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Diffstat (limited to 'school/node_modules/cuint/lib/uint32.js')
-rw-r--r-- | school/node_modules/cuint/lib/uint32.js | 451 |
1 files changed, 451 insertions, 0 deletions
diff --git a/school/node_modules/cuint/lib/uint32.js b/school/node_modules/cuint/lib/uint32.js new file mode 100644 index 0000000..8e99538 --- /dev/null +++ b/school/node_modules/cuint/lib/uint32.js @@ -0,0 +1,451 @@ +/** + C-like unsigned 32 bits integers in Javascript + Copyright (C) 2013, Pierre Curto + MIT license + */ +;(function (root) { + + // Local cache for typical radices + var radixPowerCache = { + 36: UINT32( Math.pow(36, 5) ) + , 16: UINT32( Math.pow(16, 7) ) + , 10: UINT32( Math.pow(10, 9) ) + , 2: UINT32( Math.pow(2, 30) ) + } + var radixCache = { + 36: UINT32(36) + , 16: UINT32(16) + , 10: UINT32(10) + , 2: UINT32(2) + } + + /** + * Represents an unsigned 32 bits integer + * @constructor + * @param {Number|String|Number} low bits | integer as a string | integer as a number + * @param {Number|Number|Undefined} high bits | radix (optional, default=10) + * @return + */ + function UINT32 (l, h) { + if ( !(this instanceof UINT32) ) + return new UINT32(l, h) + + this._low = 0 + this._high = 0 + this.remainder = null + if (typeof h == 'undefined') + return fromNumber.call(this, l) + + if (typeof l == 'string') + return fromString.call(this, l, h) + + fromBits.call(this, l, h) + } + + /** + * Set the current _UINT32_ object with its low and high bits + * @method fromBits + * @param {Number} low bits + * @param {Number} high bits + * @return ThisExpression + */ + function fromBits (l, h) { + this._low = l | 0 + this._high = h | 0 + + return this + } + UINT32.prototype.fromBits = fromBits + + /** + * Set the current _UINT32_ object from a number + * @method fromNumber + * @param {Number} number + * @return ThisExpression + */ + function fromNumber (value) { + this._low = value & 0xFFFF + this._high = value >>> 16 + + return this + } + UINT32.prototype.fromNumber = fromNumber + + /** + * Set the current _UINT32_ object from a string + * @method fromString + * @param {String} integer as a string + * @param {Number} radix (optional, default=10) + * @return ThisExpression + */ + function fromString (s, radix) { + var value = parseInt(s, radix || 10) + + this._low = value & 0xFFFF + this._high = value >>> 16 + + return this + } + UINT32.prototype.fromString = fromString + + /** + * Convert this _UINT32_ to a number + * @method toNumber + * @return {Number} the converted UINT32 + */ + UINT32.prototype.toNumber = function () { + return (this._high * 65536) + this._low + } + + /** + * Convert this _UINT32_ to a string + * @method toString + * @param {Number} radix (optional, default=10) + * @return {String} the converted UINT32 + */ + UINT32.prototype.toString = function (radix) { + return this.toNumber().toString(radix || 10) + } + + /** + * Add two _UINT32_. The current _UINT32_ stores the result + * @method add + * @param {Object} other UINT32 + * @return ThisExpression + */ + UINT32.prototype.add = function (other) { + var a00 = this._low + other._low + var a16 = a00 >>> 16 + + a16 += this._high + other._high + + this._low = a00 & 0xFFFF + this._high = a16 & 0xFFFF + + return this + } + + /** + * Subtract two _UINT32_. The current _UINT32_ stores the result + * @method subtract + * @param {Object} other UINT32 + * @return ThisExpression + */ + UINT32.prototype.subtract = function (other) { + //TODO inline + return this.add( other.clone().negate() ) + } + + /** + * Multiply two _UINT32_. The current _UINT32_ stores the result + * @method multiply + * @param {Object} other UINT32 + * @return ThisExpression + */ + UINT32.prototype.multiply = function (other) { + /* + a = a00 + a16 + b = b00 + b16 + a*b = (a00 + a16)(b00 + b16) + = a00b00 + a00b16 + a16b00 + a16b16 + + a16b16 overflows the 32bits + */ + var a16 = this._high + var a00 = this._low + var b16 = other._high + var b00 = other._low + +/* Removed to increase speed under normal circumstances (i.e. not multiplying by 0 or 1) + // this == 0 or other == 1: nothing to do + if ((a00 == 0 && a16 == 0) || (b00 == 1 && b16 == 0)) return this + + // other == 0 or this == 1: this = other + if ((b00 == 0 && b16 == 0) || (a00 == 1 && a16 == 0)) { + this._low = other._low + this._high = other._high + return this + } +*/ + + var c16, c00 + c00 = a00 * b00 + c16 = c00 >>> 16 + + c16 += a16 * b00 + c16 &= 0xFFFF // Not required but improves performance + c16 += a00 * b16 + + this._low = c00 & 0xFFFF + this._high = c16 & 0xFFFF + + return this + } + + /** + * Divide two _UINT32_. The current _UINT32_ stores the result. + * The remainder is made available as the _remainder_ property on + * the _UINT32_ object. It can be null, meaning there are no remainder. + * @method div + * @param {Object} other UINT32 + * @return ThisExpression + */ + UINT32.prototype.div = function (other) { + if ( (other._low == 0) && (other._high == 0) ) throw Error('division by zero') + + // other == 1 + if (other._high == 0 && other._low == 1) { + this.remainder = new UINT32(0) + return this + } + + // other > this: 0 + if ( other.gt(this) ) { + this.remainder = this.clone() + this._low = 0 + this._high = 0 + return this + } + // other == this: 1 + if ( this.eq(other) ) { + this.remainder = new UINT32(0) + this._low = 1 + this._high = 0 + return this + } + + // Shift the divisor left until it is higher than the dividend + var _other = other.clone() + var i = -1 + while ( !this.lt(_other) ) { + // High bit can overflow the default 16bits + // Its ok since we right shift after this loop + // The overflown bit must be kept though + _other.shiftLeft(1, true) + i++ + } + + // Set the remainder + this.remainder = this.clone() + // Initialize the current result to 0 + this._low = 0 + this._high = 0 + for (; i >= 0; i--) { + _other.shiftRight(1) + // If shifted divisor is smaller than the dividend + // then subtract it from the dividend + if ( !this.remainder.lt(_other) ) { + this.remainder.subtract(_other) + // Update the current result + if (i >= 16) { + this._high |= 1 << (i - 16) + } else { + this._low |= 1 << i + } + } + } + + return this + } + + /** + * Negate the current _UINT32_ + * @method negate + * @return ThisExpression + */ + UINT32.prototype.negate = function () { + var v = ( ~this._low & 0xFFFF ) + 1 + this._low = v & 0xFFFF + this._high = (~this._high + (v >>> 16)) & 0xFFFF + + return this + } + + /** + * Equals + * @method eq + * @param {Object} other UINT32 + * @return {Boolean} + */ + UINT32.prototype.equals = UINT32.prototype.eq = function (other) { + return (this._low == other._low) && (this._high == other._high) + } + + /** + * Greater than (strict) + * @method gt + * @param {Object} other UINT32 + * @return {Boolean} + */ + UINT32.prototype.greaterThan = UINT32.prototype.gt = function (other) { + if (this._high > other._high) return true + if (this._high < other._high) return false + return this._low > other._low + } + + /** + * Less than (strict) + * @method lt + * @param {Object} other UINT32 + * @return {Boolean} + */ + UINT32.prototype.lessThan = UINT32.prototype.lt = function (other) { + if (this._high < other._high) return true + if (this._high > other._high) return false + return this._low < other._low + } + + /** + * Bitwise OR + * @method or + * @param {Object} other UINT32 + * @return ThisExpression + */ + UINT32.prototype.or = function (other) { + this._low |= other._low + this._high |= other._high + + return this + } + + /** + * Bitwise AND + * @method and + * @param {Object} other UINT32 + * @return ThisExpression + */ + UINT32.prototype.and = function (other) { + this._low &= other._low + this._high &= other._high + + return this + } + + /** + * Bitwise NOT + * @method not + * @return ThisExpression + */ + UINT32.prototype.not = function() { + this._low = ~this._low & 0xFFFF + this._high = ~this._high & 0xFFFF + + return this + } + + /** + * Bitwise XOR + * @method xor + * @param {Object} other UINT32 + * @return ThisExpression + */ + UINT32.prototype.xor = function (other) { + this._low ^= other._low + this._high ^= other._high + + return this + } + + /** + * Bitwise shift right + * @method shiftRight + * @param {Number} number of bits to shift + * @return ThisExpression + */ + UINT32.prototype.shiftRight = UINT32.prototype.shiftr = function (n) { + if (n > 16) { + this._low = this._high >> (n - 16) + this._high = 0 + } else if (n == 16) { + this._low = this._high + this._high = 0 + } else { + this._low = (this._low >> n) | ( (this._high << (16-n)) & 0xFFFF ) + this._high >>= n + } + + return this + } + + /** + * Bitwise shift left + * @method shiftLeft + * @param {Number} number of bits to shift + * @param {Boolean} allow overflow + * @return ThisExpression + */ + UINT32.prototype.shiftLeft = UINT32.prototype.shiftl = function (n, allowOverflow) { + if (n > 16) { + this._high = this._low << (n - 16) + this._low = 0 + if (!allowOverflow) { + this._high &= 0xFFFF + } + } else if (n == 16) { + this._high = this._low + this._low = 0 + } else { + this._high = (this._high << n) | (this._low >> (16-n)) + this._low = (this._low << n) & 0xFFFF + if (!allowOverflow) { + // Overflow only allowed on the high bits... + this._high &= 0xFFFF + } + } + + return this + } + + /** + * Bitwise rotate left + * @method rotl + * @param {Number} number of bits to rotate + * @return ThisExpression + */ + UINT32.prototype.rotateLeft = UINT32.prototype.rotl = function (n) { + var v = (this._high << 16) | this._low + v = (v << n) | (v >>> (32 - n)) + this._low = v & 0xFFFF + this._high = v >>> 16 + + return this + } + + /** + * Bitwise rotate right + * @method rotr + * @param {Number} number of bits to rotate + * @return ThisExpression + */ + UINT32.prototype.rotateRight = UINT32.prototype.rotr = function (n) { + var v = (this._high << 16) | this._low + v = (v >>> n) | (v << (32 - n)) + this._low = v & 0xFFFF + this._high = v >>> 16 + + return this + } + + /** + * Clone the current _UINT32_ + * @method clone + * @return {Object} cloned UINT32 + */ + UINT32.prototype.clone = function () { + return new UINT32(this._low, this._high) + } + + if (typeof define != 'undefined' && define.amd) { + // AMD / RequireJS + define([], function () { + return UINT32 + }) + } else if (typeof module != 'undefined' && module.exports) { + // Node.js + module.exports = UINT32 + } else { + // Browser + root['UINT32'] = UINT32 + } + +})(this) |