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+"use strict";
+
+var _interopRequireDefault = require("@babel/runtime/helpers/interopRequireDefault");
+Object.defineProperty(exports, "__esModule", {
+ value: true
+});
+exports.SyncAccumulator = exports.Category = void 0;
+var _defineProperty2 = _interopRequireDefault(require("@babel/runtime/helpers/defineProperty"));
+var _logger = require("./logger");
+var _utils = require("./utils");
+var _event = require("./@types/event");
+var _read_receipts = require("./@types/read_receipts");
+var _sync = require("./@types/sync");
+function ownKeys(object, enumerableOnly) { var keys = Object.keys(object); if (Object.getOwnPropertySymbols) { var symbols = Object.getOwnPropertySymbols(object); enumerableOnly && (symbols = symbols.filter(function (sym) { return Object.getOwnPropertyDescriptor(object, sym).enumerable; })), keys.push.apply(keys, symbols); } return keys; }
+function _objectSpread(target) { for (var i = 1; i < arguments.length; i++) { var source = null != arguments[i] ? arguments[i] : {}; i % 2 ? ownKeys(Object(source), !0).forEach(function (key) { (0, _defineProperty2.default)(target, key, source[key]); }) : Object.getOwnPropertyDescriptors ? Object.defineProperties(target, Object.getOwnPropertyDescriptors(source)) : ownKeys(Object(source)).forEach(function (key) { Object.defineProperty(target, key, Object.getOwnPropertyDescriptor(source, key)); }); } return target; }
+/* eslint-enable camelcase */
+let Category;
+exports.Category = Category;
+(function (Category) {
+ Category["Invite"] = "invite";
+ Category["Leave"] = "leave";
+ Category["Join"] = "join";
+})(Category || (exports.Category = Category = {}));
+function isTaggedEvent(event) {
+ return "_localTs" in event && event["_localTs"] !== undefined;
+}
+
+/**
+ * The purpose of this class is to accumulate /sync responses such that a
+ * complete "initial" JSON response can be returned which accurately represents
+ * the sum total of the /sync responses accumulated to date. It only handles
+ * room data: that is, everything under the "rooms" top-level key.
+ *
+ * This class is used when persisting room data so a complete /sync response can
+ * be loaded from disk and incremental syncs can be performed on the server,
+ * rather than asking the server to do an initial sync on startup.
+ */
+class SyncAccumulator {
+ // $event_type: Object
+ // $roomId: { ... sync 'invite' json data ... }
+
+ // the /sync token which corresponds to the last time rooms were
+ // accumulated. We remember this so that any caller can obtain a
+ // coherent /sync response and know at what point they should be
+ // streaming from without losing events.
+
+ constructor(opts = {}) {
+ this.opts = opts;
+ (0, _defineProperty2.default)(this, "accountData", {});
+ (0, _defineProperty2.default)(this, "inviteRooms", {});
+ (0, _defineProperty2.default)(this, "joinRooms", {});
+ (0, _defineProperty2.default)(this, "nextBatch", null);
+ this.opts.maxTimelineEntries = this.opts.maxTimelineEntries || 50;
+ }
+ accumulate(syncResponse, fromDatabase = false) {
+ this.accumulateRooms(syncResponse, fromDatabase);
+ this.accumulateAccountData(syncResponse);
+ this.nextBatch = syncResponse.next_batch;
+ }
+ accumulateAccountData(syncResponse) {
+ if (!syncResponse.account_data || !syncResponse.account_data.events) {
+ return;
+ }
+ // Clobbers based on event type.
+ syncResponse.account_data.events.forEach(e => {
+ this.accountData[e.type] = e;
+ });
+ }
+
+ /**
+ * Accumulate incremental /sync room data.
+ * @param syncResponse - the complete /sync JSON
+ * @param fromDatabase - True if the sync response is one saved to the database
+ */
+ accumulateRooms(syncResponse, fromDatabase = false) {
+ if (!syncResponse.rooms) {
+ return;
+ }
+ if (syncResponse.rooms.invite) {
+ Object.keys(syncResponse.rooms.invite).forEach(roomId => {
+ this.accumulateRoom(roomId, Category.Invite, syncResponse.rooms.invite[roomId], fromDatabase);
+ });
+ }
+ if (syncResponse.rooms.join) {
+ Object.keys(syncResponse.rooms.join).forEach(roomId => {
+ this.accumulateRoom(roomId, Category.Join, syncResponse.rooms.join[roomId], fromDatabase);
+ });
+ }
+ if (syncResponse.rooms.leave) {
+ Object.keys(syncResponse.rooms.leave).forEach(roomId => {
+ this.accumulateRoom(roomId, Category.Leave, syncResponse.rooms.leave[roomId], fromDatabase);
+ });
+ }
+ }
+ accumulateRoom(roomId, category, data, fromDatabase = false) {
+ // Valid /sync state transitions
+ // +--------+ <======+ 1: Accept an invite
+ // +== | INVITE | | (5) 2: Leave a room
+ // | +--------+ =====+ | 3: Join a public room previously
+ // |(1) (4) | | left (handle as if new room)
+ // V (2) V | 4: Reject an invite
+ // +------+ ========> +--------+ 5: Invite to a room previously
+ // | JOIN | (3) | LEAVE* | left (handle as if new room)
+ // +------+ <======== +--------+
+ //
+ // * equivalent to "no state"
+ switch (category) {
+ case Category.Invite:
+ // (5)
+ this.accumulateInviteState(roomId, data);
+ break;
+ case Category.Join:
+ if (this.inviteRooms[roomId]) {
+ // (1)
+ // was previously invite, now join. We expect /sync to give
+ // the entire state and timeline on 'join', so delete previous
+ // invite state
+ delete this.inviteRooms[roomId];
+ }
+ // (3)
+ this.accumulateJoinState(roomId, data, fromDatabase);
+ break;
+ case Category.Leave:
+ if (this.inviteRooms[roomId]) {
+ // (4)
+ delete this.inviteRooms[roomId];
+ } else {
+ // (2)
+ delete this.joinRooms[roomId];
+ }
+ break;
+ default:
+ _logger.logger.error("Unknown cateogory: ", category);
+ }
+ }
+ accumulateInviteState(roomId, data) {
+ if (!data.invite_state || !data.invite_state.events) {
+ // no new data
+ return;
+ }
+ if (!this.inviteRooms[roomId]) {
+ this.inviteRooms[roomId] = {
+ invite_state: data.invite_state
+ };
+ return;
+ }
+ // accumulate extra keys for invite->invite transitions
+ // clobber based on event type / state key
+ // We expect invite_state to be small, so just loop over the events
+ const currentData = this.inviteRooms[roomId];
+ data.invite_state.events.forEach(e => {
+ let hasAdded = false;
+ for (let i = 0; i < currentData.invite_state.events.length; i++) {
+ const current = currentData.invite_state.events[i];
+ if (current.type === e.type && current.state_key == e.state_key) {
+ currentData.invite_state.events[i] = e; // update
+ hasAdded = true;
+ }
+ }
+ if (!hasAdded) {
+ currentData.invite_state.events.push(e);
+ }
+ });
+ }
+
+ // Accumulate timeline and state events in a room.
+ accumulateJoinState(roomId, data, fromDatabase = false) {
+ var _ref, _data, _data$ephemeral, _data$ephemeral$event, _data$state, _data$state$events, _data$timeline, _data$timeline$events;
+ // We expect this function to be called a lot (every /sync) so we want
+ // this to be fast. /sync stores events in an array but we often want
+ // to clobber based on type/state_key. Rather than convert arrays to
+ // maps all the time, just keep private maps which contain
+ // the actual current accumulated sync state, and array-ify it when
+ // getJSON() is called.
+
+ // State resolution:
+ // The 'state' key is the delta from the previous sync (or start of time
+ // if no token was supplied), to the START of the timeline. To obtain
+ // the current state, we need to "roll forward" state by reading the
+ // timeline. We want to store the current state so we can drop events
+ // out the end of the timeline based on opts.maxTimelineEntries.
+ //
+ // 'state' 'timeline' current state
+ // |-------x<======================>x
+ // T I M E
+ //
+ // When getJSON() is called, we 'roll back' the current state by the
+ // number of entries in the timeline to work out what 'state' should be.
+
+ // Back-pagination:
+ // On an initial /sync, the server provides a back-pagination token for
+ // the start of the timeline. When /sync deltas come down, they also
+ // include back-pagination tokens for the start of the timeline. This
+ // means not all events in the timeline have back-pagination tokens, as
+ // it is only the ones at the START of the timeline which have them.
+ // In order for us to have a valid timeline (and back-pagination token
+ // to match), we need to make sure that when we remove old timeline
+ // events, that we roll forward to an event which has a back-pagination
+ // token. This means we can't keep a strict sliding-window based on
+ // opts.maxTimelineEntries, and we may have a few less. We should never
+ // have more though, provided that the /sync limit is less than or equal
+ // to opts.maxTimelineEntries.
+
+ if (!this.joinRooms[roomId]) {
+ // Create truly empty objects so event types of 'hasOwnProperty' and co
+ // don't cause this code to break.
+ this.joinRooms[roomId] = {
+ _currentState: Object.create(null),
+ _timeline: [],
+ _accountData: Object.create(null),
+ _unreadNotifications: {},
+ _unreadThreadNotifications: {},
+ _summary: {},
+ _readReceipts: {},
+ _threadReadReceipts: {}
+ };
+ }
+ const currentData = this.joinRooms[roomId];
+ if (data.account_data && data.account_data.events) {
+ // clobber based on type
+ data.account_data.events.forEach(e => {
+ currentData._accountData[e.type] = e;
+ });
+ }
+
+ // these probably clobber, spec is unclear.
+ if (data.unread_notifications) {
+ currentData._unreadNotifications = data.unread_notifications;
+ }
+ currentData._unreadThreadNotifications = (_ref = (_data = data[_sync.UNREAD_THREAD_NOTIFICATIONS.stable]) !== null && _data !== void 0 ? _data : data[_sync.UNREAD_THREAD_NOTIFICATIONS.unstable]) !== null && _ref !== void 0 ? _ref : undefined;
+ if (data.summary) {
+ const HEROES_KEY = "m.heroes";
+ const INVITED_COUNT_KEY = "m.invited_member_count";
+ const JOINED_COUNT_KEY = "m.joined_member_count";
+ const acc = currentData._summary;
+ const sum = data.summary;
+ acc[HEROES_KEY] = sum[HEROES_KEY] || acc[HEROES_KEY];
+ acc[JOINED_COUNT_KEY] = sum[JOINED_COUNT_KEY] || acc[JOINED_COUNT_KEY];
+ acc[INVITED_COUNT_KEY] = sum[INVITED_COUNT_KEY] || acc[INVITED_COUNT_KEY];
+ }
+ (_data$ephemeral = data.ephemeral) === null || _data$ephemeral === void 0 ? void 0 : (_data$ephemeral$event = _data$ephemeral.events) === null || _data$ephemeral$event === void 0 ? void 0 : _data$ephemeral$event.forEach(e => {
+ // We purposefully do not persist m.typing events.
+ // Technically you could refresh a browser before the timer on a
+ // typing event is up, so it'll look like you aren't typing when
+ // you really still are. However, the alternative is worse. If
+ // we do persist typing events, it will look like people are
+ // typing forever until someone really does start typing (which
+ // will prompt Synapse to send down an actual m.typing event to
+ // clobber the one we persisted).
+ if (e.type !== _event.EventType.Receipt || !e.content) {
+ // This means we'll drop unknown ephemeral events but that
+ // seems okay.
+ return;
+ }
+ // Handle m.receipt events. They clobber based on:
+ // (user_id, receipt_type)
+ // but they are keyed in the event as:
+ // content:{ $event_id: { $receipt_type: { $user_id: {json} }}}
+ // so store them in the former so we can accumulate receipt deltas
+ // quickly and efficiently (we expect a lot of them). Fold the
+ // receipt type into the key name since we only have 1 at the
+ // moment (m.read) and nested JSON objects are slower and more
+ // of a hassle to work with. We'll inflate this back out when
+ // getJSON() is called.
+ Object.keys(e.content).forEach(eventId => {
+ Object.entries(e.content[eventId]).forEach(([key, value]) => {
+ if (!(0, _utils.isSupportedReceiptType)(key)) return;
+ for (const userId of Object.keys(value)) {
+ const data = e.content[eventId][key][userId];
+ const receipt = {
+ data: e.content[eventId][key][userId],
+ type: key,
+ eventId: eventId
+ };
+ if (!data.thread_id || data.thread_id === _read_receipts.MAIN_ROOM_TIMELINE) {
+ currentData._readReceipts[userId] = receipt;
+ } else {
+ var _currentData$_threadR;
+ currentData._threadReadReceipts = _objectSpread(_objectSpread({}, currentData._threadReadReceipts), {}, {
+ [data.thread_id]: _objectSpread(_objectSpread({}, (_currentData$_threadR = currentData._threadReadReceipts[data.thread_id]) !== null && _currentData$_threadR !== void 0 ? _currentData$_threadR : {}), {}, {
+ [userId]: receipt
+ })
+ });
+ }
+ }
+ });
+ });
+ });
+
+ // if we got a limited sync, we need to remove all timeline entries or else
+ // we will have gaps in the timeline.
+ if (data.timeline && data.timeline.limited) {
+ currentData._timeline = [];
+ }
+
+ // Work out the current state. The deltas need to be applied in the order:
+ // - existing state which didn't come down /sync.
+ // - State events under the 'state' key.
+ // - State events in the 'timeline'.
+ (_data$state = data.state) === null || _data$state === void 0 ? void 0 : (_data$state$events = _data$state.events) === null || _data$state$events === void 0 ? void 0 : _data$state$events.forEach(e => {
+ setState(currentData._currentState, e);
+ });
+ (_data$timeline = data.timeline) === null || _data$timeline === void 0 ? void 0 : (_data$timeline$events = _data$timeline.events) === null || _data$timeline$events === void 0 ? void 0 : _data$timeline$events.forEach((e, index) => {
+ var _data$timeline$prev_b;
+ // this nops if 'e' isn't a state event
+ setState(currentData._currentState, e);
+ // append the event to the timeline. The back-pagination token
+ // corresponds to the first event in the timeline
+ let transformedEvent;
+ if (!fromDatabase) {
+ transformedEvent = Object.assign({}, e);
+ if (transformedEvent.unsigned !== undefined) {
+ transformedEvent.unsigned = Object.assign({}, transformedEvent.unsigned);
+ }
+ const age = e.unsigned ? e.unsigned.age : e.age;
+ if (age !== undefined) transformedEvent._localTs = Date.now() - age;
+ } else {
+ transformedEvent = e;
+ }
+ currentData._timeline.push({
+ event: transformedEvent,
+ token: index === 0 ? (_data$timeline$prev_b = data.timeline.prev_batch) !== null && _data$timeline$prev_b !== void 0 ? _data$timeline$prev_b : null : null
+ });
+ });
+
+ // attempt to prune the timeline by jumping between events which have
+ // pagination tokens.
+ if (currentData._timeline.length > this.opts.maxTimelineEntries) {
+ const startIndex = currentData._timeline.length - this.opts.maxTimelineEntries;
+ for (let i = startIndex; i < currentData._timeline.length; i++) {
+ if (currentData._timeline[i].token) {
+ // keep all events after this, including this one
+ currentData._timeline = currentData._timeline.slice(i, currentData._timeline.length);
+ break;
+ }
+ }
+ }
+ }
+
+ /**
+ * Return everything under the 'rooms' key from a /sync response which
+ * represents all room data that should be stored. This should be paired
+ * with the sync token which represents the most recent /sync response
+ * provided to accumulate().
+ * @param forDatabase - True to generate a sync to be saved to storage
+ * @returns An object with a "nextBatch", "roomsData" and "accountData"
+ * keys.
+ * The "nextBatch" key is a string which represents at what point in the
+ * /sync stream the accumulator reached. This token should be used when
+ * restarting a /sync stream at startup. Failure to do so can lead to missing
+ * events. The "roomsData" key is an Object which represents the entire
+ * /sync response from the 'rooms' key onwards. The "accountData" key is
+ * a list of raw events which represent global account data.
+ */
+ getJSON(forDatabase = false) {
+ const data = {
+ join: {},
+ invite: {},
+ // always empty. This is set by /sync when a room was previously
+ // in 'invite' or 'join'. On fresh startup, the client won't know
+ // about any previous room being in 'invite' or 'join' so we can
+ // just omit mentioning it at all, even if it has previously come
+ // down /sync.
+ // The notable exception is when a client is kicked or banned:
+ // we may want to hold onto that room so the client can clearly see
+ // why their room has disappeared. We don't persist it though because
+ // it is unclear *when* we can safely remove the room from the DB.
+ // Instead, we assume that if you're loading from the DB, you've
+ // refreshed the page, which means you've seen the kick/ban already.
+ leave: {}
+ };
+ Object.keys(this.inviteRooms).forEach(roomId => {
+ data.invite[roomId] = this.inviteRooms[roomId];
+ });
+ Object.keys(this.joinRooms).forEach(roomId => {
+ const roomData = this.joinRooms[roomId];
+ const roomJson = {
+ ephemeral: {
+ events: []
+ },
+ account_data: {
+ events: []
+ },
+ state: {
+ events: []
+ },
+ timeline: {
+ events: [],
+ prev_batch: null
+ },
+ unread_notifications: roomData._unreadNotifications,
+ unread_thread_notifications: roomData._unreadThreadNotifications,
+ summary: roomData._summary
+ };
+ // Add account data
+ Object.keys(roomData._accountData).forEach(evType => {
+ roomJson.account_data.events.push(roomData._accountData[evType]);
+ });
+
+ // Add receipt data
+ const receiptEvent = {
+ type: _event.EventType.Receipt,
+ room_id: roomId,
+ content: {
+ // $event_id: { "m.read": { $user_id: $json } }
+ }
+ };
+ const receiptEventContent = new _utils.MapWithDefault(() => new _utils.MapWithDefault(() => new Map()));
+ for (const [userId, receiptData] of Object.entries(roomData._readReceipts)) {
+ receiptEventContent.getOrCreate(receiptData.eventId).getOrCreate(receiptData.type).set(userId, receiptData.data);
+ }
+ for (const threadReceipts of Object.values(roomData._threadReadReceipts)) {
+ for (const [userId, receiptData] of Object.entries(threadReceipts)) {
+ receiptEventContent.getOrCreate(receiptData.eventId).getOrCreate(receiptData.type).set(userId, receiptData.data);
+ }
+ }
+ receiptEvent.content = (0, _utils.recursiveMapToObject)(receiptEventContent);
+
+ // add only if we have some receipt data
+ if (receiptEventContent.size > 0) {
+ roomJson.ephemeral.events.push(receiptEvent);
+ }
+
+ // Add timeline data
+ roomData._timeline.forEach(msgData => {
+ if (!roomJson.timeline.prev_batch) {
+ // the first event we add to the timeline MUST match up to
+ // the prev_batch token.
+ if (!msgData.token) {
+ return; // this shouldn't happen as we prune constantly.
+ }
+
+ roomJson.timeline.prev_batch = msgData.token;
+ }
+ let transformedEvent;
+ if (!forDatabase && isTaggedEvent(msgData.event)) {
+ // This means we have to copy each event, so we can fix it up to
+ // set a correct 'age' parameter whilst keeping the local timestamp
+ // on our stored event. If this turns out to be a bottleneck, it could
+ // be optimised either by doing this in the main process after the data
+ // has been structured-cloned to go between the worker & main process,
+ // or special-casing data from saved syncs to read the local timestamp
+ // directly rather than turning it into age to then immediately be
+ // transformed back again into a local timestamp.
+ transformedEvent = Object.assign({}, msgData.event);
+ if (transformedEvent.unsigned !== undefined) {
+ transformedEvent.unsigned = Object.assign({}, transformedEvent.unsigned);
+ }
+ delete transformedEvent._localTs;
+ transformedEvent.unsigned = transformedEvent.unsigned || {};
+ transformedEvent.unsigned.age = Date.now() - msgData.event._localTs;
+ } else {
+ transformedEvent = msgData.event;
+ }
+ roomJson.timeline.events.push(transformedEvent);
+ });
+
+ // Add state data: roll back current state to the start of timeline,
+ // by "reverse clobbering" from the end of the timeline to the start.
+ // Convert maps back into arrays.
+ const rollBackState = Object.create(null);
+ for (let i = roomJson.timeline.events.length - 1; i >= 0; i--) {
+ const timelineEvent = roomJson.timeline.events[i];
+ if (timelineEvent.state_key === null || timelineEvent.state_key === undefined) {
+ continue; // not a state event
+ }
+ // since we're going back in time, we need to use the previous
+ // state value else we'll break causality. We don't have the
+ // complete previous state event, so we need to create one.
+ const prevStateEvent = (0, _utils.deepCopy)(timelineEvent);
+ if (prevStateEvent.unsigned) {
+ if (prevStateEvent.unsigned.prev_content) {
+ prevStateEvent.content = prevStateEvent.unsigned.prev_content;
+ }
+ if (prevStateEvent.unsigned.prev_sender) {
+ prevStateEvent.sender = prevStateEvent.unsigned.prev_sender;
+ }
+ }
+ setState(rollBackState, prevStateEvent);
+ }
+ Object.keys(roomData._currentState).forEach(evType => {
+ Object.keys(roomData._currentState[evType]).forEach(stateKey => {
+ let ev = roomData._currentState[evType][stateKey];
+ if (rollBackState[evType] && rollBackState[evType][stateKey]) {
+ // use the reverse clobbered event instead.
+ ev = rollBackState[evType][stateKey];
+ }
+ roomJson.state.events.push(ev);
+ });
+ });
+ data.join[roomId] = roomJson;
+ });
+
+ // Add account data
+ const accData = [];
+ Object.keys(this.accountData).forEach(evType => {
+ accData.push(this.accountData[evType]);
+ });
+ return {
+ nextBatch: this.nextBatch,
+ roomsData: data,
+ accountData: accData
+ };
+ }
+ getNextBatchToken() {
+ return this.nextBatch;
+ }
+}
+exports.SyncAccumulator = SyncAccumulator;
+function setState(eventMap, event) {
+ if (event.state_key === null || event.state_key === undefined || !event.type) {
+ return;
+ }
+ if (!eventMap[event.type]) {
+ eventMap[event.type] = Object.create(null);
+ }
+ eventMap[event.type][event.state_key] = event;
+}
+//# sourceMappingURL=sync-accumulator.js.map \ No newline at end of file