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import pygame
import random
enable_audio = True
try:
pygame.mixer.init()
except pygame.error:
print("WARNING: Failed to initialize DSP mixer.")
enable_audio = False
pygame.mixer.set_num_channels(3)
pygame.mixer.stop()
intro = pygame.mixer.Sound("./assets/sounds/intro.mp3")
menu = pygame.mixer.Sound("./assets/music/menu.mp3")
bgm = [
pygame.mixer.Sound("./assets/music/bgm1.mp3"),
pygame.mixer.Sound("./assets/music/bgm2.mp3"),
pygame.mixer.Sound("./assets/music/bgm3.mp3"),
pygame.mixer.Sound("./assets/music/bgm4.mp3"),
pygame.mixer.Sound("./assets/music/bgm5.mp3")
]
sfx = {
"action": [pygame.mixer.Sound("./assets/sounds/gui/action.ogg")],
"back": [pygame.mixer.Sound("./assets/sounds/gui/back.ogg")],
"menu": [pygame.mixer.Sound("./assets/sounds/gui/menu.ogg")],
"save": [pygame.mixer.Sound("./assets/sounds/gui/save.ogg")],
"glass": [
pygame.mixer.Sound("./assets/sounds/game/block_glass_1.ogg"),
pygame.mixer.Sound("./assets/sounds/game/block_glass_2.ogg"),
pygame.mixer.Sound("./assets/sounds/game/block_glass_3.ogg")
],
"grass": [
pygame.mixer.Sound("./assets/sounds/game/block_grass_1.ogg"),
pygame.mixer.Sound("./assets/sounds/game/block_grass_2.ogg"),
pygame.mixer.Sound("./assets/sounds/game/block_grass_3.ogg"),
pygame.mixer.Sound("./assets/sounds/game/block_grass_4.ogg")
],
"stone": [
pygame.mixer.Sound("./assets/sounds/game/block_stone_1.ogg"),
pygame.mixer.Sound("./assets/sounds/game/block_stone_2.ogg"),
pygame.mixer.Sound("./assets/sounds/game/block_stone_3.ogg"),
pygame.mixer.Sound("./assets/sounds/game/block_stone_4.ogg")
],
"wood": [
pygame.mixer.Sound("./assets/sounds/game/block_wood_1.ogg"),
pygame.mixer.Sound("./assets/sounds/game/block_wood_2.ogg"),
pygame.mixer.Sound("./assets/sounds/game/block_wood_3.ogg"),
pygame.mixer.Sound("./assets/sounds/game/block_wood_4.ogg")
],
"none": [
pygame.mixer.Sound("./assets/sounds/game/none_1.ogg"),
pygame.mixer.Sound("./assets/sounds/game/none_2.ogg"),
pygame.mixer.Sound("./assets/sounds/game/none_3.ogg"),
pygame.mixer.Sound("./assets/sounds/game/none_4.ogg")
]
}
def play_intro():
if not enable_audio:
return
pygame.mixer.Channel(0).play(intro)
def play_music():
if not enable_audio:
return
if not pygame.mixer.Channel(1).get_busy():
pygame.mixer.Channel(1).set_volume(0.5)
pygame.mixer.Channel(1).play(random.choice(bgm))
def play_menu(force=False):
if not enable_audio:
return
if not pygame.mixer.Channel(1).get_busy() or force:
pygame.mixer.Channel(1).set_volume(0.5)
pygame.mixer.Channel(1).play(menu)
def stop(channel=1):
if not enable_audio:
return
pygame.mixer.Channel(channel).stop()
def pause_music():
if not enable_audio:
return
pygame.mixer.Channel(1).pause()
def unpause_music():
if not enable_audio:
return
pygame.mixer.Channel(1).unpause()
def play_sfx(id):
if not enable_audio:
return
pygame.mixer.Channel(2).play(random.choice(sfx[id]))
def wait_for_sfx():
if not enable_audio:
return
while pygame.mixer.Channel(2).get_busy():
pass
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