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-/*
-Copyright 2015 - 2021 The Matrix.org Foundation C.I.C.
-
-Licensed under the Apache License, Version 2.0 (the "License");
-you may not use this file except in compliance with the License.
-You may obtain a copy of the License at
-
- http://www.apache.org/licenses/LICENSE-2.0
-
-Unless required by applicable law or agreed to in writing, software
-distributed under the License is distributed on an "AS IS" BASIS,
-WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-See the License for the specific language governing permissions and
-limitations under the License.
-*/
-
-import { RoomMember } from "./room-member";
-import { logger } from "../logger";
-import * as utils from "../utils";
-import { EventType, UNSTABLE_MSC2716_MARKER } from "../@types/event";
-import { IEvent, MatrixEvent, MatrixEventEvent } from "./event";
-import { MatrixClient } from "../client";
-import { GuestAccess, HistoryVisibility, IJoinRuleEventContent, JoinRule } from "../@types/partials";
-import { TypedEventEmitter } from "./typed-event-emitter";
-import { Beacon, BeaconEvent, BeaconEventHandlerMap, getBeaconInfoIdentifier, BeaconIdentifier } from "./beacon";
-import { TypedReEmitter } from "../ReEmitter";
-import { M_BEACON, M_BEACON_INFO } from "../@types/beacon";
-
-export interface IMarkerFoundOptions {
- /** Whether the timeline was empty before the marker event arrived in the
- * room. This could be happen in a variety of cases:
- * 1. From the initial sync
- * 2. It's the first state we're seeing after joining the room
- * 3. Or whether it's coming from `syncFromCache`
- *
- * A marker event refers to `UNSTABLE_MSC2716_MARKER` and indicates that
- * history was imported somewhere back in time. It specifically points to an
- * MSC2716 insertion event where the history was imported at. Marker events
- * are sent as state events so they are easily discoverable by clients and
- * homeservers and don't get lost in timeline gaps.
- */
- timelineWasEmpty?: boolean;
-}
-
-// possible statuses for out-of-band member loading
-enum OobStatus {
- NotStarted,
- InProgress,
- Finished,
-}
-
-export interface IPowerLevelsContent {
- users?: Record<string, number>;
- events?: Record<string, number>;
- // eslint-disable-next-line camelcase
- users_default?: number;
- // eslint-disable-next-line camelcase
- events_default?: number;
- // eslint-disable-next-line camelcase
- state_default?: number;
- ban?: number;
- kick?: number;
- redact?: number;
-}
-
-export enum RoomStateEvent {
- Events = "RoomState.events",
- Members = "RoomState.members",
- NewMember = "RoomState.newMember",
- Update = "RoomState.update", // signals batches of updates without specificity
- BeaconLiveness = "RoomState.BeaconLiveness",
- Marker = "RoomState.Marker",
-}
-
-export type RoomStateEventHandlerMap = {
- /**
- * Fires whenever the event dictionary in room state is updated.
- * @param event - The matrix event which caused this event to fire.
- * @param state - The room state whose RoomState.events dictionary
- * was updated.
- * @param prevEvent - The event being replaced by the new state, if
- * known. Note that this can differ from `getPrevContent()` on the new state event
- * as this is the store's view of the last state, not the previous state provided
- * by the server.
- * @example
- * ```
- * matrixClient.on("RoomState.events", function(event, state, prevEvent){
- * var newStateEvent = event;
- * });
- * ```
- */
- [RoomStateEvent.Events]: (event: MatrixEvent, state: RoomState, lastStateEvent: MatrixEvent | null) => void;
- /**
- * Fires whenever a member in the members dictionary is updated in any way.
- * @param event - The matrix event which caused this event to fire.
- * @param state - The room state whose RoomState.members dictionary
- * was updated.
- * @param member - The room member that was updated.
- * @example
- * ```
- * matrixClient.on("RoomState.members", function(event, state, member){
- * var newMembershipState = member.membership;
- * });
- * ```
- */
- [RoomStateEvent.Members]: (event: MatrixEvent, state: RoomState, member: RoomMember) => void;
- /**
- * Fires whenever a member is added to the members dictionary. The RoomMember
- * will not be fully populated yet (e.g. no membership state) but will already
- * be available in the members dictionary.
- * @param event - The matrix event which caused this event to fire.
- * @param state - The room state whose RoomState.members dictionary
- * was updated with a new entry.
- * @param member - The room member that was added.
- * @example
- * ```
- * matrixClient.on("RoomState.newMember", function(event, state, member){
- * // add event listeners on 'member'
- * });
- * ```
- */
- [RoomStateEvent.NewMember]: (event: MatrixEvent, state: RoomState, member: RoomMember) => void;
- [RoomStateEvent.Update]: (state: RoomState) => void;
- [RoomStateEvent.BeaconLiveness]: (state: RoomState, hasLiveBeacons: boolean) => void;
- [RoomStateEvent.Marker]: (event: MatrixEvent, setStateOptions?: IMarkerFoundOptions) => void;
- [BeaconEvent.New]: (event: MatrixEvent, beacon: Beacon) => void;
-};
-
-type EmittedEvents = RoomStateEvent | BeaconEvent;
-type EventHandlerMap = RoomStateEventHandlerMap & BeaconEventHandlerMap;
-
-export class RoomState extends TypedEventEmitter<EmittedEvents, EventHandlerMap> {
- public readonly reEmitter = new TypedReEmitter<EmittedEvents, EventHandlerMap>(this);
- private sentinels: Record<string, RoomMember> = {}; // userId: RoomMember
- // stores fuzzy matches to a list of userIDs (applies utils.removeHiddenChars to keys)
- private displayNameToUserIds = new Map<string, string[]>();
- private userIdsToDisplayNames: Record<string, string> = {};
- private tokenToInvite: Record<string, MatrixEvent> = {}; // 3pid invite state_key to m.room.member invite
- private joinedMemberCount: number | null = null; // cache of the number of joined members
- // joined members count from summary api
- // once set, we know the server supports the summary api
- // and we should only trust that
- // we could also only trust that before OOB members
- // are loaded but doesn't seem worth the hassle atm
- private summaryJoinedMemberCount: number | null = null;
- // same for invited member count
- private invitedMemberCount: number | null = null;
- private summaryInvitedMemberCount: number | null = null;
- private modified = -1;
-
- // XXX: Should be read-only
- // The room member dictionary, keyed on the user's ID.
- public members: Record<string, RoomMember> = {}; // userId: RoomMember
- // The state events dictionary, keyed on the event type and then the state_key value.
- public events = new Map<string, Map<string, MatrixEvent>>(); // Map<eventType, Map<stateKey, MatrixEvent>>
- // The pagination token for this state.
- public paginationToken: string | null = null;
-
- public readonly beacons = new Map<BeaconIdentifier, Beacon>();
- private _liveBeaconIds: BeaconIdentifier[] = [];
-
- /**
- * Construct room state.
- *
- * Room State represents the state of the room at a given point.
- * It can be mutated by adding state events to it.
- * There are two types of room member associated with a state event:
- * normal member objects (accessed via getMember/getMembers) which mutate
- * with the state to represent the current state of that room/user, e.g.
- * the object returned by `getMember('@bob:example.com')` will mutate to
- * get a different display name if Bob later changes his display name
- * in the room.
- * There are also 'sentinel' members (accessed via getSentinelMember).
- * These also represent the state of room members at the point in time
- * represented by the RoomState object, but unlike objects from getMember,
- * sentinel objects will always represent the room state as at the time
- * getSentinelMember was called, so if Bob subsequently changes his display
- * name, a room member object previously acquired with getSentinelMember
- * will still have his old display name. Calling getSentinelMember again
- * after the display name change will return a new RoomMember object
- * with Bob's new display name.
- *
- * @param roomId - Optional. The ID of the room which has this state.
- * If none is specified it just tracks paginationTokens, useful for notifTimelineSet
- * @param oobMemberFlags - Optional. The state of loading out of bound members.
- * As the timeline might get reset while they are loading, this state needs to be inherited
- * and shared when the room state is cloned for the new timeline.
- * This should only be passed from clone.
- */
- public constructor(public readonly roomId: string, private oobMemberFlags = { status: OobStatus.NotStarted }) {
- super();
- this.updateModifiedTime();
- }
-
- /**
- * Returns the number of joined members in this room
- * This method caches the result.
- * @returns The number of members in this room whose membership is 'join'
- */
- public getJoinedMemberCount(): number {
- if (this.summaryJoinedMemberCount !== null) {
- return this.summaryJoinedMemberCount;
- }
- if (this.joinedMemberCount === null) {
- this.joinedMemberCount = this.getMembers().reduce((count, m) => {
- return m.membership === "join" ? count + 1 : count;
- }, 0);
- }
- return this.joinedMemberCount;
- }
-
- /**
- * Set the joined member count explicitly (like from summary part of the sync response)
- * @param count - the amount of joined members
- */
- public setJoinedMemberCount(count: number): void {
- this.summaryJoinedMemberCount = count;
- }
-
- /**
- * Returns the number of invited members in this room
- * @returns The number of members in this room whose membership is 'invite'
- */
- public getInvitedMemberCount(): number {
- if (this.summaryInvitedMemberCount !== null) {
- return this.summaryInvitedMemberCount;
- }
- if (this.invitedMemberCount === null) {
- this.invitedMemberCount = this.getMembers().reduce((count, m) => {
- return m.membership === "invite" ? count + 1 : count;
- }, 0);
- }
- return this.invitedMemberCount;
- }
-
- /**
- * Set the amount of invited members in this room
- * @param count - the amount of invited members
- */
- public setInvitedMemberCount(count: number): void {
- this.summaryInvitedMemberCount = count;
- }
-
- /**
- * Get all RoomMembers in this room.
- * @returns A list of RoomMembers.
- */
- public getMembers(): RoomMember[] {
- return Object.values(this.members);
- }
-
- /**
- * Get all RoomMembers in this room, excluding the user IDs provided.
- * @param excludedIds - The user IDs to exclude.
- * @returns A list of RoomMembers.
- */
- public getMembersExcept(excludedIds: string[]): RoomMember[] {
- return this.getMembers().filter((m) => !excludedIds.includes(m.userId));
- }
-
- /**
- * Get a room member by their user ID.
- * @param userId - The room member's user ID.
- * @returns The member or null if they do not exist.
- */
- public getMember(userId: string): RoomMember | null {
- return this.members[userId] || null;
- }
-
- /**
- * Get a room member whose properties will not change with this room state. You
- * typically want this if you want to attach a RoomMember to a MatrixEvent which
- * may no longer be represented correctly by Room.currentState or Room.oldState.
- * The term 'sentinel' refers to the fact that this RoomMember is an unchanging
- * guardian for state at this particular point in time.
- * @param userId - The room member's user ID.
- * @returns The member or null if they do not exist.
- */
- public getSentinelMember(userId: string): RoomMember | null {
- if (!userId) return null;
- let sentinel = this.sentinels[userId];
-
- if (sentinel === undefined) {
- sentinel = new RoomMember(this.roomId, userId);
- const member = this.members[userId];
- if (member?.events.member) {
- sentinel.setMembershipEvent(member.events.member, this);
- }
- this.sentinels[userId] = sentinel;
- }
- return sentinel;
- }
-
- /**
- * Get state events from the state of the room.
- * @param eventType - The event type of the state event.
- * @param stateKey - Optional. The state_key of the state event. If
- * this is `undefined` then all matching state events will be
- * returned.
- * @returns A list of events if state_key was
- * `undefined`, else a single event (or null if no match found).
- */
- public getStateEvents(eventType: EventType | string): MatrixEvent[];
- public getStateEvents(eventType: EventType | string, stateKey: string): MatrixEvent | null;
- public getStateEvents(eventType: EventType | string, stateKey?: string): MatrixEvent[] | MatrixEvent | null {
- if (!this.events.has(eventType)) {
- // no match
- return stateKey === undefined ? [] : null;
- }
- if (stateKey === undefined) {
- // return all values
- return Array.from(this.events.get(eventType)!.values());
- }
- const event = this.events.get(eventType)!.get(stateKey);
- return event ? event : null;
- }
-
- public get hasLiveBeacons(): boolean {
- return !!this.liveBeaconIds?.length;
- }
-
- public get liveBeaconIds(): BeaconIdentifier[] {
- return this._liveBeaconIds;
- }
-
- /**
- * Creates a copy of this room state so that mutations to either won't affect the other.
- * @returns the copy of the room state
- */
- public clone(): RoomState {
- const copy = new RoomState(this.roomId, this.oobMemberFlags);
-
- // Ugly hack: because setStateEvents will mark
- // members as susperseding future out of bound members
- // if loading is in progress (through oobMemberFlags)
- // since these are not new members, we're merely copying them
- // set the status to not started
- // after copying, we set back the status
- const status = this.oobMemberFlags.status;
- this.oobMemberFlags.status = OobStatus.NotStarted;
-
- Array.from(this.events.values()).forEach((eventsByStateKey) => {
- copy.setStateEvents(Array.from(eventsByStateKey.values()));
- });
-
- // Ugly hack: see above
- this.oobMemberFlags.status = status;
-
- if (this.summaryInvitedMemberCount !== null) {
- copy.setInvitedMemberCount(this.getInvitedMemberCount());
- }
- if (this.summaryJoinedMemberCount !== null) {
- copy.setJoinedMemberCount(this.getJoinedMemberCount());
- }
-
- // copy out of band flags if needed
- if (this.oobMemberFlags.status == OobStatus.Finished) {
- // copy markOutOfBand flags
- this.getMembers().forEach((member) => {
- if (member.isOutOfBand()) {
- copy.getMember(member.userId)?.markOutOfBand();
- }
- });
- }
-
- return copy;
- }
-
- /**
- * Add previously unknown state events.
- * When lazy loading members while back-paginating,
- * the relevant room state for the timeline chunk at the end
- * of the chunk can be set with this method.
- * @param events - state events to prepend
- */
- public setUnknownStateEvents(events: MatrixEvent[]): void {
- const unknownStateEvents = events.filter((event) => {
- return !this.events.has(event.getType()) || !this.events.get(event.getType())!.has(event.getStateKey()!);
- });
-
- this.setStateEvents(unknownStateEvents);
- }
-
- /**
- * Add an array of one or more state MatrixEvents, overwriting any existing
- * state with the same `{type, stateKey}` tuple. Will fire "RoomState.events"
- * for every event added. May fire "RoomState.members" if there are
- * `m.room.member` events. May fire "RoomStateEvent.Marker" if there are
- * `UNSTABLE_MSC2716_MARKER` events.
- * @param stateEvents - a list of state events for this room.
- *
- * @remarks
- * Fires {@link RoomStateEvent.Members}
- * Fires {@link RoomStateEvent.NewMember}
- * Fires {@link RoomStateEvent.Events}
- * Fires {@link RoomStateEvent.Marker}
- */
- public setStateEvents(stateEvents: MatrixEvent[], markerFoundOptions?: IMarkerFoundOptions): void {
- this.updateModifiedTime();
-
- // update the core event dict
- stateEvents.forEach((event) => {
- if (event.getRoomId() !== this.roomId || !event.isState()) return;
-
- if (M_BEACON_INFO.matches(event.getType())) {
- this.setBeacon(event);
- }
-
- const lastStateEvent = this.getStateEventMatching(event);
- this.setStateEvent(event);
- if (event.getType() === EventType.RoomMember) {
- this.updateDisplayNameCache(event.getStateKey()!, event.getContent().displayname ?? "");
- this.updateThirdPartyTokenCache(event);
- }
- this.emit(RoomStateEvent.Events, event, this, lastStateEvent);
- });
-
- this.onBeaconLivenessChange();
- // update higher level data structures. This needs to be done AFTER the
- // core event dict as these structures may depend on other state events in
- // the given array (e.g. disambiguating display names in one go to do both
- // clashing names rather than progressively which only catches 1 of them).
- stateEvents.forEach((event) => {
- if (event.getRoomId() !== this.roomId || !event.isState()) return;
-
- if (event.getType() === EventType.RoomMember) {
- const userId = event.getStateKey()!;
-
- // leave events apparently elide the displayname or avatar_url,
- // so let's fake one up so that we don't leak user ids
- // into the timeline
- if (event.getContent().membership === "leave" || event.getContent().membership === "ban") {
- event.getContent().avatar_url = event.getContent().avatar_url || event.getPrevContent().avatar_url;
- event.getContent().displayname =
- event.getContent().displayname || event.getPrevContent().displayname;
- }
-
- const member = this.getOrCreateMember(userId, event);
- member.setMembershipEvent(event, this);
- this.updateMember(member);
- this.emit(RoomStateEvent.Members, event, this, member);
- } else if (event.getType() === EventType.RoomPowerLevels) {
- // events with unknown state keys should be ignored
- // and should not aggregate onto members power levels
- if (event.getStateKey() !== "") {
- return;
- }
- const members = Object.values(this.members);
- members.forEach((member) => {
- // We only propagate `RoomState.members` event if the
- // power levels has been changed
- // large room suffer from large re-rendering especially when not needed
- const oldLastModified = member.getLastModifiedTime();
- member.setPowerLevelEvent(event);
- if (oldLastModified !== member.getLastModifiedTime()) {
- this.emit(RoomStateEvent.Members, event, this, member);
- }
- });
-
- // assume all our sentinels are now out-of-date
- this.sentinels = {};
- } else if (UNSTABLE_MSC2716_MARKER.matches(event.getType())) {
- this.emit(RoomStateEvent.Marker, event, markerFoundOptions);
- }
- });
-
- this.emit(RoomStateEvent.Update, this);
- }
-
- public async processBeaconEvents(events: MatrixEvent[], matrixClient: MatrixClient): Promise<void> {
- if (
- !events.length ||
- // discard locations if we have no beacons
- !this.beacons.size
- ) {
- return;
- }
-
- const beaconByEventIdDict = [...this.beacons.values()].reduce<Record<string, Beacon>>((dict, beacon) => {
- dict[beacon.beaconInfoId] = beacon;
- return dict;
- }, {});
-
- const processBeaconRelation = (beaconInfoEventId: string, event: MatrixEvent): void => {
- if (!M_BEACON.matches(event.getType())) {
- return;
- }
-
- const beacon = beaconByEventIdDict[beaconInfoEventId];
-
- if (beacon) {
- beacon.addLocations([event]);
- }
- };
-
- for (const event of events) {
- const relatedToEventId = event.getRelation()?.event_id;
- // not related to a beacon we know about; discard
- if (!relatedToEventId || !beaconByEventIdDict[relatedToEventId]) return;
- if (!M_BEACON.matches(event.getType()) && !event.isEncrypted()) return;
-
- try {
- await matrixClient.decryptEventIfNeeded(event);
- processBeaconRelation(relatedToEventId, event);
- } catch {
- if (event.isDecryptionFailure()) {
- // add an event listener for once the event is decrypted.
- event.once(MatrixEventEvent.Decrypted, async () => {
- processBeaconRelation(relatedToEventId, event);
- });
- }
- }
- }
- }
-
- /**
- * Looks up a member by the given userId, and if it doesn't exist,
- * create it and emit the `RoomState.newMember` event.
- * This method makes sure the member is added to the members dictionary
- * before emitting, as this is done from setStateEvents and setOutOfBandMember.
- * @param userId - the id of the user to look up
- * @param event - the membership event for the (new) member. Used to emit.
- * @returns the member, existing or newly created.
- *
- * @remarks
- * Fires {@link RoomStateEvent.NewMember}
- */
- private getOrCreateMember(userId: string, event: MatrixEvent): RoomMember {
- let member = this.members[userId];
- if (!member) {
- member = new RoomMember(this.roomId, userId);
- // add member to members before emitting any events,
- // as event handlers often lookup the member
- this.members[userId] = member;
- this.emit(RoomStateEvent.NewMember, event, this, member);
- }
- return member;
- }
-
- private setStateEvent(event: MatrixEvent): void {
- if (!this.events.has(event.getType())) {
- this.events.set(event.getType(), new Map());
- }
- this.events.get(event.getType())!.set(event.getStateKey()!, event);
- }
-
- /**
- * @experimental
- */
- private setBeacon(event: MatrixEvent): void {
- const beaconIdentifier = getBeaconInfoIdentifier(event);
-
- if (this.beacons.has(beaconIdentifier)) {
- const beacon = this.beacons.get(beaconIdentifier)!;
-
- if (event.isRedacted()) {
- if (beacon.beaconInfoId === (<IEvent>event.getRedactionEvent())?.redacts) {
- beacon.destroy();
- this.beacons.delete(beaconIdentifier);
- }
- return;
- }
-
- return beacon.update(event);
- }
-
- if (event.isRedacted()) {
- return;
- }
-
- const beacon = new Beacon(event);
-
- this.reEmitter.reEmit<BeaconEvent, BeaconEvent>(beacon, [
- BeaconEvent.New,
- BeaconEvent.Update,
- BeaconEvent.Destroy,
- BeaconEvent.LivenessChange,
- ]);
-
- this.emit(BeaconEvent.New, event, beacon);
- beacon.on(BeaconEvent.LivenessChange, this.onBeaconLivenessChange.bind(this));
- beacon.on(BeaconEvent.Destroy, this.onBeaconLivenessChange.bind(this));
-
- this.beacons.set(beacon.identifier, beacon);
- }
-
- /**
- * @experimental
- * Check liveness of room beacons
- * emit RoomStateEvent.BeaconLiveness event
- */
- private onBeaconLivenessChange(): void {
- this._liveBeaconIds = Array.from(this.beacons.values())
- .filter((beacon) => beacon.isLive)
- .map((beacon) => beacon.identifier);
-
- this.emit(RoomStateEvent.BeaconLiveness, this, this.hasLiveBeacons);
- }
-
- private getStateEventMatching(event: MatrixEvent): MatrixEvent | null {
- return this.events.get(event.getType())?.get(event.getStateKey()!) ?? null;
- }
-
- private updateMember(member: RoomMember): void {
- // this member may have a power level already, so set it.
- const pwrLvlEvent = this.getStateEvents(EventType.RoomPowerLevels, "");
- if (pwrLvlEvent) {
- member.setPowerLevelEvent(pwrLvlEvent);
- }
-
- // blow away the sentinel which is now outdated
- delete this.sentinels[member.userId];
-
- this.members[member.userId] = member;
- this.joinedMemberCount = null;
- this.invitedMemberCount = null;
- }
-
- /**
- * Get the out-of-band members loading state, whether loading is needed or not.
- * Note that loading might be in progress and hence isn't needed.
- * @returns whether or not the members of this room need to be loaded
- */
- public needsOutOfBandMembers(): boolean {
- return this.oobMemberFlags.status === OobStatus.NotStarted;
- }
-
- /**
- * Check if loading of out-of-band-members has completed
- *
- * @returns true if the full membership list of this room has been loaded. False if it is not started or is in
- * progress.
- */
- public outOfBandMembersReady(): boolean {
- return this.oobMemberFlags.status === OobStatus.Finished;
- }
-
- /**
- * Mark this room state as waiting for out-of-band members,
- * ensuring it doesn't ask for them to be requested again
- * through needsOutOfBandMembers
- */
- public markOutOfBandMembersStarted(): void {
- if (this.oobMemberFlags.status !== OobStatus.NotStarted) {
- return;
- }
- this.oobMemberFlags.status = OobStatus.InProgress;
- }
-
- /**
- * Mark this room state as having failed to fetch out-of-band members
- */
- public markOutOfBandMembersFailed(): void {
- if (this.oobMemberFlags.status !== OobStatus.InProgress) {
- return;
- }
- this.oobMemberFlags.status = OobStatus.NotStarted;
- }
-
- /**
- * Clears the loaded out-of-band members
- */
- public clearOutOfBandMembers(): void {
- let count = 0;
- Object.keys(this.members).forEach((userId) => {
- const member = this.members[userId];
- if (member.isOutOfBand()) {
- ++count;
- delete this.members[userId];
- }
- });
- logger.log(`LL: RoomState removed ${count} members...`);
- this.oobMemberFlags.status = OobStatus.NotStarted;
- }
-
- /**
- * Sets the loaded out-of-band members.
- * @param stateEvents - array of membership state events
- */
- public setOutOfBandMembers(stateEvents: MatrixEvent[]): void {
- logger.log(`LL: RoomState about to set ${stateEvents.length} OOB members ...`);
- if (this.oobMemberFlags.status !== OobStatus.InProgress) {
- return;
- }
- logger.log(`LL: RoomState put in finished state ...`);
- this.oobMemberFlags.status = OobStatus.Finished;
- stateEvents.forEach((e) => this.setOutOfBandMember(e));
- this.emit(RoomStateEvent.Update, this);
- }
-
- /**
- * Sets a single out of band member, used by both setOutOfBandMembers and clone
- * @param stateEvent - membership state event
- */
- private setOutOfBandMember(stateEvent: MatrixEvent): void {
- if (stateEvent.getType() !== EventType.RoomMember) {
- return;
- }
- const userId = stateEvent.getStateKey()!;
- const existingMember = this.getMember(userId);
- // never replace members received as part of the sync
- if (existingMember && !existingMember.isOutOfBand()) {
- return;
- }
-
- const member = this.getOrCreateMember(userId, stateEvent);
- member.setMembershipEvent(stateEvent, this);
- // needed to know which members need to be stored seperately
- // as they are not part of the sync accumulator
- // this is cleared by setMembershipEvent so when it's updated through /sync
- member.markOutOfBand();
-
- this.updateDisplayNameCache(member.userId, member.name);
-
- this.setStateEvent(stateEvent);
- this.updateMember(member);
- this.emit(RoomStateEvent.Members, stateEvent, this, member);
- }
-
- /**
- * Set the current typing event for this room.
- * @param event - The typing event
- */
- public setTypingEvent(event: MatrixEvent): void {
- Object.values(this.members).forEach(function (member) {
- member.setTypingEvent(event);
- });
- }
-
- /**
- * Get the m.room.member event which has the given third party invite token.
- *
- * @param token - The token
- * @returns The m.room.member event or null
- */
- public getInviteForThreePidToken(token: string): MatrixEvent | null {
- return this.tokenToInvite[token] || null;
- }
-
- /**
- * Update the last modified time to the current time.
- */
- private updateModifiedTime(): void {
- this.modified = Date.now();
- }
-
- /**
- * Get the timestamp when this room state was last updated. This timestamp is
- * updated when this object has received new state events.
- * @returns The timestamp
- */
- public getLastModifiedTime(): number {
- return this.modified;
- }
-
- /**
- * Get user IDs with the specified or similar display names.
- * @param displayName - The display name to get user IDs from.
- * @returns An array of user IDs or an empty array.
- */
- public getUserIdsWithDisplayName(displayName: string): string[] {
- return this.displayNameToUserIds.get(utils.removeHiddenChars(displayName)) ?? [];
- }
-
- /**
- * Returns true if userId is in room, event is not redacted and either sender of
- * mxEvent or has power level sufficient to redact events other than their own.
- * @param mxEvent - The event to test permission for
- * @param userId - The user ID of the user to test permission for
- * @returns true if the given used ID can redact given event
- */
- public maySendRedactionForEvent(mxEvent: MatrixEvent, userId: string): boolean {
- const member = this.getMember(userId);
- if (!member || member.membership === "leave") return false;
-
- if (mxEvent.status || mxEvent.isRedacted()) return false;
-
- // The user may have been the sender, but they can't redact their own message
- // if redactions are blocked.
- const canRedact = this.maySendEvent(EventType.RoomRedaction, userId);
- if (mxEvent.getSender() === userId) return canRedact;
-
- return this.hasSufficientPowerLevelFor("redact", member.powerLevel);
- }
-
- /**
- * Returns true if the given power level is sufficient for action
- * @param action - The type of power level to check
- * @param powerLevel - The power level of the member
- * @returns true if the given power level is sufficient
- */
- public hasSufficientPowerLevelFor(action: "ban" | "kick" | "redact", powerLevel: number): boolean {
- const powerLevelsEvent = this.getStateEvents(EventType.RoomPowerLevels, "");
-
- let powerLevels: IPowerLevelsContent = {};
- if (powerLevelsEvent) {
- powerLevels = powerLevelsEvent.getContent();
- }
-
- let requiredLevel = 50;
- if (utils.isNumber(powerLevels[action])) {
- requiredLevel = powerLevels[action]!;
- }
-
- return powerLevel >= requiredLevel;
- }
-
- /**
- * Short-form for maySendEvent('m.room.message', userId)
- * @param userId - The user ID of the user to test permission for
- * @returns true if the given user ID should be permitted to send
- * message events into the given room.
- */
- public maySendMessage(userId: string): boolean {
- return this.maySendEventOfType(EventType.RoomMessage, userId, false);
- }
-
- /**
- * Returns true if the given user ID has permission to send a normal
- * event of type `eventType` into this room.
- * @param eventType - The type of event to test
- * @param userId - The user ID of the user to test permission for
- * @returns true if the given user ID should be permitted to send
- * the given type of event into this room,
- * according to the room's state.
- */
- public maySendEvent(eventType: EventType | string, userId: string): boolean {
- return this.maySendEventOfType(eventType, userId, false);
- }
-
- /**
- * Returns true if the given MatrixClient has permission to send a state
- * event of type `stateEventType` into this room.
- * @param stateEventType - The type of state events to test
- * @param cli - The client to test permission for
- * @returns true if the given client should be permitted to send
- * the given type of state event into this room,
- * according to the room's state.
- */
- public mayClientSendStateEvent(stateEventType: EventType | string, cli: MatrixClient): boolean {
- if (cli.isGuest() || !cli.credentials.userId) {
- return false;
- }
- return this.maySendStateEvent(stateEventType, cli.credentials.userId);
- }
-
- /**
- * Returns true if the given user ID has permission to send a state
- * event of type `stateEventType` into this room.
- * @param stateEventType - The type of state events to test
- * @param userId - The user ID of the user to test permission for
- * @returns true if the given user ID should be permitted to send
- * the given type of state event into this room,
- * according to the room's state.
- */
- public maySendStateEvent(stateEventType: EventType | string, userId: string): boolean {
- return this.maySendEventOfType(stateEventType, userId, true);
- }
-
- /**
- * Returns true if the given user ID has permission to send a normal or state
- * event of type `eventType` into this room.
- * @param eventType - The type of event to test
- * @param userId - The user ID of the user to test permission for
- * @param state - If true, tests if the user may send a state
- event of this type. Otherwise tests whether
- they may send a regular event.
- * @returns true if the given user ID should be permitted to send
- * the given type of event into this room,
- * according to the room's state.
- */
- private maySendEventOfType(eventType: EventType | string, userId: string, state: boolean): boolean {
- const powerLevelsEvent = this.getStateEvents(EventType.RoomPowerLevels, "");
-
- let powerLevels: IPowerLevelsContent;
- let eventsLevels: Record<EventType | string, number> = {};
-
- let stateDefault = 0;
- let eventsDefault = 0;
- let powerLevel = 0;
- if (powerLevelsEvent) {
- powerLevels = powerLevelsEvent.getContent();
- eventsLevels = powerLevels.events || {};
-
- if (Number.isSafeInteger(powerLevels.state_default)) {
- stateDefault = powerLevels.state_default!;
- } else {
- stateDefault = 50;
- }
-
- const userPowerLevel = powerLevels.users && powerLevels.users[userId];
- if (Number.isSafeInteger(userPowerLevel)) {
- powerLevel = userPowerLevel!;
- } else if (Number.isSafeInteger(powerLevels.users_default)) {
- powerLevel = powerLevels.users_default!;
- }
-
- if (Number.isSafeInteger(powerLevels.events_default)) {
- eventsDefault = powerLevels.events_default!;
- }
- }
-
- let requiredLevel = state ? stateDefault : eventsDefault;
- if (Number.isSafeInteger(eventsLevels[eventType])) {
- requiredLevel = eventsLevels[eventType];
- }
- return powerLevel >= requiredLevel;
- }
-
- /**
- * Returns true if the given user ID has permission to trigger notification
- * of type `notifLevelKey`
- * @param notifLevelKey - The level of notification to test (eg. 'room')
- * @param userId - The user ID of the user to test permission for
- * @returns true if the given user ID has permission to trigger a
- * notification of this type.
- */
- public mayTriggerNotifOfType(notifLevelKey: string, userId: string): boolean {
- const member = this.getMember(userId);
- if (!member) {
- return false;
- }
-
- const powerLevelsEvent = this.getStateEvents(EventType.RoomPowerLevels, "");
-
- let notifLevel = 50;
- if (
- powerLevelsEvent &&
- powerLevelsEvent.getContent() &&
- powerLevelsEvent.getContent().notifications &&
- utils.isNumber(powerLevelsEvent.getContent().notifications[notifLevelKey])
- ) {
- notifLevel = powerLevelsEvent.getContent().notifications[notifLevelKey];
- }
-
- return member.powerLevel >= notifLevel;
- }
-
- /**
- * Returns the join rule based on the m.room.join_rule state event, defaulting to `invite`.
- * @returns the join_rule applied to this room
- */
- public getJoinRule(): JoinRule {
- const joinRuleEvent = this.getStateEvents(EventType.RoomJoinRules, "");
- const joinRuleContent: Partial<IJoinRuleEventContent> = joinRuleEvent?.getContent() ?? {};
- return joinRuleContent["join_rule"] || JoinRule.Invite;
- }
-
- /**
- * Returns the history visibility based on the m.room.history_visibility state event, defaulting to `shared`.
- * @returns the history_visibility applied to this room
- */
- public getHistoryVisibility(): HistoryVisibility {
- const historyVisibilityEvent = this.getStateEvents(EventType.RoomHistoryVisibility, "");
- const historyVisibilityContent = historyVisibilityEvent?.getContent() ?? {};
- return historyVisibilityContent["history_visibility"] || HistoryVisibility.Shared;
- }
-
- /**
- * Returns the guest access based on the m.room.guest_access state event, defaulting to `shared`.
- * @returns the guest_access applied to this room
- */
- public getGuestAccess(): GuestAccess {
- const guestAccessEvent = this.getStateEvents(EventType.RoomGuestAccess, "");
- const guestAccessContent = guestAccessEvent?.getContent() ?? {};
- return guestAccessContent["guest_access"] || GuestAccess.Forbidden;
- }
-
- /**
- * Find the predecessor room based on this room state.
- *
- * @param msc3946ProcessDynamicPredecessor - if true, look for an
- * m.room.predecessor state event and use it if found (MSC3946).
- * @returns null if this room has no predecessor. Otherwise, returns
- * the roomId, last eventId and viaServers of the predecessor room.
- *
- * If msc3946ProcessDynamicPredecessor is true, use m.predecessor events
- * as well as m.room.create events to find predecessors.
- *
- * Note: if an m.predecessor event is used, eventId may be undefined
- * since last_known_event_id is optional.
- *
- * Note: viaServers may be undefined, and will definitely be undefined if
- * this predecessor comes from a RoomCreate event (rather than a
- * RoomPredecessor, which has the optional via_servers property).
- */
- public findPredecessor(
- msc3946ProcessDynamicPredecessor = false,
- ): { roomId: string; eventId?: string; viaServers?: string[] } | null {
- // Note: the tests for this function are against Room.findPredecessor,
- // which just calls through to here.
-
- if (msc3946ProcessDynamicPredecessor) {
- const predecessorEvent = this.getStateEvents(EventType.RoomPredecessor, "");
- if (predecessorEvent) {
- const content = predecessorEvent.getContent<{
- predecessor_room_id: string;
- last_known_event_id?: string;
- via_servers?: string[];
- }>();
- const roomId = content.predecessor_room_id;
- let eventId = content.last_known_event_id;
- if (typeof eventId !== "string") {
- eventId = undefined;
- }
- let viaServers = content.via_servers;
- if (!Array.isArray(viaServers)) {
- viaServers = undefined;
- }
- if (typeof roomId === "string") {
- return { roomId, eventId, viaServers };
- }
- }
- }
-
- const createEvent = this.getStateEvents(EventType.RoomCreate, "");
- if (createEvent) {
- const predecessor = createEvent.getContent<{
- predecessor?: Partial<{
- room_id: string;
- event_id: string;
- }>;
- }>()["predecessor"];
- if (predecessor) {
- const roomId = predecessor["room_id"];
- if (typeof roomId === "string") {
- let eventId = predecessor["event_id"];
- if (typeof eventId !== "string" || eventId === "") {
- eventId = undefined;
- }
- return { roomId, eventId };
- }
- }
- }
- return null;
- }
-
- private updateThirdPartyTokenCache(memberEvent: MatrixEvent): void {
- if (!memberEvent.getContent().third_party_invite) {
- return;
- }
- const token = (memberEvent.getContent().third_party_invite.signed || {}).token;
- if (!token) {
- return;
- }
- const threePidInvite = this.getStateEvents(EventType.RoomThirdPartyInvite, token);
- if (!threePidInvite) {
- return;
- }
- this.tokenToInvite[token] = memberEvent;
- }
-
- private updateDisplayNameCache(userId: string, displayName: string): void {
- const oldName = this.userIdsToDisplayNames[userId];
- delete this.userIdsToDisplayNames[userId];
- if (oldName) {
- // Remove the old name from the cache.
- // We clobber the user_id > name lookup but the name -> [user_id] lookup
- // means we need to remove that user ID from that array rather than nuking
- // the lot.
- const strippedOldName = utils.removeHiddenChars(oldName);
-
- const existingUserIds = this.displayNameToUserIds.get(strippedOldName);
- if (existingUserIds) {
- // remove this user ID from this array
- const filteredUserIDs = existingUserIds.filter((id) => id !== userId);
- this.displayNameToUserIds.set(strippedOldName, filteredUserIDs);
- }
- }
-
- this.userIdsToDisplayNames[userId] = displayName;
-
- const strippedDisplayname = displayName && utils.removeHiddenChars(displayName);
- // an empty stripped displayname (undefined/'') will be set to MXID in room-member.js
- if (strippedDisplayname) {
- const arr = this.displayNameToUserIds.get(strippedDisplayname) ?? [];
- arr.push(userId);
- this.displayNameToUserIds.set(strippedDisplayname, arr);
- }
- }
-}