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Diffstat (limited to 'together/node_modules/readable-stream/lib/_stream_writable.js')
-rw-r--r-- | together/node_modules/readable-stream/lib/_stream_writable.js | 697 |
1 files changed, 697 insertions, 0 deletions
diff --git a/together/node_modules/readable-stream/lib/_stream_writable.js b/together/node_modules/readable-stream/lib/_stream_writable.js new file mode 100644 index 0000000..a2634d7 --- /dev/null +++ b/together/node_modules/readable-stream/lib/_stream_writable.js @@ -0,0 +1,697 @@ +// Copyright Joyent, Inc. and other Node contributors. +// +// Permission is hereby granted, free of charge, to any person obtaining a +// copy of this software and associated documentation files (the +// "Software"), to deal in the Software without restriction, including +// without limitation the rights to use, copy, modify, merge, publish, +// distribute, sublicense, and/or sell copies of the Software, and to permit +// persons to whom the Software is furnished to do so, subject to the +// following conditions: +// +// The above copyright notice and this permission notice shall be included +// in all copies or substantial portions of the Software. +// +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS +// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN +// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, +// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR +// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE +// USE OR OTHER DEALINGS IN THE SOFTWARE. +// A bit simpler than readable streams. +// Implement an async ._write(chunk, encoding, cb), and it'll handle all +// the drain event emission and buffering. +'use strict'; + +module.exports = Writable; +/* <replacement> */ + +function WriteReq(chunk, encoding, cb) { + this.chunk = chunk; + this.encoding = encoding; + this.callback = cb; + this.next = null; +} // It seems a linked list but it is not +// there will be only 2 of these for each stream + + +function CorkedRequest(state) { + var _this = this; + + this.next = null; + this.entry = null; + + this.finish = function () { + onCorkedFinish(_this, state); + }; +} +/* </replacement> */ + +/*<replacement>*/ + + +var Duplex; +/*</replacement>*/ + +Writable.WritableState = WritableState; +/*<replacement>*/ + +var internalUtil = { + deprecate: require('util-deprecate') +}; +/*</replacement>*/ + +/*<replacement>*/ + +var Stream = require('./internal/streams/stream'); +/*</replacement>*/ + + +var Buffer = require('buffer').Buffer; + +var OurUint8Array = global.Uint8Array || function () {}; + +function _uint8ArrayToBuffer(chunk) { + return Buffer.from(chunk); +} + +function _isUint8Array(obj) { + return Buffer.isBuffer(obj) || obj instanceof OurUint8Array; +} + +var destroyImpl = require('./internal/streams/destroy'); + +var _require = require('./internal/streams/state'), + getHighWaterMark = _require.getHighWaterMark; + +var _require$codes = require('../errors').codes, + ERR_INVALID_ARG_TYPE = _require$codes.ERR_INVALID_ARG_TYPE, + ERR_METHOD_NOT_IMPLEMENTED = _require$codes.ERR_METHOD_NOT_IMPLEMENTED, + ERR_MULTIPLE_CALLBACK = _require$codes.ERR_MULTIPLE_CALLBACK, + ERR_STREAM_CANNOT_PIPE = _require$codes.ERR_STREAM_CANNOT_PIPE, + ERR_STREAM_DESTROYED = _require$codes.ERR_STREAM_DESTROYED, + ERR_STREAM_NULL_VALUES = _require$codes.ERR_STREAM_NULL_VALUES, + ERR_STREAM_WRITE_AFTER_END = _require$codes.ERR_STREAM_WRITE_AFTER_END, + ERR_UNKNOWN_ENCODING = _require$codes.ERR_UNKNOWN_ENCODING; + +var errorOrDestroy = destroyImpl.errorOrDestroy; + +require('inherits')(Writable, Stream); + +function nop() {} + +function WritableState(options, stream, isDuplex) { + Duplex = Duplex || require('./_stream_duplex'); + options = options || {}; // Duplex streams are both readable and writable, but share + // the same options object. + // However, some cases require setting options to different + // values for the readable and the writable sides of the duplex stream, + // e.g. options.readableObjectMode vs. options.writableObjectMode, etc. + + if (typeof isDuplex !== 'boolean') isDuplex = stream instanceof Duplex; // object stream flag to indicate whether or not this stream + // contains buffers or objects. + + this.objectMode = !!options.objectMode; + if (isDuplex) this.objectMode = this.objectMode || !!options.writableObjectMode; // the point at which write() starts returning false + // Note: 0 is a valid value, means that we always return false if + // the entire buffer is not flushed immediately on write() + + this.highWaterMark = getHighWaterMark(this, options, 'writableHighWaterMark', isDuplex); // if _final has been called + + this.finalCalled = false; // drain event flag. + + this.needDrain = false; // at the start of calling end() + + this.ending = false; // when end() has been called, and returned + + this.ended = false; // when 'finish' is emitted + + this.finished = false; // has it been destroyed + + this.destroyed = false; // should we decode strings into buffers before passing to _write? + // this is here so that some node-core streams can optimize string + // handling at a lower level. + + var noDecode = options.decodeStrings === false; + this.decodeStrings = !noDecode; // Crypto is kind of old and crusty. Historically, its default string + // encoding is 'binary' so we have to make this configurable. + // Everything else in the universe uses 'utf8', though. + + this.defaultEncoding = options.defaultEncoding || 'utf8'; // not an actual buffer we keep track of, but a measurement + // of how much we're waiting to get pushed to some underlying + // socket or file. + + this.length = 0; // a flag to see when we're in the middle of a write. + + this.writing = false; // when true all writes will be buffered until .uncork() call + + this.corked = 0; // a flag to be able to tell if the onwrite cb is called immediately, + // or on a later tick. We set this to true at first, because any + // actions that shouldn't happen until "later" should generally also + // not happen before the first write call. + + this.sync = true; // a flag to know if we're processing previously buffered items, which + // may call the _write() callback in the same tick, so that we don't + // end up in an overlapped onwrite situation. + + this.bufferProcessing = false; // the callback that's passed to _write(chunk,cb) + + this.onwrite = function (er) { + onwrite(stream, er); + }; // the callback that the user supplies to write(chunk,encoding,cb) + + + this.writecb = null; // the amount that is being written when _write is called. + + this.writelen = 0; + this.bufferedRequest = null; + this.lastBufferedRequest = null; // number of pending user-supplied write callbacks + // this must be 0 before 'finish' can be emitted + + this.pendingcb = 0; // emit prefinish if the only thing we're waiting for is _write cbs + // This is relevant for synchronous Transform streams + + this.prefinished = false; // True if the error was already emitted and should not be thrown again + + this.errorEmitted = false; // Should close be emitted on destroy. Defaults to true. + + this.emitClose = options.emitClose !== false; // Should .destroy() be called after 'finish' (and potentially 'end') + + this.autoDestroy = !!options.autoDestroy; // count buffered requests + + this.bufferedRequestCount = 0; // allocate the first CorkedRequest, there is always + // one allocated and free to use, and we maintain at most two + + this.corkedRequestsFree = new CorkedRequest(this); +} + +WritableState.prototype.getBuffer = function getBuffer() { + var current = this.bufferedRequest; + var out = []; + + while (current) { + out.push(current); + current = current.next; + } + + return out; +}; + +(function () { + try { + Object.defineProperty(WritableState.prototype, 'buffer', { + get: internalUtil.deprecate(function writableStateBufferGetter() { + return this.getBuffer(); + }, '_writableState.buffer is deprecated. Use _writableState.getBuffer ' + 'instead.', 'DEP0003') + }); + } catch (_) {} +})(); // Test _writableState for inheritance to account for Duplex streams, +// whose prototype chain only points to Readable. + + +var realHasInstance; + +if (typeof Symbol === 'function' && Symbol.hasInstance && typeof Function.prototype[Symbol.hasInstance] === 'function') { + realHasInstance = Function.prototype[Symbol.hasInstance]; + Object.defineProperty(Writable, Symbol.hasInstance, { + value: function value(object) { + if (realHasInstance.call(this, object)) return true; + if (this !== Writable) return false; + return object && object._writableState instanceof WritableState; + } + }); +} else { + realHasInstance = function realHasInstance(object) { + return object instanceof this; + }; +} + +function Writable(options) { + Duplex = Duplex || require('./_stream_duplex'); // Writable ctor is applied to Duplexes, too. + // `realHasInstance` is necessary because using plain `instanceof` + // would return false, as no `_writableState` property is attached. + // Trying to use the custom `instanceof` for Writable here will also break the + // Node.js LazyTransform implementation, which has a non-trivial getter for + // `_writableState` that would lead to infinite recursion. + // Checking for a Stream.Duplex instance is faster here instead of inside + // the WritableState constructor, at least with V8 6.5 + + var isDuplex = this instanceof Duplex; + if (!isDuplex && !realHasInstance.call(Writable, this)) return new Writable(options); + this._writableState = new WritableState(options, this, isDuplex); // legacy. + + this.writable = true; + + if (options) { + if (typeof options.write === 'function') this._write = options.write; + if (typeof options.writev === 'function') this._writev = options.writev; + if (typeof options.destroy === 'function') this._destroy = options.destroy; + if (typeof options.final === 'function') this._final = options.final; + } + + Stream.call(this); +} // Otherwise people can pipe Writable streams, which is just wrong. + + +Writable.prototype.pipe = function () { + errorOrDestroy(this, new ERR_STREAM_CANNOT_PIPE()); +}; + +function writeAfterEnd(stream, cb) { + var er = new ERR_STREAM_WRITE_AFTER_END(); // TODO: defer error events consistently everywhere, not just the cb + + errorOrDestroy(stream, er); + process.nextTick(cb, er); +} // Checks that a user-supplied chunk is valid, especially for the particular +// mode the stream is in. Currently this means that `null` is never accepted +// and undefined/non-string values are only allowed in object mode. + + +function validChunk(stream, state, chunk, cb) { + var er; + + if (chunk === null) { + er = new ERR_STREAM_NULL_VALUES(); + } else if (typeof chunk !== 'string' && !state.objectMode) { + er = new ERR_INVALID_ARG_TYPE('chunk', ['string', 'Buffer'], chunk); + } + + if (er) { + errorOrDestroy(stream, er); + process.nextTick(cb, er); + return false; + } + + return true; +} + +Writable.prototype.write = function (chunk, encoding, cb) { + var state = this._writableState; + var ret = false; + + var isBuf = !state.objectMode && _isUint8Array(chunk); + + if (isBuf && !Buffer.isBuffer(chunk)) { + chunk = _uint8ArrayToBuffer(chunk); + } + + if (typeof encoding === 'function') { + cb = encoding; + encoding = null; + } + + if (isBuf) encoding = 'buffer';else if (!encoding) encoding = state.defaultEncoding; + if (typeof cb !== 'function') cb = nop; + if (state.ending) writeAfterEnd(this, cb);else if (isBuf || validChunk(this, state, chunk, cb)) { + state.pendingcb++; + ret = writeOrBuffer(this, state, isBuf, chunk, encoding, cb); + } + return ret; +}; + +Writable.prototype.cork = function () { + this._writableState.corked++; +}; + +Writable.prototype.uncork = function () { + var state = this._writableState; + + if (state.corked) { + state.corked--; + if (!state.writing && !state.corked && !state.bufferProcessing && state.bufferedRequest) clearBuffer(this, state); + } +}; + +Writable.prototype.setDefaultEncoding = function setDefaultEncoding(encoding) { + // node::ParseEncoding() requires lower case. + if (typeof encoding === 'string') encoding = encoding.toLowerCase(); + if (!(['hex', 'utf8', 'utf-8', 'ascii', 'binary', 'base64', 'ucs2', 'ucs-2', 'utf16le', 'utf-16le', 'raw'].indexOf((encoding + '').toLowerCase()) > -1)) throw new ERR_UNKNOWN_ENCODING(encoding); + this._writableState.defaultEncoding = encoding; + return this; +}; + +Object.defineProperty(Writable.prototype, 'writableBuffer', { + // making it explicit this property is not enumerable + // because otherwise some prototype manipulation in + // userland will fail + enumerable: false, + get: function get() { + return this._writableState && this._writableState.getBuffer(); + } +}); + +function decodeChunk(state, chunk, encoding) { + if (!state.objectMode && state.decodeStrings !== false && typeof chunk === 'string') { + chunk = Buffer.from(chunk, encoding); + } + + return chunk; +} + +Object.defineProperty(Writable.prototype, 'writableHighWaterMark', { + // making it explicit this property is not enumerable + // because otherwise some prototype manipulation in + // userland will fail + enumerable: false, + get: function get() { + return this._writableState.highWaterMark; + } +}); // if we're already writing something, then just put this +// in the queue, and wait our turn. Otherwise, call _write +// If we return false, then we need a drain event, so set that flag. + +function writeOrBuffer(stream, state, isBuf, chunk, encoding, cb) { + if (!isBuf) { + var newChunk = decodeChunk(state, chunk, encoding); + + if (chunk !== newChunk) { + isBuf = true; + encoding = 'buffer'; + chunk = newChunk; + } + } + + var len = state.objectMode ? 1 : chunk.length; + state.length += len; + var ret = state.length < state.highWaterMark; // we must ensure that previous needDrain will not be reset to false. + + if (!ret) state.needDrain = true; + + if (state.writing || state.corked) { + var last = state.lastBufferedRequest; + state.lastBufferedRequest = { + chunk: chunk, + encoding: encoding, + isBuf: isBuf, + callback: cb, + next: null + }; + + if (last) { + last.next = state.lastBufferedRequest; + } else { + state.bufferedRequest = state.lastBufferedRequest; + } + + state.bufferedRequestCount += 1; + } else { + doWrite(stream, state, false, len, chunk, encoding, cb); + } + + return ret; +} + +function doWrite(stream, state, writev, len, chunk, encoding, cb) { + state.writelen = len; + state.writecb = cb; + state.writing = true; + state.sync = true; + if (state.destroyed) state.onwrite(new ERR_STREAM_DESTROYED('write'));else if (writev) stream._writev(chunk, state.onwrite);else stream._write(chunk, encoding, state.onwrite); + state.sync = false; +} + +function onwriteError(stream, state, sync, er, cb) { + --state.pendingcb; + + if (sync) { + // defer the callback if we are being called synchronously + // to avoid piling up things on the stack + process.nextTick(cb, er); // this can emit finish, and it will always happen + // after error + + process.nextTick(finishMaybe, stream, state); + stream._writableState.errorEmitted = true; + errorOrDestroy(stream, er); + } else { + // the caller expect this to happen before if + // it is async + cb(er); + stream._writableState.errorEmitted = true; + errorOrDestroy(stream, er); // this can emit finish, but finish must + // always follow error + + finishMaybe(stream, state); + } +} + +function onwriteStateUpdate(state) { + state.writing = false; + state.writecb = null; + state.length -= state.writelen; + state.writelen = 0; +} + +function onwrite(stream, er) { + var state = stream._writableState; + var sync = state.sync; + var cb = state.writecb; + if (typeof cb !== 'function') throw new ERR_MULTIPLE_CALLBACK(); + onwriteStateUpdate(state); + if (er) onwriteError(stream, state, sync, er, cb);else { + // Check if we're actually ready to finish, but don't emit yet + var finished = needFinish(state) || stream.destroyed; + + if (!finished && !state.corked && !state.bufferProcessing && state.bufferedRequest) { + clearBuffer(stream, state); + } + + if (sync) { + process.nextTick(afterWrite, stream, state, finished, cb); + } else { + afterWrite(stream, state, finished, cb); + } + } +} + +function afterWrite(stream, state, finished, cb) { + if (!finished) onwriteDrain(stream, state); + state.pendingcb--; + cb(); + finishMaybe(stream, state); +} // Must force callback to be called on nextTick, so that we don't +// emit 'drain' before the write() consumer gets the 'false' return +// value, and has a chance to attach a 'drain' listener. + + +function onwriteDrain(stream, state) { + if (state.length === 0 && state.needDrain) { + state.needDrain = false; + stream.emit('drain'); + } +} // if there's something in the buffer waiting, then process it + + +function clearBuffer(stream, state) { + state.bufferProcessing = true; + var entry = state.bufferedRequest; + + if (stream._writev && entry && entry.next) { + // Fast case, write everything using _writev() + var l = state.bufferedRequestCount; + var buffer = new Array(l); + var holder = state.corkedRequestsFree; + holder.entry = entry; + var count = 0; + var allBuffers = true; + + while (entry) { + buffer[count] = entry; + if (!entry.isBuf) allBuffers = false; + entry = entry.next; + count += 1; + } + + buffer.allBuffers = allBuffers; + doWrite(stream, state, true, state.length, buffer, '', holder.finish); // doWrite is almost always async, defer these to save a bit of time + // as the hot path ends with doWrite + + state.pendingcb++; + state.lastBufferedRequest = null; + + if (holder.next) { + state.corkedRequestsFree = holder.next; + holder.next = null; + } else { + state.corkedRequestsFree = new CorkedRequest(state); + } + + state.bufferedRequestCount = 0; + } else { + // Slow case, write chunks one-by-one + while (entry) { + var chunk = entry.chunk; + var encoding = entry.encoding; + var cb = entry.callback; + var len = state.objectMode ? 1 : chunk.length; + doWrite(stream, state, false, len, chunk, encoding, cb); + entry = entry.next; + state.bufferedRequestCount--; // if we didn't call the onwrite immediately, then + // it means that we need to wait until it does. + // also, that means that the chunk and cb are currently + // being processed, so move the buffer counter past them. + + if (state.writing) { + break; + } + } + + if (entry === null) state.lastBufferedRequest = null; + } + + state.bufferedRequest = entry; + state.bufferProcessing = false; +} + +Writable.prototype._write = function (chunk, encoding, cb) { + cb(new ERR_METHOD_NOT_IMPLEMENTED('_write()')); +}; + +Writable.prototype._writev = null; + +Writable.prototype.end = function (chunk, encoding, cb) { + var state = this._writableState; + + if (typeof chunk === 'function') { + cb = chunk; + chunk = null; + encoding = null; + } else if (typeof encoding === 'function') { + cb = encoding; + encoding = null; + } + + if (chunk !== null && chunk !== undefined) this.write(chunk, encoding); // .end() fully uncorks + + if (state.corked) { + state.corked = 1; + this.uncork(); + } // ignore unnecessary end() calls. + + + if (!state.ending) endWritable(this, state, cb); + return this; +}; + +Object.defineProperty(Writable.prototype, 'writableLength', { + // making it explicit this property is not enumerable + // because otherwise some prototype manipulation in + // userland will fail + enumerable: false, + get: function get() { + return this._writableState.length; + } +}); + +function needFinish(state) { + return state.ending && state.length === 0 && state.bufferedRequest === null && !state.finished && !state.writing; +} + +function callFinal(stream, state) { + stream._final(function (err) { + state.pendingcb--; + + if (err) { + errorOrDestroy(stream, err); + } + + state.prefinished = true; + stream.emit('prefinish'); + finishMaybe(stream, state); + }); +} + +function prefinish(stream, state) { + if (!state.prefinished && !state.finalCalled) { + if (typeof stream._final === 'function' && !state.destroyed) { + state.pendingcb++; + state.finalCalled = true; + process.nextTick(callFinal, stream, state); + } else { + state.prefinished = true; + stream.emit('prefinish'); + } + } +} + +function finishMaybe(stream, state) { + var need = needFinish(state); + + if (need) { + prefinish(stream, state); + + if (state.pendingcb === 0) { + state.finished = true; + stream.emit('finish'); + + if (state.autoDestroy) { + // In case of duplex streams we need a way to detect + // if the readable side is ready for autoDestroy as well + var rState = stream._readableState; + + if (!rState || rState.autoDestroy && rState.endEmitted) { + stream.destroy(); + } + } + } + } + + return need; +} + +function endWritable(stream, state, cb) { + state.ending = true; + finishMaybe(stream, state); + + if (cb) { + if (state.finished) process.nextTick(cb);else stream.once('finish', cb); + } + + state.ended = true; + stream.writable = false; +} + +function onCorkedFinish(corkReq, state, err) { + var entry = corkReq.entry; + corkReq.entry = null; + + while (entry) { + var cb = entry.callback; + state.pendingcb--; + cb(err); + entry = entry.next; + } // reuse the free corkReq. + + + state.corkedRequestsFree.next = corkReq; +} + +Object.defineProperty(Writable.prototype, 'destroyed', { + // making it explicit this property is not enumerable + // because otherwise some prototype manipulation in + // userland will fail + enumerable: false, + get: function get() { + if (this._writableState === undefined) { + return false; + } + + return this._writableState.destroyed; + }, + set: function set(value) { + // we ignore the value if the stream + // has not been initialized yet + if (!this._writableState) { + return; + } // backward compatibility, the user is explicitly + // managing destroyed + + + this._writableState.destroyed = value; + } +}); +Writable.prototype.destroy = destroyImpl.destroy; +Writable.prototype._undestroy = destroyImpl.undestroy; + +Writable.prototype._destroy = function (err, cb) { + cb(err); +};
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