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import { MatrixEvent } from "./event";
import { TypedEventEmitter } from "./typed-event-emitter";
export declare enum UserEvent {
DisplayName = "User.displayName",
AvatarUrl = "User.avatarUrl",
Presence = "User.presence",
CurrentlyActive = "User.currentlyActive",
LastPresenceTs = "User.lastPresenceTs"
}
export type UserEventHandlerMap = {
/**
* Fires whenever any user's display name changes.
* @param event - The matrix event which caused this event to fire.
* @param user - The user whose User.displayName changed.
* @example
* ```
* matrixClient.on("User.displayName", function(event, user){
* var newName = user.displayName;
* });
* ```
*/
[UserEvent.DisplayName]: (event: MatrixEvent | undefined, user: User) => void;
/**
* Fires whenever any user's avatar URL changes.
* @param event - The matrix event which caused this event to fire.
* @param user - The user whose User.avatarUrl changed.
* @example
* ```
* matrixClient.on("User.avatarUrl", function(event, user){
* var newUrl = user.avatarUrl;
* });
* ```
*/
[UserEvent.AvatarUrl]: (event: MatrixEvent | undefined, user: User) => void;
/**
* Fires whenever any user's presence changes.
* @param event - The matrix event which caused this event to fire.
* @param user - The user whose User.presence changed.
* @example
* ```
* matrixClient.on("User.presence", function(event, user){
* var newPresence = user.presence;
* });
* ```
*/
[UserEvent.Presence]: (event: MatrixEvent | undefined, user: User) => void;
/**
* Fires whenever any user's currentlyActive changes.
* @param event - The matrix event which caused this event to fire.
* @param user - The user whose User.currentlyActive changed.
* @example
* ```
* matrixClient.on("User.currentlyActive", function(event, user){
* var newCurrentlyActive = user.currentlyActive;
* });
* ```
*/
[UserEvent.CurrentlyActive]: (event: MatrixEvent | undefined, user: User) => void;
/**
* Fires whenever any user's lastPresenceTs changes,
* ie. whenever any presence event is received for a user.
* @param event - The matrix event which caused this event to fire.
* @param user - The user whose User.lastPresenceTs changed.
* @example
* ```
* matrixClient.on("User.lastPresenceTs", function(event, user){
* var newlastPresenceTs = user.lastPresenceTs;
* });
* ```
*/
[UserEvent.LastPresenceTs]: (event: MatrixEvent | undefined, user: User) => void;
};
export declare class User extends TypedEventEmitter<UserEvent, UserEventHandlerMap> {
readonly userId: string;
private modified;
/**
* The 'displayname' of the user if known.
* @privateRemarks
* Should be read-only
*/
displayName?: string;
rawDisplayName?: string;
/**
* The 'avatar_url' of the user if known.
* @privateRemarks
* Should be read-only
*/
avatarUrl?: string;
/**
* The presence status message if known.
* @privateRemarks
* Should be read-only
*/
presenceStatusMsg?: string;
/**
* The presence enum if known.
* @privateRemarks
* Should be read-only
*/
presence: string;
/**
* Timestamp (ms since the epoch) for when we last received presence data for this user.
* We can subtract lastActiveAgo from this to approximate an absolute value for when a user was last active.
* @privateRemarks
* Should be read-only
*/
lastActiveAgo: number;
/**
* The time elapsed in ms since the user interacted proactively with the server,
* or we saw a message from the user
* @privateRemarks
* Should be read-only
*/
lastPresenceTs: number;
/**
* Whether we should consider lastActiveAgo to be an approximation
* and that the user should be seen as active 'now'
* @privateRemarks
* Should be read-only
*/
currentlyActive: boolean;
/**
* The events describing this user.
* @privateRemarks
* Should be read-only
*/
events: {
/** The m.presence event for this user. */
presence?: MatrixEvent;
profile?: MatrixEvent;
};
/**
* Construct a new User. A User must have an ID and can optionally have extra information associated with it.
* @param userId - Required. The ID of this user.
*/
constructor(userId: string);
/**
* Update this User with the given presence event. May fire "User.presence",
* "User.avatarUrl" and/or "User.displayName" if this event updates this user's
* properties.
* @param event - The `m.presence` event.
*
* @remarks
* Fires {@link UserEvent.Presence}
* Fires {@link UserEvent.DisplayName}
* Fires {@link UserEvent.AvatarUrl}
*/
setPresenceEvent(event: MatrixEvent): void;
/**
* Manually set this user's display name. No event is emitted in response to this
* as there is no underlying MatrixEvent to emit with.
* @param name - The new display name.
*/
setDisplayName(name: string): void;
/**
* Manually set this user's non-disambiguated display name. No event is emitted
* in response to this as there is no underlying MatrixEvent to emit with.
* @param name - The new display name.
*/
setRawDisplayName(name?: string): void;
/**
* Manually set this user's avatar URL. No event is emitted in response to this
* as there is no underlying MatrixEvent to emit with.
* @param url - The new avatar URL.
*/
setAvatarUrl(url?: string): void;
/**
* Update the last modified time to the current time.
*/
private updateModifiedTime;
/**
* Get the timestamp when this User was last updated. This timestamp is
* updated when this User receives a new Presence event which has updated a
* property on this object. It is updated <i>before</i> firing events.
* @returns The timestamp
*/
getLastModifiedTime(): number;
/**
* Get the absolute timestamp when this User was last known active on the server.
* It is *NOT* accurate if this.currentlyActive is true.
* @returns The timestamp
*/
getLastActiveTs(): number;
}
//# sourceMappingURL=user.d.ts.map
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