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-rw-r--r--includes/external/school/node_modules/acorn-walk/CHANGELOG.md131
-rw-r--r--includes/external/school/node_modules/acorn-walk/LICENSE19
-rw-r--r--includes/external/school/node_modules/acorn-walk/README.md126
-rw-r--r--includes/external/school/node_modules/acorn-walk/dist/walk.d.ts112
-rw-r--r--includes/external/school/node_modules/acorn-walk/dist/walk.js463
-rw-r--r--includes/external/school/node_modules/acorn-walk/dist/walk.js.map1
-rw-r--r--includes/external/school/node_modules/acorn-walk/dist/walk.mjs443
-rw-r--r--includes/external/school/node_modules/acorn-walk/dist/walk.mjs.map1
-rw-r--r--includes/external/school/node_modules/acorn-walk/package.json34
9 files changed, 1330 insertions, 0 deletions
diff --git a/includes/external/school/node_modules/acorn-walk/CHANGELOG.md b/includes/external/school/node_modules/acorn-walk/CHANGELOG.md
new file mode 100644
index 0000000..c6c2e05
--- /dev/null
+++ b/includes/external/school/node_modules/acorn-walk/CHANGELOG.md
@@ -0,0 +1,131 @@
+## 7.2.0 (2020-06-17)
+
+### New features
+
+Support optional chaining and nullish coalescing.
+
+Support `import.meta`.
+
+Add support for `export * as ns from "source"`.
+
+## 7.1.1 (2020-02-13)
+
+### Bug fixes
+
+Clean up the type definitions to actually work well with the main parser.
+
+## 7.1.0 (2020-02-11)
+
+### New features
+
+Add a TypeScript definition file for the library.
+
+## 7.0.0 (2017-08-12)
+
+### New features
+
+Support walking `ImportExpression` nodes.
+
+## 6.2.0 (2017-07-04)
+
+### New features
+
+Add support for `Import` nodes.
+
+## 6.1.0 (2018-09-28)
+
+### New features
+
+The walker now walks `TemplateElement` nodes.
+
+## 6.0.1 (2018-09-14)
+
+### Bug fixes
+
+Fix bad "main" field in package.json.
+
+## 6.0.0 (2018-09-14)
+
+### Breaking changes
+
+This is now a separate package, `acorn-walk`, rather than part of the main `acorn` package.
+
+The `ScopeBody` and `ScopeExpression` meta-node-types are no longer supported.
+
+## 5.7.1 (2018-06-15)
+
+### Bug fixes
+
+Make sure the walker and bin files are rebuilt on release (the previous release didn't get the up-to-date versions).
+
+## 5.7.0 (2018-06-15)
+
+### Bug fixes
+
+Fix crash in walker when walking a binding-less catch node.
+
+## 5.6.2 (2018-06-05)
+
+### Bug fixes
+
+In the walker, go back to allowing the `baseVisitor` argument to be null to default to the default base everywhere.
+
+## 5.6.1 (2018-06-01)
+
+### Bug fixes
+
+Fix regression when passing `null` as fourth argument to `walk.recursive`.
+
+## 5.6.0 (2018-05-31)
+
+### Bug fixes
+
+Fix a bug in the walker that caused a crash when walking an object pattern spread.
+
+## 5.5.1 (2018-03-06)
+
+### Bug fixes
+
+Fix regression in walker causing property values in object patterns to be walked as expressions.
+
+## 5.5.0 (2018-02-27)
+
+### Bug fixes
+
+Support object spread in the AST walker.
+
+## 5.4.1 (2018-02-02)
+
+### Bug fixes
+
+5.4.0 somehow accidentally included an old version of walk.js.
+
+## 5.2.0 (2017-10-30)
+
+### Bug fixes
+
+The `full` and `fullAncestor` walkers no longer visit nodes multiple times.
+
+## 5.1.0 (2017-07-05)
+
+### New features
+
+New walker functions `full` and `fullAncestor`.
+
+## 3.2.0 (2016-06-07)
+
+### New features
+
+Make it possible to use `visit.ancestor` with a walk state.
+
+## 3.1.0 (2016-04-18)
+
+### New features
+
+The walker now allows defining handlers for `CatchClause` nodes.
+
+## 2.5.2 (2015-10-27)
+
+### Fixes
+
+Fix bug where the walker walked an exported `let` statement as an expression.
diff --git a/includes/external/school/node_modules/acorn-walk/LICENSE b/includes/external/school/node_modules/acorn-walk/LICENSE
new file mode 100644
index 0000000..2c0632b
--- /dev/null
+++ b/includes/external/school/node_modules/acorn-walk/LICENSE
@@ -0,0 +1,19 @@
+Copyright (C) 2012-2018 by various contributors (see AUTHORS)
+
+Permission is hereby granted, free of charge, to any person obtaining a copy
+of this software and associated documentation files (the "Software"), to deal
+in the Software without restriction, including without limitation the rights
+to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+copies of the Software, and to permit persons to whom the Software is
+furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice shall be included in
+all copies or substantial portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+THE SOFTWARE.
diff --git a/includes/external/school/node_modules/acorn-walk/README.md b/includes/external/school/node_modules/acorn-walk/README.md
new file mode 100644
index 0000000..e192bac
--- /dev/null
+++ b/includes/external/school/node_modules/acorn-walk/README.md
@@ -0,0 +1,126 @@
+# Acorn AST walker
+
+An abstract syntax tree walker for the
+[ESTree](https://github.com/estree/estree) format.
+
+## Community
+
+Acorn is open source software released under an
+[MIT license](https://github.com/acornjs/acorn/blob/master/acorn-walk/LICENSE).
+
+You are welcome to
+[report bugs](https://github.com/acornjs/acorn/issues) or create pull
+requests on [github](https://github.com/acornjs/acorn). For questions
+and discussion, please use the
+[Tern discussion forum](https://discuss.ternjs.net).
+
+## Installation
+
+The easiest way to install acorn is from [`npm`](https://www.npmjs.com/):
+
+```sh
+npm install acorn-walk
+```
+
+Alternately, you can download the source and build acorn yourself:
+
+```sh
+git clone https://github.com/acornjs/acorn.git
+cd acorn
+npm install
+```
+
+## Interface
+
+An algorithm for recursing through a syntax tree is stored as an
+object, with a property for each tree node type holding a function
+that will recurse through such a node. There are several ways to run
+such a walker.
+
+**simple**`(node, visitors, base, state)` does a 'simple' walk over a
+tree. `node` should be the AST node to walk, and `visitors` an object
+with properties whose names correspond to node types in the [ESTree
+spec](https://github.com/estree/estree). The properties should contain
+functions that will be called with the node object and, if applicable
+the state at that point. The last two arguments are optional. `base`
+is a walker algorithm, and `state` is a start state. The default
+walker will simply visit all statements and expressions and not
+produce a meaningful state. (An example of a use of state is to track
+scope at each point in the tree.)
+
+```js
+const acorn = require("acorn")
+const walk = require("acorn-walk")
+
+walk.simple(acorn.parse("let x = 10"), {
+ Literal(node) {
+ console.log(`Found a literal: ${node.value}`)
+ }
+})
+```
+
+**ancestor**`(node, visitors, base, state)` does a 'simple' walk over
+a tree, building up an array of ancestor nodes (including the current node)
+and passing the array to the callbacks as a third parameter.
+
+```js
+const acorn = require("acorn")
+const walk = require("acorn-walk")
+
+walk.ancestor(acorn.parse("foo('hi')"), {
+ Literal(_, ancestors) {
+ console.log("This literal's ancestors are:", ancestors.map(n => n.type))
+ }
+})
+```
+
+**recursive**`(node, state, functions, base)` does a 'recursive'
+walk, where the walker functions are responsible for continuing the
+walk on the child nodes of their target node. `state` is the start
+state, and `functions` should contain an object that maps node types
+to walker functions. Such functions are called with `(node, state, c)`
+arguments, and can cause the walk to continue on a sub-node by calling
+the `c` argument on it with `(node, state)` arguments. The optional
+`base` argument provides the fallback walker functions for node types
+that aren't handled in the `functions` object. If not given, the
+default walkers will be used.
+
+**make**`(functions, base)` builds a new walker object by using the
+walker functions in `functions` and filling in the missing ones by
+taking defaults from `base`.
+
+**full**`(node, callback, base, state)` does a 'full' walk over a
+tree, calling the callback with the arguments (node, state, type) for
+each node
+
+**fullAncestor**`(node, callback, base, state)` does a 'full' walk
+over a tree, building up an array of ancestor nodes (including the
+current node) and passing the array to the callbacks as a third
+parameter.
+
+```js
+const acorn = require("acorn")
+const walk = require("acorn-walk")
+
+walk.full(acorn.parse("1 + 1"), node => {
+ console.log(`There's a ${node.type} node at ${node.ch}`)
+})
+```
+
+**findNodeAt**`(node, start, end, test, base, state)` tries to locate
+a node in a tree at the given start and/or end offsets, which
+satisfies the predicate `test`. `start` and `end` can be either `null`
+(as wildcard) or a number. `test` may be a string (indicating a node
+type) or a function that takes `(nodeType, node)` arguments and
+returns a boolean indicating whether this node is interesting. `base`
+and `state` are optional, and can be used to specify a custom walker.
+Nodes are tested from inner to outer, so if two nodes match the
+boundaries, the inner one will be preferred.
+
+**findNodeAround**`(node, pos, test, base, state)` is a lot like
+`findNodeAt`, but will match any node that exists 'around' (spanning)
+the given position.
+
+**findNodeAfter**`(node, pos, test, base, state)` is similar to
+`findNodeAround`, but will match all nodes *after* the given position
+(testing outer nodes before inner nodes).
diff --git a/includes/external/school/node_modules/acorn-walk/dist/walk.d.ts b/includes/external/school/node_modules/acorn-walk/dist/walk.d.ts
new file mode 100644
index 0000000..00cc005
--- /dev/null
+++ b/includes/external/school/node_modules/acorn-walk/dist/walk.d.ts
@@ -0,0 +1,112 @@
+import {Node} from 'acorn';
+
+declare module "acorn-walk" {
+ type FullWalkerCallback<TState> = (
+ node: Node,
+ state: TState,
+ type: string
+ ) => void;
+
+ type FullAncestorWalkerCallback<TState> = (
+ node: Node,
+ state: TState | Node[],
+ ancestors: Node[],
+ type: string
+ ) => void;
+ type WalkerCallback<TState> = (node: Node, state: TState) => void;
+
+ type SimpleWalkerFn<TState> = (
+ node: Node,
+ state: TState
+ ) => void;
+
+ type AncestorWalkerFn<TState> = (
+ node: Node,
+ state: TState| Node[],
+ ancestors: Node[]
+ ) => void;
+
+ type RecursiveWalkerFn<TState> = (
+ node: Node,
+ state: TState,
+ callback: WalkerCallback<TState>
+ ) => void;
+
+ type SimpleVisitors<TState> = {
+ [type: string]: SimpleWalkerFn<TState>
+ };
+
+ type AncestorVisitors<TState> = {
+ [type: string]: AncestorWalkerFn<TState>
+ };
+
+ type RecursiveVisitors<TState> = {
+ [type: string]: RecursiveWalkerFn<TState>
+ };
+
+ type FindPredicate = (type: string, node: Node) => boolean;
+
+ interface Found<TState> {
+ node: Node,
+ state: TState
+ }
+
+ export function simple<TState>(
+ node: Node,
+ visitors: SimpleVisitors<TState>,
+ base?: RecursiveVisitors<TState>,
+ state?: TState
+ ): void;
+
+ export function ancestor<TState>(
+ node: Node,
+ visitors: AncestorVisitors<TState>,
+ base?: RecursiveVisitors<TState>,
+ state?: TState
+ ): void;
+
+ export function recursive<TState>(
+ node: Node,
+ state: TState,
+ functions: RecursiveVisitors<TState>,
+ base?: RecursiveVisitors<TState>
+ ): void;
+
+ export function full<TState>(
+ node: Node,
+ callback: FullWalkerCallback<TState>,
+ base?: RecursiveVisitors<TState>,
+ state?: TState
+ ): void;
+
+ export function fullAncestor<TState>(
+ node: Node,
+ callback: FullAncestorWalkerCallback<TState>,
+ base?: RecursiveVisitors<TState>,
+ state?: TState
+ ): void;
+
+ export function make<TState>(
+ functions: RecursiveVisitors<TState>,
+ base?: RecursiveVisitors<TState>
+ ): RecursiveVisitors<TState>;
+
+ export function findNodeAt<TState>(
+ node: Node,
+ start: number | undefined,
+ end?: number | undefined,
+ type?: FindPredicate | string,
+ base?: RecursiveVisitors<TState>,
+ state?: TState
+ ): Found<TState> | undefined;
+
+ export function findNodeAround<TState>(
+ node: Node,
+ start: number | undefined,
+ type?: FindPredicate | string,
+ base?: RecursiveVisitors<TState>,
+ state?: TState
+ ): Found<TState> | undefined;
+
+ export const findNodeAfter: typeof findNodeAround;
+}
diff --git a/includes/external/school/node_modules/acorn-walk/dist/walk.js b/includes/external/school/node_modules/acorn-walk/dist/walk.js
new file mode 100644
index 0000000..17da67c
--- /dev/null
+++ b/includes/external/school/node_modules/acorn-walk/dist/walk.js
@@ -0,0 +1,463 @@
+(function (global, factory) {
+ typeof exports === 'object' && typeof module !== 'undefined' ? factory(exports) :
+ typeof define === 'function' && define.amd ? define(['exports'], factory) :
+ (global = global || self, factory((global.acorn = global.acorn || {}, global.acorn.walk = {})));
+}(this, (function (exports) { 'use strict';
+
+ // AST walker module for Mozilla Parser API compatible trees
+
+ // A simple walk is one where you simply specify callbacks to be
+ // called on specific nodes. The last two arguments are optional. A
+ // simple use would be
+ //
+ // walk.simple(myTree, {
+ // Expression: function(node) { ... }
+ // });
+ //
+ // to do something with all expressions. All Parser API node types
+ // can be used to identify node types, as well as Expression and
+ // Statement, which denote categories of nodes.
+ //
+ // The base argument can be used to pass a custom (recursive)
+ // walker, and state can be used to give this walked an initial
+ // state.
+
+ function simple(node, visitors, baseVisitor, state, override) {
+ if (!baseVisitor) { baseVisitor = base
+ ; }(function c(node, st, override) {
+ var type = override || node.type, found = visitors[type];
+ baseVisitor[type](node, st, c);
+ if (found) { found(node, st); }
+ })(node, state, override);
+ }
+
+ // An ancestor walk keeps an array of ancestor nodes (including the
+ // current node) and passes them to the callback as third parameter
+ // (and also as state parameter when no other state is present).
+ function ancestor(node, visitors, baseVisitor, state, override) {
+ var ancestors = [];
+ if (!baseVisitor) { baseVisitor = base
+ ; }(function c(node, st, override) {
+ var type = override || node.type, found = visitors[type];
+ var isNew = node !== ancestors[ancestors.length - 1];
+ if (isNew) { ancestors.push(node); }
+ baseVisitor[type](node, st, c);
+ if (found) { found(node, st || ancestors, ancestors); }
+ if (isNew) { ancestors.pop(); }
+ })(node, state, override);
+ }
+
+ // A recursive walk is one where your functions override the default
+ // walkers. They can modify and replace the state parameter that's
+ // threaded through the walk, and can opt how and whether to walk
+ // their child nodes (by calling their third argument on these
+ // nodes).
+ function recursive(node, state, funcs, baseVisitor, override) {
+ var visitor = funcs ? make(funcs, baseVisitor || undefined) : baseVisitor
+ ;(function c(node, st, override) {
+ visitor[override || node.type](node, st, c);
+ })(node, state, override);
+ }
+
+ function makeTest(test) {
+ if (typeof test === "string")
+ { return function (type) { return type === test; } }
+ else if (!test)
+ { return function () { return true; } }
+ else
+ { return test }
+ }
+
+ var Found = function Found(node, state) { this.node = node; this.state = state; };
+
+ // A full walk triggers the callback on each node
+ function full(node, callback, baseVisitor, state, override) {
+ if (!baseVisitor) { baseVisitor = base
+ ; }(function c(node, st, override) {
+ var type = override || node.type;
+ baseVisitor[type](node, st, c);
+ if (!override) { callback(node, st, type); }
+ })(node, state, override);
+ }
+
+ // An fullAncestor walk is like an ancestor walk, but triggers
+ // the callback on each node
+ function fullAncestor(node, callback, baseVisitor, state) {
+ if (!baseVisitor) { baseVisitor = base; }
+ var ancestors = []
+ ;(function c(node, st, override) {
+ var type = override || node.type;
+ var isNew = node !== ancestors[ancestors.length - 1];
+ if (isNew) { ancestors.push(node); }
+ baseVisitor[type](node, st, c);
+ if (!override) { callback(node, st || ancestors, ancestors, type); }
+ if (isNew) { ancestors.pop(); }
+ })(node, state);
+ }
+
+ // Find a node with a given start, end, and type (all are optional,
+ // null can be used as wildcard). Returns a {node, state} object, or
+ // undefined when it doesn't find a matching node.
+ function findNodeAt(node, start, end, test, baseVisitor, state) {
+ if (!baseVisitor) { baseVisitor = base; }
+ test = makeTest(test);
+ try {
+ (function c(node, st, override) {
+ var type = override || node.type;
+ if ((start == null || node.start <= start) &&
+ (end == null || node.end >= end))
+ { baseVisitor[type](node, st, c); }
+ if ((start == null || node.start === start) &&
+ (end == null || node.end === end) &&
+ test(type, node))
+ { throw new Found(node, st) }
+ })(node, state);
+ } catch (e) {
+ if (e instanceof Found) { return e }
+ throw e
+ }
+ }
+
+ // Find the innermost node of a given type that contains the given
+ // position. Interface similar to findNodeAt.
+ function findNodeAround(node, pos, test, baseVisitor, state) {
+ test = makeTest(test);
+ if (!baseVisitor) { baseVisitor = base; }
+ try {
+ (function c(node, st, override) {
+ var type = override || node.type;
+ if (node.start > pos || node.end < pos) { return }
+ baseVisitor[type](node, st, c);
+ if (test(type, node)) { throw new Found(node, st) }
+ })(node, state);
+ } catch (e) {
+ if (e instanceof Found) { return e }
+ throw e
+ }
+ }
+
+ // Find the outermost matching node after a given position.
+ function findNodeAfter(node, pos, test, baseVisitor, state) {
+ test = makeTest(test);
+ if (!baseVisitor) { baseVisitor = base; }
+ try {
+ (function c(node, st, override) {
+ if (node.end < pos) { return }
+ var type = override || node.type;
+ if (node.start >= pos && test(type, node)) { throw new Found(node, st) }
+ baseVisitor[type](node, st, c);
+ })(node, state);
+ } catch (e) {
+ if (e instanceof Found) { return e }
+ throw e
+ }
+ }
+
+ // Find the outermost matching node before a given position.
+ function findNodeBefore(node, pos, test, baseVisitor, state) {
+ test = makeTest(test);
+ if (!baseVisitor) { baseVisitor = base; }
+ var max
+ ;(function c(node, st, override) {
+ if (node.start > pos) { return }
+ var type = override || node.type;
+ if (node.end <= pos && (!max || max.node.end < node.end) && test(type, node))
+ { max = new Found(node, st); }
+ baseVisitor[type](node, st, c);
+ })(node, state);
+ return max
+ }
+
+ // Fallback to an Object.create polyfill for older environments.
+ var create = Object.create || function(proto) {
+ function Ctor() {}
+ Ctor.prototype = proto;
+ return new Ctor
+ };
+
+ // Used to create a custom walker. Will fill in all missing node
+ // type properties with the defaults.
+ function make(funcs, baseVisitor) {
+ var visitor = create(baseVisitor || base);
+ for (var type in funcs) { visitor[type] = funcs[type]; }
+ return visitor
+ }
+
+ function skipThrough(node, st, c) { c(node, st); }
+ function ignore(_node, _st, _c) {}
+
+ // Node walkers.
+
+ var base = {};
+
+ base.Program = base.BlockStatement = function (node, st, c) {
+ for (var i = 0, list = node.body; i < list.length; i += 1)
+ {
+ var stmt = list[i];
+
+ c(stmt, st, "Statement");
+ }
+ };
+ base.Statement = skipThrough;
+ base.EmptyStatement = ignore;
+ base.ExpressionStatement = base.ParenthesizedExpression = base.ChainExpression =
+ function (node, st, c) { return c(node.expression, st, "Expression"); };
+ base.IfStatement = function (node, st, c) {
+ c(node.test, st, "Expression");
+ c(node.consequent, st, "Statement");
+ if (node.alternate) { c(node.alternate, st, "Statement"); }
+ };
+ base.LabeledStatement = function (node, st, c) { return c(node.body, st, "Statement"); };
+ base.BreakStatement = base.ContinueStatement = ignore;
+ base.WithStatement = function (node, st, c) {
+ c(node.object, st, "Expression");
+ c(node.body, st, "Statement");
+ };
+ base.SwitchStatement = function (node, st, c) {
+ c(node.discriminant, st, "Expression");
+ for (var i$1 = 0, list$1 = node.cases; i$1 < list$1.length; i$1 += 1) {
+ var cs = list$1[i$1];
+
+ if (cs.test) { c(cs.test, st, "Expression"); }
+ for (var i = 0, list = cs.consequent; i < list.length; i += 1)
+ {
+ var cons = list[i];
+
+ c(cons, st, "Statement");
+ }
+ }
+ };
+ base.SwitchCase = function (node, st, c) {
+ if (node.test) { c(node.test, st, "Expression"); }
+ for (var i = 0, list = node.consequent; i < list.length; i += 1)
+ {
+ var cons = list[i];
+
+ c(cons, st, "Statement");
+ }
+ };
+ base.ReturnStatement = base.YieldExpression = base.AwaitExpression = function (node, st, c) {
+ if (node.argument) { c(node.argument, st, "Expression"); }
+ };
+ base.ThrowStatement = base.SpreadElement =
+ function (node, st, c) { return c(node.argument, st, "Expression"); };
+ base.TryStatement = function (node, st, c) {
+ c(node.block, st, "Statement");
+ if (node.handler) { c(node.handler, st); }
+ if (node.finalizer) { c(node.finalizer, st, "Statement"); }
+ };
+ base.CatchClause = function (node, st, c) {
+ if (node.param) { c(node.param, st, "Pattern"); }
+ c(node.body, st, "Statement");
+ };
+ base.WhileStatement = base.DoWhileStatement = function (node, st, c) {
+ c(node.test, st, "Expression");
+ c(node.body, st, "Statement");
+ };
+ base.ForStatement = function (node, st, c) {
+ if (node.init) { c(node.init, st, "ForInit"); }
+ if (node.test) { c(node.test, st, "Expression"); }
+ if (node.update) { c(node.update, st, "Expression"); }
+ c(node.body, st, "Statement");
+ };
+ base.ForInStatement = base.ForOfStatement = function (node, st, c) {
+ c(node.left, st, "ForInit");
+ c(node.right, st, "Expression");
+ c(node.body, st, "Statement");
+ };
+ base.ForInit = function (node, st, c) {
+ if (node.type === "VariableDeclaration") { c(node, st); }
+ else { c(node, st, "Expression"); }
+ };
+ base.DebuggerStatement = ignore;
+
+ base.FunctionDeclaration = function (node, st, c) { return c(node, st, "Function"); };
+ base.VariableDeclaration = function (node, st, c) {
+ for (var i = 0, list = node.declarations; i < list.length; i += 1)
+ {
+ var decl = list[i];
+
+ c(decl, st);
+ }
+ };
+ base.VariableDeclarator = function (node, st, c) {
+ c(node.id, st, "Pattern");
+ if (node.init) { c(node.init, st, "Expression"); }
+ };
+
+ base.Function = function (node, st, c) {
+ if (node.id) { c(node.id, st, "Pattern"); }
+ for (var i = 0, list = node.params; i < list.length; i += 1)
+ {
+ var param = list[i];
+
+ c(param, st, "Pattern");
+ }
+ c(node.body, st, node.expression ? "Expression" : "Statement");
+ };
+
+ base.Pattern = function (node, st, c) {
+ if (node.type === "Identifier")
+ { c(node, st, "VariablePattern"); }
+ else if (node.type === "MemberExpression")
+ { c(node, st, "MemberPattern"); }
+ else
+ { c(node, st); }
+ };
+ base.VariablePattern = ignore;
+ base.MemberPattern = skipThrough;
+ base.RestElement = function (node, st, c) { return c(node.argument, st, "Pattern"); };
+ base.ArrayPattern = function (node, st, c) {
+ for (var i = 0, list = node.elements; i < list.length; i += 1) {
+ var elt = list[i];
+
+ if (elt) { c(elt, st, "Pattern"); }
+ }
+ };
+ base.ObjectPattern = function (node, st, c) {
+ for (var i = 0, list = node.properties; i < list.length; i += 1) {
+ var prop = list[i];
+
+ if (prop.type === "Property") {
+ if (prop.computed) { c(prop.key, st, "Expression"); }
+ c(prop.value, st, "Pattern");
+ } else if (prop.type === "RestElement") {
+ c(prop.argument, st, "Pattern");
+ }
+ }
+ };
+
+ base.Expression = skipThrough;
+ base.ThisExpression = base.Super = base.MetaProperty = ignore;
+ base.ArrayExpression = function (node, st, c) {
+ for (var i = 0, list = node.elements; i < list.length; i += 1) {
+ var elt = list[i];
+
+ if (elt) { c(elt, st, "Expression"); }
+ }
+ };
+ base.ObjectExpression = function (node, st, c) {
+ for (var i = 0, list = node.properties; i < list.length; i += 1)
+ {
+ var prop = list[i];
+
+ c(prop, st);
+ }
+ };
+ base.FunctionExpression = base.ArrowFunctionExpression = base.FunctionDeclaration;
+ base.SequenceExpression = function (node, st, c) {
+ for (var i = 0, list = node.expressions; i < list.length; i += 1)
+ {
+ var expr = list[i];
+
+ c(expr, st, "Expression");
+ }
+ };
+ base.TemplateLiteral = function (node, st, c) {
+ for (var i = 0, list = node.quasis; i < list.length; i += 1)
+ {
+ var quasi = list[i];
+
+ c(quasi, st);
+ }
+
+ for (var i$1 = 0, list$1 = node.expressions; i$1 < list$1.length; i$1 += 1)
+ {
+ var expr = list$1[i$1];
+
+ c(expr, st, "Expression");
+ }
+ };
+ base.TemplateElement = ignore;
+ base.UnaryExpression = base.UpdateExpression = function (node, st, c) {
+ c(node.argument, st, "Expression");
+ };
+ base.BinaryExpression = base.LogicalExpression = function (node, st, c) {
+ c(node.left, st, "Expression");
+ c(node.right, st, "Expression");
+ };
+ base.AssignmentExpression = base.AssignmentPattern = function (node, st, c) {
+ c(node.left, st, "Pattern");
+ c(node.right, st, "Expression");
+ };
+ base.ConditionalExpression = function (node, st, c) {
+ c(node.test, st, "Expression");
+ c(node.consequent, st, "Expression");
+ c(node.alternate, st, "Expression");
+ };
+ base.NewExpression = base.CallExpression = function (node, st, c) {
+ c(node.callee, st, "Expression");
+ if (node.arguments)
+ { for (var i = 0, list = node.arguments; i < list.length; i += 1)
+ {
+ var arg = list[i];
+
+ c(arg, st, "Expression");
+ } }
+ };
+ base.MemberExpression = function (node, st, c) {
+ c(node.object, st, "Expression");
+ if (node.computed) { c(node.property, st, "Expression"); }
+ };
+ base.ExportNamedDeclaration = base.ExportDefaultDeclaration = function (node, st, c) {
+ if (node.declaration)
+ { c(node.declaration, st, node.type === "ExportNamedDeclaration" || node.declaration.id ? "Statement" : "Expression"); }
+ if (node.source) { c(node.source, st, "Expression"); }
+ };
+ base.ExportAllDeclaration = function (node, st, c) {
+ if (node.exported)
+ { c(node.exported, st); }
+ c(node.source, st, "Expression");
+ };
+ base.ImportDeclaration = function (node, st, c) {
+ for (var i = 0, list = node.specifiers; i < list.length; i += 1)
+ {
+ var spec = list[i];
+
+ c(spec, st);
+ }
+ c(node.source, st, "Expression");
+ };
+ base.ImportExpression = function (node, st, c) {
+ c(node.source, st, "Expression");
+ };
+ base.ImportSpecifier = base.ImportDefaultSpecifier = base.ImportNamespaceSpecifier = base.Identifier = base.Literal = ignore;
+
+ base.TaggedTemplateExpression = function (node, st, c) {
+ c(node.tag, st, "Expression");
+ c(node.quasi, st, "Expression");
+ };
+ base.ClassDeclaration = base.ClassExpression = function (node, st, c) { return c(node, st, "Class"); };
+ base.Class = function (node, st, c) {
+ if (node.id) { c(node.id, st, "Pattern"); }
+ if (node.superClass) { c(node.superClass, st, "Expression"); }
+ c(node.body, st);
+ };
+ base.ClassBody = function (node, st, c) {
+ for (var i = 0, list = node.body; i < list.length; i += 1)
+ {
+ var elt = list[i];
+
+ c(elt, st);
+ }
+ };
+ base.MethodDefinition = base.Property = function (node, st, c) {
+ if (node.computed) { c(node.key, st, "Expression"); }
+ c(node.value, st, "Expression");
+ };
+
+ exports.ancestor = ancestor;
+ exports.base = base;
+ exports.findNodeAfter = findNodeAfter;
+ exports.findNodeAround = findNodeAround;
+ exports.findNodeAt = findNodeAt;
+ exports.findNodeBefore = findNodeBefore;
+ exports.full = full;
+ exports.fullAncestor = fullAncestor;
+ exports.make = make;
+ exports.recursive = recursive;
+ exports.simple = simple;
+
+ Object.defineProperty(exports, '__esModule', { value: true });
+
+})));
diff --git a/includes/external/school/node_modules/acorn-walk/dist/walk.js.map b/includes/external/school/node_modules/acorn-walk/dist/walk.js.map
new file mode 100644
index 0000000..5590a29
--- /dev/null
+++ b/includes/external/school/node_modules/acorn-walk/dist/walk.js.map
@@ -0,0 +1 @@
+{"version":3,"file":"walk.js","sources":["../src/index.js"],"sourcesContent":["// AST walker module for Mozilla Parser API compatible trees\n\n// A simple walk is one where you simply specify callbacks to be\n// called on specific nodes. The last two arguments are optional. A\n// simple use would be\n//\n// walk.simple(myTree, {\n// Expression: function(node) { ... }\n// });\n//\n// to do something with all expressions. All Parser API node types\n// can be used to identify node types, as well as Expression and\n// Statement, which denote categories of nodes.\n//\n// The base argument can be used to pass a custom (recursive)\n// walker, and state can be used to give this walked an initial\n// state.\n\nexport function simple(node, visitors, baseVisitor, state, override) {\n if (!baseVisitor) baseVisitor = base\n ;(function c(node, st, override) {\n let type = override || node.type, found = visitors[type]\n baseVisitor[type](node, st, c)\n if (found) found(node, st)\n })(node, state, override)\n}\n\n// An ancestor walk keeps an array of ancestor nodes (including the\n// current node) and passes them to the callback as third parameter\n// (and also as state parameter when no other state is present).\nexport function ancestor(node, visitors, baseVisitor, state) {\n let ancestors = []\n if (!baseVisitor) baseVisitor = base\n ;(function c(node, st, override) {\n let type = override || node.type, found = visitors[type]\n let isNew = node !== ancestors[ancestors.length - 1]\n if (isNew) ancestors.push(node)\n baseVisitor[type](node, st, c)\n if (found) found(node, st || ancestors, ancestors)\n if (isNew) ancestors.pop()\n })(node, state)\n}\n\n// A recursive walk is one where your functions override the default\n// walkers. They can modify and replace the state parameter that's\n// threaded through the walk, and can opt how and whether to walk\n// their child nodes (by calling their third argument on these\n// nodes).\nexport function recursive(node, state, funcs, baseVisitor, override) {\n let visitor = funcs ? make(funcs, baseVisitor || undefined) : baseVisitor\n ;(function c(node, st, override) {\n visitor[override || node.type](node, st, c)\n })(node, state, override)\n}\n\nfunction makeTest(test) {\n if (typeof test === \"string\")\n return type => type === test\n else if (!test)\n return () => true\n else\n return test\n}\n\nclass Found {\n constructor(node, state) { this.node = node; this.state = state }\n}\n\n// A full walk triggers the callback on each node\nexport function full(node, callback, baseVisitor, state, override) {\n if (!baseVisitor) baseVisitor = base\n ;(function c(node, st, override) {\n let type = override || node.type\n baseVisitor[type](node, st, c)\n if (!override) callback(node, st, type)\n })(node, state, override)\n}\n\n// An fullAncestor walk is like an ancestor walk, but triggers\n// the callback on each node\nexport function fullAncestor(node, callback, baseVisitor, state) {\n if (!baseVisitor) baseVisitor = base\n let ancestors = []\n ;(function c(node, st, override) {\n let type = override || node.type\n let isNew = node !== ancestors[ancestors.length - 1]\n if (isNew) ancestors.push(node)\n baseVisitor[type](node, st, c)\n if (!override) callback(node, st || ancestors, ancestors, type)\n if (isNew) ancestors.pop()\n })(node, state)\n}\n\n// Find a node with a given start, end, and type (all are optional,\n// null can be used as wildcard). Returns a {node, state} object, or\n// undefined when it doesn't find a matching node.\nexport function findNodeAt(node, start, end, test, baseVisitor, state) {\n if (!baseVisitor) baseVisitor = base\n test = makeTest(test)\n try {\n (function c(node, st, override) {\n let type = override || node.type\n if ((start == null || node.start <= start) &&\n (end == null || node.end >= end))\n baseVisitor[type](node, st, c)\n if ((start == null || node.start === start) &&\n (end == null || node.end === end) &&\n test(type, node))\n throw new Found(node, st)\n })(node, state)\n } catch (e) {\n if (e instanceof Found) return e\n throw e\n }\n}\n\n// Find the innermost node of a given type that contains the given\n// position. Interface similar to findNodeAt.\nexport function findNodeAround(node, pos, test, baseVisitor, state) {\n test = makeTest(test)\n if (!baseVisitor) baseVisitor = base\n try {\n (function c(node, st, override) {\n let type = override || node.type\n if (node.start > pos || node.end < pos) return\n baseVisitor[type](node, st, c)\n if (test(type, node)) throw new Found(node, st)\n })(node, state)\n } catch (e) {\n if (e instanceof Found) return e\n throw e\n }\n}\n\n// Find the outermost matching node after a given position.\nexport function findNodeAfter(node, pos, test, baseVisitor, state) {\n test = makeTest(test)\n if (!baseVisitor) baseVisitor = base\n try {\n (function c(node, st, override) {\n if (node.end < pos) return\n let type = override || node.type\n if (node.start >= pos && test(type, node)) throw new Found(node, st)\n baseVisitor[type](node, st, c)\n })(node, state)\n } catch (e) {\n if (e instanceof Found) return e\n throw e\n }\n}\n\n// Find the outermost matching node before a given position.\nexport function findNodeBefore(node, pos, test, baseVisitor, state) {\n test = makeTest(test)\n if (!baseVisitor) baseVisitor = base\n let max\n ;(function c(node, st, override) {\n if (node.start > pos) return\n let type = override || node.type\n if (node.end <= pos && (!max || max.node.end < node.end) && test(type, node))\n max = new Found(node, st)\n baseVisitor[type](node, st, c)\n })(node, state)\n return max\n}\n\n// Fallback to an Object.create polyfill for older environments.\nconst create = Object.create || function(proto) {\n function Ctor() {}\n Ctor.prototype = proto\n return new Ctor\n}\n\n// Used to create a custom walker. Will fill in all missing node\n// type properties with the defaults.\nexport function make(funcs, baseVisitor) {\n let visitor = create(baseVisitor || base)\n for (let type in funcs) visitor[type] = funcs[type]\n return visitor\n}\n\nfunction skipThrough(node, st, c) { c(node, st) }\nfunction ignore(_node, _st, _c) {}\n\n// Node walkers.\n\nexport const base = {}\n\nbase.Program = base.BlockStatement = (node, st, c) => {\n for (let stmt of node.body)\n c(stmt, st, \"Statement\")\n}\nbase.Statement = skipThrough\nbase.EmptyStatement = ignore\nbase.ExpressionStatement = base.ParenthesizedExpression =\n (node, st, c) => c(node.expression, st, \"Expression\")\nbase.IfStatement = (node, st, c) => {\n c(node.test, st, \"Expression\")\n c(node.consequent, st, \"Statement\")\n if (node.alternate) c(node.alternate, st, \"Statement\")\n}\nbase.LabeledStatement = (node, st, c) => c(node.body, st, \"Statement\")\nbase.BreakStatement = base.ContinueStatement = ignore\nbase.WithStatement = (node, st, c) => {\n c(node.object, st, \"Expression\")\n c(node.body, st, \"Statement\")\n}\nbase.SwitchStatement = (node, st, c) => {\n c(node.discriminant, st, \"Expression\")\n for (let cs of node.cases) {\n if (cs.test) c(cs.test, st, \"Expression\")\n for (let cons of cs.consequent)\n c(cons, st, \"Statement\")\n }\n}\nbase.SwitchCase = (node, st, c) => {\n if (node.test) c(node.test, st, \"Expression\")\n for (let cons of node.consequent)\n c(cons, st, \"Statement\")\n}\nbase.ReturnStatement = base.YieldExpression = base.AwaitExpression = (node, st, c) => {\n if (node.argument) c(node.argument, st, \"Expression\")\n}\nbase.ThrowStatement = base.SpreadElement =\n (node, st, c) => c(node.argument, st, \"Expression\")\nbase.TryStatement = (node, st, c) => {\n c(node.block, st, \"Statement\")\n if (node.handler) c(node.handler, st)\n if (node.finalizer) c(node.finalizer, st, \"Statement\")\n}\nbase.CatchClause = (node, st, c) => {\n if (node.param) c(node.param, st, \"Pattern\")\n c(node.body, st, \"Statement\")\n}\nbase.WhileStatement = base.DoWhileStatement = (node, st, c) => {\n c(node.test, st, \"Expression\")\n c(node.body, st, \"Statement\")\n}\nbase.ForStatement = (node, st, c) => {\n if (node.init) c(node.init, st, \"ForInit\")\n if (node.test) c(node.test, st, \"Expression\")\n if (node.update) c(node.update, st, \"Expression\")\n c(node.body, st, \"Statement\")\n}\nbase.ForInStatement = base.ForOfStatement = (node, st, c) => {\n c(node.left, st, \"ForInit\")\n c(node.right, st, \"Expression\")\n c(node.body, st, \"Statement\")\n}\nbase.ForInit = (node, st, c) => {\n if (node.type === \"VariableDeclaration\") c(node, st)\n else c(node, st, \"Expression\")\n}\nbase.DebuggerStatement = ignore\n\nbase.FunctionDeclaration = (node, st, c) => c(node, st, \"Function\")\nbase.VariableDeclaration = (node, st, c) => {\n for (let decl of node.declarations)\n c(decl, st)\n}\nbase.VariableDeclarator = (node, st, c) => {\n c(node.id, st, \"Pattern\")\n if (node.init) c(node.init, st, \"Expression\")\n}\n\nbase.Function = (node, st, c) => {\n if (node.id) c(node.id, st, \"Pattern\")\n for (let param of node.params)\n c(param, st, \"Pattern\")\n c(node.body, st, node.expression ? \"Expression\" : \"Statement\")\n}\n\nbase.Pattern = (node, st, c) => {\n if (node.type === \"Identifier\")\n c(node, st, \"VariablePattern\")\n else if (node.type === \"MemberExpression\")\n c(node, st, \"MemberPattern\")\n else\n c(node, st)\n}\nbase.VariablePattern = ignore\nbase.MemberPattern = skipThrough\nbase.RestElement = (node, st, c) => c(node.argument, st, \"Pattern\")\nbase.ArrayPattern = (node, st, c) => {\n for (let elt of node.elements) {\n if (elt) c(elt, st, \"Pattern\")\n }\n}\nbase.ObjectPattern = (node, st, c) => {\n for (let prop of node.properties) {\n if (prop.type === \"Property\") {\n if (prop.computed) c(prop.key, st, \"Expression\")\n c(prop.value, st, \"Pattern\")\n } else if (prop.type === \"RestElement\") {\n c(prop.argument, st, \"Pattern\")\n }\n }\n}\n\nbase.Expression = skipThrough\nbase.ThisExpression = base.Super = base.MetaProperty = ignore\nbase.ArrayExpression = (node, st, c) => {\n for (let elt of node.elements) {\n if (elt) c(elt, st, \"Expression\")\n }\n}\nbase.ObjectExpression = (node, st, c) => {\n for (let prop of node.properties)\n c(prop, st)\n}\nbase.FunctionExpression = base.ArrowFunctionExpression = base.FunctionDeclaration\nbase.SequenceExpression = (node, st, c) => {\n for (let expr of node.expressions)\n c(expr, st, \"Expression\")\n}\nbase.TemplateLiteral = (node, st, c) => {\n for (let quasi of node.quasis)\n c(quasi, st)\n\n for (let expr of node.expressions)\n c(expr, st, \"Expression\")\n}\nbase.TemplateElement = ignore\nbase.UnaryExpression = base.UpdateExpression = (node, st, c) => {\n c(node.argument, st, \"Expression\")\n}\nbase.BinaryExpression = base.LogicalExpression = (node, st, c) => {\n c(node.left, st, \"Expression\")\n c(node.right, st, \"Expression\")\n}\nbase.AssignmentExpression = base.AssignmentPattern = (node, st, c) => {\n c(node.left, st, \"Pattern\")\n c(node.right, st, \"Expression\")\n}\nbase.ConditionalExpression = (node, st, c) => {\n c(node.test, st, \"Expression\")\n c(node.consequent, st, \"Expression\")\n c(node.alternate, st, \"Expression\")\n}\nbase.NewExpression = base.CallExpression = (node, st, c) => {\n c(node.callee, st, \"Expression\")\n if (node.arguments)\n for (let arg of node.arguments)\n c(arg, st, \"Expression\")\n}\nbase.MemberExpression = (node, st, c) => {\n c(node.object, st, \"Expression\")\n if (node.computed) c(node.property, st, \"Expression\")\n}\nbase.ExportNamedDeclaration = base.ExportDefaultDeclaration = (node, st, c) => {\n if (node.declaration)\n c(node.declaration, st, node.type === \"ExportNamedDeclaration\" || node.declaration.id ? \"Statement\" : \"Expression\")\n if (node.source) c(node.source, st, \"Expression\")\n}\nbase.ExportAllDeclaration = (node, st, c) => {\n c(node.source, st, \"Expression\")\n}\nbase.ImportDeclaration = (node, st, c) => {\n for (let spec of node.specifiers)\n c(spec, st)\n c(node.source, st, \"Expression\")\n}\nbase.ImportSpecifier = base.ImportDefaultSpecifier = base.ImportNamespaceSpecifier = base.Identifier = base.Literal = ignore\n\nbase.TaggedTemplateExpression = (node, st, c) => {\n c(node.tag, st, \"Expression\")\n c(node.quasi, st, \"Expression\")\n}\nbase.ClassDeclaration = base.ClassExpression = (node, st, c) => c(node, st, \"Class\")\nbase.Class = (node, st, c) => {\n if (node.id) c(node.id, st, \"Pattern\")\n if (node.superClass) c(node.superClass, st, \"Expression\")\n c(node.body, st)\n}\nbase.ClassBody = (node, st, c) => {\n for (let elt of node.body)\n c(elt, st)\n}\nbase.MethodDefinition = base.Property = (node, st, c) => {\n if (node.computed) c(node.key, st, \"Expression\")\n c(node.value, st, 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\ No newline at end of file
diff --git a/includes/external/school/node_modules/acorn-walk/dist/walk.mjs b/includes/external/school/node_modules/acorn-walk/dist/walk.mjs
new file mode 100644
index 0000000..a7fcec8
--- /dev/null
+++ b/includes/external/school/node_modules/acorn-walk/dist/walk.mjs
@@ -0,0 +1,443 @@
+// AST walker module for Mozilla Parser API compatible trees
+
+// A simple walk is one where you simply specify callbacks to be
+// called on specific nodes. The last two arguments are optional. A
+// simple use would be
+//
+// walk.simple(myTree, {
+// Expression: function(node) { ... }
+// });
+//
+// to do something with all expressions. All Parser API node types
+// can be used to identify node types, as well as Expression and
+// Statement, which denote categories of nodes.
+//
+// The base argument can be used to pass a custom (recursive)
+// walker, and state can be used to give this walked an initial
+// state.
+
+function simple(node, visitors, baseVisitor, state, override) {
+ if (!baseVisitor) { baseVisitor = base
+ ; }(function c(node, st, override) {
+ var type = override || node.type, found = visitors[type];
+ baseVisitor[type](node, st, c);
+ if (found) { found(node, st); }
+ })(node, state, override);
+}
+
+// An ancestor walk keeps an array of ancestor nodes (including the
+// current node) and passes them to the callback as third parameter
+// (and also as state parameter when no other state is present).
+function ancestor(node, visitors, baseVisitor, state, override) {
+ var ancestors = [];
+ if (!baseVisitor) { baseVisitor = base
+ ; }(function c(node, st, override) {
+ var type = override || node.type, found = visitors[type];
+ var isNew = node !== ancestors[ancestors.length - 1];
+ if (isNew) { ancestors.push(node); }
+ baseVisitor[type](node, st, c);
+ if (found) { found(node, st || ancestors, ancestors); }
+ if (isNew) { ancestors.pop(); }
+ })(node, state, override);
+}
+
+// A recursive walk is one where your functions override the default
+// walkers. They can modify and replace the state parameter that's
+// threaded through the walk, and can opt how and whether to walk
+// their child nodes (by calling their third argument on these
+// nodes).
+function recursive(node, state, funcs, baseVisitor, override) {
+ var visitor = funcs ? make(funcs, baseVisitor || undefined) : baseVisitor
+ ;(function c(node, st, override) {
+ visitor[override || node.type](node, st, c);
+ })(node, state, override);
+}
+
+function makeTest(test) {
+ if (typeof test === "string")
+ { return function (type) { return type === test; } }
+ else if (!test)
+ { return function () { return true; } }
+ else
+ { return test }
+}
+
+var Found = function Found(node, state) { this.node = node; this.state = state; };
+
+// A full walk triggers the callback on each node
+function full(node, callback, baseVisitor, state, override) {
+ if (!baseVisitor) { baseVisitor = base
+ ; }(function c(node, st, override) {
+ var type = override || node.type;
+ baseVisitor[type](node, st, c);
+ if (!override) { callback(node, st, type); }
+ })(node, state, override);
+}
+
+// An fullAncestor walk is like an ancestor walk, but triggers
+// the callback on each node
+function fullAncestor(node, callback, baseVisitor, state) {
+ if (!baseVisitor) { baseVisitor = base; }
+ var ancestors = []
+ ;(function c(node, st, override) {
+ var type = override || node.type;
+ var isNew = node !== ancestors[ancestors.length - 1];
+ if (isNew) { ancestors.push(node); }
+ baseVisitor[type](node, st, c);
+ if (!override) { callback(node, st || ancestors, ancestors, type); }
+ if (isNew) { ancestors.pop(); }
+ })(node, state);
+}
+
+// Find a node with a given start, end, and type (all are optional,
+// null can be used as wildcard). Returns a {node, state} object, or
+// undefined when it doesn't find a matching node.
+function findNodeAt(node, start, end, test, baseVisitor, state) {
+ if (!baseVisitor) { baseVisitor = base; }
+ test = makeTest(test);
+ try {
+ (function c(node, st, override) {
+ var type = override || node.type;
+ if ((start == null || node.start <= start) &&
+ (end == null || node.end >= end))
+ { baseVisitor[type](node, st, c); }
+ if ((start == null || node.start === start) &&
+ (end == null || node.end === end) &&
+ test(type, node))
+ { throw new Found(node, st) }
+ })(node, state);
+ } catch (e) {
+ if (e instanceof Found) { return e }
+ throw e
+ }
+}
+
+// Find the innermost node of a given type that contains the given
+// position. Interface similar to findNodeAt.
+function findNodeAround(node, pos, test, baseVisitor, state) {
+ test = makeTest(test);
+ if (!baseVisitor) { baseVisitor = base; }
+ try {
+ (function c(node, st, override) {
+ var type = override || node.type;
+ if (node.start > pos || node.end < pos) { return }
+ baseVisitor[type](node, st, c);
+ if (test(type, node)) { throw new Found(node, st) }
+ })(node, state);
+ } catch (e) {
+ if (e instanceof Found) { return e }
+ throw e
+ }
+}
+
+// Find the outermost matching node after a given position.
+function findNodeAfter(node, pos, test, baseVisitor, state) {
+ test = makeTest(test);
+ if (!baseVisitor) { baseVisitor = base; }
+ try {
+ (function c(node, st, override) {
+ if (node.end < pos) { return }
+ var type = override || node.type;
+ if (node.start >= pos && test(type, node)) { throw new Found(node, st) }
+ baseVisitor[type](node, st, c);
+ })(node, state);
+ } catch (e) {
+ if (e instanceof Found) { return e }
+ throw e
+ }
+}
+
+// Find the outermost matching node before a given position.
+function findNodeBefore(node, pos, test, baseVisitor, state) {
+ test = makeTest(test);
+ if (!baseVisitor) { baseVisitor = base; }
+ var max
+ ;(function c(node, st, override) {
+ if (node.start > pos) { return }
+ var type = override || node.type;
+ if (node.end <= pos && (!max || max.node.end < node.end) && test(type, node))
+ { max = new Found(node, st); }
+ baseVisitor[type](node, st, c);
+ })(node, state);
+ return max
+}
+
+// Fallback to an Object.create polyfill for older environments.
+var create = Object.create || function(proto) {
+ function Ctor() {}
+ Ctor.prototype = proto;
+ return new Ctor
+};
+
+// Used to create a custom walker. Will fill in all missing node
+// type properties with the defaults.
+function make(funcs, baseVisitor) {
+ var visitor = create(baseVisitor || base);
+ for (var type in funcs) { visitor[type] = funcs[type]; }
+ return visitor
+}
+
+function skipThrough(node, st, c) { c(node, st); }
+function ignore(_node, _st, _c) {}
+
+// Node walkers.
+
+var base = {};
+
+base.Program = base.BlockStatement = function (node, st, c) {
+ for (var i = 0, list = node.body; i < list.length; i += 1)
+ {
+ var stmt = list[i];
+
+ c(stmt, st, "Statement");
+ }
+};
+base.Statement = skipThrough;
+base.EmptyStatement = ignore;
+base.ExpressionStatement = base.ParenthesizedExpression = base.ChainExpression =
+ function (node, st, c) { return c(node.expression, st, "Expression"); };
+base.IfStatement = function (node, st, c) {
+ c(node.test, st, "Expression");
+ c(node.consequent, st, "Statement");
+ if (node.alternate) { c(node.alternate, st, "Statement"); }
+};
+base.LabeledStatement = function (node, st, c) { return c(node.body, st, "Statement"); };
+base.BreakStatement = base.ContinueStatement = ignore;
+base.WithStatement = function (node, st, c) {
+ c(node.object, st, "Expression");
+ c(node.body, st, "Statement");
+};
+base.SwitchStatement = function (node, st, c) {
+ c(node.discriminant, st, "Expression");
+ for (var i$1 = 0, list$1 = node.cases; i$1 < list$1.length; i$1 += 1) {
+ var cs = list$1[i$1];
+
+ if (cs.test) { c(cs.test, st, "Expression"); }
+ for (var i = 0, list = cs.consequent; i < list.length; i += 1)
+ {
+ var cons = list[i];
+
+ c(cons, st, "Statement");
+ }
+ }
+};
+base.SwitchCase = function (node, st, c) {
+ if (node.test) { c(node.test, st, "Expression"); }
+ for (var i = 0, list = node.consequent; i < list.length; i += 1)
+ {
+ var cons = list[i];
+
+ c(cons, st, "Statement");
+ }
+};
+base.ReturnStatement = base.YieldExpression = base.AwaitExpression = function (node, st, c) {
+ if (node.argument) { c(node.argument, st, "Expression"); }
+};
+base.ThrowStatement = base.SpreadElement =
+ function (node, st, c) { return c(node.argument, st, "Expression"); };
+base.TryStatement = function (node, st, c) {
+ c(node.block, st, "Statement");
+ if (node.handler) { c(node.handler, st); }
+ if (node.finalizer) { c(node.finalizer, st, "Statement"); }
+};
+base.CatchClause = function (node, st, c) {
+ if (node.param) { c(node.param, st, "Pattern"); }
+ c(node.body, st, "Statement");
+};
+base.WhileStatement = base.DoWhileStatement = function (node, st, c) {
+ c(node.test, st, "Expression");
+ c(node.body, st, "Statement");
+};
+base.ForStatement = function (node, st, c) {
+ if (node.init) { c(node.init, st, "ForInit"); }
+ if (node.test) { c(node.test, st, "Expression"); }
+ if (node.update) { c(node.update, st, "Expression"); }
+ c(node.body, st, "Statement");
+};
+base.ForInStatement = base.ForOfStatement = function (node, st, c) {
+ c(node.left, st, "ForInit");
+ c(node.right, st, "Expression");
+ c(node.body, st, "Statement");
+};
+base.ForInit = function (node, st, c) {
+ if (node.type === "VariableDeclaration") { c(node, st); }
+ else { c(node, st, "Expression"); }
+};
+base.DebuggerStatement = ignore;
+
+base.FunctionDeclaration = function (node, st, c) { return c(node, st, "Function"); };
+base.VariableDeclaration = function (node, st, c) {
+ for (var i = 0, list = node.declarations; i < list.length; i += 1)
+ {
+ var decl = list[i];
+
+ c(decl, st);
+ }
+};
+base.VariableDeclarator = function (node, st, c) {
+ c(node.id, st, "Pattern");
+ if (node.init) { c(node.init, st, "Expression"); }
+};
+
+base.Function = function (node, st, c) {
+ if (node.id) { c(node.id, st, "Pattern"); }
+ for (var i = 0, list = node.params; i < list.length; i += 1)
+ {
+ var param = list[i];
+
+ c(param, st, "Pattern");
+ }
+ c(node.body, st, node.expression ? "Expression" : "Statement");
+};
+
+base.Pattern = function (node, st, c) {
+ if (node.type === "Identifier")
+ { c(node, st, "VariablePattern"); }
+ else if (node.type === "MemberExpression")
+ { c(node, st, "MemberPattern"); }
+ else
+ { c(node, st); }
+};
+base.VariablePattern = ignore;
+base.MemberPattern = skipThrough;
+base.RestElement = function (node, st, c) { return c(node.argument, st, "Pattern"); };
+base.ArrayPattern = function (node, st, c) {
+ for (var i = 0, list = node.elements; i < list.length; i += 1) {
+ var elt = list[i];
+
+ if (elt) { c(elt, st, "Pattern"); }
+ }
+};
+base.ObjectPattern = function (node, st, c) {
+ for (var i = 0, list = node.properties; i < list.length; i += 1) {
+ var prop = list[i];
+
+ if (prop.type === "Property") {
+ if (prop.computed) { c(prop.key, st, "Expression"); }
+ c(prop.value, st, "Pattern");
+ } else if (prop.type === "RestElement") {
+ c(prop.argument, st, "Pattern");
+ }
+ }
+};
+
+base.Expression = skipThrough;
+base.ThisExpression = base.Super = base.MetaProperty = ignore;
+base.ArrayExpression = function (node, st, c) {
+ for (var i = 0, list = node.elements; i < list.length; i += 1) {
+ var elt = list[i];
+
+ if (elt) { c(elt, st, "Expression"); }
+ }
+};
+base.ObjectExpression = function (node, st, c) {
+ for (var i = 0, list = node.properties; i < list.length; i += 1)
+ {
+ var prop = list[i];
+
+ c(prop, st);
+ }
+};
+base.FunctionExpression = base.ArrowFunctionExpression = base.FunctionDeclaration;
+base.SequenceExpression = function (node, st, c) {
+ for (var i = 0, list = node.expressions; i < list.length; i += 1)
+ {
+ var expr = list[i];
+
+ c(expr, st, "Expression");
+ }
+};
+base.TemplateLiteral = function (node, st, c) {
+ for (var i = 0, list = node.quasis; i < list.length; i += 1)
+ {
+ var quasi = list[i];
+
+ c(quasi, st);
+ }
+
+ for (var i$1 = 0, list$1 = node.expressions; i$1 < list$1.length; i$1 += 1)
+ {
+ var expr = list$1[i$1];
+
+ c(expr, st, "Expression");
+ }
+};
+base.TemplateElement = ignore;
+base.UnaryExpression = base.UpdateExpression = function (node, st, c) {
+ c(node.argument, st, "Expression");
+};
+base.BinaryExpression = base.LogicalExpression = function (node, st, c) {
+ c(node.left, st, "Expression");
+ c(node.right, st, "Expression");
+};
+base.AssignmentExpression = base.AssignmentPattern = function (node, st, c) {
+ c(node.left, st, "Pattern");
+ c(node.right, st, "Expression");
+};
+base.ConditionalExpression = function (node, st, c) {
+ c(node.test, st, "Expression");
+ c(node.consequent, st, "Expression");
+ c(node.alternate, st, "Expression");
+};
+base.NewExpression = base.CallExpression = function (node, st, c) {
+ c(node.callee, st, "Expression");
+ if (node.arguments)
+ { for (var i = 0, list = node.arguments; i < list.length; i += 1)
+ {
+ var arg = list[i];
+
+ c(arg, st, "Expression");
+ } }
+};
+base.MemberExpression = function (node, st, c) {
+ c(node.object, st, "Expression");
+ if (node.computed) { c(node.property, st, "Expression"); }
+};
+base.ExportNamedDeclaration = base.ExportDefaultDeclaration = function (node, st, c) {
+ if (node.declaration)
+ { c(node.declaration, st, node.type === "ExportNamedDeclaration" || node.declaration.id ? "Statement" : "Expression"); }
+ if (node.source) { c(node.source, st, "Expression"); }
+};
+base.ExportAllDeclaration = function (node, st, c) {
+ if (node.exported)
+ { c(node.exported, st); }
+ c(node.source, st, "Expression");
+};
+base.ImportDeclaration = function (node, st, c) {
+ for (var i = 0, list = node.specifiers; i < list.length; i += 1)
+ {
+ var spec = list[i];
+
+ c(spec, st);
+ }
+ c(node.source, st, "Expression");
+};
+base.ImportExpression = function (node, st, c) {
+ c(node.source, st, "Expression");
+};
+base.ImportSpecifier = base.ImportDefaultSpecifier = base.ImportNamespaceSpecifier = base.Identifier = base.Literal = ignore;
+
+base.TaggedTemplateExpression = function (node, st, c) {
+ c(node.tag, st, "Expression");
+ c(node.quasi, st, "Expression");
+};
+base.ClassDeclaration = base.ClassExpression = function (node, st, c) { return c(node, st, "Class"); };
+base.Class = function (node, st, c) {
+ if (node.id) { c(node.id, st, "Pattern"); }
+ if (node.superClass) { c(node.superClass, st, "Expression"); }
+ c(node.body, st);
+};
+base.ClassBody = function (node, st, c) {
+ for (var i = 0, list = node.body; i < list.length; i += 1)
+ {
+ var elt = list[i];
+
+ c(elt, st);
+ }
+};
+base.MethodDefinition = base.Property = function (node, st, c) {
+ if (node.computed) { c(node.key, st, "Expression"); }
+ c(node.value, st, "Expression");
+};
+
+export { ancestor, base, findNodeAfter, findNodeAround, findNodeAt, findNodeBefore, full, fullAncestor, make, recursive, simple };
diff --git a/includes/external/school/node_modules/acorn-walk/dist/walk.mjs.map b/includes/external/school/node_modules/acorn-walk/dist/walk.mjs.map
new file mode 100644
index 0000000..2a94219
--- /dev/null
+++ b/includes/external/school/node_modules/acorn-walk/dist/walk.mjs.map
@@ -0,0 +1 @@
+{"version":3,"file":"walk.mjs","sources":["../src/index.js"],"sourcesContent":["// AST walker module for Mozilla Parser API compatible trees\n\n// A simple walk is one where you simply specify callbacks to be\n// called on specific nodes. The last two arguments are optional. A\n// simple use would be\n//\n// walk.simple(myTree, {\n// Expression: function(node) { ... }\n// });\n//\n// to do something with all expressions. All Parser API node types\n// can be used to identify node types, as well as Expression and\n// Statement, which denote categories of nodes.\n//\n// The base argument can be used to pass a custom (recursive)\n// walker, and state can be used to give this walked an initial\n// state.\n\nexport function simple(node, visitors, baseVisitor, state, override) {\n if (!baseVisitor) baseVisitor = base\n ;(function c(node, st, override) {\n let type = override || node.type, found = visitors[type]\n baseVisitor[type](node, st, c)\n if (found) found(node, st)\n })(node, state, override)\n}\n\n// An ancestor walk keeps an array of ancestor nodes (including the\n// current node) and passes them to the callback as third parameter\n// (and also as state parameter when no other state is present).\nexport function ancestor(node, visitors, baseVisitor, state) {\n let ancestors = []\n if (!baseVisitor) baseVisitor = base\n ;(function c(node, st, override) {\n let type = override || node.type, found = visitors[type]\n let isNew = node !== ancestors[ancestors.length - 1]\n if (isNew) ancestors.push(node)\n baseVisitor[type](node, st, c)\n if (found) found(node, st || ancestors, ancestors)\n if (isNew) ancestors.pop()\n })(node, state)\n}\n\n// A recursive walk is one where your functions override the default\n// walkers. They can modify and replace the state parameter that's\n// threaded through the walk, and can opt how and whether to walk\n// their child nodes (by calling their third argument on these\n// nodes).\nexport function recursive(node, state, funcs, baseVisitor, override) {\n let visitor = funcs ? make(funcs, baseVisitor || undefined) : baseVisitor\n ;(function c(node, st, override) {\n visitor[override || node.type](node, st, c)\n })(node, state, override)\n}\n\nfunction makeTest(test) {\n if (typeof test === \"string\")\n return type => type === test\n else if (!test)\n return () => true\n else\n return test\n}\n\nclass Found {\n constructor(node, state) { this.node = node; this.state = state }\n}\n\n// A full walk triggers the callback on each node\nexport function full(node, callback, baseVisitor, state, override) {\n if (!baseVisitor) baseVisitor = base\n ;(function c(node, st, override) {\n let type = override || node.type\n baseVisitor[type](node, st, c)\n if (!override) callback(node, st, type)\n })(node, state, override)\n}\n\n// An fullAncestor walk is like an ancestor walk, but triggers\n// the callback on each node\nexport function fullAncestor(node, callback, baseVisitor, state) {\n if (!baseVisitor) baseVisitor = base\n let ancestors = []\n ;(function c(node, st, override) {\n let type = override || node.type\n let isNew = node !== ancestors[ancestors.length - 1]\n if (isNew) ancestors.push(node)\n baseVisitor[type](node, st, c)\n if (!override) callback(node, st || ancestors, ancestors, type)\n if (isNew) ancestors.pop()\n })(node, state)\n}\n\n// Find a node with a given start, end, and type (all are optional,\n// null can be used as wildcard). Returns a {node, state} object, or\n// undefined when it doesn't find a matching node.\nexport function findNodeAt(node, start, end, test, baseVisitor, state) {\n if (!baseVisitor) baseVisitor = base\n test = makeTest(test)\n try {\n (function c(node, st, override) {\n let type = override || node.type\n if ((start == null || node.start <= start) &&\n (end == null || node.end >= end))\n baseVisitor[type](node, st, c)\n if ((start == null || node.start === start) &&\n (end == null || node.end === end) &&\n test(type, node))\n throw new Found(node, st)\n })(node, state)\n } catch (e) {\n if (e instanceof Found) return e\n throw e\n }\n}\n\n// Find the innermost node of a given type that contains the given\n// position. Interface similar to findNodeAt.\nexport function findNodeAround(node, pos, test, baseVisitor, state) {\n test = makeTest(test)\n if (!baseVisitor) baseVisitor = base\n try {\n (function c(node, st, override) {\n let type = override || node.type\n if (node.start > pos || node.end < pos) return\n baseVisitor[type](node, st, c)\n if (test(type, node)) throw new Found(node, st)\n })(node, state)\n } catch (e) {\n if (e instanceof Found) return e\n throw e\n }\n}\n\n// Find the outermost matching node after a given position.\nexport function findNodeAfter(node, pos, test, baseVisitor, state) {\n test = makeTest(test)\n if (!baseVisitor) baseVisitor = base\n try {\n (function c(node, st, override) {\n if (node.end < pos) return\n let type = override || node.type\n if (node.start >= pos && test(type, node)) throw new Found(node, st)\n baseVisitor[type](node, st, c)\n })(node, state)\n } catch (e) {\n if (e instanceof Found) return e\n throw e\n }\n}\n\n// Find the outermost matching node before a given position.\nexport function findNodeBefore(node, pos, test, baseVisitor, state) {\n test = makeTest(test)\n if (!baseVisitor) baseVisitor = base\n let max\n ;(function c(node, st, override) {\n if (node.start > pos) return\n let type = override || node.type\n if (node.end <= pos && (!max || max.node.end < node.end) && test(type, node))\n max = new Found(node, st)\n baseVisitor[type](node, st, c)\n })(node, state)\n return max\n}\n\n// Fallback to an Object.create polyfill for older environments.\nconst create = Object.create || function(proto) {\n function Ctor() {}\n Ctor.prototype = proto\n return new Ctor\n}\n\n// Used to create a custom walker. Will fill in all missing node\n// type properties with the defaults.\nexport function make(funcs, baseVisitor) {\n let visitor = create(baseVisitor || base)\n for (let type in funcs) visitor[type] = funcs[type]\n return visitor\n}\n\nfunction skipThrough(node, st, c) { c(node, st) }\nfunction ignore(_node, _st, _c) {}\n\n// Node walkers.\n\nexport const base = {}\n\nbase.Program = base.BlockStatement = (node, st, c) => {\n for (let stmt of node.body)\n c(stmt, st, \"Statement\")\n}\nbase.Statement = skipThrough\nbase.EmptyStatement = ignore\nbase.ExpressionStatement = base.ParenthesizedExpression =\n (node, st, c) => c(node.expression, st, \"Expression\")\nbase.IfStatement = (node, st, c) => {\n c(node.test, st, \"Expression\")\n c(node.consequent, st, \"Statement\")\n if (node.alternate) c(node.alternate, st, \"Statement\")\n}\nbase.LabeledStatement = (node, st, c) => c(node.body, st, \"Statement\")\nbase.BreakStatement = base.ContinueStatement = ignore\nbase.WithStatement = (node, st, c) => {\n c(node.object, st, \"Expression\")\n c(node.body, st, \"Statement\")\n}\nbase.SwitchStatement = (node, st, c) => {\n c(node.discriminant, st, \"Expression\")\n for (let cs of node.cases) {\n if (cs.test) c(cs.test, st, \"Expression\")\n for (let cons of cs.consequent)\n c(cons, st, \"Statement\")\n }\n}\nbase.SwitchCase = (node, st, c) => {\n if (node.test) c(node.test, st, \"Expression\")\n for (let cons of node.consequent)\n c(cons, st, \"Statement\")\n}\nbase.ReturnStatement = base.YieldExpression = base.AwaitExpression = (node, st, c) => {\n if (node.argument) c(node.argument, st, \"Expression\")\n}\nbase.ThrowStatement = base.SpreadElement =\n (node, st, c) => c(node.argument, st, \"Expression\")\nbase.TryStatement = (node, st, c) => {\n c(node.block, st, \"Statement\")\n if (node.handler) c(node.handler, st)\n if (node.finalizer) c(node.finalizer, st, \"Statement\")\n}\nbase.CatchClause = (node, st, c) => {\n if (node.param) c(node.param, st, \"Pattern\")\n c(node.body, st, \"Statement\")\n}\nbase.WhileStatement = base.DoWhileStatement = (node, st, c) => {\n c(node.test, st, \"Expression\")\n c(node.body, st, \"Statement\")\n}\nbase.ForStatement = (node, st, c) => {\n if (node.init) c(node.init, st, \"ForInit\")\n if (node.test) c(node.test, st, \"Expression\")\n if (node.update) c(node.update, st, \"Expression\")\n c(node.body, st, \"Statement\")\n}\nbase.ForInStatement = base.ForOfStatement = (node, st, c) => {\n c(node.left, st, \"ForInit\")\n c(node.right, st, \"Expression\")\n c(node.body, st, \"Statement\")\n}\nbase.ForInit = (node, st, c) => {\n if (node.type === \"VariableDeclaration\") c(node, st)\n else c(node, st, \"Expression\")\n}\nbase.DebuggerStatement = ignore\n\nbase.FunctionDeclaration = (node, st, c) => c(node, st, \"Function\")\nbase.VariableDeclaration = (node, st, c) => {\n for (let decl of node.declarations)\n c(decl, st)\n}\nbase.VariableDeclarator = (node, st, c) => {\n c(node.id, st, \"Pattern\")\n if (node.init) c(node.init, st, \"Expression\")\n}\n\nbase.Function = (node, st, c) => {\n if (node.id) c(node.id, st, \"Pattern\")\n for (let param of node.params)\n c(param, st, \"Pattern\")\n c(node.body, st, node.expression ? \"Expression\" : \"Statement\")\n}\n\nbase.Pattern = (node, st, c) => {\n if (node.type === \"Identifier\")\n c(node, st, \"VariablePattern\")\n else if (node.type === \"MemberExpression\")\n c(node, st, \"MemberPattern\")\n else\n c(node, st)\n}\nbase.VariablePattern = ignore\nbase.MemberPattern = skipThrough\nbase.RestElement = (node, st, c) => c(node.argument, st, \"Pattern\")\nbase.ArrayPattern = (node, st, c) => {\n for (let elt of node.elements) {\n if (elt) c(elt, st, \"Pattern\")\n }\n}\nbase.ObjectPattern = (node, st, c) => {\n for (let prop of node.properties) {\n if (prop.type === \"Property\") {\n if (prop.computed) c(prop.key, st, \"Expression\")\n c(prop.value, st, \"Pattern\")\n } else if (prop.type === \"RestElement\") {\n c(prop.argument, st, \"Pattern\")\n }\n }\n}\n\nbase.Expression = skipThrough\nbase.ThisExpression = base.Super = base.MetaProperty = ignore\nbase.ArrayExpression = (node, st, c) => {\n for (let elt of node.elements) {\n if (elt) c(elt, st, \"Expression\")\n }\n}\nbase.ObjectExpression = (node, st, c) => {\n for (let prop of node.properties)\n c(prop, st)\n}\nbase.FunctionExpression = base.ArrowFunctionExpression = base.FunctionDeclaration\nbase.SequenceExpression = (node, st, c) => {\n for (let expr of node.expressions)\n c(expr, st, \"Expression\")\n}\nbase.TemplateLiteral = (node, st, c) => {\n for (let quasi of node.quasis)\n c(quasi, st)\n\n for (let expr of node.expressions)\n c(expr, st, \"Expression\")\n}\nbase.TemplateElement = ignore\nbase.UnaryExpression = base.UpdateExpression = (node, st, c) => {\n c(node.argument, st, \"Expression\")\n}\nbase.BinaryExpression = base.LogicalExpression = (node, st, c) => {\n c(node.left, st, \"Expression\")\n c(node.right, st, \"Expression\")\n}\nbase.AssignmentExpression = base.AssignmentPattern = (node, st, c) => {\n c(node.left, st, \"Pattern\")\n c(node.right, st, \"Expression\")\n}\nbase.ConditionalExpression = (node, st, c) => {\n c(node.test, st, \"Expression\")\n c(node.consequent, st, \"Expression\")\n c(node.alternate, st, \"Expression\")\n}\nbase.NewExpression = base.CallExpression = (node, st, c) => {\n c(node.callee, st, \"Expression\")\n if (node.arguments)\n for (let arg of node.arguments)\n c(arg, st, \"Expression\")\n}\nbase.MemberExpression = (node, st, c) => {\n c(node.object, st, \"Expression\")\n if (node.computed) c(node.property, st, \"Expression\")\n}\nbase.ExportNamedDeclaration = base.ExportDefaultDeclaration = (node, st, c) => {\n if (node.declaration)\n c(node.declaration, st, node.type === \"ExportNamedDeclaration\" || node.declaration.id ? \"Statement\" : \"Expression\")\n if (node.source) c(node.source, st, \"Expression\")\n}\nbase.ExportAllDeclaration = (node, st, c) => {\n c(node.source, st, 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\ No newline at end of file
diff --git a/includes/external/school/node_modules/acorn-walk/package.json b/includes/external/school/node_modules/acorn-walk/package.json
new file mode 100644
index 0000000..ae8da3c
--- /dev/null
+++ b/includes/external/school/node_modules/acorn-walk/package.json
@@ -0,0 +1,34 @@
+{
+ "name": "acorn-walk",
+ "description": "ECMAScript (ESTree) AST walker",
+ "homepage": "https://github.com/acornjs/acorn",
+ "main": "dist/walk.js",
+ "types": "dist/walk.d.ts",
+ "module": "dist/walk.mjs",
+ "version": "7.2.0",
+ "engines": {"node": ">=0.4.0"},
+ "maintainers": [
+ {
+ "name": "Marijn Haverbeke",
+ "email": "marijnh@gmail.com",
+ "web": "https://marijnhaverbeke.nl"
+ },
+ {
+ "name": "Ingvar Stepanyan",
+ "email": "me@rreverser.com",
+ "web": "https://rreverser.com/"
+ },
+ {
+ "name": "Adrian Heine",
+ "web": "http://adrianheine.de"
+ }
+ ],
+ "repository": {
+ "type": "git",
+ "url": "https://github.com/acornjs/acorn.git"
+ },
+ "scripts": {
+ "prepare": "cd ..; npm run build:walk"
+ },
+ "license": "MIT"
+}