From 2c4ae43e688a9873e86211ea0e7aeb9ba770dd77 Mon Sep 17 00:00:00 2001 From: Minteck Date: Tue, 18 Oct 2022 08:59:09 +0200 Subject: Update --- alarm/node_modules/acorn-walk/dist/walk.d.ts | 112 ++++++ alarm/node_modules/acorn-walk/dist/walk.js | 463 ++++++++++++++++++++++++ alarm/node_modules/acorn-walk/dist/walk.js.map | 1 + alarm/node_modules/acorn-walk/dist/walk.mjs | 443 +++++++++++++++++++++++ alarm/node_modules/acorn-walk/dist/walk.mjs.map | 1 + 5 files changed, 1020 insertions(+) create mode 100644 alarm/node_modules/acorn-walk/dist/walk.d.ts create mode 100644 alarm/node_modules/acorn-walk/dist/walk.js create mode 100644 alarm/node_modules/acorn-walk/dist/walk.js.map create mode 100644 alarm/node_modules/acorn-walk/dist/walk.mjs create mode 100644 alarm/node_modules/acorn-walk/dist/walk.mjs.map (limited to 'alarm/node_modules/acorn-walk/dist') diff --git a/alarm/node_modules/acorn-walk/dist/walk.d.ts b/alarm/node_modules/acorn-walk/dist/walk.d.ts new file mode 100644 index 0000000..00cc005 --- /dev/null +++ b/alarm/node_modules/acorn-walk/dist/walk.d.ts @@ -0,0 +1,112 @@ +import {Node} from 'acorn'; + +declare module "acorn-walk" { + type FullWalkerCallback = ( + node: Node, + state: TState, + type: string + ) => void; + + type FullAncestorWalkerCallback = ( + node: Node, + state: TState | Node[], + ancestors: Node[], + type: string + ) => void; + type WalkerCallback = (node: Node, state: TState) => void; + + type SimpleWalkerFn = ( + node: Node, + state: TState + ) => void; + + type AncestorWalkerFn = ( + node: Node, + state: TState| Node[], + ancestors: Node[] + ) => void; + + type RecursiveWalkerFn = ( + node: Node, + state: TState, + callback: WalkerCallback + ) => void; + + type SimpleVisitors = { + [type: string]: SimpleWalkerFn + }; + + type AncestorVisitors = { + [type: string]: AncestorWalkerFn + }; + + type RecursiveVisitors = { + [type: string]: RecursiveWalkerFn + }; + + type FindPredicate = (type: string, node: Node) => boolean; + + interface Found { + node: Node, + state: TState + } + + export function simple( + node: Node, + visitors: SimpleVisitors, + base?: RecursiveVisitors, + state?: TState + ): void; + + export function ancestor( + node: Node, + visitors: AncestorVisitors, + base?: RecursiveVisitors, + state?: TState + ): void; + + export function recursive( + node: Node, + state: TState, + functions: RecursiveVisitors, + base?: RecursiveVisitors + ): void; + + export function full( + node: Node, + callback: FullWalkerCallback, + base?: RecursiveVisitors, + state?: TState + ): void; + + export function fullAncestor( + node: Node, + callback: FullAncestorWalkerCallback, + base?: RecursiveVisitors, + state?: TState + ): void; + + export function make( + functions: RecursiveVisitors, + base?: RecursiveVisitors + ): RecursiveVisitors; + + export function findNodeAt( + node: Node, + start: number | undefined, + end?: number | undefined, + type?: FindPredicate | string, + base?: RecursiveVisitors, + state?: TState + ): Found | undefined; + + export function findNodeAround( + node: Node, + start: number | undefined, + type?: FindPredicate | string, + base?: RecursiveVisitors, + state?: TState + ): Found | undefined; + + export const findNodeAfter: typeof findNodeAround; +} diff --git a/alarm/node_modules/acorn-walk/dist/walk.js b/alarm/node_modules/acorn-walk/dist/walk.js new file mode 100644 index 0000000..17da67c --- /dev/null +++ b/alarm/node_modules/acorn-walk/dist/walk.js @@ -0,0 +1,463 @@ +(function (global, factory) { + typeof exports === 'object' && typeof module !== 'undefined' ? factory(exports) : + typeof define === 'function' && define.amd ? define(['exports'], factory) : + (global = global || self, factory((global.acorn = global.acorn || {}, global.acorn.walk = {}))); +}(this, (function (exports) { 'use strict'; + + // AST walker module for Mozilla Parser API compatible trees + + // A simple walk is one where you simply specify callbacks to be + // called on specific nodes. The last two arguments are optional. A + // simple use would be + // + // walk.simple(myTree, { + // Expression: function(node) { ... } + // }); + // + // to do something with all expressions. All Parser API node types + // can be used to identify node types, as well as Expression and + // Statement, which denote categories of nodes. + // + // The base argument can be used to pass a custom (recursive) + // walker, and state can be used to give this walked an initial + // state. + + function simple(node, visitors, baseVisitor, state, override) { + if (!baseVisitor) { baseVisitor = base + ; }(function c(node, st, override) { + var type = override || node.type, found = visitors[type]; + baseVisitor[type](node, st, c); + if (found) { found(node, st); } + })(node, state, override); + } + + // An ancestor walk keeps an array of ancestor nodes (including the + // current node) and passes them to the callback as third parameter + // (and also as state parameter when no other state is present). + function ancestor(node, visitors, baseVisitor, state, override) { + var ancestors = []; + if (!baseVisitor) { baseVisitor = base + ; }(function c(node, st, override) { + var type = override || node.type, found = visitors[type]; + var isNew = node !== ancestors[ancestors.length - 1]; + if (isNew) { ancestors.push(node); } + baseVisitor[type](node, st, c); + if (found) { found(node, st || ancestors, ancestors); } + if (isNew) { ancestors.pop(); } + })(node, state, override); + } + + // A recursive walk is one where your functions override the default + // walkers. They can modify and replace the state parameter that's + // threaded through the walk, and can opt how and whether to walk + // their child nodes (by calling their third argument on these + // nodes). + function recursive(node, state, funcs, baseVisitor, override) { + var visitor = funcs ? make(funcs, baseVisitor || undefined) : baseVisitor + ;(function c(node, st, override) { + visitor[override || node.type](node, st, c); + })(node, state, override); + } + + function makeTest(test) { + if (typeof test === "string") + { return function (type) { return type === test; } } + else if (!test) + { return function () { return true; } } + else + { return test } + } + + var Found = function Found(node, state) { this.node = node; this.state = state; }; + + // A full walk triggers the callback on each node + function full(node, callback, baseVisitor, state, override) { + if (!baseVisitor) { baseVisitor = base + ; }(function c(node, st, override) { + var type = override || node.type; + baseVisitor[type](node, st, c); + if (!override) { callback(node, st, type); } + })(node, state, override); + } + + // An fullAncestor walk is like an ancestor walk, but triggers + // the callback on each node + function fullAncestor(node, callback, baseVisitor, state) { + if (!baseVisitor) { baseVisitor = base; } + var ancestors = [] + ;(function c(node, st, override) { + var type = override || node.type; + var isNew = node !== ancestors[ancestors.length - 1]; + if (isNew) { ancestors.push(node); } + baseVisitor[type](node, st, c); + if (!override) { callback(node, st || ancestors, ancestors, type); } + if (isNew) { ancestors.pop(); } + })(node, state); + } + + // Find a node with a given start, end, and type (all are optional, + // null can be used as wildcard). Returns a {node, state} object, or + // undefined when it doesn't find a matching node. + function findNodeAt(node, start, end, test, baseVisitor, state) { + if (!baseVisitor) { baseVisitor = base; } + test = makeTest(test); + try { + (function c(node, st, override) { + var type = override || node.type; + if ((start == null || node.start <= start) && + (end == null || node.end >= end)) + { baseVisitor[type](node, st, c); } + if ((start == null || node.start === start) && + (end == null || node.end === end) && + test(type, node)) + { throw new Found(node, st) } + })(node, state); + } catch (e) { + if (e instanceof Found) { return e } + throw e + } + } + + // Find the innermost node of a given type that contains the given + // position. Interface similar to findNodeAt. + function findNodeAround(node, pos, test, baseVisitor, state) { + test = makeTest(test); + if (!baseVisitor) { baseVisitor = base; } + try { + (function c(node, st, override) { + var type = override || node.type; + if (node.start > pos || node.end < pos) { return } + baseVisitor[type](node, st, c); + if (test(type, node)) { throw new Found(node, st) } + })(node, state); + } catch (e) { + if (e instanceof Found) { return e } + throw e + } + } + + // Find the outermost matching node after a given position. + function findNodeAfter(node, pos, test, baseVisitor, state) { + test = makeTest(test); + if (!baseVisitor) { baseVisitor = base; } + try { + (function c(node, st, override) { + if (node.end < pos) { return } + var type = override || node.type; + if (node.start >= pos && test(type, node)) { throw new Found(node, st) } + baseVisitor[type](node, st, c); + })(node, state); + } catch (e) { + if (e instanceof Found) { return e } + throw e + } + } + + // Find the outermost matching node before a given position. + function findNodeBefore(node, pos, test, baseVisitor, state) { + test = makeTest(test); + if (!baseVisitor) { baseVisitor = base; } + var max + ;(function c(node, st, override) { + if (node.start > pos) { return } + var type = override || node.type; + if (node.end <= pos && (!max || max.node.end < node.end) && test(type, node)) + { max = new Found(node, st); } + baseVisitor[type](node, st, c); + })(node, state); + return max + } + + // Fallback to an Object.create polyfill for older environments. + var create = Object.create || function(proto) { + function Ctor() {} + Ctor.prototype = proto; + return new Ctor + }; + + // Used to create a custom walker. Will fill in all missing node + // type properties with the defaults. + function make(funcs, baseVisitor) { + var visitor = create(baseVisitor || base); + for (var type in funcs) { visitor[type] = funcs[type]; } + return visitor + } + + function skipThrough(node, st, c) { c(node, st); } + function ignore(_node, _st, _c) {} + + // Node walkers. + + var base = {}; + + base.Program = base.BlockStatement = function (node, st, c) { + for (var i = 0, list = node.body; i < list.length; i += 1) + { + var stmt = list[i]; + + c(stmt, st, "Statement"); + } + }; + base.Statement = skipThrough; + base.EmptyStatement = ignore; + base.ExpressionStatement = base.ParenthesizedExpression = base.ChainExpression = + function (node, st, c) { return c(node.expression, st, "Expression"); }; + base.IfStatement = function (node, st, c) { + c(node.test, st, "Expression"); + c(node.consequent, st, "Statement"); + if (node.alternate) { c(node.alternate, st, "Statement"); } + }; + base.LabeledStatement = function (node, st, c) { return c(node.body, st, "Statement"); }; + base.BreakStatement = base.ContinueStatement = ignore; + base.WithStatement = function (node, st, c) { + c(node.object, st, "Expression"); + c(node.body, st, "Statement"); + }; + base.SwitchStatement = function (node, st, c) { + c(node.discriminant, st, "Expression"); + for (var i$1 = 0, list$1 = node.cases; i$1 < list$1.length; i$1 += 1) { + var cs = list$1[i$1]; + + if (cs.test) { c(cs.test, st, "Expression"); } + for (var i = 0, list = cs.consequent; i < list.length; i += 1) + { + var cons = list[i]; + + c(cons, st, "Statement"); + } + } + }; + base.SwitchCase = function (node, st, c) { + if (node.test) { c(node.test, st, "Expression"); } + for (var i = 0, list = node.consequent; i < list.length; i += 1) + { + var cons = list[i]; + + c(cons, st, "Statement"); + } + }; + base.ReturnStatement = base.YieldExpression = base.AwaitExpression = function (node, st, c) { + if (node.argument) { c(node.argument, st, "Expression"); } + }; + base.ThrowStatement = base.SpreadElement = + function (node, st, c) { return c(node.argument, st, "Expression"); }; + base.TryStatement = function (node, st, c) { + c(node.block, st, "Statement"); + if (node.handler) { c(node.handler, st); } + if (node.finalizer) { c(node.finalizer, st, "Statement"); } + }; + base.CatchClause = function (node, st, c) { + if (node.param) { c(node.param, st, "Pattern"); } + c(node.body, st, "Statement"); + }; + base.WhileStatement = base.DoWhileStatement = function (node, st, c) { + c(node.test, st, "Expression"); + c(node.body, st, "Statement"); + }; + base.ForStatement = function (node, st, c) { + if (node.init) { c(node.init, st, "ForInit"); } + if (node.test) { c(node.test, st, "Expression"); } + if (node.update) { c(node.update, st, "Expression"); } + c(node.body, st, "Statement"); + }; + base.ForInStatement = base.ForOfStatement = function (node, st, c) { + c(node.left, st, "ForInit"); + c(node.right, st, "Expression"); + c(node.body, st, "Statement"); + }; + base.ForInit = function (node, st, c) { + if (node.type === "VariableDeclaration") { c(node, st); } + else { c(node, st, "Expression"); } + }; + base.DebuggerStatement = ignore; + + base.FunctionDeclaration = function (node, st, c) { return c(node, st, "Function"); }; + base.VariableDeclaration = function (node, st, c) { + for (var i = 0, list = node.declarations; i < list.length; i += 1) + { + var decl = list[i]; + + c(decl, st); + } + }; + base.VariableDeclarator = function (node, st, c) { + c(node.id, st, "Pattern"); + if (node.init) { c(node.init, st, "Expression"); } + }; + + base.Function = function (node, st, c) { + if (node.id) { c(node.id, st, "Pattern"); } + for (var i = 0, list = node.params; i < list.length; i += 1) + { + var param = list[i]; + + c(param, st, "Pattern"); + } + c(node.body, st, node.expression ? "Expression" : "Statement"); + }; + + base.Pattern = function (node, st, c) { + if (node.type === "Identifier") + { c(node, st, "VariablePattern"); } + else if (node.type === "MemberExpression") + { c(node, st, "MemberPattern"); } + else + { c(node, st); } + }; + base.VariablePattern = ignore; + base.MemberPattern = skipThrough; + base.RestElement = function (node, st, c) { return c(node.argument, st, "Pattern"); }; + base.ArrayPattern = function (node, st, c) { + for (var i = 0, list = node.elements; i < list.length; i += 1) { + var elt = list[i]; + + if (elt) { c(elt, st, "Pattern"); } + } + }; + base.ObjectPattern = function (node, st, c) { + for (var i = 0, list = node.properties; i < list.length; i += 1) { + var prop = list[i]; + + if (prop.type === "Property") { + if (prop.computed) { c(prop.key, st, "Expression"); } + c(prop.value, st, "Pattern"); + } else if (prop.type === "RestElement") { + c(prop.argument, st, "Pattern"); + } + } + }; + + base.Expression = skipThrough; + base.ThisExpression = base.Super = base.MetaProperty = ignore; + base.ArrayExpression = function (node, st, c) { + for (var i = 0, list = node.elements; i < list.length; i += 1) { + var elt = list[i]; + + if (elt) { c(elt, st, "Expression"); } + } + }; + base.ObjectExpression = function (node, st, c) { + for (var i = 0, list = node.properties; i < list.length; i += 1) + { + var prop = list[i]; + + c(prop, st); + } + }; + base.FunctionExpression = base.ArrowFunctionExpression = base.FunctionDeclaration; + base.SequenceExpression = function (node, st, c) { + for (var i = 0, list = node.expressions; i < list.length; i += 1) + { + var expr = list[i]; + + c(expr, st, "Expression"); + } + }; + base.TemplateLiteral = function (node, st, c) { + for (var i = 0, list = node.quasis; i < list.length; i += 1) + { + var quasi = list[i]; + + c(quasi, st); + } + + for (var i$1 = 0, list$1 = node.expressions; i$1 < list$1.length; i$1 += 1) + { + var expr = list$1[i$1]; + + c(expr, st, "Expression"); + } + }; + base.TemplateElement = ignore; + base.UnaryExpression = base.UpdateExpression = function (node, st, c) { + c(node.argument, st, "Expression"); + }; + base.BinaryExpression = base.LogicalExpression = function (node, st, c) { + c(node.left, st, "Expression"); + c(node.right, st, "Expression"); + }; + base.AssignmentExpression = base.AssignmentPattern = function (node, st, c) { + c(node.left, st, "Pattern"); + c(node.right, st, "Expression"); + }; + base.ConditionalExpression = function (node, st, c) { + c(node.test, st, "Expression"); + c(node.consequent, st, "Expression"); + c(node.alternate, st, "Expression"); + }; + base.NewExpression = base.CallExpression = function (node, st, c) { + c(node.callee, st, "Expression"); + if (node.arguments) + { for (var i = 0, list = node.arguments; i < list.length; i += 1) + { + var arg = list[i]; + + c(arg, st, "Expression"); + } } + }; + base.MemberExpression = function (node, st, c) { + c(node.object, st, "Expression"); + if (node.computed) { c(node.property, st, "Expression"); } + }; + base.ExportNamedDeclaration = base.ExportDefaultDeclaration = function (node, st, c) { + if (node.declaration) + { c(node.declaration, st, node.type === "ExportNamedDeclaration" || node.declaration.id ? "Statement" : "Expression"); } + if (node.source) { c(node.source, st, "Expression"); } + }; + base.ExportAllDeclaration = function (node, st, c) { + if (node.exported) + { c(node.exported, st); } + c(node.source, st, "Expression"); + }; + base.ImportDeclaration = function (node, st, c) { + for (var i = 0, list = node.specifiers; i < list.length; i += 1) + { + var spec = list[i]; + + c(spec, st); + } + c(node.source, st, "Expression"); + }; + base.ImportExpression = function (node, st, c) { + c(node.source, st, "Expression"); + }; + base.ImportSpecifier = base.ImportDefaultSpecifier = base.ImportNamespaceSpecifier = base.Identifier = base.Literal = ignore; + + base.TaggedTemplateExpression = function (node, st, c) { + c(node.tag, st, "Expression"); + c(node.quasi, st, "Expression"); + }; + base.ClassDeclaration = base.ClassExpression = function (node, st, c) { return c(node, st, "Class"); }; + base.Class = function (node, st, c) { + if (node.id) { c(node.id, st, "Pattern"); } + if (node.superClass) { c(node.superClass, st, "Expression"); } + c(node.body, st); + }; + base.ClassBody = function (node, st, c) { + for (var i = 0, list = node.body; i < list.length; i += 1) + { + var elt = list[i]; + + c(elt, st); + } + }; + base.MethodDefinition = base.Property = function (node, st, c) { + if (node.computed) { c(node.key, st, "Expression"); } + c(node.value, st, "Expression"); + }; + + exports.ancestor = ancestor; + exports.base = base; + exports.findNodeAfter = findNodeAfter; + exports.findNodeAround = findNodeAround; + exports.findNodeAt = findNodeAt; + exports.findNodeBefore = findNodeBefore; + exports.full = full; + exports.fullAncestor = fullAncestor; + exports.make = make; + exports.recursive = recursive; + exports.simple = simple; + + Object.defineProperty(exports, '__esModule', { value: true }); + +}))); diff --git a/alarm/node_modules/acorn-walk/dist/walk.js.map b/alarm/node_modules/acorn-walk/dist/walk.js.map new file mode 100644 index 0000000..5590a29 --- /dev/null +++ b/alarm/node_modules/acorn-walk/dist/walk.js.map @@ -0,0 +1 @@ +{"version":3,"file":"walk.js","sources":["../src/index.js"],"sourcesContent":["// AST walker module for Mozilla Parser API compatible trees\n\n// A simple walk is one where you simply specify callbacks to be\n// called on specific nodes. The last two arguments are optional. A\n// simple use would be\n//\n// walk.simple(myTree, {\n// Expression: function(node) { ... }\n// });\n//\n// to do something with all expressions. All Parser API node types\n// can be used to identify node types, as well as Expression and\n// Statement, which denote categories of nodes.\n//\n// The base argument can be used to pass a custom (recursive)\n// walker, and state can be used to give this walked an initial\n// state.\n\nexport function simple(node, visitors, baseVisitor, state, override) {\n if (!baseVisitor) baseVisitor = base\n ;(function c(node, st, override) {\n let type = override || node.type, found = visitors[type]\n baseVisitor[type](node, st, c)\n if (found) found(node, st)\n })(node, state, override)\n}\n\n// An ancestor walk keeps an array of ancestor nodes (including the\n// current node) and passes them to the callback as third parameter\n// (and also as state parameter when no other state is present).\nexport function ancestor(node, visitors, baseVisitor, state) {\n let ancestors = []\n if (!baseVisitor) baseVisitor = base\n ;(function c(node, st, override) {\n let type = override || node.type, found = visitors[type]\n let isNew = node !== ancestors[ancestors.length - 1]\n if (isNew) ancestors.push(node)\n baseVisitor[type](node, st, c)\n if (found) found(node, st || ancestors, ancestors)\n if (isNew) ancestors.pop()\n })(node, state)\n}\n\n// A recursive walk is one where your functions override the default\n// walkers. They can modify and replace the state parameter that's\n// threaded through the walk, and can opt how and whether to walk\n// their child nodes (by calling their third argument on these\n// nodes).\nexport function recursive(node, state, funcs, baseVisitor, override) {\n let visitor = funcs ? make(funcs, baseVisitor || undefined) : baseVisitor\n ;(function c(node, st, override) {\n visitor[override || node.type](node, st, c)\n })(node, state, override)\n}\n\nfunction makeTest(test) {\n if (typeof test === \"string\")\n return type => type === test\n else if (!test)\n return () => true\n else\n return test\n}\n\nclass Found {\n constructor(node, state) { this.node = node; this.state = state }\n}\n\n// A full walk triggers the callback on each node\nexport function full(node, callback, baseVisitor, state, override) {\n if (!baseVisitor) baseVisitor = base\n ;(function c(node, st, override) {\n let type = override || node.type\n baseVisitor[type](node, st, c)\n if (!override) callback(node, st, type)\n })(node, state, override)\n}\n\n// An fullAncestor walk is like an ancestor walk, but triggers\n// the callback on each node\nexport function fullAncestor(node, callback, baseVisitor, state) {\n if (!baseVisitor) baseVisitor = base\n let ancestors = []\n ;(function c(node, st, override) {\n let type = override || node.type\n let isNew = node !== ancestors[ancestors.length - 1]\n if (isNew) ancestors.push(node)\n baseVisitor[type](node, st, c)\n if (!override) callback(node, st || ancestors, ancestors, type)\n if (isNew) ancestors.pop()\n })(node, state)\n}\n\n// Find a node with a given start, end, and type (all are optional,\n// null can be used as wildcard). Returns a {node, state} object, or\n// undefined when it doesn't find a matching node.\nexport function findNodeAt(node, start, end, test, baseVisitor, state) {\n if (!baseVisitor) baseVisitor = base\n test = makeTest(test)\n try {\n (function c(node, st, override) {\n let type = override || node.type\n if ((start == null || node.start <= start) &&\n (end == null || node.end >= end))\n baseVisitor[type](node, st, c)\n if ((start == null || node.start === start) &&\n (end == null || node.end === end) &&\n test(type, node))\n throw new Found(node, st)\n })(node, state)\n } catch (e) {\n if (e instanceof Found) return e\n throw e\n }\n}\n\n// Find the innermost node of a given type that contains the given\n// position. Interface similar to findNodeAt.\nexport function findNodeAround(node, pos, test, baseVisitor, state) {\n test = makeTest(test)\n if (!baseVisitor) baseVisitor = base\n try {\n (function c(node, st, override) {\n let type = override || node.type\n if (node.start > pos || node.end < pos) return\n baseVisitor[type](node, st, c)\n if (test(type, node)) throw new Found(node, st)\n })(node, state)\n } catch (e) {\n if (e instanceof Found) return e\n throw e\n }\n}\n\n// Find the outermost matching node after a given position.\nexport function findNodeAfter(node, pos, test, baseVisitor, state) {\n test = makeTest(test)\n if (!baseVisitor) baseVisitor = base\n try {\n (function c(node, st, override) {\n if (node.end < pos) return\n let type = override || node.type\n if (node.start >= pos && test(type, node)) throw new Found(node, st)\n baseVisitor[type](node, st, c)\n })(node, state)\n } catch (e) {\n if (e instanceof Found) return e\n throw e\n }\n}\n\n// Find the outermost matching node before a given position.\nexport function findNodeBefore(node, pos, test, baseVisitor, state) {\n test = makeTest(test)\n if (!baseVisitor) baseVisitor = base\n let max\n ;(function c(node, st, override) {\n if (node.start > pos) return\n let type = override || node.type\n if (node.end <= pos && (!max || max.node.end < node.end) && test(type, node))\n max = new Found(node, st)\n baseVisitor[type](node, st, c)\n })(node, state)\n return max\n}\n\n// Fallback to an Object.create polyfill for older environments.\nconst create = Object.create || function(proto) {\n function Ctor() {}\n Ctor.prototype = proto\n return new Ctor\n}\n\n// Used to create a custom walker. Will fill in all missing node\n// type properties with the defaults.\nexport function make(funcs, baseVisitor) {\n let visitor = create(baseVisitor || base)\n for (let type in funcs) visitor[type] = funcs[type]\n return visitor\n}\n\nfunction skipThrough(node, st, c) { c(node, st) }\nfunction ignore(_node, _st, _c) {}\n\n// Node walkers.\n\nexport const base = {}\n\nbase.Program = base.BlockStatement = (node, st, c) => {\n for (let stmt of node.body)\n c(stmt, st, \"Statement\")\n}\nbase.Statement = skipThrough\nbase.EmptyStatement = ignore\nbase.ExpressionStatement = base.ParenthesizedExpression =\n (node, st, c) => c(node.expression, st, \"Expression\")\nbase.IfStatement = (node, st, c) => {\n c(node.test, st, \"Expression\")\n c(node.consequent, st, \"Statement\")\n if (node.alternate) c(node.alternate, st, \"Statement\")\n}\nbase.LabeledStatement = (node, st, c) => c(node.body, st, \"Statement\")\nbase.BreakStatement = base.ContinueStatement = ignore\nbase.WithStatement = (node, st, c) => {\n c(node.object, st, \"Expression\")\n c(node.body, st, \"Statement\")\n}\nbase.SwitchStatement = (node, st, c) => {\n c(node.discriminant, st, \"Expression\")\n for (let cs of node.cases) {\n if (cs.test) c(cs.test, st, \"Expression\")\n for (let cons of cs.consequent)\n c(cons, st, \"Statement\")\n }\n}\nbase.SwitchCase = (node, st, c) => {\n if (node.test) c(node.test, st, \"Expression\")\n for (let cons of node.consequent)\n c(cons, st, \"Statement\")\n}\nbase.ReturnStatement = base.YieldExpression = base.AwaitExpression = (node, st, c) => {\n if (node.argument) c(node.argument, st, \"Expression\")\n}\nbase.ThrowStatement = base.SpreadElement =\n (node, st, c) => c(node.argument, st, \"Expression\")\nbase.TryStatement = (node, st, c) => {\n c(node.block, st, \"Statement\")\n if (node.handler) c(node.handler, st)\n if (node.finalizer) c(node.finalizer, st, \"Statement\")\n}\nbase.CatchClause = (node, st, c) => {\n if (node.param) c(node.param, st, \"Pattern\")\n c(node.body, st, \"Statement\")\n}\nbase.WhileStatement = base.DoWhileStatement = (node, st, c) => {\n c(node.test, st, \"Expression\")\n c(node.body, st, \"Statement\")\n}\nbase.ForStatement = (node, st, c) => {\n if (node.init) c(node.init, st, \"ForInit\")\n if (node.test) c(node.test, st, \"Expression\")\n if (node.update) c(node.update, st, \"Expression\")\n c(node.body, st, \"Statement\")\n}\nbase.ForInStatement = base.ForOfStatement = (node, st, c) => {\n c(node.left, st, \"ForInit\")\n c(node.right, st, \"Expression\")\n c(node.body, st, \"Statement\")\n}\nbase.ForInit = (node, st, c) => {\n if (node.type === \"VariableDeclaration\") c(node, st)\n else c(node, st, \"Expression\")\n}\nbase.DebuggerStatement = ignore\n\nbase.FunctionDeclaration = (node, st, c) => c(node, st, \"Function\")\nbase.VariableDeclaration = (node, st, c) => {\n for (let decl of node.declarations)\n c(decl, st)\n}\nbase.VariableDeclarator = (node, st, c) => {\n c(node.id, st, \"Pattern\")\n if (node.init) c(node.init, st, \"Expression\")\n}\n\nbase.Function = (node, st, c) => {\n if (node.id) c(node.id, st, \"Pattern\")\n for (let param of node.params)\n c(param, st, \"Pattern\")\n c(node.body, st, node.expression ? \"Expression\" : \"Statement\")\n}\n\nbase.Pattern = (node, st, c) => {\n if (node.type === \"Identifier\")\n c(node, st, \"VariablePattern\")\n else if (node.type === \"MemberExpression\")\n c(node, st, \"MemberPattern\")\n else\n c(node, st)\n}\nbase.VariablePattern = ignore\nbase.MemberPattern = skipThrough\nbase.RestElement = (node, st, c) => c(node.argument, st, \"Pattern\")\nbase.ArrayPattern = (node, st, c) => {\n for (let elt of node.elements) {\n if (elt) c(elt, st, \"Pattern\")\n }\n}\nbase.ObjectPattern = (node, st, c) => {\n for (let prop of node.properties) {\n if (prop.type === \"Property\") {\n if (prop.computed) c(prop.key, st, \"Expression\")\n c(prop.value, st, \"Pattern\")\n } else if (prop.type === \"RestElement\") {\n c(prop.argument, st, \"Pattern\")\n }\n }\n}\n\nbase.Expression = skipThrough\nbase.ThisExpression = base.Super = base.MetaProperty = ignore\nbase.ArrayExpression = (node, st, c) => {\n for (let elt of node.elements) {\n if (elt) c(elt, st, \"Expression\")\n }\n}\nbase.ObjectExpression = (node, st, c) => {\n for (let prop of node.properties)\n c(prop, st)\n}\nbase.FunctionExpression = base.ArrowFunctionExpression = base.FunctionDeclaration\nbase.SequenceExpression = (node, st, c) => {\n for (let expr of node.expressions)\n c(expr, st, \"Expression\")\n}\nbase.TemplateLiteral = (node, st, c) => {\n for (let quasi of node.quasis)\n c(quasi, st)\n\n for (let expr of node.expressions)\n c(expr, st, \"Expression\")\n}\nbase.TemplateElement = ignore\nbase.UnaryExpression = base.UpdateExpression = (node, st, c) => {\n c(node.argument, st, \"Expression\")\n}\nbase.BinaryExpression = base.LogicalExpression = (node, st, c) => {\n c(node.left, st, \"Expression\")\n c(node.right, st, \"Expression\")\n}\nbase.AssignmentExpression = base.AssignmentPattern = (node, st, c) => {\n c(node.left, st, \"Pattern\")\n c(node.right, st, \"Expression\")\n}\nbase.ConditionalExpression = (node, st, c) => {\n c(node.test, st, \"Expression\")\n c(node.consequent, st, \"Expression\")\n c(node.alternate, st, \"Expression\")\n}\nbase.NewExpression = base.CallExpression = (node, st, c) => {\n c(node.callee, st, \"Expression\")\n if (node.arguments)\n for (let arg of node.arguments)\n c(arg, st, \"Expression\")\n}\nbase.MemberExpression = (node, st, c) => {\n c(node.object, st, \"Expression\")\n if (node.computed) c(node.property, st, \"Expression\")\n}\nbase.ExportNamedDeclaration = base.ExportDefaultDeclaration = (node, st, c) => {\n if (node.declaration)\n c(node.declaration, st, node.type === \"ExportNamedDeclaration\" || node.declaration.id ? \"Statement\" : \"Expression\")\n if (node.source) c(node.source, st, \"Expression\")\n}\nbase.ExportAllDeclaration = (node, st, c) => {\n c(node.source, st, 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\ No newline at end of file diff --git a/alarm/node_modules/acorn-walk/dist/walk.mjs b/alarm/node_modules/acorn-walk/dist/walk.mjs new file mode 100644 index 0000000..a7fcec8 --- /dev/null +++ b/alarm/node_modules/acorn-walk/dist/walk.mjs @@ -0,0 +1,443 @@ +// AST walker module for Mozilla Parser API compatible trees + +// A simple walk is one where you simply specify callbacks to be +// called on specific nodes. The last two arguments are optional. A +// simple use would be +// +// walk.simple(myTree, { +// Expression: function(node) { ... } +// }); +// +// to do something with all expressions. All Parser API node types +// can be used to identify node types, as well as Expression and +// Statement, which denote categories of nodes. +// +// The base argument can be used to pass a custom (recursive) +// walker, and state can be used to give this walked an initial +// state. + +function simple(node, visitors, baseVisitor, state, override) { + if (!baseVisitor) { baseVisitor = base + ; }(function c(node, st, override) { + var type = override || node.type, found = visitors[type]; + baseVisitor[type](node, st, c); + if (found) { found(node, st); } + })(node, state, override); +} + +// An ancestor walk keeps an array of ancestor nodes (including the +// current node) and passes them to the callback as third parameter +// (and also as state parameter when no other state is present). +function ancestor(node, visitors, baseVisitor, state, override) { + var ancestors = []; + if (!baseVisitor) { baseVisitor = base + ; }(function c(node, st, override) { + var type = override || node.type, found = visitors[type]; + var isNew = node !== ancestors[ancestors.length - 1]; + if (isNew) { ancestors.push(node); } + baseVisitor[type](node, st, c); + if (found) { found(node, st || ancestors, ancestors); } + if (isNew) { ancestors.pop(); } + })(node, state, override); +} + +// A recursive walk is one where your functions override the default +// walkers. They can modify and replace the state parameter that's +// threaded through the walk, and can opt how and whether to walk +// their child nodes (by calling their third argument on these +// nodes). +function recursive(node, state, funcs, baseVisitor, override) { + var visitor = funcs ? make(funcs, baseVisitor || undefined) : baseVisitor + ;(function c(node, st, override) { + visitor[override || node.type](node, st, c); + })(node, state, override); +} + +function makeTest(test) { + if (typeof test === "string") + { return function (type) { return type === test; } } + else if (!test) + { return function () { return true; } } + else + { return test } +} + +var Found = function Found(node, state) { this.node = node; this.state = state; }; + +// A full walk triggers the callback on each node +function full(node, callback, baseVisitor, state, override) { + if (!baseVisitor) { baseVisitor = base + ; }(function c(node, st, override) { + var type = override || node.type; + baseVisitor[type](node, st, c); + if (!override) { callback(node, st, type); } + })(node, state, override); +} + +// An fullAncestor walk is like an ancestor walk, but triggers +// the callback on each node +function fullAncestor(node, callback, baseVisitor, state) { + if (!baseVisitor) { baseVisitor = base; } + var ancestors = [] + ;(function c(node, st, override) { + var type = override || node.type; + var isNew = node !== ancestors[ancestors.length - 1]; + if (isNew) { ancestors.push(node); } + baseVisitor[type](node, st, c); + if (!override) { callback(node, st || ancestors, ancestors, type); } + if (isNew) { ancestors.pop(); } + })(node, state); +} + +// Find a node with a given start, end, and type (all are optional, +// null can be used as wildcard). Returns a {node, state} object, or +// undefined when it doesn't find a matching node. +function findNodeAt(node, start, end, test, baseVisitor, state) { + if (!baseVisitor) { baseVisitor = base; } + test = makeTest(test); + try { + (function c(node, st, override) { + var type = override || node.type; + if ((start == null || node.start <= start) && + (end == null || node.end >= end)) + { baseVisitor[type](node, st, c); } + if ((start == null || node.start === start) && + (end == null || node.end === end) && + test(type, node)) + { throw new Found(node, st) } + })(node, state); + } catch (e) { + if (e instanceof Found) { return e } + throw e + } +} + +// Find the innermost node of a given type that contains the given +// position. Interface similar to findNodeAt. +function findNodeAround(node, pos, test, baseVisitor, state) { + test = makeTest(test); + if (!baseVisitor) { baseVisitor = base; } + try { + (function c(node, st, override) { + var type = override || node.type; + if (node.start > pos || node.end < pos) { return } + baseVisitor[type](node, st, c); + if (test(type, node)) { throw new Found(node, st) } + })(node, state); + } catch (e) { + if (e instanceof Found) { return e } + throw e + } +} + +// Find the outermost matching node after a given position. +function findNodeAfter(node, pos, test, baseVisitor, state) { + test = makeTest(test); + if (!baseVisitor) { baseVisitor = base; } + try { + (function c(node, st, override) { + if (node.end < pos) { return } + var type = override || node.type; + if (node.start >= pos && test(type, node)) { throw new Found(node, st) } + baseVisitor[type](node, st, c); + })(node, state); + } catch (e) { + if (e instanceof Found) { return e } + throw e + } +} + +// Find the outermost matching node before a given position. +function findNodeBefore(node, pos, test, baseVisitor, state) { + test = makeTest(test); + if (!baseVisitor) { baseVisitor = base; } + var max + ;(function c(node, st, override) { + if (node.start > pos) { return } + var type = override || node.type; + if (node.end <= pos && (!max || max.node.end < node.end) && test(type, node)) + { max = new Found(node, st); } + baseVisitor[type](node, st, c); + })(node, state); + return max +} + +// Fallback to an Object.create polyfill for older environments. +var create = Object.create || function(proto) { + function Ctor() {} + Ctor.prototype = proto; + return new Ctor +}; + +// Used to create a custom walker. Will fill in all missing node +// type properties with the defaults. +function make(funcs, baseVisitor) { + var visitor = create(baseVisitor || base); + for (var type in funcs) { visitor[type] = funcs[type]; } + return visitor +} + +function skipThrough(node, st, c) { c(node, st); } +function ignore(_node, _st, _c) {} + +// Node walkers. + +var base = {}; + +base.Program = base.BlockStatement = function (node, st, c) { + for (var i = 0, list = node.body; i < list.length; i += 1) + { + var stmt = list[i]; + + c(stmt, st, "Statement"); + } +}; +base.Statement = skipThrough; +base.EmptyStatement = ignore; +base.ExpressionStatement = base.ParenthesizedExpression = base.ChainExpression = + function (node, st, c) { return c(node.expression, st, "Expression"); }; +base.IfStatement = function (node, st, c) { + c(node.test, st, "Expression"); + c(node.consequent, st, "Statement"); + if (node.alternate) { c(node.alternate, st, "Statement"); } +}; +base.LabeledStatement = function (node, st, c) { return c(node.body, st, "Statement"); }; +base.BreakStatement = base.ContinueStatement = ignore; +base.WithStatement = function (node, st, c) { + c(node.object, st, "Expression"); + c(node.body, st, "Statement"); +}; +base.SwitchStatement = function (node, st, c) { + c(node.discriminant, st, "Expression"); + for (var i$1 = 0, list$1 = node.cases; i$1 < list$1.length; i$1 += 1) { + var cs = list$1[i$1]; + + if (cs.test) { c(cs.test, st, "Expression"); } + for (var i = 0, list = cs.consequent; i < list.length; i += 1) + { + var cons = list[i]; + + c(cons, st, "Statement"); + } + } +}; +base.SwitchCase = function (node, st, c) { + if (node.test) { c(node.test, st, "Expression"); } + for (var i = 0, list = node.consequent; i < list.length; i += 1) + { + var cons = list[i]; + + c(cons, st, "Statement"); + } +}; +base.ReturnStatement = base.YieldExpression = base.AwaitExpression = function (node, st, c) { + if (node.argument) { c(node.argument, st, "Expression"); } +}; +base.ThrowStatement = base.SpreadElement = + function (node, st, c) { return c(node.argument, st, "Expression"); }; +base.TryStatement = function (node, st, c) { + c(node.block, st, "Statement"); + if (node.handler) { c(node.handler, st); } + if (node.finalizer) { c(node.finalizer, st, "Statement"); } +}; +base.CatchClause = function (node, st, c) { + if (node.param) { c(node.param, st, "Pattern"); } + c(node.body, st, "Statement"); +}; +base.WhileStatement = base.DoWhileStatement = function (node, st, c) { + c(node.test, st, "Expression"); + c(node.body, st, "Statement"); +}; +base.ForStatement = function (node, st, c) { + if (node.init) { c(node.init, st, "ForInit"); } + if (node.test) { c(node.test, st, "Expression"); } + if (node.update) { c(node.update, st, "Expression"); } + c(node.body, st, "Statement"); +}; +base.ForInStatement = base.ForOfStatement = function (node, st, c) { + c(node.left, st, "ForInit"); + c(node.right, st, "Expression"); + c(node.body, st, "Statement"); +}; +base.ForInit = function (node, st, c) { + if (node.type === "VariableDeclaration") { c(node, st); } + else { c(node, st, "Expression"); } +}; +base.DebuggerStatement = ignore; + +base.FunctionDeclaration = function (node, st, c) { return c(node, st, "Function"); }; +base.VariableDeclaration = function (node, st, c) { + for (var i = 0, list = node.declarations; i < list.length; i += 1) + { + var decl = list[i]; + + c(decl, st); + } +}; +base.VariableDeclarator = function (node, st, c) { + c(node.id, st, "Pattern"); + if (node.init) { c(node.init, st, "Expression"); } +}; + +base.Function = function (node, st, c) { + if (node.id) { c(node.id, st, "Pattern"); } + for (var i = 0, list = node.params; i < list.length; i += 1) + { + var param = list[i]; + + c(param, st, "Pattern"); + } + c(node.body, st, node.expression ? "Expression" : "Statement"); +}; + +base.Pattern = function (node, st, c) { + if (node.type === "Identifier") + { c(node, st, "VariablePattern"); } + else if (node.type === "MemberExpression") + { c(node, st, "MemberPattern"); } + else + { c(node, st); } +}; +base.VariablePattern = ignore; +base.MemberPattern = skipThrough; +base.RestElement = function (node, st, c) { return c(node.argument, st, "Pattern"); }; +base.ArrayPattern = function (node, st, c) { + for (var i = 0, list = node.elements; i < list.length; i += 1) { + var elt = list[i]; + + if (elt) { c(elt, st, "Pattern"); } + } +}; +base.ObjectPattern = function (node, st, c) { + for (var i = 0, list = node.properties; i < list.length; i += 1) { + var prop = list[i]; + + if (prop.type === "Property") { + if (prop.computed) { c(prop.key, st, "Expression"); } + c(prop.value, st, "Pattern"); + } else if (prop.type === "RestElement") { + c(prop.argument, st, "Pattern"); + } + } +}; + +base.Expression = skipThrough; +base.ThisExpression = base.Super = base.MetaProperty = ignore; +base.ArrayExpression = function (node, st, c) { + for (var i = 0, list = node.elements; i < list.length; i += 1) { + var elt = list[i]; + + if (elt) { c(elt, st, "Expression"); } + } +}; +base.ObjectExpression = function (node, st, c) { + for (var i = 0, list = node.properties; i < list.length; i += 1) + { + var prop = list[i]; + + c(prop, st); + } +}; +base.FunctionExpression = base.ArrowFunctionExpression = base.FunctionDeclaration; +base.SequenceExpression = function (node, st, c) { + for (var i = 0, list = node.expressions; i < list.length; i += 1) + { + var expr = list[i]; + + c(expr, st, "Expression"); + } +}; +base.TemplateLiteral = function (node, st, c) { + for (var i = 0, list = node.quasis; i < list.length; i += 1) + { + var quasi = list[i]; + + c(quasi, st); + } + + for (var i$1 = 0, list$1 = node.expressions; i$1 < list$1.length; i$1 += 1) + { + var expr = list$1[i$1]; + + c(expr, st, "Expression"); + } +}; +base.TemplateElement = ignore; +base.UnaryExpression = base.UpdateExpression = function (node, st, c) { + c(node.argument, st, "Expression"); +}; +base.BinaryExpression = base.LogicalExpression = function (node, st, c) { + c(node.left, st, "Expression"); + c(node.right, st, "Expression"); +}; +base.AssignmentExpression = base.AssignmentPattern = function (node, st, c) { + c(node.left, st, "Pattern"); + c(node.right, st, "Expression"); +}; +base.ConditionalExpression = function (node, st, c) { + c(node.test, st, "Expression"); + c(node.consequent, st, "Expression"); + c(node.alternate, st, "Expression"); +}; +base.NewExpression = base.CallExpression = function (node, st, c) { + c(node.callee, st, "Expression"); + if (node.arguments) + { for (var i = 0, list = node.arguments; i < list.length; i += 1) + { + var arg = list[i]; + + c(arg, st, "Expression"); + } } +}; +base.MemberExpression = function (node, st, c) { + c(node.object, st, "Expression"); + if (node.computed) { c(node.property, st, "Expression"); } +}; +base.ExportNamedDeclaration = base.ExportDefaultDeclaration = function (node, st, c) { + if (node.declaration) + { c(node.declaration, st, node.type === "ExportNamedDeclaration" || node.declaration.id ? "Statement" : "Expression"); } + if (node.source) { c(node.source, st, "Expression"); } +}; +base.ExportAllDeclaration = function (node, st, c) { + if (node.exported) + { c(node.exported, st); } + c(node.source, st, "Expression"); +}; +base.ImportDeclaration = function (node, st, c) { + for (var i = 0, list = node.specifiers; i < list.length; i += 1) + { + var spec = list[i]; + + c(spec, st); + } + c(node.source, st, "Expression"); +}; +base.ImportExpression = function (node, st, c) { + c(node.source, st, "Expression"); +}; +base.ImportSpecifier = base.ImportDefaultSpecifier = base.ImportNamespaceSpecifier = base.Identifier = base.Literal = ignore; + +base.TaggedTemplateExpression = function (node, st, c) { + c(node.tag, st, "Expression"); + c(node.quasi, st, "Expression"); +}; +base.ClassDeclaration = base.ClassExpression = function (node, st, c) { return c(node, st, "Class"); }; +base.Class = function (node, st, c) { + if (node.id) { c(node.id, st, "Pattern"); } + if (node.superClass) { c(node.superClass, st, "Expression"); } + c(node.body, st); +}; +base.ClassBody = function (node, st, c) { + for (var i = 0, list = node.body; i < list.length; i += 1) + { + var elt = list[i]; + + c(elt, st); + } +}; +base.MethodDefinition = base.Property = function (node, st, c) { + if (node.computed) { c(node.key, st, "Expression"); } + c(node.value, st, "Expression"); +}; + +export { ancestor, base, findNodeAfter, findNodeAround, findNodeAt, findNodeBefore, full, fullAncestor, make, recursive, simple }; diff --git a/alarm/node_modules/acorn-walk/dist/walk.mjs.map b/alarm/node_modules/acorn-walk/dist/walk.mjs.map new file mode 100644 index 0000000..2a94219 --- /dev/null +++ b/alarm/node_modules/acorn-walk/dist/walk.mjs.map @@ -0,0 +1 @@ +{"version":3,"file":"walk.mjs","sources":["../src/index.js"],"sourcesContent":["// AST walker module for Mozilla Parser API compatible trees\n\n// A simple walk is one where you simply specify callbacks to be\n// called on specific nodes. The last two arguments are optional. A\n// simple use would be\n//\n// walk.simple(myTree, {\n// Expression: function(node) { ... }\n// });\n//\n// to do something with all expressions. All Parser API node types\n// can be used to identify node types, as well as Expression and\n// Statement, which denote categories of nodes.\n//\n// The base argument can be used to pass a custom (recursive)\n// walker, and state can be used to give this walked an initial\n// state.\n\nexport function simple(node, visitors, baseVisitor, state, override) {\n if (!baseVisitor) baseVisitor = base\n ;(function c(node, st, override) {\n let type = override || node.type, found = visitors[type]\n baseVisitor[type](node, st, c)\n if (found) found(node, st)\n })(node, state, override)\n}\n\n// An ancestor walk keeps an array of ancestor nodes (including the\n// current node) and passes them to the callback as third parameter\n// (and also as state parameter when no other state is present).\nexport function ancestor(node, visitors, baseVisitor, state) {\n let ancestors = []\n if (!baseVisitor) baseVisitor = base\n ;(function c(node, st, override) {\n let type = override || node.type, found = visitors[type]\n let isNew = node !== ancestors[ancestors.length - 1]\n if (isNew) ancestors.push(node)\n baseVisitor[type](node, st, c)\n if (found) found(node, st || ancestors, ancestors)\n if (isNew) ancestors.pop()\n })(node, state)\n}\n\n// A recursive walk is one where your functions override the default\n// walkers. They can modify and replace the state parameter that's\n// threaded through the walk, and can opt how and whether to walk\n// their child nodes (by calling their third argument on these\n// nodes).\nexport function recursive(node, state, funcs, baseVisitor, override) {\n let visitor = funcs ? make(funcs, baseVisitor || undefined) : baseVisitor\n ;(function c(node, st, override) {\n visitor[override || node.type](node, st, c)\n })(node, state, override)\n}\n\nfunction makeTest(test) {\n if (typeof test === \"string\")\n return type => type === test\n else if (!test)\n return () => true\n else\n return test\n}\n\nclass Found {\n constructor(node, state) { this.node = node; this.state = state }\n}\n\n// A full walk triggers the callback on each node\nexport function full(node, callback, baseVisitor, state, override) {\n if (!baseVisitor) baseVisitor = base\n ;(function c(node, st, override) {\n let type = override || node.type\n baseVisitor[type](node, st, c)\n if (!override) callback(node, st, type)\n })(node, state, override)\n}\n\n// An fullAncestor walk is like an ancestor walk, but triggers\n// the callback on each node\nexport function fullAncestor(node, callback, baseVisitor, state) {\n if (!baseVisitor) baseVisitor = base\n let ancestors = []\n ;(function c(node, st, override) {\n let type = override || node.type\n let isNew = node !== ancestors[ancestors.length - 1]\n if (isNew) ancestors.push(node)\n baseVisitor[type](node, st, c)\n if (!override) callback(node, st || ancestors, ancestors, type)\n if (isNew) ancestors.pop()\n })(node, state)\n}\n\n// Find a node with a given start, end, and type (all are optional,\n// null can be used as wildcard). Returns a {node, state} object, or\n// undefined when it doesn't find a matching node.\nexport function findNodeAt(node, start, end, test, baseVisitor, state) {\n if (!baseVisitor) baseVisitor = base\n test = makeTest(test)\n try {\n (function c(node, st, override) {\n let type = override || node.type\n if ((start == null || node.start <= start) &&\n (end == null || node.end >= end))\n baseVisitor[type](node, st, c)\n if ((start == null || node.start === start) &&\n (end == null || node.end === end) &&\n test(type, node))\n throw new Found(node, st)\n })(node, state)\n } catch (e) {\n if (e instanceof Found) return e\n throw e\n }\n}\n\n// Find the innermost node of a given type that contains the given\n// position. Interface similar to findNodeAt.\nexport function findNodeAround(node, pos, test, baseVisitor, state) {\n test = makeTest(test)\n if (!baseVisitor) baseVisitor = base\n try {\n (function c(node, st, override) {\n let type = override || node.type\n if (node.start > pos || node.end < pos) return\n baseVisitor[type](node, st, c)\n if (test(type, node)) throw new Found(node, st)\n })(node, state)\n } catch (e) {\n if (e instanceof Found) return e\n throw e\n }\n}\n\n// Find the outermost matching node after a given position.\nexport function findNodeAfter(node, pos, test, baseVisitor, state) {\n test = makeTest(test)\n if (!baseVisitor) baseVisitor = base\n try {\n (function c(node, st, override) {\n if (node.end < pos) return\n let type = override || node.type\n if (node.start >= pos && test(type, node)) throw new Found(node, st)\n baseVisitor[type](node, st, c)\n })(node, state)\n } catch (e) {\n if (e instanceof Found) return e\n throw e\n }\n}\n\n// Find the outermost matching node before a given position.\nexport function findNodeBefore(node, pos, test, baseVisitor, state) {\n test = makeTest(test)\n if (!baseVisitor) baseVisitor = base\n let max\n ;(function c(node, st, override) {\n if (node.start > pos) return\n let type = override || node.type\n if (node.end <= pos && (!max || max.node.end < node.end) && test(type, node))\n max = new Found(node, st)\n baseVisitor[type](node, st, c)\n })(node, state)\n return max\n}\n\n// Fallback to an Object.create polyfill for older environments.\nconst create = Object.create || function(proto) {\n function Ctor() {}\n Ctor.prototype = proto\n return new Ctor\n}\n\n// Used to create a custom walker. Will fill in all missing node\n// type properties with the defaults.\nexport function make(funcs, baseVisitor) {\n let visitor = create(baseVisitor || base)\n for (let type in funcs) visitor[type] = funcs[type]\n return visitor\n}\n\nfunction skipThrough(node, st, c) { c(node, st) }\nfunction ignore(_node, _st, _c) {}\n\n// Node walkers.\n\nexport const base = {}\n\nbase.Program = base.BlockStatement = (node, st, c) => {\n for (let stmt of node.body)\n c(stmt, st, \"Statement\")\n}\nbase.Statement = skipThrough\nbase.EmptyStatement = ignore\nbase.ExpressionStatement = base.ParenthesizedExpression =\n (node, st, c) => c(node.expression, st, \"Expression\")\nbase.IfStatement = (node, st, c) => {\n c(node.test, st, \"Expression\")\n c(node.consequent, st, \"Statement\")\n if (node.alternate) c(node.alternate, st, \"Statement\")\n}\nbase.LabeledStatement = (node, st, c) => c(node.body, st, \"Statement\")\nbase.BreakStatement = base.ContinueStatement = ignore\nbase.WithStatement = (node, st, c) => {\n c(node.object, st, \"Expression\")\n c(node.body, st, \"Statement\")\n}\nbase.SwitchStatement = (node, st, c) => {\n c(node.discriminant, st, \"Expression\")\n for (let cs of node.cases) {\n if (cs.test) c(cs.test, st, \"Expression\")\n for (let cons of cs.consequent)\n c(cons, st, \"Statement\")\n }\n}\nbase.SwitchCase = (node, st, c) => {\n if (node.test) c(node.test, st, \"Expression\")\n for (let cons of node.consequent)\n c(cons, st, \"Statement\")\n}\nbase.ReturnStatement = base.YieldExpression = base.AwaitExpression = (node, st, c) => {\n if (node.argument) c(node.argument, st, \"Expression\")\n}\nbase.ThrowStatement = base.SpreadElement =\n (node, st, c) => c(node.argument, st, \"Expression\")\nbase.TryStatement = (node, st, c) => {\n c(node.block, st, \"Statement\")\n if (node.handler) c(node.handler, st)\n if (node.finalizer) c(node.finalizer, st, \"Statement\")\n}\nbase.CatchClause = (node, st, c) => {\n if (node.param) c(node.param, st, \"Pattern\")\n c(node.body, st, \"Statement\")\n}\nbase.WhileStatement = base.DoWhileStatement = (node, st, c) => {\n c(node.test, st, \"Expression\")\n c(node.body, st, \"Statement\")\n}\nbase.ForStatement = (node, st, c) => {\n if (node.init) c(node.init, st, \"ForInit\")\n if (node.test) c(node.test, st, \"Expression\")\n if (node.update) c(node.update, st, \"Expression\")\n c(node.body, st, \"Statement\")\n}\nbase.ForInStatement = base.ForOfStatement = (node, st, c) => {\n c(node.left, st, \"ForInit\")\n c(node.right, st, \"Expression\")\n c(node.body, st, \"Statement\")\n}\nbase.ForInit = (node, st, c) => {\n if (node.type === \"VariableDeclaration\") c(node, st)\n else c(node, st, \"Expression\")\n}\nbase.DebuggerStatement = ignore\n\nbase.FunctionDeclaration = (node, st, c) => c(node, st, \"Function\")\nbase.VariableDeclaration = (node, st, c) => {\n for (let decl of node.declarations)\n c(decl, st)\n}\nbase.VariableDeclarator = (node, st, c) => {\n c(node.id, st, \"Pattern\")\n if (node.init) c(node.init, st, \"Expression\")\n}\n\nbase.Function = (node, st, c) => {\n if (node.id) c(node.id, st, \"Pattern\")\n for (let param of node.params)\n c(param, st, \"Pattern\")\n c(node.body, st, node.expression ? \"Expression\" : \"Statement\")\n}\n\nbase.Pattern = (node, st, c) => {\n if (node.type === \"Identifier\")\n c(node, st, \"VariablePattern\")\n else if (node.type === \"MemberExpression\")\n c(node, st, \"MemberPattern\")\n else\n c(node, st)\n}\nbase.VariablePattern = ignore\nbase.MemberPattern = skipThrough\nbase.RestElement = (node, st, c) => c(node.argument, st, \"Pattern\")\nbase.ArrayPattern = (node, st, c) => {\n for (let elt of node.elements) {\n if (elt) c(elt, st, \"Pattern\")\n }\n}\nbase.ObjectPattern = (node, st, c) => {\n for (let prop of node.properties) {\n if (prop.type === \"Property\") {\n if (prop.computed) c(prop.key, st, \"Expression\")\n c(prop.value, st, \"Pattern\")\n } else if (prop.type === \"RestElement\") {\n c(prop.argument, st, \"Pattern\")\n 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\ No newline at end of file -- cgit