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author | RaindropsSys <raindrops@equestria.dev> | 2023-11-17 23:25:29 +0100 |
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committer | RaindropsSys <raindrops@equestria.dev> | 2023-11-17 23:25:29 +0100 |
commit | 953ddd82e48dd206cef5ac94456549aed13b3ad5 (patch) | |
tree | 8f003106ee2e7f422e5a22d2ee04d0db302e66c0 /includes/external/matrix/node_modules/matrix-js-sdk/src/models/room-state.ts | |
parent | 62a9199846b0c07c03218703b33e8385764f42d9 (diff) | |
download | pluralconnect-953ddd82e48dd206cef5ac94456549aed13b3ad5.tar.gz pluralconnect-953ddd82e48dd206cef5ac94456549aed13b3ad5.tar.bz2 pluralconnect-953ddd82e48dd206cef5ac94456549aed13b3ad5.zip |
Updated 30 files and deleted 2976 files (automated)
Diffstat (limited to 'includes/external/matrix/node_modules/matrix-js-sdk/src/models/room-state.ts')
-rw-r--r-- | includes/external/matrix/node_modules/matrix-js-sdk/src/models/room-state.ts | 1081 |
1 files changed, 0 insertions, 1081 deletions
diff --git a/includes/external/matrix/node_modules/matrix-js-sdk/src/models/room-state.ts b/includes/external/matrix/node_modules/matrix-js-sdk/src/models/room-state.ts deleted file mode 100644 index f975b9c..0000000 --- a/includes/external/matrix/node_modules/matrix-js-sdk/src/models/room-state.ts +++ /dev/null @@ -1,1081 +0,0 @@ -/* -Copyright 2015 - 2021 The Matrix.org Foundation C.I.C. - -Licensed under the Apache License, Version 2.0 (the "License"); -you may not use this file except in compliance with the License. -You may obtain a copy of the License at - - http://www.apache.org/licenses/LICENSE-2.0 - -Unless required by applicable law or agreed to in writing, software -distributed under the License is distributed on an "AS IS" BASIS, -WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -See the License for the specific language governing permissions and -limitations under the License. -*/ - -import { RoomMember } from "./room-member"; -import { logger } from "../logger"; -import * as utils from "../utils"; -import { EventType, UNSTABLE_MSC2716_MARKER } from "../@types/event"; -import { IEvent, MatrixEvent, MatrixEventEvent } from "./event"; -import { MatrixClient } from "../client"; -import { GuestAccess, HistoryVisibility, IJoinRuleEventContent, JoinRule } from "../@types/partials"; -import { TypedEventEmitter } from "./typed-event-emitter"; -import { Beacon, BeaconEvent, BeaconEventHandlerMap, getBeaconInfoIdentifier, BeaconIdentifier } from "./beacon"; -import { TypedReEmitter } from "../ReEmitter"; -import { M_BEACON, M_BEACON_INFO } from "../@types/beacon"; - -export interface IMarkerFoundOptions { - /** Whether the timeline was empty before the marker event arrived in the - * room. This could be happen in a variety of cases: - * 1. From the initial sync - * 2. It's the first state we're seeing after joining the room - * 3. Or whether it's coming from `syncFromCache` - * - * A marker event refers to `UNSTABLE_MSC2716_MARKER` and indicates that - * history was imported somewhere back in time. It specifically points to an - * MSC2716 insertion event where the history was imported at. Marker events - * are sent as state events so they are easily discoverable by clients and - * homeservers and don't get lost in timeline gaps. - */ - timelineWasEmpty?: boolean; -} - -// possible statuses for out-of-band member loading -enum OobStatus { - NotStarted, - InProgress, - Finished, -} - -export interface IPowerLevelsContent { - users?: Record<string, number>; - events?: Record<string, number>; - // eslint-disable-next-line camelcase - users_default?: number; - // eslint-disable-next-line camelcase - events_default?: number; - // eslint-disable-next-line camelcase - state_default?: number; - ban?: number; - kick?: number; - redact?: number; -} - -export enum RoomStateEvent { - Events = "RoomState.events", - Members = "RoomState.members", - NewMember = "RoomState.newMember", - Update = "RoomState.update", // signals batches of updates without specificity - BeaconLiveness = "RoomState.BeaconLiveness", - Marker = "RoomState.Marker", -} - -export type RoomStateEventHandlerMap = { - /** - * Fires whenever the event dictionary in room state is updated. - * @param event - The matrix event which caused this event to fire. - * @param state - The room state whose RoomState.events dictionary - * was updated. - * @param prevEvent - The event being replaced by the new state, if - * known. Note that this can differ from `getPrevContent()` on the new state event - * as this is the store's view of the last state, not the previous state provided - * by the server. - * @example - * ``` - * matrixClient.on("RoomState.events", function(event, state, prevEvent){ - * var newStateEvent = event; - * }); - * ``` - */ - [RoomStateEvent.Events]: (event: MatrixEvent, state: RoomState, lastStateEvent: MatrixEvent | null) => void; - /** - * Fires whenever a member in the members dictionary is updated in any way. - * @param event - The matrix event which caused this event to fire. - * @param state - The room state whose RoomState.members dictionary - * was updated. - * @param member - The room member that was updated. - * @example - * ``` - * matrixClient.on("RoomState.members", function(event, state, member){ - * var newMembershipState = member.membership; - * }); - * ``` - */ - [RoomStateEvent.Members]: (event: MatrixEvent, state: RoomState, member: RoomMember) => void; - /** - * Fires whenever a member is added to the members dictionary. The RoomMember - * will not be fully populated yet (e.g. no membership state) but will already - * be available in the members dictionary. - * @param event - The matrix event which caused this event to fire. - * @param state - The room state whose RoomState.members dictionary - * was updated with a new entry. - * @param member - The room member that was added. - * @example - * ``` - * matrixClient.on("RoomState.newMember", function(event, state, member){ - * // add event listeners on 'member' - * }); - * ``` - */ - [RoomStateEvent.NewMember]: (event: MatrixEvent, state: RoomState, member: RoomMember) => void; - [RoomStateEvent.Update]: (state: RoomState) => void; - [RoomStateEvent.BeaconLiveness]: (state: RoomState, hasLiveBeacons: boolean) => void; - [RoomStateEvent.Marker]: (event: MatrixEvent, setStateOptions?: IMarkerFoundOptions) => void; - [BeaconEvent.New]: (event: MatrixEvent, beacon: Beacon) => void; -}; - -type EmittedEvents = RoomStateEvent | BeaconEvent; -type EventHandlerMap = RoomStateEventHandlerMap & BeaconEventHandlerMap; - -export class RoomState extends TypedEventEmitter<EmittedEvents, EventHandlerMap> { - public readonly reEmitter = new TypedReEmitter<EmittedEvents, EventHandlerMap>(this); - private sentinels: Record<string, RoomMember> = {}; // userId: RoomMember - // stores fuzzy matches to a list of userIDs (applies utils.removeHiddenChars to keys) - private displayNameToUserIds = new Map<string, string[]>(); - private userIdsToDisplayNames: Record<string, string> = {}; - private tokenToInvite: Record<string, MatrixEvent> = {}; // 3pid invite state_key to m.room.member invite - private joinedMemberCount: number | null = null; // cache of the number of joined members - // joined members count from summary api - // once set, we know the server supports the summary api - // and we should only trust that - // we could also only trust that before OOB members - // are loaded but doesn't seem worth the hassle atm - private summaryJoinedMemberCount: number | null = null; - // same for invited member count - private invitedMemberCount: number | null = null; - private summaryInvitedMemberCount: number | null = null; - private modified = -1; - - // XXX: Should be read-only - // The room member dictionary, keyed on the user's ID. - public members: Record<string, RoomMember> = {}; // userId: RoomMember - // The state events dictionary, keyed on the event type and then the state_key value. - public events = new Map<string, Map<string, MatrixEvent>>(); // Map<eventType, Map<stateKey, MatrixEvent>> - // The pagination token for this state. - public paginationToken: string | null = null; - - public readonly beacons = new Map<BeaconIdentifier, Beacon>(); - private _liveBeaconIds: BeaconIdentifier[] = []; - - /** - * Construct room state. - * - * Room State represents the state of the room at a given point. - * It can be mutated by adding state events to it. - * There are two types of room member associated with a state event: - * normal member objects (accessed via getMember/getMembers) which mutate - * with the state to represent the current state of that room/user, e.g. - * the object returned by `getMember('@bob:example.com')` will mutate to - * get a different display name if Bob later changes his display name - * in the room. - * There are also 'sentinel' members (accessed via getSentinelMember). - * These also represent the state of room members at the point in time - * represented by the RoomState object, but unlike objects from getMember, - * sentinel objects will always represent the room state as at the time - * getSentinelMember was called, so if Bob subsequently changes his display - * name, a room member object previously acquired with getSentinelMember - * will still have his old display name. Calling getSentinelMember again - * after the display name change will return a new RoomMember object - * with Bob's new display name. - * - * @param roomId - Optional. The ID of the room which has this state. - * If none is specified it just tracks paginationTokens, useful for notifTimelineSet - * @param oobMemberFlags - Optional. The state of loading out of bound members. - * As the timeline might get reset while they are loading, this state needs to be inherited - * and shared when the room state is cloned for the new timeline. - * This should only be passed from clone. - */ - public constructor(public readonly roomId: string, private oobMemberFlags = { status: OobStatus.NotStarted }) { - super(); - this.updateModifiedTime(); - } - - /** - * Returns the number of joined members in this room - * This method caches the result. - * @returns The number of members in this room whose membership is 'join' - */ - public getJoinedMemberCount(): number { - if (this.summaryJoinedMemberCount !== null) { - return this.summaryJoinedMemberCount; - } - if (this.joinedMemberCount === null) { - this.joinedMemberCount = this.getMembers().reduce((count, m) => { - return m.membership === "join" ? count + 1 : count; - }, 0); - } - return this.joinedMemberCount; - } - - /** - * Set the joined member count explicitly (like from summary part of the sync response) - * @param count - the amount of joined members - */ - public setJoinedMemberCount(count: number): void { - this.summaryJoinedMemberCount = count; - } - - /** - * Returns the number of invited members in this room - * @returns The number of members in this room whose membership is 'invite' - */ - public getInvitedMemberCount(): number { - if (this.summaryInvitedMemberCount !== null) { - return this.summaryInvitedMemberCount; - } - if (this.invitedMemberCount === null) { - this.invitedMemberCount = this.getMembers().reduce((count, m) => { - return m.membership === "invite" ? count + 1 : count; - }, 0); - } - return this.invitedMemberCount; - } - - /** - * Set the amount of invited members in this room - * @param count - the amount of invited members - */ - public setInvitedMemberCount(count: number): void { - this.summaryInvitedMemberCount = count; - } - - /** - * Get all RoomMembers in this room. - * @returns A list of RoomMembers. - */ - public getMembers(): RoomMember[] { - return Object.values(this.members); - } - - /** - * Get all RoomMembers in this room, excluding the user IDs provided. - * @param excludedIds - The user IDs to exclude. - * @returns A list of RoomMembers. - */ - public getMembersExcept(excludedIds: string[]): RoomMember[] { - return this.getMembers().filter((m) => !excludedIds.includes(m.userId)); - } - - /** - * Get a room member by their user ID. - * @param userId - The room member's user ID. - * @returns The member or null if they do not exist. - */ - public getMember(userId: string): RoomMember | null { - return this.members[userId] || null; - } - - /** - * Get a room member whose properties will not change with this room state. You - * typically want this if you want to attach a RoomMember to a MatrixEvent which - * may no longer be represented correctly by Room.currentState or Room.oldState. - * The term 'sentinel' refers to the fact that this RoomMember is an unchanging - * guardian for state at this particular point in time. - * @param userId - The room member's user ID. - * @returns The member or null if they do not exist. - */ - public getSentinelMember(userId: string): RoomMember | null { - if (!userId) return null; - let sentinel = this.sentinels[userId]; - - if (sentinel === undefined) { - sentinel = new RoomMember(this.roomId, userId); - const member = this.members[userId]; - if (member?.events.member) { - sentinel.setMembershipEvent(member.events.member, this); - } - this.sentinels[userId] = sentinel; - } - return sentinel; - } - - /** - * Get state events from the state of the room. - * @param eventType - The event type of the state event. - * @param stateKey - Optional. The state_key of the state event. If - * this is `undefined` then all matching state events will be - * returned. - * @returns A list of events if state_key was - * `undefined`, else a single event (or null if no match found). - */ - public getStateEvents(eventType: EventType | string): MatrixEvent[]; - public getStateEvents(eventType: EventType | string, stateKey: string): MatrixEvent | null; - public getStateEvents(eventType: EventType | string, stateKey?: string): MatrixEvent[] | MatrixEvent | null { - if (!this.events.has(eventType)) { - // no match - return stateKey === undefined ? [] : null; - } - if (stateKey === undefined) { - // return all values - return Array.from(this.events.get(eventType)!.values()); - } - const event = this.events.get(eventType)!.get(stateKey); - return event ? event : null; - } - - public get hasLiveBeacons(): boolean { - return !!this.liveBeaconIds?.length; - } - - public get liveBeaconIds(): BeaconIdentifier[] { - return this._liveBeaconIds; - } - - /** - * Creates a copy of this room state so that mutations to either won't affect the other. - * @returns the copy of the room state - */ - public clone(): RoomState { - const copy = new RoomState(this.roomId, this.oobMemberFlags); - - // Ugly hack: because setStateEvents will mark - // members as susperseding future out of bound members - // if loading is in progress (through oobMemberFlags) - // since these are not new members, we're merely copying them - // set the status to not started - // after copying, we set back the status - const status = this.oobMemberFlags.status; - this.oobMemberFlags.status = OobStatus.NotStarted; - - Array.from(this.events.values()).forEach((eventsByStateKey) => { - copy.setStateEvents(Array.from(eventsByStateKey.values())); - }); - - // Ugly hack: see above - this.oobMemberFlags.status = status; - - if (this.summaryInvitedMemberCount !== null) { - copy.setInvitedMemberCount(this.getInvitedMemberCount()); - } - if (this.summaryJoinedMemberCount !== null) { - copy.setJoinedMemberCount(this.getJoinedMemberCount()); - } - - // copy out of band flags if needed - if (this.oobMemberFlags.status == OobStatus.Finished) { - // copy markOutOfBand flags - this.getMembers().forEach((member) => { - if (member.isOutOfBand()) { - copy.getMember(member.userId)?.markOutOfBand(); - } - }); - } - - return copy; - } - - /** - * Add previously unknown state events. - * When lazy loading members while back-paginating, - * the relevant room state for the timeline chunk at the end - * of the chunk can be set with this method. - * @param events - state events to prepend - */ - public setUnknownStateEvents(events: MatrixEvent[]): void { - const unknownStateEvents = events.filter((event) => { - return !this.events.has(event.getType()) || !this.events.get(event.getType())!.has(event.getStateKey()!); - }); - - this.setStateEvents(unknownStateEvents); - } - - /** - * Add an array of one or more state MatrixEvents, overwriting any existing - * state with the same `{type, stateKey}` tuple. Will fire "RoomState.events" - * for every event added. May fire "RoomState.members" if there are - * `m.room.member` events. May fire "RoomStateEvent.Marker" if there are - * `UNSTABLE_MSC2716_MARKER` events. - * @param stateEvents - a list of state events for this room. - * - * @remarks - * Fires {@link RoomStateEvent.Members} - * Fires {@link RoomStateEvent.NewMember} - * Fires {@link RoomStateEvent.Events} - * Fires {@link RoomStateEvent.Marker} - */ - public setStateEvents(stateEvents: MatrixEvent[], markerFoundOptions?: IMarkerFoundOptions): void { - this.updateModifiedTime(); - - // update the core event dict - stateEvents.forEach((event) => { - if (event.getRoomId() !== this.roomId || !event.isState()) return; - - if (M_BEACON_INFO.matches(event.getType())) { - this.setBeacon(event); - } - - const lastStateEvent = this.getStateEventMatching(event); - this.setStateEvent(event); - if (event.getType() === EventType.RoomMember) { - this.updateDisplayNameCache(event.getStateKey()!, event.getContent().displayname ?? ""); - this.updateThirdPartyTokenCache(event); - } - this.emit(RoomStateEvent.Events, event, this, lastStateEvent); - }); - - this.onBeaconLivenessChange(); - // update higher level data structures. This needs to be done AFTER the - // core event dict as these structures may depend on other state events in - // the given array (e.g. disambiguating display names in one go to do both - // clashing names rather than progressively which only catches 1 of them). - stateEvents.forEach((event) => { - if (event.getRoomId() !== this.roomId || !event.isState()) return; - - if (event.getType() === EventType.RoomMember) { - const userId = event.getStateKey()!; - - // leave events apparently elide the displayname or avatar_url, - // so let's fake one up so that we don't leak user ids - // into the timeline - if (event.getContent().membership === "leave" || event.getContent().membership === "ban") { - event.getContent().avatar_url = event.getContent().avatar_url || event.getPrevContent().avatar_url; - event.getContent().displayname = - event.getContent().displayname || event.getPrevContent().displayname; - } - - const member = this.getOrCreateMember(userId, event); - member.setMembershipEvent(event, this); - this.updateMember(member); - this.emit(RoomStateEvent.Members, event, this, member); - } else if (event.getType() === EventType.RoomPowerLevels) { - // events with unknown state keys should be ignored - // and should not aggregate onto members power levels - if (event.getStateKey() !== "") { - return; - } - const members = Object.values(this.members); - members.forEach((member) => { - // We only propagate `RoomState.members` event if the - // power levels has been changed - // large room suffer from large re-rendering especially when not needed - const oldLastModified = member.getLastModifiedTime(); - member.setPowerLevelEvent(event); - if (oldLastModified !== member.getLastModifiedTime()) { - this.emit(RoomStateEvent.Members, event, this, member); - } - }); - - // assume all our sentinels are now out-of-date - this.sentinels = {}; - } else if (UNSTABLE_MSC2716_MARKER.matches(event.getType())) { - this.emit(RoomStateEvent.Marker, event, markerFoundOptions); - } - }); - - this.emit(RoomStateEvent.Update, this); - } - - public async processBeaconEvents(events: MatrixEvent[], matrixClient: MatrixClient): Promise<void> { - if ( - !events.length || - // discard locations if we have no beacons - !this.beacons.size - ) { - return; - } - - const beaconByEventIdDict = [...this.beacons.values()].reduce<Record<string, Beacon>>((dict, beacon) => { - dict[beacon.beaconInfoId] = beacon; - return dict; - }, {}); - - const processBeaconRelation = (beaconInfoEventId: string, event: MatrixEvent): void => { - if (!M_BEACON.matches(event.getType())) { - return; - } - - const beacon = beaconByEventIdDict[beaconInfoEventId]; - - if (beacon) { - beacon.addLocations([event]); - } - }; - - for (const event of events) { - const relatedToEventId = event.getRelation()?.event_id; - // not related to a beacon we know about; discard - if (!relatedToEventId || !beaconByEventIdDict[relatedToEventId]) return; - if (!M_BEACON.matches(event.getType()) && !event.isEncrypted()) return; - - try { - await matrixClient.decryptEventIfNeeded(event); - processBeaconRelation(relatedToEventId, event); - } catch { - if (event.isDecryptionFailure()) { - // add an event listener for once the event is decrypted. - event.once(MatrixEventEvent.Decrypted, async () => { - processBeaconRelation(relatedToEventId, event); - }); - } - } - } - } - - /** - * Looks up a member by the given userId, and if it doesn't exist, - * create it and emit the `RoomState.newMember` event. - * This method makes sure the member is added to the members dictionary - * before emitting, as this is done from setStateEvents and setOutOfBandMember. - * @param userId - the id of the user to look up - * @param event - the membership event for the (new) member. Used to emit. - * @returns the member, existing or newly created. - * - * @remarks - * Fires {@link RoomStateEvent.NewMember} - */ - private getOrCreateMember(userId: string, event: MatrixEvent): RoomMember { - let member = this.members[userId]; - if (!member) { - member = new RoomMember(this.roomId, userId); - // add member to members before emitting any events, - // as event handlers often lookup the member - this.members[userId] = member; - this.emit(RoomStateEvent.NewMember, event, this, member); - } - return member; - } - - private setStateEvent(event: MatrixEvent): void { - if (!this.events.has(event.getType())) { - this.events.set(event.getType(), new Map()); - } - this.events.get(event.getType())!.set(event.getStateKey()!, event); - } - - /** - * @experimental - */ - private setBeacon(event: MatrixEvent): void { - const beaconIdentifier = getBeaconInfoIdentifier(event); - - if (this.beacons.has(beaconIdentifier)) { - const beacon = this.beacons.get(beaconIdentifier)!; - - if (event.isRedacted()) { - if (beacon.beaconInfoId === (<IEvent>event.getRedactionEvent())?.redacts) { - beacon.destroy(); - this.beacons.delete(beaconIdentifier); - } - return; - } - - return beacon.update(event); - } - - if (event.isRedacted()) { - return; - } - - const beacon = new Beacon(event); - - this.reEmitter.reEmit<BeaconEvent, BeaconEvent>(beacon, [ - BeaconEvent.New, - BeaconEvent.Update, - BeaconEvent.Destroy, - BeaconEvent.LivenessChange, - ]); - - this.emit(BeaconEvent.New, event, beacon); - beacon.on(BeaconEvent.LivenessChange, this.onBeaconLivenessChange.bind(this)); - beacon.on(BeaconEvent.Destroy, this.onBeaconLivenessChange.bind(this)); - - this.beacons.set(beacon.identifier, beacon); - } - - /** - * @experimental - * Check liveness of room beacons - * emit RoomStateEvent.BeaconLiveness event - */ - private onBeaconLivenessChange(): void { - this._liveBeaconIds = Array.from(this.beacons.values()) - .filter((beacon) => beacon.isLive) - .map((beacon) => beacon.identifier); - - this.emit(RoomStateEvent.BeaconLiveness, this, this.hasLiveBeacons); - } - - private getStateEventMatching(event: MatrixEvent): MatrixEvent | null { - return this.events.get(event.getType())?.get(event.getStateKey()!) ?? null; - } - - private updateMember(member: RoomMember): void { - // this member may have a power level already, so set it. - const pwrLvlEvent = this.getStateEvents(EventType.RoomPowerLevels, ""); - if (pwrLvlEvent) { - member.setPowerLevelEvent(pwrLvlEvent); - } - - // blow away the sentinel which is now outdated - delete this.sentinels[member.userId]; - - this.members[member.userId] = member; - this.joinedMemberCount = null; - this.invitedMemberCount = null; - } - - /** - * Get the out-of-band members loading state, whether loading is needed or not. - * Note that loading might be in progress and hence isn't needed. - * @returns whether or not the members of this room need to be loaded - */ - public needsOutOfBandMembers(): boolean { - return this.oobMemberFlags.status === OobStatus.NotStarted; - } - - /** - * Check if loading of out-of-band-members has completed - * - * @returns true if the full membership list of this room has been loaded. False if it is not started or is in - * progress. - */ - public outOfBandMembersReady(): boolean { - return this.oobMemberFlags.status === OobStatus.Finished; - } - - /** - * Mark this room state as waiting for out-of-band members, - * ensuring it doesn't ask for them to be requested again - * through needsOutOfBandMembers - */ - public markOutOfBandMembersStarted(): void { - if (this.oobMemberFlags.status !== OobStatus.NotStarted) { - return; - } - this.oobMemberFlags.status = OobStatus.InProgress; - } - - /** - * Mark this room state as having failed to fetch out-of-band members - */ - public markOutOfBandMembersFailed(): void { - if (this.oobMemberFlags.status !== OobStatus.InProgress) { - return; - } - this.oobMemberFlags.status = OobStatus.NotStarted; - } - - /** - * Clears the loaded out-of-band members - */ - public clearOutOfBandMembers(): void { - let count = 0; - Object.keys(this.members).forEach((userId) => { - const member = this.members[userId]; - if (member.isOutOfBand()) { - ++count; - delete this.members[userId]; - } - }); - logger.log(`LL: RoomState removed ${count} members...`); - this.oobMemberFlags.status = OobStatus.NotStarted; - } - - /** - * Sets the loaded out-of-band members. - * @param stateEvents - array of membership state events - */ - public setOutOfBandMembers(stateEvents: MatrixEvent[]): void { - logger.log(`LL: RoomState about to set ${stateEvents.length} OOB members ...`); - if (this.oobMemberFlags.status !== OobStatus.InProgress) { - return; - } - logger.log(`LL: RoomState put in finished state ...`); - this.oobMemberFlags.status = OobStatus.Finished; - stateEvents.forEach((e) => this.setOutOfBandMember(e)); - this.emit(RoomStateEvent.Update, this); - } - - /** - * Sets a single out of band member, used by both setOutOfBandMembers and clone - * @param stateEvent - membership state event - */ - private setOutOfBandMember(stateEvent: MatrixEvent): void { - if (stateEvent.getType() !== EventType.RoomMember) { - return; - } - const userId = stateEvent.getStateKey()!; - const existingMember = this.getMember(userId); - // never replace members received as part of the sync - if (existingMember && !existingMember.isOutOfBand()) { - return; - } - - const member = this.getOrCreateMember(userId, stateEvent); - member.setMembershipEvent(stateEvent, this); - // needed to know which members need to be stored seperately - // as they are not part of the sync accumulator - // this is cleared by setMembershipEvent so when it's updated through /sync - member.markOutOfBand(); - - this.updateDisplayNameCache(member.userId, member.name); - - this.setStateEvent(stateEvent); - this.updateMember(member); - this.emit(RoomStateEvent.Members, stateEvent, this, member); - } - - /** - * Set the current typing event for this room. - * @param event - The typing event - */ - public setTypingEvent(event: MatrixEvent): void { - Object.values(this.members).forEach(function (member) { - member.setTypingEvent(event); - }); - } - - /** - * Get the m.room.member event which has the given third party invite token. - * - * @param token - The token - * @returns The m.room.member event or null - */ - public getInviteForThreePidToken(token: string): MatrixEvent | null { - return this.tokenToInvite[token] || null; - } - - /** - * Update the last modified time to the current time. - */ - private updateModifiedTime(): void { - this.modified = Date.now(); - } - - /** - * Get the timestamp when this room state was last updated. This timestamp is - * updated when this object has received new state events. - * @returns The timestamp - */ - public getLastModifiedTime(): number { - return this.modified; - } - - /** - * Get user IDs with the specified or similar display names. - * @param displayName - The display name to get user IDs from. - * @returns An array of user IDs or an empty array. - */ - public getUserIdsWithDisplayName(displayName: string): string[] { - return this.displayNameToUserIds.get(utils.removeHiddenChars(displayName)) ?? []; - } - - /** - * Returns true if userId is in room, event is not redacted and either sender of - * mxEvent or has power level sufficient to redact events other than their own. - * @param mxEvent - The event to test permission for - * @param userId - The user ID of the user to test permission for - * @returns true if the given used ID can redact given event - */ - public maySendRedactionForEvent(mxEvent: MatrixEvent, userId: string): boolean { - const member = this.getMember(userId); - if (!member || member.membership === "leave") return false; - - if (mxEvent.status || mxEvent.isRedacted()) return false; - - // The user may have been the sender, but they can't redact their own message - // if redactions are blocked. - const canRedact = this.maySendEvent(EventType.RoomRedaction, userId); - if (mxEvent.getSender() === userId) return canRedact; - - return this.hasSufficientPowerLevelFor("redact", member.powerLevel); - } - - /** - * Returns true if the given power level is sufficient for action - * @param action - The type of power level to check - * @param powerLevel - The power level of the member - * @returns true if the given power level is sufficient - */ - public hasSufficientPowerLevelFor(action: "ban" | "kick" | "redact", powerLevel: number): boolean { - const powerLevelsEvent = this.getStateEvents(EventType.RoomPowerLevels, ""); - - let powerLevels: IPowerLevelsContent = {}; - if (powerLevelsEvent) { - powerLevels = powerLevelsEvent.getContent(); - } - - let requiredLevel = 50; - if (utils.isNumber(powerLevels[action])) { - requiredLevel = powerLevels[action]!; - } - - return powerLevel >= requiredLevel; - } - - /** - * Short-form for maySendEvent('m.room.message', userId) - * @param userId - The user ID of the user to test permission for - * @returns true if the given user ID should be permitted to send - * message events into the given room. - */ - public maySendMessage(userId: string): boolean { - return this.maySendEventOfType(EventType.RoomMessage, userId, false); - } - - /** - * Returns true if the given user ID has permission to send a normal - * event of type `eventType` into this room. - * @param eventType - The type of event to test - * @param userId - The user ID of the user to test permission for - * @returns true if the given user ID should be permitted to send - * the given type of event into this room, - * according to the room's state. - */ - public maySendEvent(eventType: EventType | string, userId: string): boolean { - return this.maySendEventOfType(eventType, userId, false); - } - - /** - * Returns true if the given MatrixClient has permission to send a state - * event of type `stateEventType` into this room. - * @param stateEventType - The type of state events to test - * @param cli - The client to test permission for - * @returns true if the given client should be permitted to send - * the given type of state event into this room, - * according to the room's state. - */ - public mayClientSendStateEvent(stateEventType: EventType | string, cli: MatrixClient): boolean { - if (cli.isGuest() || !cli.credentials.userId) { - return false; - } - return this.maySendStateEvent(stateEventType, cli.credentials.userId); - } - - /** - * Returns true if the given user ID has permission to send a state - * event of type `stateEventType` into this room. - * @param stateEventType - The type of state events to test - * @param userId - The user ID of the user to test permission for - * @returns true if the given user ID should be permitted to send - * the given type of state event into this room, - * according to the room's state. - */ - public maySendStateEvent(stateEventType: EventType | string, userId: string): boolean { - return this.maySendEventOfType(stateEventType, userId, true); - } - - /** - * Returns true if the given user ID has permission to send a normal or state - * event of type `eventType` into this room. - * @param eventType - The type of event to test - * @param userId - The user ID of the user to test permission for - * @param state - If true, tests if the user may send a state - event of this type. Otherwise tests whether - they may send a regular event. - * @returns true if the given user ID should be permitted to send - * the given type of event into this room, - * according to the room's state. - */ - private maySendEventOfType(eventType: EventType | string, userId: string, state: boolean): boolean { - const powerLevelsEvent = this.getStateEvents(EventType.RoomPowerLevels, ""); - - let powerLevels: IPowerLevelsContent; - let eventsLevels: Record<EventType | string, number> = {}; - - let stateDefault = 0; - let eventsDefault = 0; - let powerLevel = 0; - if (powerLevelsEvent) { - powerLevels = powerLevelsEvent.getContent(); - eventsLevels = powerLevels.events || {}; - - if (Number.isSafeInteger(powerLevels.state_default)) { - stateDefault = powerLevels.state_default!; - } else { - stateDefault = 50; - } - - const userPowerLevel = powerLevels.users && powerLevels.users[userId]; - if (Number.isSafeInteger(userPowerLevel)) { - powerLevel = userPowerLevel!; - } else if (Number.isSafeInteger(powerLevels.users_default)) { - powerLevel = powerLevels.users_default!; - } - - if (Number.isSafeInteger(powerLevels.events_default)) { - eventsDefault = powerLevels.events_default!; - } - } - - let requiredLevel = state ? stateDefault : eventsDefault; - if (Number.isSafeInteger(eventsLevels[eventType])) { - requiredLevel = eventsLevels[eventType]; - } - return powerLevel >= requiredLevel; - } - - /** - * Returns true if the given user ID has permission to trigger notification - * of type `notifLevelKey` - * @param notifLevelKey - The level of notification to test (eg. 'room') - * @param userId - The user ID of the user to test permission for - * @returns true if the given user ID has permission to trigger a - * notification of this type. - */ - public mayTriggerNotifOfType(notifLevelKey: string, userId: string): boolean { - const member = this.getMember(userId); - if (!member) { - return false; - } - - const powerLevelsEvent = this.getStateEvents(EventType.RoomPowerLevels, ""); - - let notifLevel = 50; - if ( - powerLevelsEvent && - powerLevelsEvent.getContent() && - powerLevelsEvent.getContent().notifications && - utils.isNumber(powerLevelsEvent.getContent().notifications[notifLevelKey]) - ) { - notifLevel = powerLevelsEvent.getContent().notifications[notifLevelKey]; - } - - return member.powerLevel >= notifLevel; - } - - /** - * Returns the join rule based on the m.room.join_rule state event, defaulting to `invite`. - * @returns the join_rule applied to this room - */ - public getJoinRule(): JoinRule { - const joinRuleEvent = this.getStateEvents(EventType.RoomJoinRules, ""); - const joinRuleContent: Partial<IJoinRuleEventContent> = joinRuleEvent?.getContent() ?? {}; - return joinRuleContent["join_rule"] || JoinRule.Invite; - } - - /** - * Returns the history visibility based on the m.room.history_visibility state event, defaulting to `shared`. - * @returns the history_visibility applied to this room - */ - public getHistoryVisibility(): HistoryVisibility { - const historyVisibilityEvent = this.getStateEvents(EventType.RoomHistoryVisibility, ""); - const historyVisibilityContent = historyVisibilityEvent?.getContent() ?? {}; - return historyVisibilityContent["history_visibility"] || HistoryVisibility.Shared; - } - - /** - * Returns the guest access based on the m.room.guest_access state event, defaulting to `shared`. - * @returns the guest_access applied to this room - */ - public getGuestAccess(): GuestAccess { - const guestAccessEvent = this.getStateEvents(EventType.RoomGuestAccess, ""); - const guestAccessContent = guestAccessEvent?.getContent() ?? {}; - return guestAccessContent["guest_access"] || GuestAccess.Forbidden; - } - - /** - * Find the predecessor room based on this room state. - * - * @param msc3946ProcessDynamicPredecessor - if true, look for an - * m.room.predecessor state event and use it if found (MSC3946). - * @returns null if this room has no predecessor. Otherwise, returns - * the roomId, last eventId and viaServers of the predecessor room. - * - * If msc3946ProcessDynamicPredecessor is true, use m.predecessor events - * as well as m.room.create events to find predecessors. - * - * Note: if an m.predecessor event is used, eventId may be undefined - * since last_known_event_id is optional. - * - * Note: viaServers may be undefined, and will definitely be undefined if - * this predecessor comes from a RoomCreate event (rather than a - * RoomPredecessor, which has the optional via_servers property). - */ - public findPredecessor( - msc3946ProcessDynamicPredecessor = false, - ): { roomId: string; eventId?: string; viaServers?: string[] } | null { - // Note: the tests for this function are against Room.findPredecessor, - // which just calls through to here. - - if (msc3946ProcessDynamicPredecessor) { - const predecessorEvent = this.getStateEvents(EventType.RoomPredecessor, ""); - if (predecessorEvent) { - const content = predecessorEvent.getContent<{ - predecessor_room_id: string; - last_known_event_id?: string; - via_servers?: string[]; - }>(); - const roomId = content.predecessor_room_id; - let eventId = content.last_known_event_id; - if (typeof eventId !== "string") { - eventId = undefined; - } - let viaServers = content.via_servers; - if (!Array.isArray(viaServers)) { - viaServers = undefined; - } - if (typeof roomId === "string") { - return { roomId, eventId, viaServers }; - } - } - } - - const createEvent = this.getStateEvents(EventType.RoomCreate, ""); - if (createEvent) { - const predecessor = createEvent.getContent<{ - predecessor?: Partial<{ - room_id: string; - event_id: string; - }>; - }>()["predecessor"]; - if (predecessor) { - const roomId = predecessor["room_id"]; - if (typeof roomId === "string") { - let eventId = predecessor["event_id"]; - if (typeof eventId !== "string" || eventId === "") { - eventId = undefined; - } - return { roomId, eventId }; - } - } - } - return null; - } - - private updateThirdPartyTokenCache(memberEvent: MatrixEvent): void { - if (!memberEvent.getContent().third_party_invite) { - return; - } - const token = (memberEvent.getContent().third_party_invite.signed || {}).token; - if (!token) { - return; - } - const threePidInvite = this.getStateEvents(EventType.RoomThirdPartyInvite, token); - if (!threePidInvite) { - return; - } - this.tokenToInvite[token] = memberEvent; - } - - private updateDisplayNameCache(userId: string, displayName: string): void { - const oldName = this.userIdsToDisplayNames[userId]; - delete this.userIdsToDisplayNames[userId]; - if (oldName) { - // Remove the old name from the cache. - // We clobber the user_id > name lookup but the name -> [user_id] lookup - // means we need to remove that user ID from that array rather than nuking - // the lot. - const strippedOldName = utils.removeHiddenChars(oldName); - - const existingUserIds = this.displayNameToUserIds.get(strippedOldName); - if (existingUserIds) { - // remove this user ID from this array - const filteredUserIDs = existingUserIds.filter((id) => id !== userId); - this.displayNameToUserIds.set(strippedOldName, filteredUserIDs); - } - } - - this.userIdsToDisplayNames[userId] = displayName; - - const strippedDisplayname = displayName && utils.removeHiddenChars(displayName); - // an empty stripped displayname (undefined/'') will be set to MXID in room-member.js - if (strippedDisplayname) { - const arr = this.displayNameToUserIds.get(strippedDisplayname) ?? []; - arr.push(userId); - this.displayNameToUserIds.set(strippedDisplayname, arr); - } - } -} |