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-/*
-Copyright 2016 - 2021 The Matrix.org Foundation C.I.C.
-
-Licensed under the Apache License, Version 2.0 (the "License");
-you may not use this file except in compliance with the License.
-You may obtain a copy of the License at
-
- http://www.apache.org/licenses/LICENSE-2.0
-
-Unless required by applicable law or agreed to in writing, software
-distributed under the License is distributed on an "AS IS" BASIS,
-WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-See the License for the specific language governing permissions and
-limitations under the License.
-*/
-
-import { EventTimeline, IAddEventOptions } from "./event-timeline";
-import { MatrixEvent } from "./event";
-import { logger } from "../logger";
-import { Room, RoomEvent } from "./room";
-import { Filter } from "../filter";
-import { RoomState } from "./room-state";
-import { TypedEventEmitter } from "./typed-event-emitter";
-import { RelationsContainer } from "./relations-container";
-import { MatrixClient } from "../client";
-import { Thread, ThreadFilterType } from "./thread";
-
-const DEBUG = true;
-
-/* istanbul ignore next */
-let debuglog: (...args: any[]) => void;
-if (DEBUG) {
- // using bind means that we get to keep useful line numbers in the console
- debuglog = logger.log.bind(logger);
-} else {
- /* istanbul ignore next */
- debuglog = function (): void {};
-}
-
-interface IOpts {
- // Set to true to enable improved timeline support.
- timelineSupport?: boolean;
- // The filter object, if any, for this timelineSet.
- filter?: Filter;
- pendingEvents?: boolean;
-}
-
-export enum DuplicateStrategy {
- Ignore = "ignore",
- Replace = "replace",
-}
-
-export interface IRoomTimelineData {
- // the timeline the event was added to/removed from
- timeline: EventTimeline;
- // true if the event was a real-time event added to the end of the live timeline
- liveEvent?: boolean;
-}
-
-export interface IAddEventToTimelineOptions
- extends Pick<IAddEventOptions, "toStartOfTimeline" | "roomState" | "timelineWasEmpty"> {
- /** Whether the sync response came from cache */
- fromCache?: boolean;
-}
-
-export interface IAddLiveEventOptions
- extends Pick<IAddEventToTimelineOptions, "fromCache" | "roomState" | "timelineWasEmpty"> {
- /** Applies to events in the timeline only. If this is 'replace' then if a
- * duplicate is encountered, the event passed to this function will replace
- * the existing event in the timeline. If this is not specified, or is
- * 'ignore', then the event passed to this function will be ignored
- * entirely, preserving the existing event in the timeline. Events are
- * identical based on their event ID <b>only</b>. */
- duplicateStrategy?: DuplicateStrategy;
-}
-
-type EmittedEvents = RoomEvent.Timeline | RoomEvent.TimelineReset;
-
-export type EventTimelineSetHandlerMap = {
- /**
- * Fires whenever the timeline in a room is updated.
- * @param event - The matrix event which caused this event to fire.
- * @param room - The room, if any, whose timeline was updated.
- * @param toStartOfTimeline - True if this event was added to the start
- * @param removed - True if this event has just been removed from the timeline
- * (beginning; oldest) of the timeline e.g. due to pagination.
- *
- * @param data - more data about the event
- *
- * @example
- * ```
- * matrixClient.on("Room.timeline",
- * function(event, room, toStartOfTimeline, removed, data) {
- * if (!toStartOfTimeline && data.liveEvent) {
- * var messageToAppend = room.timeline.[room.timeline.length - 1];
- * }
- * });
- * ```
- */
- [RoomEvent.Timeline]: (
- event: MatrixEvent,
- room: Room | undefined,
- toStartOfTimeline: boolean | undefined,
- removed: boolean,
- data: IRoomTimelineData,
- ) => void;
- /**
- * Fires whenever the live timeline in a room is reset.
- *
- * When we get a 'limited' sync (for example, after a network outage), we reset
- * the live timeline to be empty before adding the recent events to the new
- * timeline. This event is fired after the timeline is reset, and before the
- * new events are added.
- *
- * @param room - The room whose live timeline was reset, if any
- * @param timelineSet - timelineSet room whose live timeline was reset
- * @param resetAllTimelines - True if all timelines were reset.
- */
- [RoomEvent.TimelineReset]: (
- room: Room | undefined,
- eventTimelineSet: EventTimelineSet,
- resetAllTimelines: boolean,
- ) => void;
-};
-
-export class EventTimelineSet extends TypedEventEmitter<EmittedEvents, EventTimelineSetHandlerMap> {
- public readonly relations: RelationsContainer;
- private readonly timelineSupport: boolean;
- private readonly displayPendingEvents: boolean;
- private liveTimeline: EventTimeline;
- private timelines: EventTimeline[];
- private _eventIdToTimeline = new Map<string, EventTimeline>();
- private filter?: Filter;
-
- /**
- * Construct a set of EventTimeline objects, typically on behalf of a given
- * room. A room may have multiple EventTimelineSets for different levels
- * of filtering. The global notification list is also an EventTimelineSet, but
- * lacks a room.
- *
- * <p>This is an ordered sequence of timelines, which may or may not
- * be continuous. Each timeline lists a series of events, as well as tracking
- * the room state at the start and the end of the timeline (if appropriate).
- * It also tracks forward and backward pagination tokens, as well as containing
- * links to the next timeline in the sequence.
- *
- * <p>There is one special timeline - the 'live' timeline, which represents the
- * timeline to which events are being added in real-time as they are received
- * from the /sync API. Note that you should not retain references to this
- * timeline - even if it is the current timeline right now, it may not remain
- * so if the server gives us a timeline gap in /sync.
- *
- * <p>In order that we can find events from their ids later, we also maintain a
- * map from event_id to timeline and index.
- *
- * @param room - Room for this timelineSet. May be null for non-room cases, such as the
- * notification timeline.
- * @param opts - Options inherited from Room.
- * @param client - the Matrix client which owns this EventTimelineSet,
- * can be omitted if room is specified.
- * @param thread - the thread to which this timeline set relates.
- * @param isThreadTimeline - Whether this timeline set relates to a thread list timeline
- * (e.g., All threads or My threads)
- */
- public constructor(
- public readonly room: Room | undefined,
- opts: IOpts = {},
- client?: MatrixClient,
- public readonly thread?: Thread,
- public readonly threadListType: ThreadFilterType | null = null,
- ) {
- super();
-
- this.timelineSupport = Boolean(opts.timelineSupport);
- this.liveTimeline = new EventTimeline(this);
- this.displayPendingEvents = opts.pendingEvents !== false;
-
- // just a list - *not* ordered.
- this.timelines = [this.liveTimeline];
- this._eventIdToTimeline = new Map<string, EventTimeline>();
-
- this.filter = opts.filter;
-
- this.relations = this.room?.relations ?? new RelationsContainer(room?.client ?? client!);
- }
-
- /**
- * Get all the timelines in this set
- * @returns the timelines in this set
- */
- public getTimelines(): EventTimeline[] {
- return this.timelines;
- }
-
- /**
- * Get the filter object this timeline set is filtered on, if any
- * @returns the optional filter for this timelineSet
- */
- public getFilter(): Filter | undefined {
- return this.filter;
- }
-
- /**
- * Set the filter object this timeline set is filtered on
- * (passed to the server when paginating via /messages).
- * @param filter - the filter for this timelineSet
- */
- public setFilter(filter?: Filter): void {
- this.filter = filter;
- }
-
- /**
- * Get the list of pending sent events for this timelineSet's room, filtered
- * by the timelineSet's filter if appropriate.
- *
- * @returns A list of the sent events
- * waiting for remote echo.
- *
- * @throws If `opts.pendingEventOrdering` was not 'detached'
- */
- public getPendingEvents(): MatrixEvent[] {
- if (!this.room || !this.displayPendingEvents) {
- return [];
- }
-
- return this.room.getPendingEvents();
- }
- /**
- * Get the live timeline for this room.
- *
- * @returns live timeline
- */
- public getLiveTimeline(): EventTimeline {
- return this.liveTimeline;
- }
-
- /**
- * Set the live timeline for this room.
- *
- * @returns live timeline
- */
- public setLiveTimeline(timeline: EventTimeline): void {
- this.liveTimeline = timeline;
- }
-
- /**
- * Return the timeline (if any) this event is in.
- * @param eventId - the eventId being sought
- * @returns timeline
- */
- public eventIdToTimeline(eventId: string): EventTimeline | undefined {
- return this._eventIdToTimeline.get(eventId);
- }
-
- /**
- * Track a new event as if it were in the same timeline as an old event,
- * replacing it.
- * @param oldEventId - event ID of the original event
- * @param newEventId - event ID of the replacement event
- */
- public replaceEventId(oldEventId: string, newEventId: string): void {
- const existingTimeline = this._eventIdToTimeline.get(oldEventId);
- if (existingTimeline) {
- this._eventIdToTimeline.delete(oldEventId);
- this._eventIdToTimeline.set(newEventId, existingTimeline);
- }
- }
-
- /**
- * Reset the live timeline, and start a new one.
- *
- * <p>This is used when /sync returns a 'limited' timeline.
- *
- * @param backPaginationToken - token for back-paginating the new timeline
- * @param forwardPaginationToken - token for forward-paginating the old live timeline,
- * if absent or null, all timelines are reset.
- *
- * @remarks
- * Fires {@link RoomEvent.TimelineReset}
- */
- public resetLiveTimeline(backPaginationToken?: string, forwardPaginationToken?: string): void {
- // Each EventTimeline has RoomState objects tracking the state at the start
- // and end of that timeline. The copies at the end of the live timeline are
- // special because they will have listeners attached to monitor changes to
- // the current room state, so we move this RoomState from the end of the
- // current live timeline to the end of the new one and, if necessary,
- // replace it with a newly created one. We also make a copy for the start
- // of the new timeline.
-
- // if timeline support is disabled, forget about the old timelines
- const resetAllTimelines = !this.timelineSupport || !forwardPaginationToken;
-
- const oldTimeline = this.liveTimeline;
- const newTimeline = resetAllTimelines
- ? oldTimeline.forkLive(EventTimeline.FORWARDS)
- : oldTimeline.fork(EventTimeline.FORWARDS);
-
- if (resetAllTimelines) {
- this.timelines = [newTimeline];
- this._eventIdToTimeline = new Map<string, EventTimeline>();
- } else {
- this.timelines.push(newTimeline);
- }
-
- if (forwardPaginationToken) {
- // Now set the forward pagination token on the old live timeline
- // so it can be forward-paginated.
- oldTimeline.setPaginationToken(forwardPaginationToken, EventTimeline.FORWARDS);
- }
-
- // make sure we set the pagination token before firing timelineReset,
- // otherwise clients which start back-paginating will fail, and then get
- // stuck without realising that they *can* back-paginate.
- newTimeline.setPaginationToken(backPaginationToken ?? null, EventTimeline.BACKWARDS);
-
- // Now we can swap the live timeline to the new one.
- this.liveTimeline = newTimeline;
- this.emit(RoomEvent.TimelineReset, this.room, this, resetAllTimelines);
- }
-
- /**
- * Get the timeline which contains the given event, if any
- *
- * @param eventId - event ID to look for
- * @returns timeline containing
- * the given event, or null if unknown
- */
- public getTimelineForEvent(eventId?: string): EventTimeline | null {
- if (eventId === null || eventId === undefined) {
- return null;
- }
- const res = this._eventIdToTimeline.get(eventId);
- return res === undefined ? null : res;
- }
-
- /**
- * Get an event which is stored in our timelines
- *
- * @param eventId - event ID to look for
- * @returns the given event, or undefined if unknown
- */
- public findEventById(eventId: string): MatrixEvent | undefined {
- const tl = this.getTimelineForEvent(eventId);
- if (!tl) {
- return undefined;
- }
- return tl.getEvents().find(function (ev) {
- return ev.getId() == eventId;
- });
- }
-
- /**
- * Add a new timeline to this timeline list
- *
- * @returns newly-created timeline
- */
- public addTimeline(): EventTimeline {
- if (!this.timelineSupport) {
- throw new Error(
- "timeline support is disabled. Set the 'timelineSupport'" +
- " parameter to true when creating MatrixClient to enable" +
- " it.",
- );
- }
-
- const timeline = new EventTimeline(this);
- this.timelines.push(timeline);
- return timeline;
- }
-
- /**
- * Add events to a timeline
- *
- * <p>Will fire "Room.timeline" for each event added.
- *
- * @param events - A list of events to add.
- *
- * @param toStartOfTimeline - True to add these events to the start
- * (oldest) instead of the end (newest) of the timeline. If true, the oldest
- * event will be the <b>last</b> element of 'events'.
- *
- * @param timeline - timeline to
- * add events to.
- *
- * @param paginationToken - token for the next batch of events
- *
- * @remarks
- * Fires {@link RoomEvent.Timeline}
- *
- */
- public addEventsToTimeline(
- events: MatrixEvent[],
- toStartOfTimeline: boolean,
- timeline: EventTimeline,
- paginationToken?: string | null,
- ): void {
- if (!timeline) {
- throw new Error("'timeline' not specified for EventTimelineSet.addEventsToTimeline");
- }
-
- if (!toStartOfTimeline && timeline == this.liveTimeline) {
- throw new Error(
- "EventTimelineSet.addEventsToTimeline cannot be used for adding events to " +
- "the live timeline - use Room.addLiveEvents instead",
- );
- }
-
- if (this.filter) {
- events = this.filter.filterRoomTimeline(events);
- if (!events.length) {
- return;
- }
- }
-
- const direction = toStartOfTimeline ? EventTimeline.BACKWARDS : EventTimeline.FORWARDS;
- const inverseDirection = toStartOfTimeline ? EventTimeline.FORWARDS : EventTimeline.BACKWARDS;
-
- // Adding events to timelines can be quite complicated. The following
- // illustrates some of the corner-cases.
- //
- // Let's say we start by knowing about four timelines. timeline3 and
- // timeline4 are neighbours:
- //
- // timeline1 timeline2 timeline3 timeline4
- // [M] [P] [S] <------> [T]
- //
- // Now we paginate timeline1, and get the following events from the server:
- // [M, N, P, R, S, T, U].
- //
- // 1. First, we ignore event M, since we already know about it.
- //
- // 2. Next, we append N to timeline 1.
- //
- // 3. Next, we don't add event P, since we already know about it,
- // but we do link together the timelines. We now have:
- //
- // timeline1 timeline2 timeline3 timeline4
- // [M, N] <---> [P] [S] <------> [T]
- //
- // 4. Now we add event R to timeline2:
- //
- // timeline1 timeline2 timeline3 timeline4
- // [M, N] <---> [P, R] [S] <------> [T]
- //
- // Note that we have switched the timeline we are working on from
- // timeline1 to timeline2.
- //
- // 5. We ignore event S, but again join the timelines:
- //
- // timeline1 timeline2 timeline3 timeline4
- // [M, N] <---> [P, R] <---> [S] <------> [T]
- //
- // 6. We ignore event T, and the timelines are already joined, so there
- // is nothing to do.
- //
- // 7. Finally, we add event U to timeline4:
- //
- // timeline1 timeline2 timeline3 timeline4
- // [M, N] <---> [P, R] <---> [S] <------> [T, U]
- //
- // The important thing to note in the above is what happened when we
- // already knew about a given event:
- //
- // - if it was appropriate, we joined up the timelines (steps 3, 5).
- // - in any case, we started adding further events to the timeline which
- // contained the event we knew about (steps 3, 5, 6).
- //
- //
- // So much for adding events to the timeline. But what do we want to do
- // with the pagination token?
- //
- // In the case above, we will be given a pagination token which tells us how to
- // get events beyond 'U' - in this case, it makes sense to store this
- // against timeline4. But what if timeline4 already had 'U' and beyond? in
- // that case, our best bet is to throw away the pagination token we were
- // given and stick with whatever token timeline4 had previously. In short,
- // we want to only store the pagination token if the last event we receive
- // is one we didn't previously know about.
- //
- // We make an exception for this if it turns out that we already knew about
- // *all* of the events, and we weren't able to join up any timelines. When
- // that happens, it means our existing pagination token is faulty, since it
- // is only telling us what we already know. Rather than repeatedly
- // paginating with the same token, we might as well use the new pagination
- // token in the hope that we eventually work our way out of the mess.
-
- let didUpdate = false;
- let lastEventWasNew = false;
- for (const event of events) {
- const eventId = event.getId()!;
-
- const existingTimeline = this._eventIdToTimeline.get(eventId);
-
- if (!existingTimeline) {
- // we don't know about this event yet. Just add it to the timeline.
- this.addEventToTimeline(event, timeline, {
- toStartOfTimeline,
- });
- lastEventWasNew = true;
- didUpdate = true;
- continue;
- }
-
- lastEventWasNew = false;
-
- if (existingTimeline == timeline) {
- debuglog("Event " + eventId + " already in timeline " + timeline);
- continue;
- }
-
- const neighbour = timeline.getNeighbouringTimeline(direction);
- if (neighbour) {
- // this timeline already has a neighbour in the relevant direction;
- // let's assume the timelines are already correctly linked up, and
- // skip over to it.
- //
- // there's probably some edge-case here where we end up with an
- // event which is in a timeline a way down the chain, and there is
- // a break in the chain somewhere. But I can't really imagine how
- // that would happen, so I'm going to ignore it for now.
- //
- if (existingTimeline == neighbour) {
- debuglog("Event " + eventId + " in neighbouring timeline - " + "switching to " + existingTimeline);
- } else {
- debuglog("Event " + eventId + " already in a different " + "timeline " + existingTimeline);
- }
- timeline = existingTimeline;
- continue;
- }
-
- // time to join the timelines.
- logger.info(
- "Already have timeline for " + eventId + " - joining timeline " + timeline + " to " + existingTimeline,
- );
-
- // Variables to keep the line length limited below.
- const existingIsLive = existingTimeline === this.liveTimeline;
- const timelineIsLive = timeline === this.liveTimeline;
-
- const backwardsIsLive = direction === EventTimeline.BACKWARDS && existingIsLive;
- const forwardsIsLive = direction === EventTimeline.FORWARDS && timelineIsLive;
-
- if (backwardsIsLive || forwardsIsLive) {
- // The live timeline should never be spliced into a non-live position.
- // We use independent logging to better discover the problem at a glance.
- if (backwardsIsLive) {
- logger.warn(
- "Refusing to set a preceding existingTimeLine on our " +
- "timeline as the existingTimeLine is live (" +
- existingTimeline +
- ")",
- );
- }
- if (forwardsIsLive) {
- logger.warn(
- "Refusing to set our preceding timeline on a existingTimeLine " +
- "as our timeline is live (" +
- timeline +
- ")",
- );
- }
- continue; // abort splicing - try next event
- }
-
- timeline.setNeighbouringTimeline(existingTimeline, direction);
- existingTimeline.setNeighbouringTimeline(timeline, inverseDirection);
-
- timeline = existingTimeline;
- didUpdate = true;
- }
-
- // see above - if the last event was new to us, or if we didn't find any
- // new information, we update the pagination token for whatever
- // timeline we ended up on.
- if (lastEventWasNew || !didUpdate) {
- if (direction === EventTimeline.FORWARDS && timeline === this.liveTimeline) {
- logger.warn({ lastEventWasNew, didUpdate }); // for debugging
- logger.warn(
- `Refusing to set forwards pagination token of live timeline ` + `${timeline} to ${paginationToken}`,
- );
- return;
- }
- timeline.setPaginationToken(paginationToken ?? null, direction);
- }
- }
-
- /**
- * Add an event to the end of this live timeline.
- *
- * @param event - Event to be added
- * @param options - addLiveEvent options
- */
- public addLiveEvent(
- event: MatrixEvent,
- { duplicateStrategy, fromCache, roomState, timelineWasEmpty }: IAddLiveEventOptions,
- ): void;
- /**
- * @deprecated In favor of the overload with `IAddLiveEventOptions`
- */
- public addLiveEvent(
- event: MatrixEvent,
- duplicateStrategy?: DuplicateStrategy,
- fromCache?: boolean,
- roomState?: RoomState,
- ): void;
- public addLiveEvent(
- event: MatrixEvent,
- duplicateStrategyOrOpts?: DuplicateStrategy | IAddLiveEventOptions,
- fromCache = false,
- roomState?: RoomState,
- ): void {
- let duplicateStrategy = (duplicateStrategyOrOpts as DuplicateStrategy) || DuplicateStrategy.Ignore;
- let timelineWasEmpty: boolean | undefined;
- if (typeof duplicateStrategyOrOpts === "object") {
- ({
- duplicateStrategy = DuplicateStrategy.Ignore,
- fromCache = false,
- roomState,
- timelineWasEmpty,
- } = duplicateStrategyOrOpts);
- } else if (duplicateStrategyOrOpts !== undefined) {
- // Deprecation warning
- // FIXME: Remove after 2023-06-01 (technical debt)
- logger.warn(
- "Overload deprecated: " +
- "`EventTimelineSet.addLiveEvent(event, duplicateStrategy?, fromCache?, roomState?)` " +
- "is deprecated in favor of the overload with " +
- "`EventTimelineSet.addLiveEvent(event, IAddLiveEventOptions)`",
- );
- }
-
- if (this.filter) {
- const events = this.filter.filterRoomTimeline([event]);
- if (!events.length) {
- return;
- }
- }
-
- const timeline = this._eventIdToTimeline.get(event.getId()!);
- if (timeline) {
- if (duplicateStrategy === DuplicateStrategy.Replace) {
- debuglog("EventTimelineSet.addLiveEvent: replacing duplicate event " + event.getId());
- const tlEvents = timeline.getEvents();
- for (let j = 0; j < tlEvents.length; j++) {
- if (tlEvents[j].getId() === event.getId()) {
- // still need to set the right metadata on this event
- if (!roomState) {
- roomState = timeline.getState(EventTimeline.FORWARDS);
- }
- EventTimeline.setEventMetadata(event, roomState!, false);
- tlEvents[j] = event;
-
- // XXX: we need to fire an event when this happens.
- break;
- }
- }
- } else {
- debuglog("EventTimelineSet.addLiveEvent: ignoring duplicate event " + event.getId());
- }
- return;
- }
-
- this.addEventToTimeline(event, this.liveTimeline, {
- toStartOfTimeline: false,
- fromCache,
- roomState,
- timelineWasEmpty,
- });
- }
-
- /**
- * Add event to the given timeline, and emit Room.timeline. Assumes
- * we have already checked we don't know about this event.
- *
- * Will fire "Room.timeline" for each event added.
- *
- * @param options - addEventToTimeline options
- *
- * @remarks
- * Fires {@link RoomEvent.Timeline}
- */
- public addEventToTimeline(
- event: MatrixEvent,
- timeline: EventTimeline,
- { toStartOfTimeline, fromCache, roomState, timelineWasEmpty }: IAddEventToTimelineOptions,
- ): void;
- /**
- * @deprecated In favor of the overload with `IAddEventToTimelineOptions`
- */
- public addEventToTimeline(
- event: MatrixEvent,
- timeline: EventTimeline,
- toStartOfTimeline: boolean,
- fromCache?: boolean,
- roomState?: RoomState,
- ): void;
- public addEventToTimeline(
- event: MatrixEvent,
- timeline: EventTimeline,
- toStartOfTimelineOrOpts: boolean | IAddEventToTimelineOptions,
- fromCache = false,
- roomState?: RoomState,
- ): void {
- let toStartOfTimeline = !!toStartOfTimelineOrOpts;
- let timelineWasEmpty: boolean | undefined;
- if (typeof toStartOfTimelineOrOpts === "object") {
- ({ toStartOfTimeline, fromCache = false, roomState, timelineWasEmpty } = toStartOfTimelineOrOpts);
- } else if (toStartOfTimelineOrOpts !== undefined) {
- // Deprecation warning
- // FIXME: Remove after 2023-06-01 (technical debt)
- logger.warn(
- "Overload deprecated: " +
- "`EventTimelineSet.addEventToTimeline(event, timeline, toStartOfTimeline, fromCache?, roomState?)` " +
- "is deprecated in favor of the overload with " +
- "`EventTimelineSet.addEventToTimeline(event, timeline, IAddEventToTimelineOptions)`",
- );
- }
-
- if (timeline.getTimelineSet() !== this) {
- throw new Error(`EventTimelineSet.addEventToTimeline: Timeline=${timeline.toString()} does not belong " +
- "in timelineSet(threadId=${this.thread?.id})`);
- }
-
- // Make sure events don't get mixed in timelines they shouldn't be in (e.g. a
- // threaded message should not be in the main timeline).
- //
- // We can only run this check for timelines with a `room` because `canContain`
- // requires it
- if (this.room && !this.canContain(event)) {
- let eventDebugString = `event=${event.getId()}`;
- if (event.threadRootId) {
- eventDebugString += `(belongs to thread=${event.threadRootId})`;
- }
- logger.warn(
- `EventTimelineSet.addEventToTimeline: Ignoring ${eventDebugString} that does not belong ` +
- `in timeline=${timeline.toString()} timelineSet(threadId=${this.thread?.id})`,
- );
- return;
- }
-
- const eventId = event.getId()!;
- timeline.addEvent(event, {
- toStartOfTimeline,
- roomState,
- timelineWasEmpty,
- });
- this._eventIdToTimeline.set(eventId, timeline);
-
- this.relations.aggregateParentEvent(event);
- this.relations.aggregateChildEvent(event, this);
-
- const data: IRoomTimelineData = {
- timeline: timeline,
- liveEvent: !toStartOfTimeline && timeline == this.liveTimeline && !fromCache,
- };
- this.emit(RoomEvent.Timeline, event, this.room, Boolean(toStartOfTimeline), false, data);
- }
-
- /**
- * Replaces event with ID oldEventId with one with newEventId, if oldEventId is
- * recognised. Otherwise, add to the live timeline. Used to handle remote echos.
- *
- * @param localEvent - the new event to be added to the timeline
- * @param oldEventId - the ID of the original event
- * @param newEventId - the ID of the replacement event
- *
- * @remarks
- * Fires {@link RoomEvent.Timeline}
- */
- public handleRemoteEcho(localEvent: MatrixEvent, oldEventId: string, newEventId: string): void {
- // XXX: why don't we infer newEventId from localEvent?
- const existingTimeline = this._eventIdToTimeline.get(oldEventId);
- if (existingTimeline) {
- this._eventIdToTimeline.delete(oldEventId);
- this._eventIdToTimeline.set(newEventId, existingTimeline);
- } else if (!this.filter || this.filter.filterRoomTimeline([localEvent]).length) {
- this.addEventToTimeline(localEvent, this.liveTimeline, {
- toStartOfTimeline: false,
- });
- }
- }
-
- /**
- * Removes a single event from this room.
- *
- * @param eventId - The id of the event to remove
- *
- * @returns the removed event, or null if the event was not found
- * in this room.
- */
- public removeEvent(eventId: string): MatrixEvent | null {
- const timeline = this._eventIdToTimeline.get(eventId);
- if (!timeline) {
- return null;
- }
-
- const removed = timeline.removeEvent(eventId);
- if (removed) {
- this._eventIdToTimeline.delete(eventId);
- const data = {
- timeline: timeline,
- };
- this.emit(RoomEvent.Timeline, removed, this.room, undefined, true, data);
- }
- return removed;
- }
-
- /**
- * Determine where two events appear in the timeline relative to one another
- *
- * @param eventId1 - The id of the first event
- * @param eventId2 - The id of the second event
-
- * @returns a number less than zero if eventId1 precedes eventId2, and
- * greater than zero if eventId1 succeeds eventId2. zero if they are the
- * same event; null if we can't tell (either because we don't know about one
- * of the events, or because they are in separate timelines which don't join
- * up).
- */
- public compareEventOrdering(eventId1: string, eventId2: string): number | null {
- if (eventId1 == eventId2) {
- // optimise this case
- return 0;
- }
-
- const timeline1 = this._eventIdToTimeline.get(eventId1);
- const timeline2 = this._eventIdToTimeline.get(eventId2);
-
- if (timeline1 === undefined) {
- return null;
- }
- if (timeline2 === undefined) {
- return null;
- }
-
- if (timeline1 === timeline2) {
- // both events are in the same timeline - figure out their relative indices
- let idx1: number | undefined = undefined;
- let idx2: number | undefined = undefined;
- const events = timeline1.getEvents();
- for (let idx = 0; idx < events.length && (idx1 === undefined || idx2 === undefined); idx++) {
- const evId = events[idx].getId();
- if (evId == eventId1) {
- idx1 = idx;
- }
- if (evId == eventId2) {
- idx2 = idx;
- }
- }
- return idx1! - idx2!;
- }
-
- // the events are in different timelines. Iterate through the
- // linkedlist to see which comes first.
-
- // first work forwards from timeline1
- let tl: EventTimeline | null = timeline1;
- while (tl) {
- if (tl === timeline2) {
- // timeline1 is before timeline2
- return -1;
- }
- tl = tl.getNeighbouringTimeline(EventTimeline.FORWARDS);
- }
-
- // now try backwards from timeline1
- tl = timeline1;
- while (tl) {
- if (tl === timeline2) {
- // timeline2 is before timeline1
- return 1;
- }
- tl = tl.getNeighbouringTimeline(EventTimeline.BACKWARDS);
- }
-
- // the timelines are not contiguous.
- return null;
- }
-
- /**
- * Determine whether a given event can sanely be added to this event timeline set,
- * for timeline sets relating to a thread, only return true for events in the same
- * thread timeline, for timeline sets not relating to a thread only return true
- * for events which should be shown in the main room timeline.
- * Requires the `room` property to have been set at EventTimelineSet construction time.
- *
- * @param event - the event to check whether it belongs to this timeline set.
- * @throws Error if `room` was not set when constructing this timeline set.
- * @returns whether the event belongs to this timeline set.
- */
- public canContain(event: MatrixEvent): boolean {
- if (!this.room) {
- throw new Error(
- "Cannot call `EventTimelineSet::canContain without a `room` set. " +
- "Set the room when creating the EventTimelineSet to call this method.",
- );
- }
-
- const { threadId, shouldLiveInRoom } = this.room.eventShouldLiveIn(event);
-
- if (this.thread) {
- return this.thread.id === threadId;
- }
- return shouldLiveInRoom;
- }
-}