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author | RaindropsSys <contact@minteck.org> | 2023-09-03 22:38:14 +0200 |
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committer | RaindropsSys <contact@minteck.org> | 2023-09-03 22:38:14 +0200 |
commit | 5a50cd93de8cb94154777e2da8f1bbca86479199 (patch) | |
tree | 74c427061e5f23bc709b8c976b1bf559666cc04e | |
parent | 153d21ace9801ac665e2d7f99c967147d1214f29 (diff) | |
download | blocks-5a50cd93de8cb94154777e2da8f1bbca86479199.tar.gz blocks-5a50cd93de8cb94154777e2da8f1bbca86479199.tar.bz2 blocks-5a50cd93de8cb94154777e2da8f1bbca86479199.zip |
Updated 4 files and added 5 files (automated)
-rw-r--r-- | Icon | 0 | ||||
-rw-r--r-- | assets/sounds/game/block_cloth_1.ogg | bin | 0 -> 4832 bytes | |||
-rw-r--r-- | assets/sounds/game/block_cloth_2.ogg | bin | 0 -> 4862 bytes | |||
-rw-r--r-- | assets/sounds/game/block_cloth_3.ogg | bin | 0 -> 4897 bytes | |||
-rw-r--r-- | assets/sounds/game/block_cloth_4.ogg | bin | 0 -> 4844 bytes | |||
-rw-r--r-- | src/audio.py | 6 | ||||
-rw-r--r-- | src/blocks.py | 96 | ||||
-rw-r--r-- | src/game.py | 9 | ||||
-rw-r--r-- | src/helper.py | 15 |
9 files changed, 121 insertions, 5 deletions
diff --git a/assets/sounds/game/block_cloth_1.ogg b/assets/sounds/game/block_cloth_1.ogg Binary files differnew file mode 100644 index 0000000..0ea73f8 --- /dev/null +++ b/assets/sounds/game/block_cloth_1.ogg diff --git a/assets/sounds/game/block_cloth_2.ogg b/assets/sounds/game/block_cloth_2.ogg Binary files differnew file mode 100644 index 0000000..a607a9e --- /dev/null +++ b/assets/sounds/game/block_cloth_2.ogg diff --git a/assets/sounds/game/block_cloth_3.ogg b/assets/sounds/game/block_cloth_3.ogg Binary files differnew file mode 100644 index 0000000..64b5ef9 --- /dev/null +++ b/assets/sounds/game/block_cloth_3.ogg diff --git a/assets/sounds/game/block_cloth_4.ogg b/assets/sounds/game/block_cloth_4.ogg Binary files differnew file mode 100644 index 0000000..b65ed79 --- /dev/null +++ b/assets/sounds/game/block_cloth_4.ogg diff --git a/src/audio.py b/src/audio.py index 169c886..46a3e4b 100644 --- a/src/audio.py +++ b/src/audio.py @@ -52,6 +52,12 @@ sfx = { pygame.mixer.Sound("./assets/sounds/game/block_wood_3.ogg"), pygame.mixer.Sound("./assets/sounds/game/block_wood_4.ogg") ], + "cloth": [ + pygame.mixer.Sound("./assets/sounds/game/block_cloth_1.ogg"), + pygame.mixer.Sound("./assets/sounds/game/block_cloth_2.ogg"), + pygame.mixer.Sound("./assets/sounds/game/block_cloth_3.ogg"), + pygame.mixer.Sound("./assets/sounds/game/block_cloth_4.ogg") + ], "none": [ pygame.mixer.Sound("./assets/sounds/game/none_1.ogg"), pygame.mixer.Sound("./assets/sounds/game/none_2.ogg"), diff --git a/src/blocks.py b/src/blocks.py index b534e6b..4ebd66b 100644 --- a/src/blocks.py +++ b/src/blocks.py @@ -22,5 +22,101 @@ blocks = { "sounds": ("stone", "stone"), "placeable": False, "name": "Bedrock" + }, + "white_wool": { + "texture": 28, + "sounds": ("cloth", "cloth"), + "placeable": True, + "name": "White Wool" + }, + "light_gray_wool": { + "texture": 27, + "sounds": ("cloth", "cloth"), + "placeable": True, + "name": "Light Gray Wool" + }, + "gray_wool": { + "texture": 26, + "sounds": ("cloth", "cloth"), + "placeable": True, + "name": "Gray Wool" + }, + "black_wool": { + "texture": 25, + "sounds": ("cloth", "cloth"), + "placeable": True, + "name": "Black Wool" + }, + "brown_wool": { + "texture": 29, + "sounds": ("cloth", "cloth"), + "placeable": True, + "name": "Brown Wool" + }, + "red_wool": { + "texture": 14, + "sounds": ("cloth", "cloth"), + "placeable": True, + "name": "Red Wool" + }, + "orange_wool": { + "texture": 15, + "sounds": ("cloth", "cloth"), + "placeable": True, + "name": "Orange Wool" + }, + "yellow_wool": { + "texture": 16, + "sounds": ("cloth", "cloth"), + "placeable": True, + "name": "Yellow Wool" + }, + "lime_wool": { + "texture": 17, + "sounds": ("cloth", "cloth"), + "placeable": True, + "name": "Lime Wool" + }, + "green_wool": { + "texture": 18, + "sounds": ("cloth", "cloth"), + "placeable": True, + "name": "Green Wool" + }, + "cyan_wool": { + "texture": 19, + "sounds": ("cloth", "cloth"), + "placeable": True, + "name": "Cyan Wool" + }, + "light_blue_wool": { + "texture": 20, + "sounds": ("cloth", "cloth"), + "placeable": True, + "name": "Light Blue Wool" + }, + "blue_wool": { + "texture": 21, + "sounds": ("cloth", "cloth"), + "placeable": True, + "name": "Blue Wool" + }, + "purple_wool": { + "texture": 22, + "sounds": ("cloth", "cloth"), + "placeable": True, + "name": "Purple Wool" + }, + "magenta_wool": { + "texture": 23, + "sounds": ("cloth", "cloth"), + "placeable": True, + "name": "Magenta Wool" + }, + "pink_wool": { + "texture": 24, + "sounds": ("cloth", "cloth"), + "placeable": True, + "name": "Pink Wool" } }
\ No newline at end of file diff --git a/src/game.py b/src/game.py index 82330b7..611d5b1 100644 --- a/src/game.py +++ b/src/game.py @@ -106,6 +106,15 @@ def run(screen, save_data): audio.play_sfx(block_list[selected_block]['sounds'][0]) chunk[screen_blocks[i][3] + 1][screen_blocks[i][6]][screen_blocks[i][7]] = selected_block need_update_world = True + else: + print("Cannot place block at " + str(screen_blocks[i][6]) + ", " + str(screen_blocks[i][3] + 1) + ", " + str(screen_blocks[i][7])) + + if not (len(chunk) - 1 >= screen_blocks[i][3] + 1): + print(" => No layer available") + elif not (chunk[screen_blocks[i][3] + 1][screen_blocks[i][7]][screen_blocks[i][6]] == "air"): + print(" => Above layer obstructed, has " + chunk[screen_blocks[i][3] + 1][screen_blocks[i][7]][screen_blocks[i][6]]) + elif not (chunk[screen_blocks[i][3] + 1][screen_blocks[i][6]][screen_blocks[i][7]] != selected_block): + print(" => No change to make") break elif right: diff --git a/src/helper.py b/src/helper.py index 2f4e53e..c9a77db 100644 --- a/src/helper.py +++ b/src/helper.py @@ -45,12 +45,17 @@ def get_block_texture(block): return blocks[block]['texture'] def draw_texture(id): - if id < 10: - pos = (42 * id, 0) - else: - pos = (42 * (id - (floor(((id + 1) / 10) - 1) * 10)), 42 * (floor(((id + 1) / 10) - 1))) + x = 0 + y = 0 + + for i in range(id): + x += 42 + + if x >= 420: + x = 0 + y += 42 - return texture_map.subsurface((pos[0], pos[1], 42, 42)) + return texture_map.subsurface((x, y, 42, 42)) def draw_control(id): if id < 10: |