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authorMinteck <contact@minteck.org>2022-10-18 08:59:09 +0200
committerMinteck <contact@minteck.org>2022-10-18 08:59:09 +0200
commit2c4ae43e688a9873e86211ea0e7aeb9ba770dd77 (patch)
tree17848d95522dab25d3cdeb9c4a6450e2a234861f /alarm/node_modules/acorn-walk/dist
parent108525534c28013cfe1897c30e4565f9893f3766 (diff)
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Diffstat (limited to 'alarm/node_modules/acorn-walk/dist')
-rw-r--r--alarm/node_modules/acorn-walk/dist/walk.d.ts112
-rw-r--r--alarm/node_modules/acorn-walk/dist/walk.js463
-rw-r--r--alarm/node_modules/acorn-walk/dist/walk.js.map1
-rw-r--r--alarm/node_modules/acorn-walk/dist/walk.mjs443
-rw-r--r--alarm/node_modules/acorn-walk/dist/walk.mjs.map1
5 files changed, 1020 insertions, 0 deletions
diff --git a/alarm/node_modules/acorn-walk/dist/walk.d.ts b/alarm/node_modules/acorn-walk/dist/walk.d.ts
new file mode 100644
index 0000000..00cc005
--- /dev/null
+++ b/alarm/node_modules/acorn-walk/dist/walk.d.ts
@@ -0,0 +1,112 @@
+import {Node} from 'acorn';
+
+declare module "acorn-walk" {
+ type FullWalkerCallback<TState> = (
+ node: Node,
+ state: TState,
+ type: string
+ ) => void;
+
+ type FullAncestorWalkerCallback<TState> = (
+ node: Node,
+ state: TState | Node[],
+ ancestors: Node[],
+ type: string
+ ) => void;
+ type WalkerCallback<TState> = (node: Node, state: TState) => void;
+
+ type SimpleWalkerFn<TState> = (
+ node: Node,
+ state: TState
+ ) => void;
+
+ type AncestorWalkerFn<TState> = (
+ node: Node,
+ state: TState| Node[],
+ ancestors: Node[]
+ ) => void;
+
+ type RecursiveWalkerFn<TState> = (
+ node: Node,
+ state: TState,
+ callback: WalkerCallback<TState>
+ ) => void;
+
+ type SimpleVisitors<TState> = {
+ [type: string]: SimpleWalkerFn<TState>
+ };
+
+ type AncestorVisitors<TState> = {
+ [type: string]: AncestorWalkerFn<TState>
+ };
+
+ type RecursiveVisitors<TState> = {
+ [type: string]: RecursiveWalkerFn<TState>
+ };
+
+ type FindPredicate = (type: string, node: Node) => boolean;
+
+ interface Found<TState> {
+ node: Node,
+ state: TState
+ }
+
+ export function simple<TState>(
+ node: Node,
+ visitors: SimpleVisitors<TState>,
+ base?: RecursiveVisitors<TState>,
+ state?: TState
+ ): void;
+
+ export function ancestor<TState>(
+ node: Node,
+ visitors: AncestorVisitors<TState>,
+ base?: RecursiveVisitors<TState>,
+ state?: TState
+ ): void;
+
+ export function recursive<TState>(
+ node: Node,
+ state: TState,
+ functions: RecursiveVisitors<TState>,
+ base?: RecursiveVisitors<TState>
+ ): void;
+
+ export function full<TState>(
+ node: Node,
+ callback: FullWalkerCallback<TState>,
+ base?: RecursiveVisitors<TState>,
+ state?: TState
+ ): void;
+
+ export function fullAncestor<TState>(
+ node: Node,
+ callback: FullAncestorWalkerCallback<TState>,
+ base?: RecursiveVisitors<TState>,
+ state?: TState
+ ): void;
+
+ export function make<TState>(
+ functions: RecursiveVisitors<TState>,
+ base?: RecursiveVisitors<TState>
+ ): RecursiveVisitors<TState>;
+
+ export function findNodeAt<TState>(
+ node: Node,
+ start: number | undefined,
+ end?: number | undefined,
+ type?: FindPredicate | string,
+ base?: RecursiveVisitors<TState>,
+ state?: TState
+ ): Found<TState> | undefined;
+
+ export function findNodeAround<TState>(
+ node: Node,
+ start: number | undefined,
+ type?: FindPredicate | string,
+ base?: RecursiveVisitors<TState>,
+ state?: TState
+ ): Found<TState> | undefined;
+
+ export const findNodeAfter: typeof findNodeAround;
+}
diff --git a/alarm/node_modules/acorn-walk/dist/walk.js b/alarm/node_modules/acorn-walk/dist/walk.js
new file mode 100644
index 0000000..17da67c
--- /dev/null
+++ b/alarm/node_modules/acorn-walk/dist/walk.js
@@ -0,0 +1,463 @@
+(function (global, factory) {
+ typeof exports === 'object' && typeof module !== 'undefined' ? factory(exports) :
+ typeof define === 'function' && define.amd ? define(['exports'], factory) :
+ (global = global || self, factory((global.acorn = global.acorn || {}, global.acorn.walk = {})));
+}(this, (function (exports) { 'use strict';
+
+ // AST walker module for Mozilla Parser API compatible trees
+
+ // A simple walk is one where you simply specify callbacks to be
+ // called on specific nodes. The last two arguments are optional. A
+ // simple use would be
+ //
+ // walk.simple(myTree, {
+ // Expression: function(node) { ... }
+ // });
+ //
+ // to do something with all expressions. All Parser API node types
+ // can be used to identify node types, as well as Expression and
+ // Statement, which denote categories of nodes.
+ //
+ // The base argument can be used to pass a custom (recursive)
+ // walker, and state can be used to give this walked an initial
+ // state.
+
+ function simple(node, visitors, baseVisitor, state, override) {
+ if (!baseVisitor) { baseVisitor = base
+ ; }(function c(node, st, override) {
+ var type = override || node.type, found = visitors[type];
+ baseVisitor[type](node, st, c);
+ if (found) { found(node, st); }
+ })(node, state, override);
+ }
+
+ // An ancestor walk keeps an array of ancestor nodes (including the
+ // current node) and passes them to the callback as third parameter
+ // (and also as state parameter when no other state is present).
+ function ancestor(node, visitors, baseVisitor, state, override) {
+ var ancestors = [];
+ if (!baseVisitor) { baseVisitor = base
+ ; }(function c(node, st, override) {
+ var type = override || node.type, found = visitors[type];
+ var isNew = node !== ancestors[ancestors.length - 1];
+ if (isNew) { ancestors.push(node); }
+ baseVisitor[type](node, st, c);
+ if (found) { found(node, st || ancestors, ancestors); }
+ if (isNew) { ancestors.pop(); }
+ })(node, state, override);
+ }
+
+ // A recursive walk is one where your functions override the default
+ // walkers. They can modify and replace the state parameter that's
+ // threaded through the walk, and can opt how and whether to walk
+ // their child nodes (by calling their third argument on these
+ // nodes).
+ function recursive(node, state, funcs, baseVisitor, override) {
+ var visitor = funcs ? make(funcs, baseVisitor || undefined) : baseVisitor
+ ;(function c(node, st, override) {
+ visitor[override || node.type](node, st, c);
+ })(node, state, override);
+ }
+
+ function makeTest(test) {
+ if (typeof test === "string")
+ { return function (type) { return type === test; } }
+ else if (!test)
+ { return function () { return true; } }
+ else
+ { return test }
+ }
+
+ var Found = function Found(node, state) { this.node = node; this.state = state; };
+
+ // A full walk triggers the callback on each node
+ function full(node, callback, baseVisitor, state, override) {
+ if (!baseVisitor) { baseVisitor = base
+ ; }(function c(node, st, override) {
+ var type = override || node.type;
+ baseVisitor[type](node, st, c);
+ if (!override) { callback(node, st, type); }
+ })(node, state, override);
+ }
+
+ // An fullAncestor walk is like an ancestor walk, but triggers
+ // the callback on each node
+ function fullAncestor(node, callback, baseVisitor, state) {
+ if (!baseVisitor) { baseVisitor = base; }
+ var ancestors = []
+ ;(function c(node, st, override) {
+ var type = override || node.type;
+ var isNew = node !== ancestors[ancestors.length - 1];
+ if (isNew) { ancestors.push(node); }
+ baseVisitor[type](node, st, c);
+ if (!override) { callback(node, st || ancestors, ancestors, type); }
+ if (isNew) { ancestors.pop(); }
+ })(node, state);
+ }
+
+ // Find a node with a given start, end, and type (all are optional,
+ // null can be used as wildcard). Returns a {node, state} object, or
+ // undefined when it doesn't find a matching node.
+ function findNodeAt(node, start, end, test, baseVisitor, state) {
+ if (!baseVisitor) { baseVisitor = base; }
+ test = makeTest(test);
+ try {
+ (function c(node, st, override) {
+ var type = override || node.type;
+ if ((start == null || node.start <= start) &&
+ (end == null || node.end >= end))
+ { baseVisitor[type](node, st, c); }
+ if ((start == null || node.start === start) &&
+ (end == null || node.end === end) &&
+ test(type, node))
+ { throw new Found(node, st) }
+ })(node, state);
+ } catch (e) {
+ if (e instanceof Found) { return e }
+ throw e
+ }
+ }
+
+ // Find the innermost node of a given type that contains the given
+ // position. Interface similar to findNodeAt.
+ function findNodeAround(node, pos, test, baseVisitor, state) {
+ test = makeTest(test);
+ if (!baseVisitor) { baseVisitor = base; }
+ try {
+ (function c(node, st, override) {
+ var type = override || node.type;
+ if (node.start > pos || node.end < pos) { return }
+ baseVisitor[type](node, st, c);
+ if (test(type, node)) { throw new Found(node, st) }
+ })(node, state);
+ } catch (e) {
+ if (e instanceof Found) { return e }
+ throw e
+ }
+ }
+
+ // Find the outermost matching node after a given position.
+ function findNodeAfter(node, pos, test, baseVisitor, state) {
+ test = makeTest(test);
+ if (!baseVisitor) { baseVisitor = base; }
+ try {
+ (function c(node, st, override) {
+ if (node.end < pos) { return }
+ var type = override || node.type;
+ if (node.start >= pos && test(type, node)) { throw new Found(node, st) }
+ baseVisitor[type](node, st, c);
+ })(node, state);
+ } catch (e) {
+ if (e instanceof Found) { return e }
+ throw e
+ }
+ }
+
+ // Find the outermost matching node before a given position.
+ function findNodeBefore(node, pos, test, baseVisitor, state) {
+ test = makeTest(test);
+ if (!baseVisitor) { baseVisitor = base; }
+ var max
+ ;(function c(node, st, override) {
+ if (node.start > pos) { return }
+ var type = override || node.type;
+ if (node.end <= pos && (!max || max.node.end < node.end) && test(type, node))
+ { max = new Found(node, st); }
+ baseVisitor[type](node, st, c);
+ })(node, state);
+ return max
+ }
+
+ // Fallback to an Object.create polyfill for older environments.
+ var create = Object.create || function(proto) {
+ function Ctor() {}
+ Ctor.prototype = proto;
+ return new Ctor
+ };
+
+ // Used to create a custom walker. Will fill in all missing node
+ // type properties with the defaults.
+ function make(funcs, baseVisitor) {
+ var visitor = create(baseVisitor || base);
+ for (var type in funcs) { visitor[type] = funcs[type]; }
+ return visitor
+ }
+
+ function skipThrough(node, st, c) { c(node, st); }
+ function ignore(_node, _st, _c) {}
+
+ // Node walkers.
+
+ var base = {};
+
+ base.Program = base.BlockStatement = function (node, st, c) {
+ for (var i = 0, list = node.body; i < list.length; i += 1)
+ {
+ var stmt = list[i];
+
+ c(stmt, st, "Statement");
+ }
+ };
+ base.Statement = skipThrough;
+ base.EmptyStatement = ignore;
+ base.ExpressionStatement = base.ParenthesizedExpression = base.ChainExpression =
+ function (node, st, c) { return c(node.expression, st, "Expression"); };
+ base.IfStatement = function (node, st, c) {
+ c(node.test, st, "Expression");
+ c(node.consequent, st, "Statement");
+ if (node.alternate) { c(node.alternate, st, "Statement"); }
+ };
+ base.LabeledStatement = function (node, st, c) { return c(node.body, st, "Statement"); };
+ base.BreakStatement = base.ContinueStatement = ignore;
+ base.WithStatement = function (node, st, c) {
+ c(node.object, st, "Expression");
+ c(node.body, st, "Statement");
+ };
+ base.SwitchStatement = function (node, st, c) {
+ c(node.discriminant, st, "Expression");
+ for (var i$1 = 0, list$1 = node.cases; i$1 < list$1.length; i$1 += 1) {
+ var cs = list$1[i$1];
+
+ if (cs.test) { c(cs.test, st, "Expression"); }
+ for (var i = 0, list = cs.consequent; i < list.length; i += 1)
+ {
+ var cons = list[i];
+
+ c(cons, st, "Statement");
+ }
+ }
+ };
+ base.SwitchCase = function (node, st, c) {
+ if (node.test) { c(node.test, st, "Expression"); }
+ for (var i = 0, list = node.consequent; i < list.length; i += 1)
+ {
+ var cons = list[i];
+
+ c(cons, st, "Statement");
+ }
+ };
+ base.ReturnStatement = base.YieldExpression = base.AwaitExpression = function (node, st, c) {
+ if (node.argument) { c(node.argument, st, "Expression"); }
+ };
+ base.ThrowStatement = base.SpreadElement =
+ function (node, st, c) { return c(node.argument, st, "Expression"); };
+ base.TryStatement = function (node, st, c) {
+ c(node.block, st, "Statement");
+ if (node.handler) { c(node.handler, st); }
+ if (node.finalizer) { c(node.finalizer, st, "Statement"); }
+ };
+ base.CatchClause = function (node, st, c) {
+ if (node.param) { c(node.param, st, "Pattern"); }
+ c(node.body, st, "Statement");
+ };
+ base.WhileStatement = base.DoWhileStatement = function (node, st, c) {
+ c(node.test, st, "Expression");
+ c(node.body, st, "Statement");
+ };
+ base.ForStatement = function (node, st, c) {
+ if (node.init) { c(node.init, st, "ForInit"); }
+ if (node.test) { c(node.test, st, "Expression"); }
+ if (node.update) { c(node.update, st, "Expression"); }
+ c(node.body, st, "Statement");
+ };
+ base.ForInStatement = base.ForOfStatement = function (node, st, c) {
+ c(node.left, st, "ForInit");
+ c(node.right, st, "Expression");
+ c(node.body, st, "Statement");
+ };
+ base.ForInit = function (node, st, c) {
+ if (node.type === "VariableDeclaration") { c(node, st); }
+ else { c(node, st, "Expression"); }
+ };
+ base.DebuggerStatement = ignore;
+
+ base.FunctionDeclaration = function (node, st, c) { return c(node, st, "Function"); };
+ base.VariableDeclaration = function (node, st, c) {
+ for (var i = 0, list = node.declarations; i < list.length; i += 1)
+ {
+ var decl = list[i];
+
+ c(decl, st);
+ }
+ };
+ base.VariableDeclarator = function (node, st, c) {
+ c(node.id, st, "Pattern");
+ if (node.init) { c(node.init, st, "Expression"); }
+ };
+
+ base.Function = function (node, st, c) {
+ if (node.id) { c(node.id, st, "Pattern"); }
+ for (var i = 0, list = node.params; i < list.length; i += 1)
+ {
+ var param = list[i];
+
+ c(param, st, "Pattern");
+ }
+ c(node.body, st, node.expression ? "Expression" : "Statement");
+ };
+
+ base.Pattern = function (node, st, c) {
+ if (node.type === "Identifier")
+ { c(node, st, "VariablePattern"); }
+ else if (node.type === "MemberExpression")
+ { c(node, st, "MemberPattern"); }
+ else
+ { c(node, st); }
+ };
+ base.VariablePattern = ignore;
+ base.MemberPattern = skipThrough;
+ base.RestElement = function (node, st, c) { return c(node.argument, st, "Pattern"); };
+ base.ArrayPattern = function (node, st, c) {
+ for (var i = 0, list = node.elements; i < list.length; i += 1) {
+ var elt = list[i];
+
+ if (elt) { c(elt, st, "Pattern"); }
+ }
+ };
+ base.ObjectPattern = function (node, st, c) {
+ for (var i = 0, list = node.properties; i < list.length; i += 1) {
+ var prop = list[i];
+
+ if (prop.type === "Property") {
+ if (prop.computed) { c(prop.key, st, "Expression"); }
+ c(prop.value, st, "Pattern");
+ } else if (prop.type === "RestElement") {
+ c(prop.argument, st, "Pattern");
+ }
+ }
+ };
+
+ base.Expression = skipThrough;
+ base.ThisExpression = base.Super = base.MetaProperty = ignore;
+ base.ArrayExpression = function (node, st, c) {
+ for (var i = 0, list = node.elements; i < list.length; i += 1) {
+ var elt = list[i];
+
+ if (elt) { c(elt, st, "Expression"); }
+ }
+ };
+ base.ObjectExpression = function (node, st, c) {
+ for (var i = 0, list = node.properties; i < list.length; i += 1)
+ {
+ var prop = list[i];
+
+ c(prop, st);
+ }
+ };
+ base.FunctionExpression = base.ArrowFunctionExpression = base.FunctionDeclaration;
+ base.SequenceExpression = function (node, st, c) {
+ for (var i = 0, list = node.expressions; i < list.length; i += 1)
+ {
+ var expr = list[i];
+
+ c(expr, st, "Expression");
+ }
+ };
+ base.TemplateLiteral = function (node, st, c) {
+ for (var i = 0, list = node.quasis; i < list.length; i += 1)
+ {
+ var quasi = list[i];
+
+ c(quasi, st);
+ }
+
+ for (var i$1 = 0, list$1 = node.expressions; i$1 < list$1.length; i$1 += 1)
+ {
+ var expr = list$1[i$1];
+
+ c(expr, st, "Expression");
+ }
+ };
+ base.TemplateElement = ignore;
+ base.UnaryExpression = base.UpdateExpression = function (node, st, c) {
+ c(node.argument, st, "Expression");
+ };
+ base.BinaryExpression = base.LogicalExpression = function (node, st, c) {
+ c(node.left, st, "Expression");
+ c(node.right, st, "Expression");
+ };
+ base.AssignmentExpression = base.AssignmentPattern = function (node, st, c) {
+ c(node.left, st, "Pattern");
+ c(node.right, st, "Expression");
+ };
+ base.ConditionalExpression = function (node, st, c) {
+ c(node.test, st, "Expression");
+ c(node.consequent, st, "Expression");
+ c(node.alternate, st, "Expression");
+ };
+ base.NewExpression = base.CallExpression = function (node, st, c) {
+ c(node.callee, st, "Expression");
+ if (node.arguments)
+ { for (var i = 0, list = node.arguments; i < list.length; i += 1)
+ {
+ var arg = list[i];
+
+ c(arg, st, "Expression");
+ } }
+ };
+ base.MemberExpression = function (node, st, c) {
+ c(node.object, st, "Expression");
+ if (node.computed) { c(node.property, st, "Expression"); }
+ };
+ base.ExportNamedDeclaration = base.ExportDefaultDeclaration = function (node, st, c) {
+ if (node.declaration)
+ { c(node.declaration, st, node.type === "ExportNamedDeclaration" || node.declaration.id ? "Statement" : "Expression"); }
+ if (node.source) { c(node.source, st, "Expression"); }
+ };
+ base.ExportAllDeclaration = function (node, st, c) {
+ if (node.exported)
+ { c(node.exported, st); }
+ c(node.source, st, "Expression");
+ };
+ base.ImportDeclaration = function (node, st, c) {
+ for (var i = 0, list = node.specifiers; i < list.length; i += 1)
+ {
+ var spec = list[i];
+
+ c(spec, st);
+ }
+ c(node.source, st, "Expression");
+ };
+ base.ImportExpression = function (node, st, c) {
+ c(node.source, st, "Expression");
+ };
+ base.ImportSpecifier = base.ImportDefaultSpecifier = base.ImportNamespaceSpecifier = base.Identifier = base.Literal = ignore;
+
+ base.TaggedTemplateExpression = function (node, st, c) {
+ c(node.tag, st, "Expression");
+ c(node.quasi, st, "Expression");
+ };
+ base.ClassDeclaration = base.ClassExpression = function (node, st, c) { return c(node, st, "Class"); };
+ base.Class = function (node, st, c) {
+ if (node.id) { c(node.id, st, "Pattern"); }
+ if (node.superClass) { c(node.superClass, st, "Expression"); }
+ c(node.body, st);
+ };
+ base.ClassBody = function (node, st, c) {
+ for (var i = 0, list = node.body; i < list.length; i += 1)
+ {
+ var elt = list[i];
+
+ c(elt, st);
+ }
+ };
+ base.MethodDefinition = base.Property = function (node, st, c) {
+ if (node.computed) { c(node.key, st, "Expression"); }
+ c(node.value, st, "Expression");
+ };
+
+ exports.ancestor = ancestor;
+ exports.base = base;
+ exports.findNodeAfter = findNodeAfter;
+ exports.findNodeAround = findNodeAround;
+ exports.findNodeAt = findNodeAt;
+ exports.findNodeBefore = findNodeBefore;
+ exports.full = full;
+ exports.fullAncestor = fullAncestor;
+ exports.make = make;
+ exports.recursive = recursive;
+ exports.simple = simple;
+
+ Object.defineProperty(exports, '__esModule', { value: true });
+
+})));
diff --git a/alarm/node_modules/acorn-walk/dist/walk.js.map b/alarm/node_modules/acorn-walk/dist/walk.js.map
new file mode 100644
index 0000000..5590a29
--- /dev/null
+++ b/alarm/node_modules/acorn-walk/dist/walk.js.map
@@ -0,0 +1 @@
+{"version":3,"file":"walk.js","sources":["../src/index.js"],"sourcesContent":["// AST walker module for Mozilla Parser API compatible trees\n\n// A simple walk is one where you simply specify callbacks to be\n// called on specific nodes. The last two arguments are optional. A\n// simple use would be\n//\n// walk.simple(myTree, {\n// Expression: function(node) { ... }\n// });\n//\n// to do something with all expressions. All Parser API node types\n// can be used to identify node types, as well as Expression and\n// Statement, which denote categories of nodes.\n//\n// The base argument can be used to pass a custom (recursive)\n// walker, and state can be used to give this walked an initial\n// state.\n\nexport function simple(node, visitors, baseVisitor, state, override) {\n if (!baseVisitor) baseVisitor = base\n ;(function c(node, st, override) {\n let type = override || node.type, found = visitors[type]\n baseVisitor[type](node, st, c)\n if (found) found(node, st)\n })(node, state, override)\n}\n\n// An ancestor walk keeps an array of ancestor nodes (including the\n// current node) and passes them to the callback as third parameter\n// (and also as state parameter when no other state is present).\nexport function ancestor(node, visitors, baseVisitor, state) {\n let ancestors = []\n if (!baseVisitor) baseVisitor = base\n ;(function c(node, st, override) {\n let type = override || node.type, found = visitors[type]\n let isNew = node !== ancestors[ancestors.length - 1]\n if (isNew) ancestors.push(node)\n baseVisitor[type](node, st, c)\n if (found) found(node, st || ancestors, ancestors)\n if (isNew) ancestors.pop()\n })(node, state)\n}\n\n// A recursive walk is one where your functions override the default\n// walkers. They can modify and replace the state parameter that's\n// threaded through the walk, and can opt how and whether to walk\n// their child nodes (by calling their third argument on these\n// nodes).\nexport function recursive(node, state, funcs, baseVisitor, override) {\n let visitor = funcs ? make(funcs, baseVisitor || undefined) : baseVisitor\n ;(function c(node, st, override) {\n visitor[override || node.type](node, st, c)\n })(node, state, override)\n}\n\nfunction makeTest(test) {\n if (typeof test === \"string\")\n return type => type === test\n else if (!test)\n return () => true\n else\n return test\n}\n\nclass Found {\n constructor(node, state) { this.node = node; this.state = state }\n}\n\n// A full walk triggers the callback on each node\nexport function full(node, callback, baseVisitor, state, override) {\n if (!baseVisitor) baseVisitor = base\n ;(function c(node, st, override) {\n let type = override || node.type\n baseVisitor[type](node, st, c)\n if (!override) callback(node, st, type)\n })(node, state, override)\n}\n\n// An fullAncestor walk is like an ancestor walk, but triggers\n// the callback on each node\nexport function fullAncestor(node, callback, baseVisitor, state) {\n if (!baseVisitor) baseVisitor = base\n let ancestors = []\n ;(function c(node, st, override) {\n let type = override || node.type\n let isNew = node !== ancestors[ancestors.length - 1]\n if (isNew) ancestors.push(node)\n baseVisitor[type](node, st, c)\n if (!override) callback(node, st || ancestors, ancestors, type)\n if (isNew) ancestors.pop()\n })(node, state)\n}\n\n// Find a node with a given start, end, and type (all are optional,\n// null can be used as wildcard). Returns a {node, state} object, or\n// undefined when it doesn't find a matching node.\nexport function findNodeAt(node, start, end, test, baseVisitor, state) {\n if (!baseVisitor) baseVisitor = base\n test = makeTest(test)\n try {\n (function c(node, st, override) {\n let type = override || node.type\n if ((start == null || node.start <= start) &&\n (end == null || node.end >= end))\n baseVisitor[type](node, st, c)\n if ((start == null || node.start === start) &&\n (end == null || node.end === end) &&\n test(type, node))\n throw new Found(node, st)\n })(node, state)\n } catch (e) {\n if (e instanceof Found) return e\n throw e\n }\n}\n\n// Find the innermost node of a given type that contains the given\n// position. Interface similar to findNodeAt.\nexport function findNodeAround(node, pos, test, baseVisitor, state) {\n test = makeTest(test)\n if (!baseVisitor) baseVisitor = base\n try {\n (function c(node, st, override) {\n let type = override || node.type\n if (node.start > pos || node.end < pos) return\n baseVisitor[type](node, st, c)\n if (test(type, node)) throw new Found(node, st)\n })(node, state)\n } catch (e) {\n if (e instanceof Found) return e\n throw e\n }\n}\n\n// Find the outermost matching node after a given position.\nexport function findNodeAfter(node, pos, test, baseVisitor, state) {\n test = makeTest(test)\n if (!baseVisitor) baseVisitor = base\n try {\n (function c(node, st, override) {\n if (node.end < pos) return\n let type = override || node.type\n if (node.start >= pos && test(type, node)) throw new Found(node, st)\n baseVisitor[type](node, st, c)\n })(node, state)\n } catch (e) {\n if (e instanceof Found) return e\n throw e\n }\n}\n\n// Find the outermost matching node before a given position.\nexport function findNodeBefore(node, pos, test, baseVisitor, state) {\n test = makeTest(test)\n if (!baseVisitor) baseVisitor = base\n let max\n ;(function c(node, st, override) {\n if (node.start > pos) return\n let type = override || node.type\n if (node.end <= pos && (!max || max.node.end < node.end) && test(type, node))\n max = new Found(node, st)\n baseVisitor[type](node, st, c)\n })(node, state)\n return max\n}\n\n// Fallback to an Object.create polyfill for older environments.\nconst create = Object.create || function(proto) {\n function Ctor() {}\n Ctor.prototype = proto\n return new Ctor\n}\n\n// Used to create a custom walker. Will fill in all missing node\n// type properties with the defaults.\nexport function make(funcs, baseVisitor) {\n let visitor = create(baseVisitor || base)\n for (let type in funcs) visitor[type] = funcs[type]\n return visitor\n}\n\nfunction skipThrough(node, st, c) { c(node, st) }\nfunction ignore(_node, _st, _c) {}\n\n// Node walkers.\n\nexport const base = {}\n\nbase.Program = base.BlockStatement = (node, st, c) => {\n for (let stmt of node.body)\n c(stmt, st, \"Statement\")\n}\nbase.Statement = skipThrough\nbase.EmptyStatement = ignore\nbase.ExpressionStatement = base.ParenthesizedExpression =\n (node, st, c) => c(node.expression, st, \"Expression\")\nbase.IfStatement = (node, st, c) => {\n c(node.test, st, \"Expression\")\n c(node.consequent, st, \"Statement\")\n if (node.alternate) c(node.alternate, st, \"Statement\")\n}\nbase.LabeledStatement = (node, st, c) => c(node.body, st, \"Statement\")\nbase.BreakStatement = base.ContinueStatement = ignore\nbase.WithStatement = (node, st, c) => {\n c(node.object, st, \"Expression\")\n c(node.body, st, \"Statement\")\n}\nbase.SwitchStatement = (node, st, c) => {\n c(node.discriminant, st, \"Expression\")\n for (let cs of node.cases) {\n if (cs.test) c(cs.test, st, \"Expression\")\n for (let cons of cs.consequent)\n c(cons, st, \"Statement\")\n }\n}\nbase.SwitchCase = (node, st, c) => {\n if (node.test) c(node.test, st, \"Expression\")\n for (let cons of node.consequent)\n c(cons, st, \"Statement\")\n}\nbase.ReturnStatement = base.YieldExpression = base.AwaitExpression = (node, st, c) => {\n if (node.argument) c(node.argument, st, \"Expression\")\n}\nbase.ThrowStatement = base.SpreadElement =\n (node, st, c) => c(node.argument, st, \"Expression\")\nbase.TryStatement = (node, st, c) => {\n c(node.block, st, \"Statement\")\n if (node.handler) c(node.handler, st)\n if (node.finalizer) c(node.finalizer, st, \"Statement\")\n}\nbase.CatchClause = (node, st, c) => {\n if (node.param) c(node.param, st, \"Pattern\")\n c(node.body, st, \"Statement\")\n}\nbase.WhileStatement = base.DoWhileStatement = (node, st, c) => {\n c(node.test, st, \"Expression\")\n c(node.body, st, \"Statement\")\n}\nbase.ForStatement = (node, st, c) => {\n if (node.init) c(node.init, st, \"ForInit\")\n if (node.test) c(node.test, st, \"Expression\")\n if (node.update) c(node.update, st, \"Expression\")\n c(node.body, st, \"Statement\")\n}\nbase.ForInStatement = base.ForOfStatement = (node, st, c) => {\n c(node.left, st, \"ForInit\")\n c(node.right, st, \"Expression\")\n c(node.body, st, \"Statement\")\n}\nbase.ForInit = (node, st, c) => {\n if (node.type === \"VariableDeclaration\") c(node, st)\n else c(node, st, \"Expression\")\n}\nbase.DebuggerStatement = ignore\n\nbase.FunctionDeclaration = (node, st, c) => c(node, st, \"Function\")\nbase.VariableDeclaration = (node, st, c) => {\n for (let decl of node.declarations)\n c(decl, st)\n}\nbase.VariableDeclarator = (node, st, c) => {\n c(node.id, st, \"Pattern\")\n if (node.init) 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\ No newline at end of file
diff --git a/alarm/node_modules/acorn-walk/dist/walk.mjs b/alarm/node_modules/acorn-walk/dist/walk.mjs
new file mode 100644
index 0000000..a7fcec8
--- /dev/null
+++ b/alarm/node_modules/acorn-walk/dist/walk.mjs
@@ -0,0 +1,443 @@
+// AST walker module for Mozilla Parser API compatible trees
+
+// A simple walk is one where you simply specify callbacks to be
+// called on specific nodes. The last two arguments are optional. A
+// simple use would be
+//
+// walk.simple(myTree, {
+// Expression: function(node) { ... }
+// });
+//
+// to do something with all expressions. All Parser API node types
+// can be used to identify node types, as well as Expression and
+// Statement, which denote categories of nodes.
+//
+// The base argument can be used to pass a custom (recursive)
+// walker, and state can be used to give this walked an initial
+// state.
+
+function simple(node, visitors, baseVisitor, state, override) {
+ if (!baseVisitor) { baseVisitor = base
+ ; }(function c(node, st, override) {
+ var type = override || node.type, found = visitors[type];
+ baseVisitor[type](node, st, c);
+ if (found) { found(node, st); }
+ })(node, state, override);
+}
+
+// An ancestor walk keeps an array of ancestor nodes (including the
+// current node) and passes them to the callback as third parameter
+// (and also as state parameter when no other state is present).
+function ancestor(node, visitors, baseVisitor, state, override) {
+ var ancestors = [];
+ if (!baseVisitor) { baseVisitor = base
+ ; }(function c(node, st, override) {
+ var type = override || node.type, found = visitors[type];
+ var isNew = node !== ancestors[ancestors.length - 1];
+ if (isNew) { ancestors.push(node); }
+ baseVisitor[type](node, st, c);
+ if (found) { found(node, st || ancestors, ancestors); }
+ if (isNew) { ancestors.pop(); }
+ })(node, state, override);
+}
+
+// A recursive walk is one where your functions override the default
+// walkers. They can modify and replace the state parameter that's
+// threaded through the walk, and can opt how and whether to walk
+// their child nodes (by calling their third argument on these
+// nodes).
+function recursive(node, state, funcs, baseVisitor, override) {
+ var visitor = funcs ? make(funcs, baseVisitor || undefined) : baseVisitor
+ ;(function c(node, st, override) {
+ visitor[override || node.type](node, st, c);
+ })(node, state, override);
+}
+
+function makeTest(test) {
+ if (typeof test === "string")
+ { return function (type) { return type === test; } }
+ else if (!test)
+ { return function () { return true; } }
+ else
+ { return test }
+}
+
+var Found = function Found(node, state) { this.node = node; this.state = state; };
+
+// A full walk triggers the callback on each node
+function full(node, callback, baseVisitor, state, override) {
+ if (!baseVisitor) { baseVisitor = base
+ ; }(function c(node, st, override) {
+ var type = override || node.type;
+ baseVisitor[type](node, st, c);
+ if (!override) { callback(node, st, type); }
+ })(node, state, override);
+}
+
+// An fullAncestor walk is like an ancestor walk, but triggers
+// the callback on each node
+function fullAncestor(node, callback, baseVisitor, state) {
+ if (!baseVisitor) { baseVisitor = base; }
+ var ancestors = []
+ ;(function c(node, st, override) {
+ var type = override || node.type;
+ var isNew = node !== ancestors[ancestors.length - 1];
+ if (isNew) { ancestors.push(node); }
+ baseVisitor[type](node, st, c);
+ if (!override) { callback(node, st || ancestors, ancestors, type); }
+ if (isNew) { ancestors.pop(); }
+ })(node, state);
+}
+
+// Find a node with a given start, end, and type (all are optional,
+// null can be used as wildcard). Returns a {node, state} object, or
+// undefined when it doesn't find a matching node.
+function findNodeAt(node, start, end, test, baseVisitor, state) {
+ if (!baseVisitor) { baseVisitor = base; }
+ test = makeTest(test);
+ try {
+ (function c(node, st, override) {
+ var type = override || node.type;
+ if ((start == null || node.start <= start) &&
+ (end == null || node.end >= end))
+ { baseVisitor[type](node, st, c); }
+ if ((start == null || node.start === start) &&
+ (end == null || node.end === end) &&
+ test(type, node))
+ { throw new Found(node, st) }
+ })(node, state);
+ } catch (e) {
+ if (e instanceof Found) { return e }
+ throw e
+ }
+}
+
+// Find the innermost node of a given type that contains the given
+// position. Interface similar to findNodeAt.
+function findNodeAround(node, pos, test, baseVisitor, state) {
+ test = makeTest(test);
+ if (!baseVisitor) { baseVisitor = base; }
+ try {
+ (function c(node, st, override) {
+ var type = override || node.type;
+ if (node.start > pos || node.end < pos) { return }
+ baseVisitor[type](node, st, c);
+ if (test(type, node)) { throw new Found(node, st) }
+ })(node, state);
+ } catch (e) {
+ if (e instanceof Found) { return e }
+ throw e
+ }
+}
+
+// Find the outermost matching node after a given position.
+function findNodeAfter(node, pos, test, baseVisitor, state) {
+ test = makeTest(test);
+ if (!baseVisitor) { baseVisitor = base; }
+ try {
+ (function c(node, st, override) {
+ if (node.end < pos) { return }
+ var type = override || node.type;
+ if (node.start >= pos && test(type, node)) { throw new Found(node, st) }
+ baseVisitor[type](node, st, c);
+ })(node, state);
+ } catch (e) {
+ if (e instanceof Found) { return e }
+ throw e
+ }
+}
+
+// Find the outermost matching node before a given position.
+function findNodeBefore(node, pos, test, baseVisitor, state) {
+ test = makeTest(test);
+ if (!baseVisitor) { baseVisitor = base; }
+ var max
+ ;(function c(node, st, override) {
+ if (node.start > pos) { return }
+ var type = override || node.type;
+ if (node.end <= pos && (!max || max.node.end < node.end) && test(type, node))
+ { max = new Found(node, st); }
+ baseVisitor[type](node, st, c);
+ })(node, state);
+ return max
+}
+
+// Fallback to an Object.create polyfill for older environments.
+var create = Object.create || function(proto) {
+ function Ctor() {}
+ Ctor.prototype = proto;
+ return new Ctor
+};
+
+// Used to create a custom walker. Will fill in all missing node
+// type properties with the defaults.
+function make(funcs, baseVisitor) {
+ var visitor = create(baseVisitor || base);
+ for (var type in funcs) { visitor[type] = funcs[type]; }
+ return visitor
+}
+
+function skipThrough(node, st, c) { c(node, st); }
+function ignore(_node, _st, _c) {}
+
+// Node walkers.
+
+var base = {};
+
+base.Program = base.BlockStatement = function (node, st, c) {
+ for (var i = 0, list = node.body; i < list.length; i += 1)
+ {
+ var stmt = list[i];
+
+ c(stmt, st, "Statement");
+ }
+};
+base.Statement = skipThrough;
+base.EmptyStatement = ignore;
+base.ExpressionStatement = base.ParenthesizedExpression = base.ChainExpression =
+ function (node, st, c) { return c(node.expression, st, "Expression"); };
+base.IfStatement = function (node, st, c) {
+ c(node.test, st, "Expression");
+ c(node.consequent, st, "Statement");
+ if (node.alternate) { c(node.alternate, st, "Statement"); }
+};
+base.LabeledStatement = function (node, st, c) { return c(node.body, st, "Statement"); };
+base.BreakStatement = base.ContinueStatement = ignore;
+base.WithStatement = function (node, st, c) {
+ c(node.object, st, "Expression");
+ c(node.body, st, "Statement");
+};
+base.SwitchStatement = function (node, st, c) {
+ c(node.discriminant, st, "Expression");
+ for (var i$1 = 0, list$1 = node.cases; i$1 < list$1.length; i$1 += 1) {
+ var cs = list$1[i$1];
+
+ if (cs.test) { c(cs.test, st, "Expression"); }
+ for (var i = 0, list = cs.consequent; i < list.length; i += 1)
+ {
+ var cons = list[i];
+
+ c(cons, st, "Statement");
+ }
+ }
+};
+base.SwitchCase = function (node, st, c) {
+ if (node.test) { c(node.test, st, "Expression"); }
+ for (var i = 0, list = node.consequent; i < list.length; i += 1)
+ {
+ var cons = list[i];
+
+ c(cons, st, "Statement");
+ }
+};
+base.ReturnStatement = base.YieldExpression = base.AwaitExpression = function (node, st, c) {
+ if (node.argument) { c(node.argument, st, "Expression"); }
+};
+base.ThrowStatement = base.SpreadElement =
+ function (node, st, c) { return c(node.argument, st, "Expression"); };
+base.TryStatement = function (node, st, c) {
+ c(node.block, st, "Statement");
+ if (node.handler) { c(node.handler, st); }
+ if (node.finalizer) { c(node.finalizer, st, "Statement"); }
+};
+base.CatchClause = function (node, st, c) {
+ if (node.param) { c(node.param, st, "Pattern"); }
+ c(node.body, st, "Statement");
+};
+base.WhileStatement = base.DoWhileStatement = function (node, st, c) {
+ c(node.test, st, "Expression");
+ c(node.body, st, "Statement");
+};
+base.ForStatement = function (node, st, c) {
+ if (node.init) { c(node.init, st, "ForInit"); }
+ if (node.test) { c(node.test, st, "Expression"); }
+ if (node.update) { c(node.update, st, "Expression"); }
+ c(node.body, st, "Statement");
+};
+base.ForInStatement = base.ForOfStatement = function (node, st, c) {
+ c(node.left, st, "ForInit");
+ c(node.right, st, "Expression");
+ c(node.body, st, "Statement");
+};
+base.ForInit = function (node, st, c) {
+ if (node.type === "VariableDeclaration") { c(node, st); }
+ else { c(node, st, "Expression"); }
+};
+base.DebuggerStatement = ignore;
+
+base.FunctionDeclaration = function (node, st, c) { return c(node, st, "Function"); };
+base.VariableDeclaration = function (node, st, c) {
+ for (var i = 0, list = node.declarations; i < list.length; i += 1)
+ {
+ var decl = list[i];
+
+ c(decl, st);
+ }
+};
+base.VariableDeclarator = function (node, st, c) {
+ c(node.id, st, "Pattern");
+ if (node.init) { c(node.init, st, "Expression"); }
+};
+
+base.Function = function (node, st, c) {
+ if (node.id) { c(node.id, st, "Pattern"); }
+ for (var i = 0, list = node.params; i < list.length; i += 1)
+ {
+ var param = list[i];
+
+ c(param, st, "Pattern");
+ }
+ c(node.body, st, node.expression ? "Expression" : "Statement");
+};
+
+base.Pattern = function (node, st, c) {
+ if (node.type === "Identifier")
+ { c(node, st, "VariablePattern"); }
+ else if (node.type === "MemberExpression")
+ { c(node, st, "MemberPattern"); }
+ else
+ { c(node, st); }
+};
+base.VariablePattern = ignore;
+base.MemberPattern = skipThrough;
+base.RestElement = function (node, st, c) { return c(node.argument, st, "Pattern"); };
+base.ArrayPattern = function (node, st, c) {
+ for (var i = 0, list = node.elements; i < list.length; i += 1) {
+ var elt = list[i];
+
+ if (elt) { c(elt, st, "Pattern"); }
+ }
+};
+base.ObjectPattern = function (node, st, c) {
+ for (var i = 0, list = node.properties; i < list.length; i += 1) {
+ var prop = list[i];
+
+ if (prop.type === "Property") {
+ if (prop.computed) { c(prop.key, st, "Expression"); }
+ c(prop.value, st, "Pattern");
+ } else if (prop.type === "RestElement") {
+ c(prop.argument, st, "Pattern");
+ }
+ }
+};
+
+base.Expression = skipThrough;
+base.ThisExpression = base.Super = base.MetaProperty = ignore;
+base.ArrayExpression = function (node, st, c) {
+ for (var i = 0, list = node.elements; i < list.length; i += 1) {
+ var elt = list[i];
+
+ if (elt) { c(elt, st, "Expression"); }
+ }
+};
+base.ObjectExpression = function (node, st, c) {
+ for (var i = 0, list = node.properties; i < list.length; i += 1)
+ {
+ var prop = list[i];
+
+ c(prop, st);
+ }
+};
+base.FunctionExpression = base.ArrowFunctionExpression = base.FunctionDeclaration;
+base.SequenceExpression = function (node, st, c) {
+ for (var i = 0, list = node.expressions; i < list.length; i += 1)
+ {
+ var expr = list[i];
+
+ c(expr, st, "Expression");
+ }
+};
+base.TemplateLiteral = function (node, st, c) {
+ for (var i = 0, list = node.quasis; i < list.length; i += 1)
+ {
+ var quasi = list[i];
+
+ c(quasi, st);
+ }
+
+ for (var i$1 = 0, list$1 = node.expressions; i$1 < list$1.length; i$1 += 1)
+ {
+ var expr = list$1[i$1];
+
+ c(expr, st, "Expression");
+ }
+};
+base.TemplateElement = ignore;
+base.UnaryExpression = base.UpdateExpression = function (node, st, c) {
+ c(node.argument, st, "Expression");
+};
+base.BinaryExpression = base.LogicalExpression = function (node, st, c) {
+ c(node.left, st, "Expression");
+ c(node.right, st, "Expression");
+};
+base.AssignmentExpression = base.AssignmentPattern = function (node, st, c) {
+ c(node.left, st, "Pattern");
+ c(node.right, st, "Expression");
+};
+base.ConditionalExpression = function (node, st, c) {
+ c(node.test, st, "Expression");
+ c(node.consequent, st, "Expression");
+ c(node.alternate, st, "Expression");
+};
+base.NewExpression = base.CallExpression = function (node, st, c) {
+ c(node.callee, st, "Expression");
+ if (node.arguments)
+ { for (var i = 0, list = node.arguments; i < list.length; i += 1)
+ {
+ var arg = list[i];
+
+ c(arg, st, "Expression");
+ } }
+};
+base.MemberExpression = function (node, st, c) {
+ c(node.object, st, "Expression");
+ if (node.computed) { c(node.property, st, "Expression"); }
+};
+base.ExportNamedDeclaration = base.ExportDefaultDeclaration = function (node, st, c) {
+ if (node.declaration)
+ { c(node.declaration, st, node.type === "ExportNamedDeclaration" || node.declaration.id ? "Statement" : "Expression"); }
+ if (node.source) { c(node.source, st, "Expression"); }
+};
+base.ExportAllDeclaration = function (node, st, c) {
+ if (node.exported)
+ { c(node.exported, st); }
+ c(node.source, st, "Expression");
+};
+base.ImportDeclaration = function (node, st, c) {
+ for (var i = 0, list = node.specifiers; i < list.length; i += 1)
+ {
+ var spec = list[i];
+
+ c(spec, st);
+ }
+ c(node.source, st, "Expression");
+};
+base.ImportExpression = function (node, st, c) {
+ c(node.source, st, "Expression");
+};
+base.ImportSpecifier = base.ImportDefaultSpecifier = base.ImportNamespaceSpecifier = base.Identifier = base.Literal = ignore;
+
+base.TaggedTemplateExpression = function (node, st, c) {
+ c(node.tag, st, "Expression");
+ c(node.quasi, st, "Expression");
+};
+base.ClassDeclaration = base.ClassExpression = function (node, st, c) { return c(node, st, "Class"); };
+base.Class = function (node, st, c) {
+ if (node.id) { c(node.id, st, "Pattern"); }
+ if (node.superClass) { c(node.superClass, st, "Expression"); }
+ c(node.body, st);
+};
+base.ClassBody = function (node, st, c) {
+ for (var i = 0, list = node.body; i < list.length; i += 1)
+ {
+ var elt = list[i];
+
+ c(elt, st);
+ }
+};
+base.MethodDefinition = base.Property = function (node, st, c) {
+ if (node.computed) { c(node.key, st, "Expression"); }
+ c(node.value, st, "Expression");
+};
+
+export { ancestor, base, findNodeAfter, findNodeAround, findNodeAt, findNodeBefore, full, fullAncestor, make, recursive, simple };
diff --git a/alarm/node_modules/acorn-walk/dist/walk.mjs.map b/alarm/node_modules/acorn-walk/dist/walk.mjs.map
new file mode 100644
index 0000000..2a94219
--- /dev/null
+++ b/alarm/node_modules/acorn-walk/dist/walk.mjs.map
@@ -0,0 +1 @@
+{"version":3,"file":"walk.mjs","sources":["../src/index.js"],"sourcesContent":["// AST walker module for Mozilla Parser API compatible trees\n\n// A simple walk is one where you simply specify callbacks to be\n// called on specific nodes. The last two arguments are optional. A\n// simple use would be\n//\n// walk.simple(myTree, {\n// Expression: function(node) { ... }\n// });\n//\n// to do something with all expressions. All Parser API node types\n// can be used to identify node types, as well as Expression and\n// Statement, which denote categories of nodes.\n//\n// The base argument can be used to pass a custom (recursive)\n// walker, and state can be used to give this walked an initial\n// state.\n\nexport function simple(node, visitors, baseVisitor, state, override) {\n if (!baseVisitor) baseVisitor = base\n ;(function c(node, st, override) {\n let type = override || node.type, found = visitors[type]\n baseVisitor[type](node, st, c)\n if (found) found(node, st)\n })(node, state, override)\n}\n\n// An ancestor walk keeps an array of ancestor nodes (including the\n// current node) and passes them to the callback as third parameter\n// (and also as state parameter when no other state is present).\nexport function ancestor(node, visitors, baseVisitor, state) {\n let ancestors = []\n if (!baseVisitor) baseVisitor = base\n ;(function c(node, st, override) {\n let type = override || node.type, found = visitors[type]\n let isNew = node !== ancestors[ancestors.length - 1]\n if (isNew) ancestors.push(node)\n baseVisitor[type](node, st, c)\n if (found) found(node, st || ancestors, ancestors)\n if (isNew) ancestors.pop()\n })(node, state)\n}\n\n// A recursive walk is one where your functions override the default\n// walkers. They can modify and replace the state parameter that's\n// threaded through the walk, and can opt how and whether to walk\n// their child nodes (by calling their third argument on these\n// nodes).\nexport function recursive(node, state, funcs, baseVisitor, override) {\n let visitor = funcs ? make(funcs, baseVisitor || undefined) : baseVisitor\n ;(function c(node, st, override) {\n visitor[override || node.type](node, st, c)\n })(node, state, override)\n}\n\nfunction makeTest(test) {\n if (typeof test === \"string\")\n return type => type === test\n else if (!test)\n return () => true\n else\n return test\n}\n\nclass Found {\n constructor(node, state) { this.node = node; this.state = state }\n}\n\n// A full walk triggers the callback on each node\nexport function full(node, callback, baseVisitor, state, override) {\n if (!baseVisitor) baseVisitor = base\n ;(function c(node, st, override) {\n let type = override || node.type\n baseVisitor[type](node, st, c)\n if (!override) callback(node, st, type)\n })(node, state, override)\n}\n\n// An fullAncestor walk is like an ancestor walk, but triggers\n// the callback on each node\nexport function fullAncestor(node, callback, baseVisitor, state) {\n if (!baseVisitor) baseVisitor = base\n let ancestors = []\n ;(function c(node, st, override) {\n let type = override || node.type\n let isNew = node !== ancestors[ancestors.length - 1]\n if (isNew) ancestors.push(node)\n baseVisitor[type](node, st, c)\n if (!override) callback(node, st || ancestors, ancestors, type)\n if (isNew) ancestors.pop()\n })(node, state)\n}\n\n// Find a node with a given start, end, and type (all are optional,\n// null can be used as wildcard). Returns a {node, state} object, or\n// undefined when it doesn't find a matching node.\nexport function findNodeAt(node, start, end, test, baseVisitor, state) {\n if (!baseVisitor) baseVisitor = base\n test = makeTest(test)\n try {\n (function c(node, st, override) {\n let type = override || node.type\n if ((start == null || node.start <= start) &&\n (end == null || node.end >= end))\n baseVisitor[type](node, st, c)\n if ((start == null || node.start === start) &&\n (end == null || node.end === end) &&\n test(type, node))\n throw new Found(node, st)\n })(node, state)\n } catch (e) {\n if (e instanceof Found) return e\n throw e\n }\n}\n\n// Find the innermost node of a given type that contains the given\n// position. Interface similar to findNodeAt.\nexport function findNodeAround(node, pos, test, baseVisitor, state) {\n test = makeTest(test)\n if (!baseVisitor) baseVisitor = base\n try {\n (function c(node, st, override) {\n let type = override || node.type\n if (node.start > pos || node.end < pos) return\n baseVisitor[type](node, st, c)\n if (test(type, node)) throw new Found(node, st)\n })(node, state)\n } catch (e) {\n if (e instanceof Found) return e\n throw e\n }\n}\n\n// Find the outermost matching node after a given position.\nexport function findNodeAfter(node, pos, test, baseVisitor, state) {\n test = makeTest(test)\n if (!baseVisitor) baseVisitor = base\n try {\n (function c(node, st, override) {\n if (node.end < pos) return\n let type = override || node.type\n if (node.start >= pos && test(type, node)) throw new Found(node, st)\n baseVisitor[type](node, st, c)\n })(node, state)\n } catch (e) {\n if (e instanceof Found) return e\n throw e\n }\n}\n\n// Find the outermost matching node before a given position.\nexport function findNodeBefore(node, pos, test, baseVisitor, state) {\n test = makeTest(test)\n if (!baseVisitor) baseVisitor = base\n let max\n ;(function c(node, st, override) {\n if (node.start > pos) return\n let type = override || node.type\n if (node.end <= pos && (!max || max.node.end < node.end) && test(type, node))\n max = new Found(node, st)\n baseVisitor[type](node, st, c)\n })(node, state)\n return max\n}\n\n// Fallback to an Object.create polyfill for older environments.\nconst create = Object.create || function(proto) {\n function Ctor() {}\n Ctor.prototype = proto\n return new Ctor\n}\n\n// Used to create a custom walker. Will fill in all missing node\n// type properties with the defaults.\nexport function make(funcs, baseVisitor) {\n let visitor = create(baseVisitor || base)\n for (let type in funcs) visitor[type] = funcs[type]\n return visitor\n}\n\nfunction skipThrough(node, st, c) { c(node, st) }\nfunction ignore(_node, _st, _c) {}\n\n// Node walkers.\n\nexport const base = {}\n\nbase.Program = base.BlockStatement = (node, st, c) => {\n for (let stmt of node.body)\n c(stmt, st, \"Statement\")\n}\nbase.Statement = skipThrough\nbase.EmptyStatement = ignore\nbase.ExpressionStatement = base.ParenthesizedExpression =\n (node, st, c) => c(node.expression, st, \"Expression\")\nbase.IfStatement = (node, st, c) => {\n c(node.test, st, \"Expression\")\n c(node.consequent, st, \"Statement\")\n if (node.alternate) c(node.alternate, st, \"Statement\")\n}\nbase.LabeledStatement = (node, st, c) => c(node.body, st, \"Statement\")\nbase.BreakStatement = base.ContinueStatement = ignore\nbase.WithStatement = (node, st, c) => {\n c(node.object, st, \"Expression\")\n c(node.body, st, \"Statement\")\n}\nbase.SwitchStatement = (node, st, c) => {\n c(node.discriminant, st, \"Expression\")\n for (let cs of node.cases) {\n if (cs.test) c(cs.test, st, \"Expression\")\n for (let cons of cs.consequent)\n c(cons, st, \"Statement\")\n }\n}\nbase.SwitchCase = (node, st, c) => {\n if (node.test) c(node.test, st, \"Expression\")\n for (let cons of node.consequent)\n c(cons, st, \"Statement\")\n}\nbase.ReturnStatement = base.YieldExpression = base.AwaitExpression = (node, st, c) => {\n if (node.argument) c(node.argument, st, \"Expression\")\n}\nbase.ThrowStatement = base.SpreadElement =\n (node, st, c) => c(node.argument, st, \"Expression\")\nbase.TryStatement = (node, st, c) => {\n c(node.block, st, \"Statement\")\n if (node.handler) c(node.handler, st)\n if (node.finalizer) c(node.finalizer, st, \"Statement\")\n}\nbase.CatchClause = (node, st, c) => {\n if (node.param) c(node.param, st, \"Pattern\")\n c(node.body, st, \"Statement\")\n}\nbase.WhileStatement = base.DoWhileStatement = (node, st, c) => {\n c(node.test, st, \"Expression\")\n c(node.body, st, \"Statement\")\n}\nbase.ForStatement = (node, st, c) => {\n if (node.init) c(node.init, st, \"ForInit\")\n if (node.test) c(node.test, st, \"Expression\")\n if (node.update) c(node.update, st, \"Expression\")\n c(node.body, st, \"Statement\")\n}\nbase.ForInStatement = base.ForOfStatement = (node, st, c) => {\n c(node.left, st, \"ForInit\")\n c(node.right, st, \"Expression\")\n c(node.body, st, \"Statement\")\n}\nbase.ForInit = (node, st, c) => {\n if (node.type === \"VariableDeclaration\") c(node, st)\n else c(node, st, \"Expression\")\n}\nbase.DebuggerStatement = ignore\n\nbase.FunctionDeclaration = (node, st, c) => c(node, st, \"Function\")\nbase.VariableDeclaration = (node, st, c) => {\n for (let decl of node.declarations)\n c(decl, st)\n}\nbase.VariableDeclarator = (node, st, c) => {\n c(node.id, st, \"Pattern\")\n if (node.init) c(node.init, st, \"Expression\")\n}\n\nbase.Function = (node, st, c) => {\n if (node.id) c(node.id, st, \"Pattern\")\n for (let param of node.params)\n c(param, st, \"Pattern\")\n c(node.body, st, node.expression ? \"Expression\" : \"Statement\")\n}\n\nbase.Pattern = (node, st, c) => {\n if (node.type === \"Identifier\")\n c(node, st, \"VariablePattern\")\n else if (node.type === \"MemberExpression\")\n c(node, st, \"MemberPattern\")\n else\n c(node, st)\n}\nbase.VariablePattern = ignore\nbase.MemberPattern = skipThrough\nbase.RestElement = (node, st, c) => c(node.argument, st, \"Pattern\")\nbase.ArrayPattern = (node, st, c) => {\n for (let elt of node.elements) {\n if (elt) c(elt, st, \"Pattern\")\n }\n}\nbase.ObjectPattern = (node, st, c) => {\n for (let prop of node.properties) {\n if (prop.type === \"Property\") {\n if (prop.computed) c(prop.key, st, \"Expression\")\n c(prop.value, st, \"Pattern\")\n } else if (prop.type === \"RestElement\") {\n c(prop.argument, st, \"Pattern\")\n }\n }\n}\n\nbase.Expression = skipThrough\nbase.ThisExpression = base.Super = base.MetaProperty = ignore\nbase.ArrayExpression = (node, st, c) => {\n for (let elt of node.elements) {\n if (elt) c(elt, st, \"Expression\")\n }\n}\nbase.ObjectExpression = (node, st, c) => {\n for (let prop of node.properties)\n c(prop, st)\n}\nbase.FunctionExpression = base.ArrowFunctionExpression = base.FunctionDeclaration\nbase.SequenceExpression = (node, st, c) => {\n for (let expr of node.expressions)\n c(expr, st, \"Expression\")\n}\nbase.TemplateLiteral = (node, st, c) => {\n for (let quasi of node.quasis)\n c(quasi, st)\n\n for (let expr of node.expressions)\n c(expr, st, \"Expression\")\n}\nbase.TemplateElement = ignore\nbase.UnaryExpression = base.UpdateExpression = (node, st, c) => {\n c(node.argument, st, \"Expression\")\n}\nbase.BinaryExpression = base.LogicalExpression = (node, st, c) => {\n c(node.left, st, \"Expression\")\n c(node.right, st, \"Expression\")\n}\nbase.AssignmentExpression = base.AssignmentPattern = (node, st, c) => {\n c(node.left, st, \"Pattern\")\n c(node.right, st, \"Expression\")\n}\nbase.ConditionalExpression = (node, st, c) => {\n c(node.test, st, \"Expression\")\n c(node.consequent, st, \"Expression\")\n c(node.alternate, st, \"Expression\")\n}\nbase.NewExpression = base.CallExpression = (node, st, c) => {\n c(node.callee, st, \"Expression\")\n if (node.arguments)\n for (let arg of node.arguments)\n c(arg, st, \"Expression\")\n}\nbase.MemberExpression = (node, st, c) => {\n c(node.object, st, \"Expression\")\n if (node.computed) c(node.property, st, \"Expression\")\n}\nbase.ExportNamedDeclaration = base.ExportDefaultDeclaration = (node, st, c) => {\n if (node.declaration)\n c(node.declaration, st, node.type === \"ExportNamedDeclaration\" || node.declaration.id ? \"Statement\" : \"Expression\")\n if (node.source) c(node.source, st, \"Expression\")\n}\nbase.ExportAllDeclaration = (node, st, c) => {\n c(node.source, st, 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