diff options
Diffstat (limited to 'includes/external/matrix/node_modules/matrix-js-sdk/lib/models/room.js')
-rw-r--r-- | includes/external/matrix/node_modules/matrix-js-sdk/lib/models/room.js | 2979 |
1 files changed, 2979 insertions, 0 deletions
diff --git a/includes/external/matrix/node_modules/matrix-js-sdk/lib/models/room.js b/includes/external/matrix/node_modules/matrix-js-sdk/lib/models/room.js new file mode 100644 index 0000000..46dd7de --- /dev/null +++ b/includes/external/matrix/node_modules/matrix-js-sdk/lib/models/room.js @@ -0,0 +1,2979 @@ +"use strict"; + +var _interopRequireDefault = require("@babel/runtime/helpers/interopRequireDefault"); +Object.defineProperty(exports, "__esModule", { + value: true +}); +exports.RoomNameType = exports.RoomEvent = exports.Room = exports.NotificationCountType = exports.KNOWN_SAFE_ROOM_VERSION = void 0; +var _defineProperty2 = _interopRequireDefault(require("@babel/runtime/helpers/defineProperty")); +var _matrixEventsSdk = require("matrix-events-sdk"); +var _eventTimelineSet = require("./event-timeline-set"); +var _eventTimeline = require("./event-timeline"); +var _contentRepo = require("../content-repo"); +var utils = _interopRequireWildcard(require("../utils")); +var _event = require("./event"); +var _eventStatus = require("./event-status"); +var _roomMember = require("./room-member"); +var _roomSummary = require("./room-summary"); +var _logger = require("../logger"); +var _ReEmitter = require("../ReEmitter"); +var _event2 = require("../@types/event"); +var _client = require("../client"); +var _filter = require("../filter"); +var _roomState = require("./room-state"); +var _beacon = require("./beacon"); +var _thread = require("./thread"); +var _read_receipts = require("../@types/read_receipts"); +var _relationsContainer = require("./relations-container"); +var _readReceipt = require("./read-receipt"); +var _poll = require("./poll"); +function _getRequireWildcardCache(nodeInterop) { if (typeof WeakMap !== "function") return null; var cacheBabelInterop = new WeakMap(); var cacheNodeInterop = new WeakMap(); return (_getRequireWildcardCache = function (nodeInterop) { return nodeInterop ? cacheNodeInterop : cacheBabelInterop; })(nodeInterop); } +function _interopRequireWildcard(obj, nodeInterop) { if (!nodeInterop && obj && obj.__esModule) { return obj; } if (obj === null || typeof obj !== "object" && typeof obj !== "function") { return { default: obj }; } var cache = _getRequireWildcardCache(nodeInterop); if (cache && cache.has(obj)) { return cache.get(obj); } var newObj = {}; var hasPropertyDescriptor = Object.defineProperty && Object.getOwnPropertyDescriptor; for (var key in obj) { if (key !== "default" && Object.prototype.hasOwnProperty.call(obj, key)) { var desc = hasPropertyDescriptor ? Object.getOwnPropertyDescriptor(obj, key) : null; if (desc && (desc.get || desc.set)) { Object.defineProperty(newObj, key, desc); } else { newObj[key] = obj[key]; } } } newObj.default = obj; if (cache) { cache.set(obj, newObj); } return newObj; } +function ownKeys(object, enumerableOnly) { var keys = Object.keys(object); if (Object.getOwnPropertySymbols) { var symbols = Object.getOwnPropertySymbols(object); enumerableOnly && (symbols = symbols.filter(function (sym) { return Object.getOwnPropertyDescriptor(object, sym).enumerable; })), keys.push.apply(keys, symbols); } return keys; } +function _objectSpread(target) { for (var i = 1; i < arguments.length; i++) { var source = null != arguments[i] ? arguments[i] : {}; i % 2 ? ownKeys(Object(source), !0).forEach(function (key) { (0, _defineProperty2.default)(target, key, source[key]); }) : Object.getOwnPropertyDescriptors ? Object.defineProperties(target, Object.getOwnPropertyDescriptors(source)) : ownKeys(Object(source)).forEach(function (key) { Object.defineProperty(target, key, Object.getOwnPropertyDescriptor(source, key)); }); } return target; } +// These constants are used as sane defaults when the homeserver doesn't support +// the m.room_versions capability. In practice, KNOWN_SAFE_ROOM_VERSION should be +// the same as the common default room version whereas SAFE_ROOM_VERSIONS are the +// room versions which are considered okay for people to run without being asked +// to upgrade (ie: "stable"). Eventually, we should remove these when all homeservers +// return an m.room_versions capability. +const KNOWN_SAFE_ROOM_VERSION = "9"; +exports.KNOWN_SAFE_ROOM_VERSION = KNOWN_SAFE_ROOM_VERSION; +const SAFE_ROOM_VERSIONS = ["1", "2", "3", "4", "5", "6", "7", "8", "9"]; +// When inserting a visibility event affecting event `eventId`, we +// need to scan through existing visibility events for `eventId`. +// In theory, this could take an unlimited amount of time if: +// +// - the visibility event was sent by a moderator; and +// - `eventId` already has many visibility changes (usually, it should +// be 2 or less); and +// - for some reason, the visibility changes are received out of order +// (usually, this shouldn't happen at all). +// +// For this reason, we limit the number of events to scan through, +// expecting that a broken visibility change for a single event in +// an extremely uncommon case (possibly a DoS) is a small +// price to pay to keep matrix-js-sdk responsive. +const MAX_NUMBER_OF_VISIBILITY_EVENTS_TO_SCAN_THROUGH = 30; +let NotificationCountType; +exports.NotificationCountType = NotificationCountType; +(function (NotificationCountType) { + NotificationCountType["Highlight"] = "highlight"; + NotificationCountType["Total"] = "total"; +})(NotificationCountType || (exports.NotificationCountType = NotificationCountType = {})); +let RoomEvent; +exports.RoomEvent = RoomEvent; +(function (RoomEvent) { + RoomEvent["MyMembership"] = "Room.myMembership"; + RoomEvent["Tags"] = "Room.tags"; + RoomEvent["AccountData"] = "Room.accountData"; + RoomEvent["Receipt"] = "Room.receipt"; + RoomEvent["Name"] = "Room.name"; + RoomEvent["Redaction"] = "Room.redaction"; + RoomEvent["RedactionCancelled"] = "Room.redactionCancelled"; + RoomEvent["LocalEchoUpdated"] = "Room.localEchoUpdated"; + RoomEvent["Timeline"] = "Room.timeline"; + RoomEvent["TimelineReset"] = "Room.timelineReset"; + RoomEvent["TimelineRefresh"] = "Room.TimelineRefresh"; + RoomEvent["OldStateUpdated"] = "Room.OldStateUpdated"; + RoomEvent["CurrentStateUpdated"] = "Room.CurrentStateUpdated"; + RoomEvent["HistoryImportedWithinTimeline"] = "Room.historyImportedWithinTimeline"; + RoomEvent["UnreadNotifications"] = "Room.UnreadNotifications"; +})(RoomEvent || (exports.RoomEvent = RoomEvent = {})); +class Room extends _readReceipt.ReadReceipt { + // Pending in-flight requests { string: MatrixEvent } + + // Useful to know at what point the current user has started using threads in this room + + /** + * A record of the latest unthread receipts per user + * This is useful in determining whether a user has read a thread or not + */ + + // any filtered timeline sets we're maintaining for this room + // filter_id: timelineSet + + // read by megolm via getter; boolean value - null indicates "use global value" + + // flags to stop logspam about missing m.room.create events + + // XXX: These should be read-only + /** + * The human-readable display name for this room. + */ + + /** + * The un-homoglyphed name for this room. + */ + + /** + * Dict of room tags; the keys are the tag name and the values + * are any metadata associated with the tag - e.g. `{ "fav" : { order: 1 } }` + */ + // $tagName: { $metadata: $value } + /** + * accountData Dict of per-room account_data events; the keys are the + * event type and the values are the events. + */ + // $eventType: $event + /** + * The room summary. + */ + + // legacy fields + /** + * The live event timeline for this room, with the oldest event at index 0. + * Present for backwards compatibility - prefer getLiveTimeline().getEvents() + */ + + /** + * oldState The state of the room at the time of the oldest + * event in the live timeline. Present for backwards compatibility - + * prefer getLiveTimeline().getState(EventTimeline.BACKWARDS). + */ + + /** + * currentState The state of the room at the time of the + * newest event in the timeline. Present for backwards compatibility - + * prefer getLiveTimeline().getState(EventTimeline.FORWARDS). + */ + + /** + * A collection of events known by the client + * This is not a comprehensive list of the threads that exist in this room + */ + + /** + * A mapping of eventId to all visibility changes to apply + * to the event, by chronological order, as per + * https://github.com/matrix-org/matrix-doc/pull/3531 + * + * # Invariants + * + * - within each list, all events are classed by + * chronological order; + * - all events are events such that + * `asVisibilityEvent()` returns a non-null `IVisibilityChange`; + * - within each list with key `eventId`, all events + * are in relation to `eventId`. + * + * @experimental + */ + + /** + * Construct a new Room. + * + * <p>For a room, we store an ordered sequence of timelines, which may or may not + * be continuous. Each timeline lists a series of events, as well as tracking + * the room state at the start and the end of the timeline. It also tracks + * forward and backward pagination tokens, as well as containing links to the + * next timeline in the sequence. + * + * <p>There is one special timeline - the 'live' timeline, which represents the + * timeline to which events are being added in real-time as they are received + * from the /sync API. Note that you should not retain references to this + * timeline - even if it is the current timeline right now, it may not remain + * so if the server gives us a timeline gap in /sync. + * + * <p>In order that we can find events from their ids later, we also maintain a + * map from event_id to timeline and index. + * + * @param roomId - Required. The ID of this room. + * @param client - Required. The client, used to lazy load members. + * @param myUserId - Required. The ID of the syncing user. + * @param opts - Configuration options + */ + constructor(roomId, client, myUserId, opts = {}) { + super(); + // In some cases, we add listeners for every displayed Matrix event, so it's + // common to have quite a few more than the default limit. + this.roomId = roomId; + this.client = client; + this.myUserId = myUserId; + this.opts = opts; + (0, _defineProperty2.default)(this, "reEmitter", void 0); + (0, _defineProperty2.default)(this, "txnToEvent", new Map()); + (0, _defineProperty2.default)(this, "notificationCounts", {}); + (0, _defineProperty2.default)(this, "threadNotifications", new Map()); + (0, _defineProperty2.default)(this, "cachedThreadReadReceipts", new Map()); + (0, _defineProperty2.default)(this, "oldestThreadedReceiptTs", Infinity); + (0, _defineProperty2.default)(this, "unthreadedReceipts", new Map()); + (0, _defineProperty2.default)(this, "timelineSets", void 0); + (0, _defineProperty2.default)(this, "polls", new Map()); + (0, _defineProperty2.default)(this, "threadsTimelineSets", []); + (0, _defineProperty2.default)(this, "filteredTimelineSets", {}); + (0, _defineProperty2.default)(this, "timelineNeedsRefresh", false); + (0, _defineProperty2.default)(this, "pendingEventList", void 0); + (0, _defineProperty2.default)(this, "blacklistUnverifiedDevices", void 0); + (0, _defineProperty2.default)(this, "selfMembership", void 0); + (0, _defineProperty2.default)(this, "summaryHeroes", null); + (0, _defineProperty2.default)(this, "getTypeWarning", false); + (0, _defineProperty2.default)(this, "getVersionWarning", false); + (0, _defineProperty2.default)(this, "membersPromise", void 0); + (0, _defineProperty2.default)(this, "name", void 0); + (0, _defineProperty2.default)(this, "normalizedName", void 0); + (0, _defineProperty2.default)(this, "tags", {}); + (0, _defineProperty2.default)(this, "accountData", new Map()); + (0, _defineProperty2.default)(this, "summary", null); + (0, _defineProperty2.default)(this, "timeline", void 0); + (0, _defineProperty2.default)(this, "oldState", void 0); + (0, _defineProperty2.default)(this, "currentState", void 0); + (0, _defineProperty2.default)(this, "relations", new _relationsContainer.RelationsContainer(this.client, this)); + (0, _defineProperty2.default)(this, "threads", new Map()); + (0, _defineProperty2.default)(this, "lastThread", void 0); + (0, _defineProperty2.default)(this, "visibilityEvents", new Map()); + (0, _defineProperty2.default)(this, "threadTimelineSetsPromise", null); + (0, _defineProperty2.default)(this, "threadsReady", false); + (0, _defineProperty2.default)(this, "updateThreadRootEvents", (thread, toStartOfTimeline, recreateEvent) => { + if (thread.length) { + var _this$threadsTimeline; + this.updateThreadRootEvent((_this$threadsTimeline = this.threadsTimelineSets) === null || _this$threadsTimeline === void 0 ? void 0 : _this$threadsTimeline[0], thread, toStartOfTimeline, recreateEvent); + if (thread.hasCurrentUserParticipated) { + var _this$threadsTimeline2; + this.updateThreadRootEvent((_this$threadsTimeline2 = this.threadsTimelineSets) === null || _this$threadsTimeline2 === void 0 ? void 0 : _this$threadsTimeline2[1], thread, toStartOfTimeline, recreateEvent); + } + } + }); + (0, _defineProperty2.default)(this, "updateThreadRootEvent", (timelineSet, thread, toStartOfTimeline, recreateEvent) => { + if (timelineSet && thread.rootEvent) { + if (recreateEvent) { + timelineSet.removeEvent(thread.id); + } + if (_thread.Thread.hasServerSideSupport) { + timelineSet.addLiveEvent(thread.rootEvent, { + duplicateStrategy: _eventTimelineSet.DuplicateStrategy.Replace, + fromCache: false, + roomState: this.currentState + }); + } else { + timelineSet.addEventToTimeline(thread.rootEvent, timelineSet.getLiveTimeline(), { + toStartOfTimeline + }); + } + } + }); + (0, _defineProperty2.default)(this, "applyRedaction", event => { + if (event.isRedaction()) { + const redactId = event.event.redacts; + + // if we know about this event, redact its contents now. + const redactedEvent = redactId ? this.findEventById(redactId) : undefined; + if (redactedEvent) { + redactedEvent.makeRedacted(event); + + // If this is in the current state, replace it with the redacted version + if (redactedEvent.isState()) { + const currentStateEvent = this.currentState.getStateEvents(redactedEvent.getType(), redactedEvent.getStateKey()); + if ((currentStateEvent === null || currentStateEvent === void 0 ? void 0 : currentStateEvent.getId()) === redactedEvent.getId()) { + this.currentState.setStateEvents([redactedEvent]); + } + } + this.emit(RoomEvent.Redaction, event, this); + + // TODO: we stash user displaynames (among other things) in + // RoomMember objects which are then attached to other events + // (in the sender and target fields). We should get those + // RoomMember objects to update themselves when the events that + // they are based on are changed. + + // Remove any visibility change on this event. + this.visibilityEvents.delete(redactId); + + // If this event is a visibility change event, remove it from the + // list of visibility changes and update any event affected by it. + if (redactedEvent.isVisibilityEvent()) { + this.redactVisibilityChangeEvent(event); + } + } + + // FIXME: apply redactions to notification list + + // NB: We continue to add the redaction event to the timeline so + // clients can say "so and so redacted an event" if they wish to. Also + // this may be needed to trigger an update. + } + }); + this.setMaxListeners(100); + this.reEmitter = new _ReEmitter.TypedReEmitter(this); + opts.pendingEventOrdering = opts.pendingEventOrdering || _client.PendingEventOrdering.Chronological; + this.name = roomId; + this.normalizedName = roomId; + + // all our per-room timeline sets. the first one is the unfiltered ones; + // the subsequent ones are the filtered ones in no particular order. + this.timelineSets = [new _eventTimelineSet.EventTimelineSet(this, opts)]; + this.reEmitter.reEmit(this.getUnfilteredTimelineSet(), [RoomEvent.Timeline, RoomEvent.TimelineReset]); + this.fixUpLegacyTimelineFields(); + if (this.opts.pendingEventOrdering === _client.PendingEventOrdering.Detached) { + this.pendingEventList = []; + this.client.store.getPendingEvents(this.roomId).then(events => { + const mapper = this.client.getEventMapper({ + toDevice: false, + decrypt: false + }); + events.forEach(async serializedEvent => { + const event = mapper(serializedEvent); + await client.decryptEventIfNeeded(event); + event.setStatus(_eventStatus.EventStatus.NOT_SENT); + this.addPendingEvent(event, event.getTxnId()); + }); + }); + } + + // awaited by getEncryptionTargetMembers while room members are loading + if (!this.opts.lazyLoadMembers) { + this.membersPromise = Promise.resolve(false); + } else { + this.membersPromise = undefined; + } + } + async createThreadsTimelineSets() { + var _this$client; + if (this.threadTimelineSetsPromise) { + return this.threadTimelineSetsPromise; + } + if ((_this$client = this.client) !== null && _this$client !== void 0 && _this$client.supportsThreads()) { + try { + this.threadTimelineSetsPromise = Promise.all([this.createThreadTimelineSet(), this.createThreadTimelineSet(_thread.ThreadFilterType.My)]); + const timelineSets = await this.threadTimelineSetsPromise; + this.threadsTimelineSets.push(...timelineSets); + return timelineSets; + } catch (e) { + this.threadTimelineSetsPromise = null; + return null; + } + } + return null; + } + + /** + * Bulk decrypt critical events in a room + * + * Critical events represents the minimal set of events to decrypt + * for a typical UI to function properly + * + * - Last event of every room (to generate likely message preview) + * - All events up to the read receipt (to calculate an accurate notification count) + * + * @returns Signals when all events have been decrypted + */ + async decryptCriticalEvents() { + if (!this.client.isCryptoEnabled()) return; + const readReceiptEventId = this.getEventReadUpTo(this.client.getUserId(), true); + const events = this.getLiveTimeline().getEvents(); + const readReceiptTimelineIndex = events.findIndex(matrixEvent => { + return matrixEvent.event.event_id === readReceiptEventId; + }); + const decryptionPromises = events.slice(readReceiptTimelineIndex).reverse().map(event => this.client.decryptEventIfNeeded(event, { + isRetry: true + })); + await Promise.allSettled(decryptionPromises); + } + + /** + * Bulk decrypt events in a room + * + * @returns Signals when all events have been decrypted + */ + async decryptAllEvents() { + if (!this.client.isCryptoEnabled()) return; + const decryptionPromises = this.getUnfilteredTimelineSet().getLiveTimeline().getEvents().slice(0) // copy before reversing + .reverse().map(event => this.client.decryptEventIfNeeded(event, { + isRetry: true + })); + await Promise.allSettled(decryptionPromises); + } + + /** + * Gets the creator of the room + * @returns The creator of the room, or null if it could not be determined + */ + getCreator() { + var _createEvent$getConte; + const createEvent = this.currentState.getStateEvents(_event2.EventType.RoomCreate, ""); + return (_createEvent$getConte = createEvent === null || createEvent === void 0 ? void 0 : createEvent.getContent()["creator"]) !== null && _createEvent$getConte !== void 0 ? _createEvent$getConte : null; + } + + /** + * Gets the version of the room + * @returns The version of the room, or null if it could not be determined + */ + getVersion() { + var _createEvent$getConte2; + const createEvent = this.currentState.getStateEvents(_event2.EventType.RoomCreate, ""); + if (!createEvent) { + if (!this.getVersionWarning) { + _logger.logger.warn("[getVersion] Room " + this.roomId + " does not have an m.room.create event"); + this.getVersionWarning = true; + } + return "1"; + } + return (_createEvent$getConte2 = createEvent.getContent()["room_version"]) !== null && _createEvent$getConte2 !== void 0 ? _createEvent$getConte2 : "1"; + } + + /** + * Determines whether this room needs to be upgraded to a new version + * @returns What version the room should be upgraded to, or null if + * the room does not require upgrading at this time. + * @deprecated Use #getRecommendedVersion() instead + */ + shouldUpgradeToVersion() { + // TODO: Remove this function. + // This makes assumptions about which versions are safe, and can easily + // be wrong. Instead, people are encouraged to use getRecommendedVersion + // which determines a safer value. This function doesn't use that function + // because this is not async-capable, and to avoid breaking the contract + // we're deprecating this. + + if (!SAFE_ROOM_VERSIONS.includes(this.getVersion())) { + return KNOWN_SAFE_ROOM_VERSION; + } + return null; + } + + /** + * Determines the recommended room version for the room. This returns an + * object with 3 properties: `version` as the new version the + * room should be upgraded to (may be the same as the current version); + * `needsUpgrade` to indicate if the room actually can be + * upgraded (ie: does the current version not match?); and `urgent` + * to indicate if the new version patches a vulnerability in a previous + * version. + * @returns + * Resolves to the version the room should be upgraded to. + */ + async getRecommendedVersion() { + const capabilities = await this.client.getCapabilities(); + let versionCap = capabilities["m.room_versions"]; + if (!versionCap) { + versionCap = { + default: KNOWN_SAFE_ROOM_VERSION, + available: {} + }; + for (const safeVer of SAFE_ROOM_VERSIONS) { + versionCap.available[safeVer] = _client.RoomVersionStability.Stable; + } + } + let result = this.checkVersionAgainstCapability(versionCap); + if (result.urgent && result.needsUpgrade) { + // Something doesn't feel right: we shouldn't need to update + // because the version we're on should be in the protocol's + // namespace. This usually means that the server was updated + // before the client was, making us think the newest possible + // room version is not stable. As a solution, we'll refresh + // the capability we're using to determine this. + _logger.logger.warn("Refreshing room version capability because the server looks " + "to be supporting a newer room version we don't know about."); + const caps = await this.client.getCapabilities(true); + versionCap = caps["m.room_versions"]; + if (!versionCap) { + _logger.logger.warn("No room version capability - assuming upgrade required."); + return result; + } else { + result = this.checkVersionAgainstCapability(versionCap); + } + } + return result; + } + checkVersionAgainstCapability(versionCap) { + const currentVersion = this.getVersion(); + _logger.logger.log(`[${this.roomId}] Current version: ${currentVersion}`); + _logger.logger.log(`[${this.roomId}] Version capability: `, versionCap); + const result = { + version: currentVersion, + needsUpgrade: false, + urgent: false + }; + + // If the room is on the default version then nothing needs to change + if (currentVersion === versionCap.default) return result; + const stableVersions = Object.keys(versionCap.available).filter(v => versionCap.available[v] === "stable"); + + // Check if the room is on an unstable version. We determine urgency based + // off the version being in the Matrix spec namespace or not (if the version + // is in the current namespace and unstable, the room is probably vulnerable). + if (!stableVersions.includes(currentVersion)) { + result.version = versionCap.default; + result.needsUpgrade = true; + result.urgent = !!this.getVersion().match(/^[0-9]+[0-9.]*$/g); + if (result.urgent) { + _logger.logger.warn(`URGENT upgrade required on ${this.roomId}`); + } else { + _logger.logger.warn(`Non-urgent upgrade required on ${this.roomId}`); + } + return result; + } + + // The room is on a stable, but non-default, version by this point. + // No upgrade needed. + return result; + } + + /** + * Determines whether the given user is permitted to perform a room upgrade + * @param userId - The ID of the user to test against + * @returns True if the given user is permitted to upgrade the room + */ + userMayUpgradeRoom(userId) { + return this.currentState.maySendStateEvent(_event2.EventType.RoomTombstone, userId); + } + + /** + * Get the list of pending sent events for this room + * + * @returns A list of the sent events + * waiting for remote echo. + * + * @throws If `opts.pendingEventOrdering` was not 'detached' + */ + getPendingEvents() { + if (!this.pendingEventList) { + throw new Error("Cannot call getPendingEvents with pendingEventOrdering == " + this.opts.pendingEventOrdering); + } + return this.pendingEventList; + } + + /** + * Removes a pending event for this room + * + * @returns True if an element was removed. + */ + removePendingEvent(eventId) { + if (!this.pendingEventList) { + throw new Error("Cannot call removePendingEvent with pendingEventOrdering == " + this.opts.pendingEventOrdering); + } + const removed = utils.removeElement(this.pendingEventList, function (ev) { + return ev.getId() == eventId; + }, false); + this.savePendingEvents(); + return removed; + } + + /** + * Check whether the pending event list contains a given event by ID. + * If pending event ordering is not "detached" then this returns false. + * + * @param eventId - The event ID to check for. + */ + hasPendingEvent(eventId) { + var _this$pendingEventLis, _this$pendingEventLis2; + return (_this$pendingEventLis = (_this$pendingEventLis2 = this.pendingEventList) === null || _this$pendingEventLis2 === void 0 ? void 0 : _this$pendingEventLis2.some(event => event.getId() === eventId)) !== null && _this$pendingEventLis !== void 0 ? _this$pendingEventLis : false; + } + + /** + * Get a specific event from the pending event list, if configured, null otherwise. + * + * @param eventId - The event ID to check for. + */ + getPendingEvent(eventId) { + var _this$pendingEventLis3, _this$pendingEventLis4; + return (_this$pendingEventLis3 = (_this$pendingEventLis4 = this.pendingEventList) === null || _this$pendingEventLis4 === void 0 ? void 0 : _this$pendingEventLis4.find(event => event.getId() === eventId)) !== null && _this$pendingEventLis3 !== void 0 ? _this$pendingEventLis3 : null; + } + + /** + * Get the live unfiltered timeline for this room. + * + * @returns live timeline + */ + getLiveTimeline() { + return this.getUnfilteredTimelineSet().getLiveTimeline(); + } + + /** + * Get the timestamp of the last message in the room + * + * @returns the timestamp of the last message in the room + */ + getLastActiveTimestamp() { + const timeline = this.getLiveTimeline(); + const events = timeline.getEvents(); + if (events.length) { + const lastEvent = events[events.length - 1]; + return lastEvent.getTs(); + } else { + return Number.MIN_SAFE_INTEGER; + } + } + + /** + * @returns the membership type (join | leave | invite) for the logged in user + */ + getMyMembership() { + var _this$selfMembership; + return (_this$selfMembership = this.selfMembership) !== null && _this$selfMembership !== void 0 ? _this$selfMembership : "leave"; + } + + /** + * If this room is a DM we're invited to, + * try to find out who invited us + * @returns user id of the inviter + */ + getDMInviter() { + const me = this.getMember(this.myUserId); + if (me) { + return me.getDMInviter(); + } + if (this.selfMembership === "invite") { + // fall back to summary information + const memberCount = this.getInvitedAndJoinedMemberCount(); + if (memberCount === 2) { + var _this$summaryHeroes; + return (_this$summaryHeroes = this.summaryHeroes) === null || _this$summaryHeroes === void 0 ? void 0 : _this$summaryHeroes[0]; + } + } + } + + /** + * Assuming this room is a DM room, tries to guess with which user. + * @returns user id of the other member (could be syncing user) + */ + guessDMUserId() { + const me = this.getMember(this.myUserId); + if (me) { + const inviterId = me.getDMInviter(); + if (inviterId) { + return inviterId; + } + } + // Remember, we're assuming this room is a DM, so returning the first member we find should be fine + if (Array.isArray(this.summaryHeroes) && this.summaryHeroes.length) { + return this.summaryHeroes[0]; + } + const members = this.currentState.getMembers(); + const anyMember = members.find(m => m.userId !== this.myUserId); + if (anyMember) { + return anyMember.userId; + } + // it really seems like I'm the only user in the room + // so I probably created a room with just me in it + // and marked it as a DM. Ok then + return this.myUserId; + } + getAvatarFallbackMember() { + const memberCount = this.getInvitedAndJoinedMemberCount(); + if (memberCount > 2) { + return; + } + const hasHeroes = Array.isArray(this.summaryHeroes) && this.summaryHeroes.length; + if (hasHeroes) { + const availableMember = this.summaryHeroes.map(userId => { + return this.getMember(userId); + }).find(member => !!member); + if (availableMember) { + return availableMember; + } + } + const members = this.currentState.getMembers(); + // could be different than memberCount + // as this includes left members + if (members.length <= 2) { + const availableMember = members.find(m => { + return m.userId !== this.myUserId; + }); + if (availableMember) { + return availableMember; + } + } + // if all else fails, try falling back to a user, + // and create a one-off member for it + if (hasHeroes) { + const availableUser = this.summaryHeroes.map(userId => { + return this.client.getUser(userId); + }).find(user => !!user); + if (availableUser) { + const member = new _roomMember.RoomMember(this.roomId, availableUser.userId); + member.user = availableUser; + return member; + } + } + } + + /** + * Sets the membership this room was received as during sync + * @param membership - join | leave | invite + */ + updateMyMembership(membership) { + const prevMembership = this.selfMembership; + this.selfMembership = membership; + if (prevMembership !== membership) { + if (membership === "leave") { + this.cleanupAfterLeaving(); + } + this.emit(RoomEvent.MyMembership, this, membership, prevMembership); + } + } + async loadMembersFromServer() { + const lastSyncToken = this.client.store.getSyncToken(); + const response = await this.client.members(this.roomId, undefined, "leave", lastSyncToken !== null && lastSyncToken !== void 0 ? lastSyncToken : undefined); + return response.chunk; + } + async loadMembers() { + // were the members loaded from the server? + let fromServer = false; + let rawMembersEvents = await this.client.store.getOutOfBandMembers(this.roomId); + // If the room is encrypted, we always fetch members from the server at + // least once, in case the latest state wasn't persisted properly. Note + // that this function is only called once (unless loading the members + // fails), since loadMembersIfNeeded always returns this.membersPromise + // if set, which will be the result of the first (successful) call. + if (rawMembersEvents === null || this.client.isCryptoEnabled() && this.client.isRoomEncrypted(this.roomId)) { + fromServer = true; + rawMembersEvents = await this.loadMembersFromServer(); + _logger.logger.log(`LL: got ${rawMembersEvents.length} ` + `members from server for room ${this.roomId}`); + } + const memberEvents = rawMembersEvents.filter(utils.noUnsafeEventProps).map(this.client.getEventMapper()); + return { + memberEvents, + fromServer + }; + } + + /** + * Check if loading of out-of-band-members has completed + * + * @returns true if the full membership list of this room has been loaded (including if lazy-loading is disabled). + * False if the load is not started or is in progress. + */ + membersLoaded() { + if (!this.opts.lazyLoadMembers) { + return true; + } + return this.currentState.outOfBandMembersReady(); + } + + /** + * Preloads the member list in case lazy loading + * of memberships is in use. Can be called multiple times, + * it will only preload once. + * @returns when preloading is done and + * accessing the members on the room will take + * all members in the room into account + */ + loadMembersIfNeeded() { + if (this.membersPromise) { + return this.membersPromise; + } + + // mark the state so that incoming messages while + // the request is in flight get marked as superseding + // the OOB members + this.currentState.markOutOfBandMembersStarted(); + const inMemoryUpdate = this.loadMembers().then(result => { + this.currentState.setOutOfBandMembers(result.memberEvents); + return result.fromServer; + }).catch(err => { + // allow retries on fail + this.membersPromise = undefined; + this.currentState.markOutOfBandMembersFailed(); + throw err; + }); + // update members in storage, but don't wait for it + inMemoryUpdate.then(fromServer => { + if (fromServer) { + const oobMembers = this.currentState.getMembers().filter(m => m.isOutOfBand()).map(m => { + var _m$events$member; + return (_m$events$member = m.events.member) === null || _m$events$member === void 0 ? void 0 : _m$events$member.event; + }); + _logger.logger.log(`LL: telling store to write ${oobMembers.length}` + ` members for room ${this.roomId}`); + const store = this.client.store; + return store.setOutOfBandMembers(this.roomId, oobMembers) + // swallow any IDB error as we don't want to fail + // because of this + .catch(err => { + _logger.logger.log("LL: storing OOB room members failed, oh well", err); + }); + } + }).catch(err => { + // as this is not awaited anywhere, + // at least show the error in the console + _logger.logger.error(err); + }); + this.membersPromise = inMemoryUpdate; + return this.membersPromise; + } + + /** + * Removes the lazily loaded members from storage if needed + */ + async clearLoadedMembersIfNeeded() { + if (this.opts.lazyLoadMembers && this.membersPromise) { + await this.loadMembersIfNeeded(); + await this.client.store.clearOutOfBandMembers(this.roomId); + this.currentState.clearOutOfBandMembers(); + this.membersPromise = undefined; + } + } + + /** + * called when sync receives this room in the leave section + * to do cleanup after leaving a room. Possibly called multiple times. + */ + cleanupAfterLeaving() { + this.clearLoadedMembersIfNeeded().catch(err => { + _logger.logger.error(`error after clearing loaded members from ` + `room ${this.roomId} after leaving`); + _logger.logger.log(err); + }); + } + + /** + * Empty out the current live timeline and re-request it. This is used when + * historical messages are imported into the room via MSC2716 `/batch_send` + * because the client may already have that section of the timeline loaded. + * We need to force the client to throw away their current timeline so that + * when they back paginate over the area again with the historical messages + * in between, it grabs the newly imported messages. We can listen for + * `UNSTABLE_MSC2716_MARKER`, in order to tell when historical messages are ready + * to be discovered in the room and the timeline needs a refresh. The SDK + * emits a `RoomEvent.HistoryImportedWithinTimeline` event when we detect a + * valid marker and can check the needs refresh status via + * `room.getTimelineNeedsRefresh()`. + */ + async refreshLiveTimeline() { + const liveTimelineBefore = this.getLiveTimeline(); + const forwardPaginationToken = liveTimelineBefore.getPaginationToken(_eventTimeline.EventTimeline.FORWARDS); + const backwardPaginationToken = liveTimelineBefore.getPaginationToken(_eventTimeline.EventTimeline.BACKWARDS); + const eventsBefore = liveTimelineBefore.getEvents(); + const mostRecentEventInTimeline = eventsBefore[eventsBefore.length - 1]; + _logger.logger.log(`[refreshLiveTimeline for ${this.roomId}] at ` + `mostRecentEventInTimeline=${mostRecentEventInTimeline && mostRecentEventInTimeline.getId()} ` + `liveTimelineBefore=${liveTimelineBefore.toString()} ` + `forwardPaginationToken=${forwardPaginationToken} ` + `backwardPaginationToken=${backwardPaginationToken}`); + + // Get the main TimelineSet + const timelineSet = this.getUnfilteredTimelineSet(); + let newTimeline; + // If there isn't any event in the timeline, let's go fetch the latest + // event and construct a timeline from it. + // + // This should only really happen if the user ran into an error + // with refreshing the timeline before which left them in a blank + // timeline from `resetLiveTimeline`. + if (!mostRecentEventInTimeline) { + newTimeline = await this.client.getLatestTimeline(timelineSet); + } else { + // Empty out all of `this.timelineSets`. But we also need to keep the + // same `timelineSet` references around so the React code updates + // properly and doesn't ignore the room events we emit because it checks + // that the `timelineSet` references are the same. We need the + // `timelineSet` empty so that the `client.getEventTimeline(...)` call + // later, will call `/context` and create a new timeline instead of + // returning the same one. + this.resetLiveTimeline(null, null); + + // Make the UI timeline show the new blank live timeline we just + // reset so that if the network fails below it's showing the + // accurate state of what we're working with instead of the + // disconnected one in the TimelineWindow which is just hanging + // around by reference. + this.emit(RoomEvent.TimelineRefresh, this, timelineSet); + + // Use `client.getEventTimeline(...)` to construct a new timeline from a + // `/context` response state and events for the most recent event before + // we reset everything. The `timelineSet` we pass in needs to be empty + // in order for this function to call `/context` and generate a new + // timeline. + newTimeline = await this.client.getEventTimeline(timelineSet, mostRecentEventInTimeline.getId()); + } + + // If a racing `/sync` beat us to creating a new timeline, use that + // instead because it's the latest in the room and any new messages in + // the scrollback will include the history. + const liveTimeline = timelineSet.getLiveTimeline(); + if (!liveTimeline || liveTimeline.getPaginationToken(_eventTimeline.Direction.Forward) === null && liveTimeline.getPaginationToken(_eventTimeline.Direction.Backward) === null && liveTimeline.getEvents().length === 0) { + _logger.logger.log(`[refreshLiveTimeline for ${this.roomId}] using our new live timeline`); + // Set the pagination token back to the live sync token (`null`) instead + // of using the `/context` historical token (ex. `t12-13_0_0_0_0_0_0_0_0`) + // so that it matches the next response from `/sync` and we can properly + // continue the timeline. + newTimeline.setPaginationToken(forwardPaginationToken, _eventTimeline.EventTimeline.FORWARDS); + + // Set our new fresh timeline as the live timeline to continue syncing + // forwards and back paginating from. + timelineSet.setLiveTimeline(newTimeline); + // Fixup `this.oldstate` so that `scrollback` has the pagination tokens + // available + this.fixUpLegacyTimelineFields(); + } else { + _logger.logger.log(`[refreshLiveTimeline for ${this.roomId}] \`/sync\` or some other request beat us to creating a new ` + `live timeline after we reset it. We'll use that instead since any events in the scrollback from ` + `this timeline will include the history.`); + } + + // The timeline has now been refreshed ✅ + this.setTimelineNeedsRefresh(false); + + // Emit an event which clients can react to and re-load the timeline + // from the SDK + this.emit(RoomEvent.TimelineRefresh, this, timelineSet); + } + + /** + * Reset the live timeline of all timelineSets, and start new ones. + * + * <p>This is used when /sync returns a 'limited' timeline. + * + * @param backPaginationToken - token for back-paginating the new timeline + * @param forwardPaginationToken - token for forward-paginating the old live timeline, + * if absent or null, all timelines are reset, removing old ones (including the previous live + * timeline which would otherwise be unable to paginate forwards without this token). + * Removing just the old live timeline whilst preserving previous ones is not supported. + */ + resetLiveTimeline(backPaginationToken, forwardPaginationToken) { + for (const timelineSet of this.timelineSets) { + timelineSet.resetLiveTimeline(backPaginationToken !== null && backPaginationToken !== void 0 ? backPaginationToken : undefined, forwardPaginationToken !== null && forwardPaginationToken !== void 0 ? forwardPaginationToken : undefined); + } + for (const thread of this.threads.values()) { + thread.resetLiveTimeline(backPaginationToken, forwardPaginationToken); + } + this.fixUpLegacyTimelineFields(); + } + + /** + * Fix up this.timeline, this.oldState and this.currentState + * + * @internal + */ + fixUpLegacyTimelineFields() { + const previousOldState = this.oldState; + const previousCurrentState = this.currentState; + + // maintain this.timeline as a reference to the live timeline, + // and this.oldState and this.currentState as references to the + // state at the start and end of that timeline. These are more + // for backwards-compatibility than anything else. + this.timeline = this.getLiveTimeline().getEvents(); + this.oldState = this.getLiveTimeline().getState(_eventTimeline.EventTimeline.BACKWARDS); + this.currentState = this.getLiveTimeline().getState(_eventTimeline.EventTimeline.FORWARDS); + + // Let people know to register new listeners for the new state + // references. The reference won't necessarily change every time so only + // emit when we see a change. + if (previousOldState !== this.oldState) { + this.emit(RoomEvent.OldStateUpdated, this, previousOldState, this.oldState); + } + if (previousCurrentState !== this.currentState) { + this.emit(RoomEvent.CurrentStateUpdated, this, previousCurrentState, this.currentState); + + // Re-emit various events on the current room state + // TODO: If currentState really only exists for backwards + // compatibility, shouldn't we be doing this some other way? + this.reEmitter.stopReEmitting(previousCurrentState, [_roomState.RoomStateEvent.Events, _roomState.RoomStateEvent.Members, _roomState.RoomStateEvent.NewMember, _roomState.RoomStateEvent.Update, _roomState.RoomStateEvent.Marker, _beacon.BeaconEvent.New, _beacon.BeaconEvent.Update, _beacon.BeaconEvent.Destroy, _beacon.BeaconEvent.LivenessChange]); + this.reEmitter.reEmit(this.currentState, [_roomState.RoomStateEvent.Events, _roomState.RoomStateEvent.Members, _roomState.RoomStateEvent.NewMember, _roomState.RoomStateEvent.Update, _roomState.RoomStateEvent.Marker, _beacon.BeaconEvent.New, _beacon.BeaconEvent.Update, _beacon.BeaconEvent.Destroy, _beacon.BeaconEvent.LivenessChange]); + } + } + + /** + * Returns whether there are any devices in the room that are unverified + * + * Note: Callers should first check if crypto is enabled on this device. If it is + * disabled, then we aren't tracking room devices at all, so we can't answer this, and an + * error will be thrown. + * + * @returns the result + */ + async hasUnverifiedDevices() { + if (!this.client.isRoomEncrypted(this.roomId)) { + return false; + } + const e2eMembers = await this.getEncryptionTargetMembers(); + for (const member of e2eMembers) { + const devices = this.client.getStoredDevicesForUser(member.userId); + if (devices.some(device => device.isUnverified())) { + return true; + } + } + return false; + } + + /** + * Return the timeline sets for this room. + * @returns array of timeline sets for this room + */ + getTimelineSets() { + return this.timelineSets; + } + + /** + * Helper to return the main unfiltered timeline set for this room + * @returns room's unfiltered timeline set + */ + getUnfilteredTimelineSet() { + return this.timelineSets[0]; + } + + /** + * Get the timeline which contains the given event from the unfiltered set, if any + * + * @param eventId - event ID to look for + * @returns timeline containing + * the given event, or null if unknown + */ + getTimelineForEvent(eventId) { + const event = this.findEventById(eventId); + const thread = this.findThreadForEvent(event); + if (thread) { + return thread.timelineSet.getTimelineForEvent(eventId); + } else { + return this.getUnfilteredTimelineSet().getTimelineForEvent(eventId); + } + } + + /** + * Add a new timeline to this room's unfiltered timeline set + * + * @returns newly-created timeline + */ + addTimeline() { + return this.getUnfilteredTimelineSet().addTimeline(); + } + + /** + * Whether the timeline needs to be refreshed in order to pull in new + * historical messages that were imported. + * @param value - The value to set + */ + setTimelineNeedsRefresh(value) { + this.timelineNeedsRefresh = value; + } + + /** + * Whether the timeline needs to be refreshed in order to pull in new + * historical messages that were imported. + * @returns . + */ + getTimelineNeedsRefresh() { + return this.timelineNeedsRefresh; + } + + /** + * Get an event which is stored in our unfiltered timeline set, or in a thread + * + * @param eventId - event ID to look for + * @returns the given event, or undefined if unknown + */ + findEventById(eventId) { + let event = this.getUnfilteredTimelineSet().findEventById(eventId); + if (!event) { + const threads = this.getThreads(); + for (let i = 0; i < threads.length; i++) { + const thread = threads[i]; + event = thread.findEventById(eventId); + if (event) { + return event; + } + } + } + return event; + } + + /** + * Get one of the notification counts for this room + * @param type - The type of notification count to get. default: 'total' + * @returns The notification count, or undefined if there is no count + * for this type. + */ + getUnreadNotificationCount(type = NotificationCountType.Total) { + let count = this.getRoomUnreadNotificationCount(type); + for (const threadNotification of this.threadNotifications.values()) { + var _threadNotification$t; + count += (_threadNotification$t = threadNotification[type]) !== null && _threadNotification$t !== void 0 ? _threadNotification$t : 0; + } + return count; + } + + /** + * Get the notification for the event context (room or thread timeline) + */ + getUnreadCountForEventContext(type = NotificationCountType.Total, event) { + var _ref; + const isThreadEvent = !!event.threadRootId && !event.isThreadRoot; + return (_ref = isThreadEvent ? this.getThreadUnreadNotificationCount(event.threadRootId, type) : this.getRoomUnreadNotificationCount(type)) !== null && _ref !== void 0 ? _ref : 0; + } + + /** + * Get one of the notification counts for this room + * @param type - The type of notification count to get. default: 'total' + * @returns The notification count, or undefined if there is no count + * for this type. + */ + getRoomUnreadNotificationCount(type = NotificationCountType.Total) { + var _this$notificationCou; + return (_this$notificationCou = this.notificationCounts[type]) !== null && _this$notificationCou !== void 0 ? _this$notificationCou : 0; + } + + /** + * Get one of the notification counts for a thread + * @param threadId - the root event ID + * @param type - The type of notification count to get. default: 'total' + * @returns The notification count, or undefined if there is no count + * for this type. + */ + getThreadUnreadNotificationCount(threadId, type = NotificationCountType.Total) { + var _this$threadNotificat, _this$threadNotificat2; + return (_this$threadNotificat = (_this$threadNotificat2 = this.threadNotifications.get(threadId)) === null || _this$threadNotificat2 === void 0 ? void 0 : _this$threadNotificat2[type]) !== null && _this$threadNotificat !== void 0 ? _this$threadNotificat : 0; + } + + /** + * Checks if the current room has unread thread notifications + * @returns + */ + hasThreadUnreadNotification() { + for (const notification of this.threadNotifications.values()) { + var _notification$highlig, _notification$total; + if (((_notification$highlig = notification.highlight) !== null && _notification$highlig !== void 0 ? _notification$highlig : 0) > 0 || ((_notification$total = notification.total) !== null && _notification$total !== void 0 ? _notification$total : 0) > 0) { + return true; + } + } + return false; + } + + /** + * Swet one of the notification count for a thread + * @param threadId - the root event ID + * @param type - The type of notification count to get. default: 'total' + * @returns + */ + setThreadUnreadNotificationCount(threadId, type, count) { + var _this$threadNotificat3, _this$threadNotificat4; + const notification = _objectSpread({ + highlight: (_this$threadNotificat3 = this.threadNotifications.get(threadId)) === null || _this$threadNotificat3 === void 0 ? void 0 : _this$threadNotificat3.highlight, + total: (_this$threadNotificat4 = this.threadNotifications.get(threadId)) === null || _this$threadNotificat4 === void 0 ? void 0 : _this$threadNotificat4.total + }, { + [type]: count + }); + this.threadNotifications.set(threadId, notification); + this.emit(RoomEvent.UnreadNotifications, notification, threadId); + } + + /** + * @returns the notification count type for all the threads in the room + */ + get threadsAggregateNotificationType() { + let type = null; + for (const threadNotification of this.threadNotifications.values()) { + var _threadNotification$h, _threadNotification$t2; + if (((_threadNotification$h = threadNotification.highlight) !== null && _threadNotification$h !== void 0 ? _threadNotification$h : 0) > 0) { + return NotificationCountType.Highlight; + } else if (((_threadNotification$t2 = threadNotification.total) !== null && _threadNotification$t2 !== void 0 ? _threadNotification$t2 : 0) > 0 && !type) { + type = NotificationCountType.Total; + } + } + return type; + } + + /** + * Resets the thread notifications for this room + */ + resetThreadUnreadNotificationCount(notificationsToKeep) { + if (notificationsToKeep) { + for (const [threadId] of this.threadNotifications) { + if (!notificationsToKeep.includes(threadId)) { + this.threadNotifications.delete(threadId); + } + } + } else { + this.threadNotifications.clear(); + } + this.emit(RoomEvent.UnreadNotifications); + } + + /** + * Set one of the notification counts for this room + * @param type - The type of notification count to set. + * @param count - The new count + */ + setUnreadNotificationCount(type, count) { + this.notificationCounts[type] = count; + this.emit(RoomEvent.UnreadNotifications, this.notificationCounts); + } + setUnread(type, count) { + return this.setUnreadNotificationCount(type, count); + } + setSummary(summary) { + const heroes = summary["m.heroes"]; + const joinedCount = summary["m.joined_member_count"]; + const invitedCount = summary["m.invited_member_count"]; + if (Number.isInteger(joinedCount)) { + this.currentState.setJoinedMemberCount(joinedCount); + } + if (Number.isInteger(invitedCount)) { + this.currentState.setInvitedMemberCount(invitedCount); + } + if (Array.isArray(heroes)) { + // be cautious about trusting server values, + // and make sure heroes doesn't contain our own id + // just to be sure + this.summaryHeroes = heroes.filter(userId => { + return userId !== this.myUserId; + }); + } + } + + /** + * Whether to send encrypted messages to devices within this room. + * @param value - true to blacklist unverified devices, null + * to use the global value for this room. + */ + setBlacklistUnverifiedDevices(value) { + this.blacklistUnverifiedDevices = value; + } + + /** + * Whether to send encrypted messages to devices within this room. + * @returns true if blacklisting unverified devices, null + * if the global value should be used for this room. + */ + getBlacklistUnverifiedDevices() { + if (this.blacklistUnverifiedDevices === undefined) return null; + return this.blacklistUnverifiedDevices; + } + + /** + * Get the avatar URL for a room if one was set. + * @param baseUrl - The homeserver base URL. See + * {@link MatrixClient#getHomeserverUrl}. + * @param width - The desired width of the thumbnail. + * @param height - The desired height of the thumbnail. + * @param resizeMethod - The thumbnail resize method to use, either + * "crop" or "scale". + * @param allowDefault - True to allow an identicon for this room if an + * avatar URL wasn't explicitly set. Default: true. (Deprecated) + * @returns the avatar URL or null. + */ + getAvatarUrl(baseUrl, width, height, resizeMethod, allowDefault = true) { + const roomAvatarEvent = this.currentState.getStateEvents(_event2.EventType.RoomAvatar, ""); + if (!roomAvatarEvent && !allowDefault) { + return null; + } + const mainUrl = roomAvatarEvent ? roomAvatarEvent.getContent().url : null; + if (mainUrl) { + return (0, _contentRepo.getHttpUriForMxc)(baseUrl, mainUrl, width, height, resizeMethod); + } + return null; + } + + /** + * Get the mxc avatar url for the room, if one was set. + * @returns the mxc avatar url or falsy + */ + getMxcAvatarUrl() { + var _this$currentState$ge, _this$currentState$ge2; + return ((_this$currentState$ge = this.currentState.getStateEvents(_event2.EventType.RoomAvatar, "")) === null || _this$currentState$ge === void 0 ? void 0 : (_this$currentState$ge2 = _this$currentState$ge.getContent()) === null || _this$currentState$ge2 === void 0 ? void 0 : _this$currentState$ge2.url) || null; + } + + /** + * Get this room's canonical alias + * The alias returned by this function may not necessarily + * still point to this room. + * @returns The room's canonical alias, or null if there is none + */ + getCanonicalAlias() { + const canonicalAlias = this.currentState.getStateEvents(_event2.EventType.RoomCanonicalAlias, ""); + if (canonicalAlias) { + return canonicalAlias.getContent().alias || null; + } + return null; + } + + /** + * Get this room's alternative aliases + * @returns The room's alternative aliases, or an empty array + */ + getAltAliases() { + const canonicalAlias = this.currentState.getStateEvents(_event2.EventType.RoomCanonicalAlias, ""); + if (canonicalAlias) { + return canonicalAlias.getContent().alt_aliases || []; + } + return []; + } + + /** + * Add events to a timeline + * + * <p>Will fire "Room.timeline" for each event added. + * + * @param events - A list of events to add. + * + * @param toStartOfTimeline - True to add these events to the start + * (oldest) instead of the end (newest) of the timeline. If true, the oldest + * event will be the <b>last</b> element of 'events'. + * + * @param timeline - timeline to + * add events to. + * + * @param paginationToken - token for the next batch of events + * + * @remarks + * Fires {@link RoomEvent.Timeline} + */ + addEventsToTimeline(events, toStartOfTimeline, timeline, paginationToken) { + timeline.getTimelineSet().addEventsToTimeline(events, toStartOfTimeline, timeline, paginationToken); + } + + /** + * Get the instance of the thread associated with the current event + * @param eventId - the ID of the current event + * @returns a thread instance if known + */ + getThread(eventId) { + var _this$threads$get; + return (_this$threads$get = this.threads.get(eventId)) !== null && _this$threads$get !== void 0 ? _this$threads$get : null; + } + + /** + * Get all the known threads in the room + */ + getThreads() { + return Array.from(this.threads.values()); + } + + /** + * Get a member from the current room state. + * @param userId - The user ID of the member. + * @returns The member or `null`. + */ + getMember(userId) { + return this.currentState.getMember(userId); + } + + /** + * Get all currently loaded members from the current + * room state. + * @returns Room members + */ + getMembers() { + return this.currentState.getMembers(); + } + + /** + * Get a list of members whose membership state is "join". + * @returns A list of currently joined members. + */ + getJoinedMembers() { + return this.getMembersWithMembership("join"); + } + + /** + * Returns the number of joined members in this room + * This method caches the result. + * This is a wrapper around the method of the same name in roomState, returning + * its result for the room's current state. + * @returns The number of members in this room whose membership is 'join' + */ + getJoinedMemberCount() { + return this.currentState.getJoinedMemberCount(); + } + + /** + * Returns the number of invited members in this room + * @returns The number of members in this room whose membership is 'invite' + */ + getInvitedMemberCount() { + return this.currentState.getInvitedMemberCount(); + } + + /** + * Returns the number of invited + joined members in this room + * @returns The number of members in this room whose membership is 'invite' or 'join' + */ + getInvitedAndJoinedMemberCount() { + return this.getInvitedMemberCount() + this.getJoinedMemberCount(); + } + + /** + * Get a list of members with given membership state. + * @param membership - The membership state. + * @returns A list of members with the given membership state. + */ + getMembersWithMembership(membership) { + return this.currentState.getMembers().filter(function (m) { + return m.membership === membership; + }); + } + + /** + * Get a list of members we should be encrypting for in this room + * @returns A list of members who + * we should encrypt messages for in this room. + */ + async getEncryptionTargetMembers() { + await this.loadMembersIfNeeded(); + let members = this.getMembersWithMembership("join"); + if (this.shouldEncryptForInvitedMembers()) { + members = members.concat(this.getMembersWithMembership("invite")); + } + return members; + } + + /** + * Determine whether we should encrypt messages for invited users in this room + * @returns if we should encrypt messages for invited users + */ + shouldEncryptForInvitedMembers() { + var _ev$getContent; + const ev = this.currentState.getStateEvents(_event2.EventType.RoomHistoryVisibility, ""); + return (ev === null || ev === void 0 ? void 0 : (_ev$getContent = ev.getContent()) === null || _ev$getContent === void 0 ? void 0 : _ev$getContent.history_visibility) !== "joined"; + } + + /** + * Get the default room name (i.e. what a given user would see if the + * room had no m.room.name) + * @param userId - The userId from whose perspective we want + * to calculate the default name + * @returns The default room name + */ + getDefaultRoomName(userId) { + return this.calculateRoomName(userId, true); + } + + /** + * Check if the given user_id has the given membership state. + * @param userId - The user ID to check. + * @param membership - The membership e.g. `'join'` + * @returns True if this user_id has the given membership state. + */ + hasMembershipState(userId, membership) { + const member = this.getMember(userId); + if (!member) { + return false; + } + return member.membership === membership; + } + + /** + * Add a timelineSet for this room with the given filter + * @param filter - The filter to be applied to this timelineSet + * @param opts - Configuration options + * @returns The timelineSet + */ + getOrCreateFilteredTimelineSet(filter, { + prepopulateTimeline = true, + useSyncEvents = true, + pendingEvents = true + } = {}) { + if (this.filteredTimelineSets[filter.filterId]) { + return this.filteredTimelineSets[filter.filterId]; + } + const opts = Object.assign({ + filter, + pendingEvents + }, this.opts); + const timelineSet = new _eventTimelineSet.EventTimelineSet(this, opts); + this.reEmitter.reEmit(timelineSet, [RoomEvent.Timeline, RoomEvent.TimelineReset]); + if (useSyncEvents) { + this.filteredTimelineSets[filter.filterId] = timelineSet; + this.timelineSets.push(timelineSet); + } + const unfilteredLiveTimeline = this.getLiveTimeline(); + // Not all filter are possible to replicate client-side only + // When that's the case we do not want to prepopulate from the live timeline + // as we would get incorrect results compared to what the server would send back + if (prepopulateTimeline) { + // populate up the new timelineSet with filtered events from our live + // unfiltered timeline. + // + // XXX: This is risky as our timeline + // may have grown huge and so take a long time to filter. + // see https://github.com/vector-im/vector-web/issues/2109 + + unfilteredLiveTimeline.getEvents().forEach(function (event) { + timelineSet.addLiveEvent(event); + }); + + // find the earliest unfiltered timeline + let timeline = unfilteredLiveTimeline; + while (timeline.getNeighbouringTimeline(_eventTimeline.EventTimeline.BACKWARDS)) { + timeline = timeline.getNeighbouringTimeline(_eventTimeline.EventTimeline.BACKWARDS); + } + timelineSet.getLiveTimeline().setPaginationToken(timeline.getPaginationToken(_eventTimeline.EventTimeline.BACKWARDS), _eventTimeline.EventTimeline.BACKWARDS); + } else if (useSyncEvents) { + const livePaginationToken = unfilteredLiveTimeline.getPaginationToken(_eventTimeline.Direction.Forward); + timelineSet.getLiveTimeline().setPaginationToken(livePaginationToken, _eventTimeline.Direction.Backward); + } + + // alternatively, we could try to do something like this to try and re-paginate + // in the filtered events from nothing, but Mark says it's an abuse of the API + // to do so: + // + // timelineSet.resetLiveTimeline( + // unfilteredLiveTimeline.getPaginationToken(EventTimeline.FORWARDS) + // ); + + return timelineSet; + } + async getThreadListFilter(filterType = _thread.ThreadFilterType.All) { + const myUserId = this.client.getUserId(); + const filter = new _filter.Filter(myUserId); + const definition = { + room: { + timeline: { + [_thread.FILTER_RELATED_BY_REL_TYPES.name]: [_thread.THREAD_RELATION_TYPE.name] + } + } + }; + if (filterType === _thread.ThreadFilterType.My) { + definition.room.timeline[_thread.FILTER_RELATED_BY_SENDERS.name] = [myUserId]; + } + filter.setDefinition(definition); + const filterId = await this.client.getOrCreateFilter(`THREAD_PANEL_${this.roomId}_${filterType}`, filter); + filter.filterId = filterId; + return filter; + } + async createThreadTimelineSet(filterType) { + let timelineSet; + if (_thread.Thread.hasServerSideListSupport) { + timelineSet = new _eventTimelineSet.EventTimelineSet(this, _objectSpread(_objectSpread({}, this.opts), {}, { + pendingEvents: false + }), undefined, undefined, filterType !== null && filterType !== void 0 ? filterType : _thread.ThreadFilterType.All); + this.reEmitter.reEmit(timelineSet, [RoomEvent.Timeline, RoomEvent.TimelineReset]); + } else if (_thread.Thread.hasServerSideSupport) { + const filter = await this.getThreadListFilter(filterType); + timelineSet = this.getOrCreateFilteredTimelineSet(filter, { + prepopulateTimeline: false, + useSyncEvents: false, + pendingEvents: false + }); + } else { + timelineSet = new _eventTimelineSet.EventTimelineSet(this, { + pendingEvents: false + }); + Array.from(this.threads).forEach(([, thread]) => { + if (thread.length === 0) return; + const currentUserParticipated = thread.timeline.some(event => { + return event.getSender() === this.client.getUserId(); + }); + if (filterType !== _thread.ThreadFilterType.My || currentUserParticipated) { + timelineSet.getLiveTimeline().addEvent(thread.rootEvent, { + toStartOfTimeline: false + }); + } + }); + } + return timelineSet; + } + /** + * Takes the given thread root events and creates threads for them. + */ + processThreadRoots(events, toStartOfTimeline) { + for (const rootEvent of events) { + _eventTimeline.EventTimeline.setEventMetadata(rootEvent, this.currentState, toStartOfTimeline); + if (!this.getThread(rootEvent.getId())) { + this.createThread(rootEvent.getId(), rootEvent, [], toStartOfTimeline); + } + } + } + + /** + * Fetch the bare minimum of room threads required for the thread list to work reliably. + * With server support that means fetching one page. + * Without server support that means fetching as much at once as the server allows us to. + */ + async fetchRoomThreads() { + if (this.threadsReady || !this.client.supportsThreads()) { + return; + } + if (_thread.Thread.hasServerSideListSupport) { + await Promise.all([this.fetchRoomThreadList(_thread.ThreadFilterType.All), this.fetchRoomThreadList(_thread.ThreadFilterType.My)]); + } else { + const allThreadsFilter = await this.getThreadListFilter(); + const { + chunk: events + } = await this.client.createMessagesRequest(this.roomId, "", Number.MAX_SAFE_INTEGER, _eventTimeline.Direction.Backward, allThreadsFilter); + if (!events.length) return; + + // Sorted by last_reply origin_server_ts + const threadRoots = events.map(this.client.getEventMapper()).sort((eventA, eventB) => { + /** + * `origin_server_ts` in a decentralised world is far from ideal + * but for lack of any better, we will have to use this + * Long term the sorting should be handled by homeservers and this + * is only meant as a short term patch + */ + const threadAMetadata = eventA.getServerAggregatedRelation(_thread.THREAD_RELATION_TYPE.name); + const threadBMetadata = eventB.getServerAggregatedRelation(_thread.THREAD_RELATION_TYPE.name); + return threadAMetadata.latest_event.origin_server_ts - threadBMetadata.latest_event.origin_server_ts; + }); + let latestMyThreadsRootEvent; + const roomState = this.getLiveTimeline().getState(_eventTimeline.EventTimeline.FORWARDS); + for (const rootEvent of threadRoots) { + var _this$threadsTimeline3; + const opts = { + duplicateStrategy: _eventTimelineSet.DuplicateStrategy.Ignore, + fromCache: false, + roomState + }; + (_this$threadsTimeline3 = this.threadsTimelineSets[0]) === null || _this$threadsTimeline3 === void 0 ? void 0 : _this$threadsTimeline3.addLiveEvent(rootEvent, opts); + const threadRelationship = rootEvent.getServerAggregatedRelation(_thread.THREAD_RELATION_TYPE.name); + if (threadRelationship !== null && threadRelationship !== void 0 && threadRelationship.current_user_participated) { + var _this$threadsTimeline4; + (_this$threadsTimeline4 = this.threadsTimelineSets[1]) === null || _this$threadsTimeline4 === void 0 ? void 0 : _this$threadsTimeline4.addLiveEvent(rootEvent, opts); + latestMyThreadsRootEvent = rootEvent; + } + } + this.processThreadRoots(threadRoots, true); + this.client.decryptEventIfNeeded(threadRoots[threadRoots.length - 1]); + if (latestMyThreadsRootEvent) { + this.client.decryptEventIfNeeded(latestMyThreadsRootEvent); + } + } + this.on(_thread.ThreadEvent.NewReply, this.onThreadNewReply); + this.on(_thread.ThreadEvent.Delete, this.onThreadDelete); + this.threadsReady = true; + } + async processPollEvents(events) { + const processPollStartEvent = event => { + if (!_matrixEventsSdk.M_POLL_START.matches(event.getType())) return; + try { + const poll = new _poll.Poll(event, this.client, this); + this.polls.set(event.getId(), poll); + this.emit(_poll.PollEvent.New, poll); + } catch {} + // poll creation can fail for malformed poll start events + }; + + const processPollRelationEvent = event => { + const relationEventId = event.relationEventId; + if (relationEventId && this.polls.has(relationEventId)) { + const poll = this.polls.get(relationEventId); + poll === null || poll === void 0 ? void 0 : poll.onNewRelation(event); + } + }; + const processPollEvent = event => { + processPollStartEvent(event); + processPollRelationEvent(event); + }; + for (const event of events) { + try { + await this.client.decryptEventIfNeeded(event); + processPollEvent(event); + } catch {} + } + } + + /** + * Fetch a single page of threadlist messages for the specific thread filter + * @internal + */ + async fetchRoomThreadList(filter) { + const timelineSet = filter === _thread.ThreadFilterType.My ? this.threadsTimelineSets[1] : this.threadsTimelineSets[0]; + const { + chunk: events, + end + } = await this.client.createThreadListMessagesRequest(this.roomId, null, undefined, _eventTimeline.Direction.Backward, timelineSet.threadListType, timelineSet.getFilter()); + timelineSet.getLiveTimeline().setPaginationToken(end !== null && end !== void 0 ? end : null, _eventTimeline.Direction.Backward); + if (!events.length) return; + const matrixEvents = events.map(this.client.getEventMapper()); + this.processThreadRoots(matrixEvents, true); + const roomState = this.getLiveTimeline().getState(_eventTimeline.EventTimeline.FORWARDS); + for (const rootEvent of matrixEvents) { + timelineSet.addLiveEvent(rootEvent, { + duplicateStrategy: _eventTimelineSet.DuplicateStrategy.Replace, + fromCache: false, + roomState + }); + } + } + onThreadNewReply(thread) { + this.updateThreadRootEvents(thread, false, true); + } + onThreadDelete(thread) { + var _timeline$getEvents; + this.threads.delete(thread.id); + const timeline = this.getTimelineForEvent(thread.id); + const roomEvent = timeline === null || timeline === void 0 ? void 0 : (_timeline$getEvents = timeline.getEvents()) === null || _timeline$getEvents === void 0 ? void 0 : _timeline$getEvents.find(it => it.getId() === thread.id); + if (roomEvent) { + thread.clearEventMetadata(roomEvent); + } else { + _logger.logger.debug("onThreadDelete: Could not find root event in room timeline"); + } + for (const timelineSet of this.threadsTimelineSets) { + timelineSet.removeEvent(thread.id); + } + } + + /** + * Forget the timelineSet for this room with the given filter + * + * @param filter - the filter whose timelineSet is to be forgotten + */ + removeFilteredTimelineSet(filter) { + const timelineSet = this.filteredTimelineSets[filter.filterId]; + delete this.filteredTimelineSets[filter.filterId]; + const i = this.timelineSets.indexOf(timelineSet); + if (i > -1) { + this.timelineSets.splice(i, 1); + } + } + eventShouldLiveIn(event, events, roots) { + var _this$client2; + if (!((_this$client2 = this.client) !== null && _this$client2 !== void 0 && _this$client2.supportsThreads())) { + return { + shouldLiveInRoom: true, + shouldLiveInThread: false + }; + } + + // A thread root is always shown in both timelines + if (event.isThreadRoot || roots !== null && roots !== void 0 && roots.has(event.getId())) { + return { + shouldLiveInRoom: true, + shouldLiveInThread: true, + threadId: event.getId() + }; + } + + // A thread relation is always only shown in a thread + if (event.isRelation(_thread.THREAD_RELATION_TYPE.name)) { + return { + shouldLiveInRoom: false, + shouldLiveInThread: true, + threadId: event.threadRootId + }; + } + const parentEventId = event.getAssociatedId(); + let parentEvent; + if (parentEventId) { + var _this$findEventById; + parentEvent = (_this$findEventById = this.findEventById(parentEventId)) !== null && _this$findEventById !== void 0 ? _this$findEventById : events === null || events === void 0 ? void 0 : events.find(e => e.getId() === parentEventId); + } + + // Treat relations and redactions as extensions of their parents so evaluate parentEvent instead + if (parentEvent && (event.isRelation() || event.isRedaction())) { + return this.eventShouldLiveIn(parentEvent, events, roots); + } + + // Edge case where we know the event is a relation but don't have the parentEvent + if (roots !== null && roots !== void 0 && roots.has(event.relationEventId)) { + return { + shouldLiveInRoom: true, + shouldLiveInThread: true, + threadId: event.relationEventId + }; + } + + // We've exhausted all scenarios, can safely assume that this event should live in the room timeline only + return { + shouldLiveInRoom: true, + shouldLiveInThread: false + }; + } + findThreadForEvent(event) { + if (!event) return null; + const { + threadId + } = this.eventShouldLiveIn(event); + return threadId ? this.getThread(threadId) : null; + } + addThreadedEvents(threadId, events, toStartOfTimeline = false) { + let thread = this.getThread(threadId); + if (!thread) { + var _this$findEventById2; + const rootEvent = (_this$findEventById2 = this.findEventById(threadId)) !== null && _this$findEventById2 !== void 0 ? _this$findEventById2 : events.find(e => e.getId() === threadId); + thread = this.createThread(threadId, rootEvent, events, toStartOfTimeline); + } + thread.addEvents(events, toStartOfTimeline); + } + + /** + * Adds events to a thread's timeline. Will fire "Thread.update" + */ + processThreadedEvents(events, toStartOfTimeline) { + events.forEach(this.applyRedaction); + const eventsByThread = {}; + for (const event of events) { + var _eventsByThread; + const { + threadId, + shouldLiveInThread + } = this.eventShouldLiveIn(event); + if (shouldLiveInThread && !eventsByThread[threadId]) { + eventsByThread[threadId] = []; + } + (_eventsByThread = eventsByThread[threadId]) === null || _eventsByThread === void 0 ? void 0 : _eventsByThread.push(event); + } + Object.entries(eventsByThread).map(([threadId, threadEvents]) => this.addThreadedEvents(threadId, threadEvents, toStartOfTimeline)); + } + createThread(threadId, rootEvent, events = [], toStartOfTimeline) { + var _this$cachedThreadRea, _this$lastThread, _this$lastThread$root; + if (this.threads.has(threadId)) { + return this.threads.get(threadId); + } + if (rootEvent) { + const relatedEvents = this.relations.getAllChildEventsForEvent(rootEvent.getId()); + if (relatedEvents !== null && relatedEvents !== void 0 && relatedEvents.length) { + // Include all relations of the root event, given it'll be visible in both timelines, + // except `m.replace` as that will already be applied atop the event using `MatrixEvent::makeReplaced` + events = events.concat(relatedEvents.filter(e => !e.isRelation(_event2.RelationType.Replace))); + } + } + const thread = new _thread.Thread(threadId, rootEvent, { + room: this, + client: this.client, + pendingEventOrdering: this.opts.pendingEventOrdering, + receipts: (_this$cachedThreadRea = this.cachedThreadReadReceipts.get(threadId)) !== null && _this$cachedThreadRea !== void 0 ? _this$cachedThreadRea : [] + }); + + // All read receipts should now come down from sync, we do not need to keep + // a reference to the cached receipts anymore. + this.cachedThreadReadReceipts.delete(threadId); + + // If we managed to create a thread and figure out its `id` then we can use it + // This has to happen before thread.addEvents, because that adds events to the eventtimeline, and the + // eventtimeline sometimes looks up thread information via the room. + this.threads.set(thread.id, thread); + + // This is necessary to be able to jump to events in threads: + // If we jump to an event in a thread where neither the event, nor the root, + // nor any thread event are loaded yet, we'll load the event as well as the thread root, create the thread, + // and pass the event through this. + thread.addEvents(events, false); + this.reEmitter.reEmit(thread, [_thread.ThreadEvent.Delete, _thread.ThreadEvent.Update, _thread.ThreadEvent.NewReply, RoomEvent.Timeline, RoomEvent.TimelineReset]); + const isNewer = ((_this$lastThread = this.lastThread) === null || _this$lastThread === void 0 ? void 0 : _this$lastThread.rootEvent) && (rootEvent === null || rootEvent === void 0 ? void 0 : rootEvent.localTimestamp) && ((_this$lastThread$root = this.lastThread.rootEvent) === null || _this$lastThread$root === void 0 ? void 0 : _this$lastThread$root.localTimestamp) < (rootEvent === null || rootEvent === void 0 ? void 0 : rootEvent.localTimestamp); + if (!this.lastThread || isNewer) { + this.lastThread = thread; + } + if (this.threadsReady) { + this.updateThreadRootEvents(thread, toStartOfTimeline, false); + } + this.emit(_thread.ThreadEvent.New, thread, toStartOfTimeline); + return thread; + } + processLiveEvent(event) { + this.applyRedaction(event); + + // Implement MSC3531: hiding messages. + if (event.isVisibilityEvent()) { + // This event changes the visibility of another event, record + // the visibility change, inform clients if necessary. + this.applyNewVisibilityEvent(event); + } + // If any pending visibility change is waiting for this (older) event, + this.applyPendingVisibilityEvents(event); + + // Sliding Sync modifications: + // The proxy cannot guarantee every sent event will have a transaction_id field, so we need + // to check the event ID against the list of pending events if there is no transaction ID + // field. Only do this for events sent by us though as it's potentially expensive to loop + // the pending events map. + const txnId = event.getUnsigned().transaction_id; + if (!txnId && event.getSender() === this.myUserId) { + // check the txn map for a matching event ID + for (const [tid, localEvent] of this.txnToEvent) { + if (localEvent.getId() === event.getId()) { + _logger.logger.debug("processLiveEvent: found sent event without txn ID: ", tid, event.getId()); + // update the unsigned field so we can re-use the same codepaths + const unsigned = event.getUnsigned(); + unsigned.transaction_id = tid; + event.setUnsigned(unsigned); + break; + } + } + } + } + + /** + * Add an event to the end of this room's live timelines. Will fire + * "Room.timeline". + * + * @param event - Event to be added + * @param addLiveEventOptions - addLiveEvent options + * @internal + * + * @remarks + * Fires {@link RoomEvent.Timeline} + */ + addLiveEvent(event, addLiveEventOptions) { + const { + duplicateStrategy, + timelineWasEmpty, + fromCache + } = addLiveEventOptions; + + // add to our timeline sets + for (const timelineSet of this.timelineSets) { + timelineSet.addLiveEvent(event, { + duplicateStrategy, + fromCache, + timelineWasEmpty + }); + } + + // synthesize and inject implicit read receipts + // Done after adding the event because otherwise the app would get a read receipt + // pointing to an event that wasn't yet in the timeline + // Don't synthesize RR for m.room.redaction as this causes the RR to go missing. + if (event.sender && event.getType() !== _event2.EventType.RoomRedaction) { + this.addReceipt((0, _readReceipt.synthesizeReceipt)(event.sender.userId, event, _read_receipts.ReceiptType.Read), true); + + // Any live events from a user could be taken as implicit + // presence information: evidence that they are currently active. + // ...except in a world where we use 'user.currentlyActive' to reduce + // presence spam, this isn't very useful - we'll get a transition when + // they are no longer currently active anyway. So don't bother to + // reset the lastActiveAgo and lastPresenceTs from the RoomState's user. + } + } + + /** + * Add a pending outgoing event to this room. + * + * <p>The event is added to either the pendingEventList, or the live timeline, + * depending on the setting of opts.pendingEventOrdering. + * + * <p>This is an internal method, intended for use by MatrixClient. + * + * @param event - The event to add. + * + * @param txnId - Transaction id for this outgoing event + * + * @throws if the event doesn't have status SENDING, or we aren't given a + * unique transaction id. + * + * @remarks + * Fires {@link RoomEvent.LocalEchoUpdated} + */ + addPendingEvent(event, txnId) { + if (event.status !== _eventStatus.EventStatus.SENDING && event.status !== _eventStatus.EventStatus.NOT_SENT) { + throw new Error("addPendingEvent called on an event with status " + event.status); + } + if (this.txnToEvent.get(txnId)) { + throw new Error("addPendingEvent called on an event with known txnId " + txnId); + } + + // call setEventMetadata to set up event.sender etc + // as event is shared over all timelineSets, we set up its metadata based + // on the unfiltered timelineSet. + _eventTimeline.EventTimeline.setEventMetadata(event, this.getLiveTimeline().getState(_eventTimeline.EventTimeline.FORWARDS), false); + this.txnToEvent.set(txnId, event); + if (this.pendingEventList) { + if (this.pendingEventList.some(e => e.status === _eventStatus.EventStatus.NOT_SENT)) { + _logger.logger.warn("Setting event as NOT_SENT due to messages in the same state"); + event.setStatus(_eventStatus.EventStatus.NOT_SENT); + } + this.pendingEventList.push(event); + this.savePendingEvents(); + if (event.isRelation()) { + // For pending events, add them to the relations collection immediately. + // (The alternate case below already covers this as part of adding to + // the timeline set.) + this.aggregateNonLiveRelation(event); + } + if (event.isRedaction()) { + const redactId = event.event.redacts; + let redactedEvent = this.pendingEventList.find(e => e.getId() === redactId); + if (!redactedEvent && redactId) { + redactedEvent = this.findEventById(redactId); + } + if (redactedEvent) { + redactedEvent.markLocallyRedacted(event); + this.emit(RoomEvent.Redaction, event, this); + } + } + } else { + for (const timelineSet of this.timelineSets) { + if (timelineSet.getFilter()) { + if (timelineSet.getFilter().filterRoomTimeline([event]).length) { + timelineSet.addEventToTimeline(event, timelineSet.getLiveTimeline(), { + toStartOfTimeline: false + }); + } + } else { + timelineSet.addEventToTimeline(event, timelineSet.getLiveTimeline(), { + toStartOfTimeline: false + }); + } + } + } + this.emit(RoomEvent.LocalEchoUpdated, event, this); + } + + /** + * Persists all pending events to local storage + * + * If the current room is encrypted only encrypted events will be persisted + * all messages that are not yet encrypted will be discarded + * + * This is because the flow of EVENT_STATUS transition is + * `queued => sending => encrypting => sending => sent` + * + * Steps 3 and 4 are skipped for unencrypted room. + * It is better to discard an unencrypted message rather than persisting + * it locally for everyone to read + */ + savePendingEvents() { + if (this.pendingEventList) { + const pendingEvents = this.pendingEventList.map(event => { + return _objectSpread(_objectSpread({}, event.event), {}, { + txn_id: event.getTxnId() + }); + }).filter(event => { + // Filter out the unencrypted messages if the room is encrypted + const isEventEncrypted = event.type === _event2.EventType.RoomMessageEncrypted; + const isRoomEncrypted = this.client.isRoomEncrypted(this.roomId); + return isEventEncrypted || !isRoomEncrypted; + }); + this.client.store.setPendingEvents(this.roomId, pendingEvents); + } + } + + /** + * Used to aggregate the local echo for a relation, and also + * for re-applying a relation after it's redaction has been cancelled, + * as the local echo for the redaction of the relation would have + * un-aggregated the relation. Note that this is different from regular messages, + * which are just kept detached for their local echo. + * + * Also note that live events are aggregated in the live EventTimelineSet. + * @param event - the relation event that needs to be aggregated. + */ + aggregateNonLiveRelation(event) { + this.relations.aggregateChildEvent(event); + } + getEventForTxnId(txnId) { + return this.txnToEvent.get(txnId); + } + + /** + * Deal with the echo of a message we sent. + * + * <p>We move the event to the live timeline if it isn't there already, and + * update it. + * + * @param remoteEvent - The event received from + * /sync + * @param localEvent - The local echo, which + * should be either in the pendingEventList or the timeline. + * + * @internal + * + * @remarks + * Fires {@link RoomEvent.LocalEchoUpdated} + */ + handleRemoteEcho(remoteEvent, localEvent) { + const oldEventId = localEvent.getId(); + const newEventId = remoteEvent.getId(); + const oldStatus = localEvent.status; + _logger.logger.debug(`Got remote echo for event ${oldEventId} -> ${newEventId} old status ${oldStatus}`); + + // no longer pending + this.txnToEvent.delete(remoteEvent.getUnsigned().transaction_id); + + // if it's in the pending list, remove it + if (this.pendingEventList) { + this.removePendingEvent(oldEventId); + } + + // replace the event source (this will preserve the plaintext payload if + // any, which is good, because we don't want to try decoding it again). + localEvent.handleRemoteEcho(remoteEvent.event); + const { + shouldLiveInRoom, + threadId + } = this.eventShouldLiveIn(remoteEvent); + const thread = threadId ? this.getThread(threadId) : null; + thread === null || thread === void 0 ? void 0 : thread.setEventMetadata(localEvent); + thread === null || thread === void 0 ? void 0 : thread.timelineSet.handleRemoteEcho(localEvent, oldEventId, newEventId); + if (shouldLiveInRoom) { + for (const timelineSet of this.timelineSets) { + // if it's already in the timeline, update the timeline map. If it's not, add it. + timelineSet.handleRemoteEcho(localEvent, oldEventId, newEventId); + } + } + this.emit(RoomEvent.LocalEchoUpdated, localEvent, this, oldEventId, oldStatus); + } + + /** + * Update the status / event id on a pending event, to reflect its transmission + * progress. + * + * <p>This is an internal method. + * + * @param event - local echo event + * @param newStatus - status to assign + * @param newEventId - new event id to assign. Ignored unless newStatus == EventStatus.SENT. + * + * @remarks + * Fires {@link RoomEvent.LocalEchoUpdated} + */ + updatePendingEvent(event, newStatus, newEventId) { + _logger.logger.log(`setting pendingEvent status to ${newStatus} in ${event.getRoomId()} ` + `event ID ${event.getId()} -> ${newEventId}`); + + // if the message was sent, we expect an event id + if (newStatus == _eventStatus.EventStatus.SENT && !newEventId) { + throw new Error("updatePendingEvent called with status=SENT, but no new event id"); + } + + // SENT races against /sync, so we have to special-case it. + if (newStatus == _eventStatus.EventStatus.SENT) { + const timeline = this.getTimelineForEvent(newEventId); + if (timeline) { + // we've already received the event via the event stream. + // nothing more to do here, assuming the transaction ID was correctly matched. + // Let's check that. + const remoteEvent = this.findEventById(newEventId); + const remoteTxnId = remoteEvent === null || remoteEvent === void 0 ? void 0 : remoteEvent.getUnsigned().transaction_id; + if (!remoteTxnId && remoteEvent) { + // This code path is mostly relevant for the Sliding Sync proxy. + // The remote event did not contain a transaction ID, so we did not handle + // the remote echo yet. Handle it now. + const unsigned = remoteEvent.getUnsigned(); + unsigned.transaction_id = event.getTxnId(); + remoteEvent.setUnsigned(unsigned); + // the remote event is _already_ in the timeline, so we need to remove it so + // we can convert the local event into the final event. + this.removeEvent(remoteEvent.getId()); + this.handleRemoteEcho(remoteEvent, event); + } + return; + } + } + const oldStatus = event.status; + const oldEventId = event.getId(); + if (!oldStatus) { + throw new Error("updatePendingEventStatus called on an event which is not a local echo."); + } + const allowed = ALLOWED_TRANSITIONS[oldStatus]; + if (!(allowed !== null && allowed !== void 0 && allowed.includes(newStatus))) { + throw new Error(`Invalid EventStatus transition ${oldStatus}->${newStatus}`); + } + event.setStatus(newStatus); + if (newStatus == _eventStatus.EventStatus.SENT) { + // update the event id + event.replaceLocalEventId(newEventId); + const { + shouldLiveInRoom, + threadId + } = this.eventShouldLiveIn(event); + const thread = threadId ? this.getThread(threadId) : undefined; + thread === null || thread === void 0 ? void 0 : thread.setEventMetadata(event); + thread === null || thread === void 0 ? void 0 : thread.timelineSet.replaceEventId(oldEventId, newEventId); + if (shouldLiveInRoom) { + // if the event was already in the timeline (which will be the case if + // opts.pendingEventOrdering==chronological), we need to update the + // timeline map. + for (const timelineSet of this.timelineSets) { + timelineSet.replaceEventId(oldEventId, newEventId); + } + } + } else if (newStatus == _eventStatus.EventStatus.CANCELLED) { + // remove it from the pending event list, or the timeline. + if (this.pendingEventList) { + const removedEvent = this.getPendingEvent(oldEventId); + this.removePendingEvent(oldEventId); + if (removedEvent !== null && removedEvent !== void 0 && removedEvent.isRedaction()) { + this.revertRedactionLocalEcho(removedEvent); + } + } + this.removeEvent(oldEventId); + } + this.savePendingEvents(); + this.emit(RoomEvent.LocalEchoUpdated, event, this, oldEventId, oldStatus); + } + revertRedactionLocalEcho(redactionEvent) { + const redactId = redactionEvent.event.redacts; + if (!redactId) { + return; + } + const redactedEvent = this.getUnfilteredTimelineSet().findEventById(redactId); + if (redactedEvent) { + redactedEvent.unmarkLocallyRedacted(); + // re-render after undoing redaction + this.emit(RoomEvent.RedactionCancelled, redactionEvent, this); + // reapply relation now redaction failed + if (redactedEvent.isRelation()) { + this.aggregateNonLiveRelation(redactedEvent); + } + } + } + + /** + * Add some events to this room. This can include state events, message + * events and typing notifications. These events are treated as "live" so + * they will go to the end of the timeline. + * + * @param events - A list of events to add. + * @param addLiveEventOptions - addLiveEvent options + * @throws If `duplicateStrategy` is not falsey, 'replace' or 'ignore'. + */ + + addLiveEvents(events, duplicateStrategyOrOpts, fromCache = false) { + let duplicateStrategy = duplicateStrategyOrOpts; + let timelineWasEmpty = false; + if (typeof duplicateStrategyOrOpts === "object") { + ({ + duplicateStrategy, + fromCache = false, + /* roomState, (not used here) */ + timelineWasEmpty + } = duplicateStrategyOrOpts); + } else if (duplicateStrategyOrOpts !== undefined) { + // Deprecation warning + // FIXME: Remove after 2023-06-01 (technical debt) + _logger.logger.warn("Overload deprecated: " + "`Room.addLiveEvents(events, duplicateStrategy?, fromCache?)` " + "is deprecated in favor of the overload with `Room.addLiveEvents(events, IAddLiveEventOptions)`"); + } + if (duplicateStrategy && ["replace", "ignore"].indexOf(duplicateStrategy) === -1) { + throw new Error("duplicateStrategy MUST be either 'replace' or 'ignore'"); + } + + // sanity check that the live timeline is still live + for (let i = 0; i < this.timelineSets.length; i++) { + const liveTimeline = this.timelineSets[i].getLiveTimeline(); + if (liveTimeline.getPaginationToken(_eventTimeline.EventTimeline.FORWARDS)) { + throw new Error("live timeline " + i + " is no longer live - it has a pagination token " + "(" + liveTimeline.getPaginationToken(_eventTimeline.EventTimeline.FORWARDS) + ")"); + } + if (liveTimeline.getNeighbouringTimeline(_eventTimeline.EventTimeline.FORWARDS)) { + throw new Error(`live timeline ${i} is no longer live - it has a neighbouring timeline`); + } + } + const threadRoots = this.findThreadRoots(events); + const eventsByThread = {}; + const options = { + duplicateStrategy, + fromCache, + timelineWasEmpty + }; + for (const event of events) { + var _eventsByThread2; + // TODO: We should have a filter to say "only add state event types X Y Z to the timeline". + this.processLiveEvent(event); + if (event.getUnsigned().transaction_id) { + const existingEvent = this.txnToEvent.get(event.getUnsigned().transaction_id); + if (existingEvent) { + // remote echo of an event we sent earlier + this.handleRemoteEcho(event, existingEvent); + continue; // we can skip adding the event to the timeline sets, it is already there + } + } + + const { + shouldLiveInRoom, + shouldLiveInThread, + threadId + } = this.eventShouldLiveIn(event, events, threadRoots); + if (shouldLiveInThread && !eventsByThread[threadId !== null && threadId !== void 0 ? threadId : ""]) { + eventsByThread[threadId !== null && threadId !== void 0 ? threadId : ""] = []; + } + (_eventsByThread2 = eventsByThread[threadId !== null && threadId !== void 0 ? threadId : ""]) === null || _eventsByThread2 === void 0 ? void 0 : _eventsByThread2.push(event); + if (shouldLiveInRoom) { + this.addLiveEvent(event, options); + } + } + Object.entries(eventsByThread).forEach(([threadId, threadEvents]) => { + this.addThreadedEvents(threadId, threadEvents, false); + }); + } + partitionThreadedEvents(events) { + // Indices to the events array, for readability + const ROOM = 0; + const THREAD = 1; + if (this.client.supportsThreads()) { + const threadRoots = this.findThreadRoots(events); + return events.reduce((memo, event) => { + const { + shouldLiveInRoom, + shouldLiveInThread, + threadId + } = this.eventShouldLiveIn(event, events, threadRoots); + if (shouldLiveInRoom) { + memo[ROOM].push(event); + } + if (shouldLiveInThread) { + event.setThreadId(threadId !== null && threadId !== void 0 ? threadId : ""); + memo[THREAD].push(event); + } + return memo; + }, [[], []]); + } else { + // When `experimentalThreadSupport` is disabled treat all events as timelineEvents + return [events, []]; + } + } + + /** + * Given some events, find the IDs of all the thread roots that are referred to by them. + */ + findThreadRoots(events) { + const threadRoots = new Set(); + for (const event of events) { + if (event.isRelation(_thread.THREAD_RELATION_TYPE.name)) { + var _event$relationEventI; + threadRoots.add((_event$relationEventI = event.relationEventId) !== null && _event$relationEventI !== void 0 ? _event$relationEventI : ""); + } + } + return threadRoots; + } + + /** + * Add a receipt event to the room. + * @param event - The m.receipt event. + * @param synthetic - True if this event is implicit. + */ + addReceipt(event, synthetic = false) { + const content = event.getContent(); + Object.keys(content).forEach(eventId => { + Object.keys(content[eventId]).forEach(receiptType => { + Object.keys(content[eventId][receiptType]).forEach(userId => { + var _receipt$thread_id, _this$unthreadedRecei, _this$unthreadedRecei2; + const receipt = content[eventId][receiptType][userId]; + const receiptForMainTimeline = !receipt.thread_id || receipt.thread_id === _read_receipts.MAIN_ROOM_TIMELINE; + const receiptDestination = receiptForMainTimeline ? this : this.threads.get((_receipt$thread_id = receipt.thread_id) !== null && _receipt$thread_id !== void 0 ? _receipt$thread_id : ""); + if (receiptDestination) { + receiptDestination.addReceiptToStructure(eventId, receiptType, userId, receipt, synthetic); + + // If the read receipt sent for the logged in user matches + // the last event of the live timeline, then we know for a fact + // that the user has read that message. + // We can mark the room as read and not wait for the local echo + // from synapse + // This needs to be done after the initial sync as we do not want this + // logic to run whilst the room is being initialised + if (this.client.isInitialSyncComplete() && userId === this.client.getUserId()) { + const lastEvent = receiptDestination.timeline[receiptDestination.timeline.length - 1]; + if (lastEvent && eventId === lastEvent.getId() && userId === lastEvent.getSender()) { + receiptDestination.setUnread(NotificationCountType.Total, 0); + receiptDestination.setUnread(NotificationCountType.Highlight, 0); + } + } + } else { + var _this$cachedThreadRea2; + // The thread does not exist locally, keep the read receipt + // in a cache locally, and re-apply the `addReceipt` logic + // when the thread is created + this.cachedThreadReadReceipts.set(receipt.thread_id, [...((_this$cachedThreadRea2 = this.cachedThreadReadReceipts.get(receipt.thread_id)) !== null && _this$cachedThreadRea2 !== void 0 ? _this$cachedThreadRea2 : []), { + eventId, + receiptType, + userId, + receipt, + synthetic + }]); + } + const me = this.client.getUserId(); + // Track the time of the current user's oldest threaded receipt in the room. + if (userId === me && !receiptForMainTimeline && receipt.ts < this.oldestThreadedReceiptTs) { + this.oldestThreadedReceiptTs = receipt.ts; + } + + // Track each user's unthreaded read receipt. + if (!receipt.thread_id && receipt.ts > ((_this$unthreadedRecei = (_this$unthreadedRecei2 = this.unthreadedReceipts.get(userId)) === null || _this$unthreadedRecei2 === void 0 ? void 0 : _this$unthreadedRecei2.ts) !== null && _this$unthreadedRecei !== void 0 ? _this$unthreadedRecei : 0)) { + this.unthreadedReceipts.set(userId, receipt); + } + }); + }); + }); + + // send events after we've regenerated the structure & cache, otherwise things that + // listened for the event would read stale data. + this.emit(RoomEvent.Receipt, event, this); + } + + /** + * Adds/handles ephemeral events such as typing notifications and read receipts. + * @param events - A list of events to process + */ + addEphemeralEvents(events) { + for (const event of events) { + if (event.getType() === _event2.EventType.Typing) { + this.currentState.setTypingEvent(event); + } else if (event.getType() === _event2.EventType.Receipt) { + this.addReceipt(event); + } // else ignore - life is too short for us to care about these events + } + } + + /** + * Removes events from this room. + * @param eventIds - A list of eventIds to remove. + */ + removeEvents(eventIds) { + for (const eventId of eventIds) { + this.removeEvent(eventId); + } + } + + /** + * Removes a single event from this room. + * + * @param eventId - The id of the event to remove + * + * @returns true if the event was removed from any of the room's timeline sets + */ + removeEvent(eventId) { + let removedAny = false; + for (const timelineSet of this.timelineSets) { + const removed = timelineSet.removeEvent(eventId); + if (removed) { + if (removed.isRedaction()) { + this.revertRedactionLocalEcho(removed); + } + removedAny = true; + } + } + return removedAny; + } + + /** + * Recalculate various aspects of the room, including the room name and + * room summary. Call this any time the room's current state is modified. + * May fire "Room.name" if the room name is updated. + * + * @remarks + * Fires {@link RoomEvent.Name} + */ + recalculate() { + // set fake stripped state events if this is an invite room so logic remains + // consistent elsewhere. + const membershipEvent = this.currentState.getStateEvents(_event2.EventType.RoomMember, this.myUserId); + if (membershipEvent) { + const membership = membershipEvent.getContent().membership; + this.updateMyMembership(membership); + if (membership === "invite") { + const strippedStateEvents = membershipEvent.getUnsigned().invite_room_state || []; + strippedStateEvents.forEach(strippedEvent => { + const existingEvent = this.currentState.getStateEvents(strippedEvent.type, strippedEvent.state_key); + if (!existingEvent) { + // set the fake stripped event instead + this.currentState.setStateEvents([new _event.MatrixEvent({ + type: strippedEvent.type, + state_key: strippedEvent.state_key, + content: strippedEvent.content, + event_id: "$fake" + Date.now(), + room_id: this.roomId, + user_id: this.myUserId // technically a lie + })]); + } + }); + } + } + + const oldName = this.name; + this.name = this.calculateRoomName(this.myUserId); + this.normalizedName = (0, utils.normalize)(this.name); + this.summary = new _roomSummary.RoomSummary(this.roomId, { + title: this.name + }); + if (oldName !== this.name) { + this.emit(RoomEvent.Name, this); + } + } + + /** + * Update the room-tag event for the room. The previous one is overwritten. + * @param event - the m.tag event + */ + addTags(event) { + // event content looks like: + // content: { + // tags: { + // $tagName: { $metadata: $value }, + // $tagName: { $metadata: $value }, + // } + // } + + // XXX: do we need to deep copy here? + this.tags = event.getContent().tags || {}; + + // XXX: we could do a deep-comparison to see if the tags have really + // changed - but do we want to bother? + this.emit(RoomEvent.Tags, event, this); + } + + /** + * Update the account_data events for this room, overwriting events of the same type. + * @param events - an array of account_data events to add + */ + addAccountData(events) { + for (const event of events) { + if (event.getType() === "m.tag") { + this.addTags(event); + } + const eventType = event.getType(); + const lastEvent = this.accountData.get(eventType); + this.accountData.set(eventType, event); + this.emit(RoomEvent.AccountData, event, this, lastEvent); + } + } + + /** + * Access account_data event of given event type for this room + * @param type - the type of account_data event to be accessed + * @returns the account_data event in question + */ + getAccountData(type) { + return this.accountData.get(type); + } + + /** + * Returns whether the syncing user has permission to send a message in the room + * @returns true if the user should be permitted to send + * message events into the room. + */ + maySendMessage() { + return this.getMyMembership() === "join" && (this.client.isRoomEncrypted(this.roomId) ? this.currentState.maySendEvent(_event2.EventType.RoomMessageEncrypted, this.myUserId) : this.currentState.maySendEvent(_event2.EventType.RoomMessage, this.myUserId)); + } + + /** + * Returns whether the given user has permissions to issue an invite for this room. + * @param userId - the ID of the Matrix user to check permissions for + * @returns true if the user should be permitted to issue invites for this room. + */ + canInvite(userId) { + let canInvite = this.getMyMembership() === "join"; + const powerLevelsEvent = this.currentState.getStateEvents(_event2.EventType.RoomPowerLevels, ""); + const powerLevels = powerLevelsEvent && powerLevelsEvent.getContent(); + const me = this.getMember(userId); + if (powerLevels && me && powerLevels.invite > me.powerLevel) { + canInvite = false; + } + return canInvite; + } + + /** + * Returns the join rule based on the m.room.join_rule state event, defaulting to `invite`. + * @returns the join_rule applied to this room + */ + getJoinRule() { + return this.currentState.getJoinRule(); + } + + /** + * Returns the history visibility based on the m.room.history_visibility state event, defaulting to `shared`. + * @returns the history_visibility applied to this room + */ + getHistoryVisibility() { + return this.currentState.getHistoryVisibility(); + } + + /** + * Returns the history visibility based on the m.room.history_visibility state event, defaulting to `shared`. + * @returns the history_visibility applied to this room + */ + getGuestAccess() { + return this.currentState.getGuestAccess(); + } + + /** + * Returns the type of the room from the `m.room.create` event content or undefined if none is set + * @returns the type of the room. + */ + getType() { + const createEvent = this.currentState.getStateEvents(_event2.EventType.RoomCreate, ""); + if (!createEvent) { + if (!this.getTypeWarning) { + _logger.logger.warn("[getType] Room " + this.roomId + " does not have an m.room.create event"); + this.getTypeWarning = true; + } + return undefined; + } + return createEvent.getContent()[_event2.RoomCreateTypeField]; + } + + /** + * Returns whether the room is a space-room as defined by MSC1772. + * @returns true if the room's type is RoomType.Space + */ + isSpaceRoom() { + return this.getType() === _event2.RoomType.Space; + } + + /** + * Returns whether the room is a call-room as defined by MSC3417. + * @returns true if the room's type is RoomType.UnstableCall + */ + isCallRoom() { + return this.getType() === _event2.RoomType.UnstableCall; + } + + /** + * Returns whether the room is a video room. + * @returns true if the room's type is RoomType.ElementVideo + */ + isElementVideoRoom() { + return this.getType() === _event2.RoomType.ElementVideo; + } + + /** + * Find the predecessor of this room. + * + * @param msc3946ProcessDynamicPredecessor - if true, look for an + * m.room.predecessor state event and use it if found (MSC3946). + * @returns null if this room has no predecessor. Otherwise, returns + * the roomId, last eventId and viaServers of the predecessor room. + * + * If msc3946ProcessDynamicPredecessor is true, use m.predecessor events + * as well as m.room.create events to find predecessors. + * + * Note: if an m.predecessor event is used, eventId may be undefined + * since last_known_event_id is optional. + * + * Note: viaServers may be undefined, and will definitely be undefined if + * this predecessor comes from a RoomCreate event (rather than a + * RoomPredecessor, which has the optional via_servers property). + */ + findPredecessor(msc3946ProcessDynamicPredecessor = false) { + const currentState = this.getLiveTimeline().getState(_eventTimeline.EventTimeline.FORWARDS); + if (!currentState) { + return null; + } + return currentState.findPredecessor(msc3946ProcessDynamicPredecessor); + } + roomNameGenerator(state) { + if (this.client.roomNameGenerator) { + const name = this.client.roomNameGenerator(this.roomId, state); + if (name !== null) { + return name; + } + } + switch (state.type) { + case RoomNameType.Actual: + return state.name; + case RoomNameType.Generated: + switch (state.subtype) { + case "Inviting": + return `Inviting ${memberNamesToRoomName(state.names, state.count)}`; + default: + return memberNamesToRoomName(state.names, state.count); + } + case RoomNameType.EmptyRoom: + if (state.oldName) { + return `Empty room (was ${state.oldName})`; + } else { + return "Empty room"; + } + } + } + + /** + * This is an internal method. Calculates the name of the room from the current + * room state. + * @param userId - The client's user ID. Used to filter room members + * correctly. + * @param ignoreRoomNameEvent - Return the implicit room name that we'd see if there + * was no m.room.name event. + * @returns The calculated room name. + */ + calculateRoomName(userId, ignoreRoomNameEvent = false) { + if (!ignoreRoomNameEvent) { + // check for an alias, if any. for now, assume first alias is the + // official one. + const mRoomName = this.currentState.getStateEvents(_event2.EventType.RoomName, ""); + if (mRoomName !== null && mRoomName !== void 0 && mRoomName.getContent().name) { + return this.roomNameGenerator({ + type: RoomNameType.Actual, + name: mRoomName.getContent().name + }); + } + } + const alias = this.getCanonicalAlias(); + if (alias) { + return this.roomNameGenerator({ + type: RoomNameType.Actual, + name: alias + }); + } + const joinedMemberCount = this.currentState.getJoinedMemberCount(); + const invitedMemberCount = this.currentState.getInvitedMemberCount(); + // -1 because these numbers include the syncing user + let inviteJoinCount = joinedMemberCount + invitedMemberCount - 1; + + // get service members (e.g. helper bots) for exclusion + let excludedUserIds = []; + const mFunctionalMembers = this.currentState.getStateEvents(_event2.UNSTABLE_ELEMENT_FUNCTIONAL_USERS.name, ""); + if (Array.isArray(mFunctionalMembers === null || mFunctionalMembers === void 0 ? void 0 : mFunctionalMembers.getContent().service_members)) { + excludedUserIds = mFunctionalMembers.getContent().service_members; + } + + // get members that are NOT ourselves and are actually in the room. + let otherNames = []; + if (this.summaryHeroes) { + // if we have a summary, the member state events should be in the room state + this.summaryHeroes.forEach(userId => { + // filter service members + if (excludedUserIds.includes(userId)) { + inviteJoinCount--; + return; + } + const member = this.getMember(userId); + otherNames.push(member ? member.name : userId); + }); + } else { + let otherMembers = this.currentState.getMembers().filter(m => { + return m.userId !== userId && (m.membership === "invite" || m.membership === "join"); + }); + otherMembers = otherMembers.filter(({ + userId + }) => { + // filter service members + if (excludedUserIds.includes(userId)) { + inviteJoinCount--; + return false; + } + return true; + }); + // make sure members have stable order + otherMembers.sort((a, b) => utils.compare(a.userId, b.userId)); + // only 5 first members, immitate summaryHeroes + otherMembers = otherMembers.slice(0, 5); + otherNames = otherMembers.map(m => m.name); + } + if (inviteJoinCount) { + return this.roomNameGenerator({ + type: RoomNameType.Generated, + names: otherNames, + count: inviteJoinCount + }); + } + const myMembership = this.getMyMembership(); + // if I have created a room and invited people through + // 3rd party invites + if (myMembership == "join") { + const thirdPartyInvites = this.currentState.getStateEvents(_event2.EventType.RoomThirdPartyInvite); + if (thirdPartyInvites !== null && thirdPartyInvites !== void 0 && thirdPartyInvites.length) { + const thirdPartyNames = thirdPartyInvites.map(i => { + return i.getContent().display_name; + }); + return this.roomNameGenerator({ + type: RoomNameType.Generated, + subtype: "Inviting", + names: thirdPartyNames, + count: thirdPartyNames.length + 1 + }); + } + } + + // let's try to figure out who was here before + let leftNames = otherNames; + // if we didn't have heroes, try finding them in the room state + if (!leftNames.length) { + leftNames = this.currentState.getMembers().filter(m => { + return m.userId !== userId && m.membership !== "invite" && m.membership !== "join"; + }).map(m => m.name); + } + let oldName; + if (leftNames.length) { + oldName = this.roomNameGenerator({ + type: RoomNameType.Generated, + names: leftNames, + count: leftNames.length + 1 + }); + } + return this.roomNameGenerator({ + type: RoomNameType.EmptyRoom, + oldName + }); + } + + /** + * When we receive a new visibility change event: + * + * - store this visibility change alongside the timeline, in case we + * later need to apply it to an event that we haven't received yet; + * - if we have already received the event whose visibility has changed, + * patch it to reflect the visibility change and inform listeners. + */ + applyNewVisibilityEvent(event) { + const visibilityChange = event.asVisibilityChange(); + if (!visibilityChange) { + // The event is ill-formed. + return; + } + + // Ignore visibility change events that are not emitted by moderators. + const userId = event.getSender(); + if (!userId) { + return; + } + const isPowerSufficient = _event2.EVENT_VISIBILITY_CHANGE_TYPE.name && this.currentState.maySendStateEvent(_event2.EVENT_VISIBILITY_CHANGE_TYPE.name, userId) || _event2.EVENT_VISIBILITY_CHANGE_TYPE.altName && this.currentState.maySendStateEvent(_event2.EVENT_VISIBILITY_CHANGE_TYPE.altName, userId); + if (!isPowerSufficient) { + // Powerlevel is insufficient. + return; + } + + // Record this change in visibility. + // If the event is not in our timeline and we only receive it later, + // we may need to apply the visibility change at a later date. + + const visibilityEventsOnOriginalEvent = this.visibilityEvents.get(visibilityChange.eventId); + if (visibilityEventsOnOriginalEvent) { + // It would be tempting to simply erase the latest visibility change + // but we need to record all of the changes in case the latest change + // is ever redacted. + // + // In practice, linear scans through `visibilityEvents` should be fast. + // However, to protect against a potential DoS attack, we limit the + // number of iterations in this loop. + let index = visibilityEventsOnOriginalEvent.length - 1; + const min = Math.max(0, visibilityEventsOnOriginalEvent.length - MAX_NUMBER_OF_VISIBILITY_EVENTS_TO_SCAN_THROUGH); + for (; index >= min; --index) { + const target = visibilityEventsOnOriginalEvent[index]; + if (target.getTs() < event.getTs()) { + break; + } + } + if (index === -1) { + visibilityEventsOnOriginalEvent.unshift(event); + } else { + visibilityEventsOnOriginalEvent.splice(index + 1, 0, event); + } + } else { + this.visibilityEvents.set(visibilityChange.eventId, [event]); + } + + // Finally, let's check if the event is already in our timeline. + // If so, we need to patch it and inform listeners. + + const originalEvent = this.findEventById(visibilityChange.eventId); + if (!originalEvent) { + return; + } + originalEvent.applyVisibilityEvent(visibilityChange); + } + redactVisibilityChangeEvent(event) { + // Sanity checks. + if (!event.isVisibilityEvent) { + throw new Error("expected a visibility change event"); + } + const relation = event.getRelation(); + const originalEventId = relation === null || relation === void 0 ? void 0 : relation.event_id; + const visibilityEventsOnOriginalEvent = this.visibilityEvents.get(originalEventId); + if (!visibilityEventsOnOriginalEvent) { + // No visibility changes on the original event. + // In particular, this change event was not recorded, + // most likely because it was ill-formed. + return; + } + const index = visibilityEventsOnOriginalEvent.findIndex(change => change.getId() === event.getId()); + if (index === -1) { + // This change event was not recorded, most likely because + // it was ill-formed. + return; + } + // Remove visibility change. + visibilityEventsOnOriginalEvent.splice(index, 1); + + // If we removed the latest visibility change event, propagate changes. + if (index === visibilityEventsOnOriginalEvent.length) { + const originalEvent = this.findEventById(originalEventId); + if (!originalEvent) { + return; + } + if (index === 0) { + // We have just removed the only visibility change event. + this.visibilityEvents.delete(originalEventId); + originalEvent.applyVisibilityEvent(); + } else { + const newEvent = visibilityEventsOnOriginalEvent[visibilityEventsOnOriginalEvent.length - 1]; + const newVisibility = newEvent.asVisibilityChange(); + if (!newVisibility) { + // Event is ill-formed. + // This breaks our invariant. + throw new Error("at this stage, visibility changes should be well-formed"); + } + originalEvent.applyVisibilityEvent(newVisibility); + } + } + } + + /** + * When we receive an event whose visibility has been altered by + * a (more recent) visibility change event, patch the event in + * place so that clients now not to display it. + * + * @param event - Any matrix event. If this event has at least one a + * pending visibility change event, apply the latest visibility + * change event. + */ + applyPendingVisibilityEvents(event) { + const visibilityEvents = this.visibilityEvents.get(event.getId()); + if (!visibilityEvents || visibilityEvents.length == 0) { + // No pending visibility change in store. + return; + } + const visibilityEvent = visibilityEvents[visibilityEvents.length - 1]; + const visibilityChange = visibilityEvent.asVisibilityChange(); + if (!visibilityChange) { + return; + } + if (visibilityChange.visible) { + // Events are visible by default, no need to apply a visibility change. + // Note that we need to keep the visibility changes in `visibilityEvents`, + // in case we later fetch an older visibility change event that is superseded + // by `visibilityChange`. + } + if (visibilityEvent.getTs() < event.getTs()) { + // Something is wrong, the visibility change cannot happen before the + // event. Presumably an ill-formed event. + return; + } + event.applyVisibilityEvent(visibilityChange); + } + + /** + * Find when a client has gained thread capabilities by inspecting the oldest + * threaded receipt + * @returns the timestamp of the oldest threaded receipt + */ + getOldestThreadedReceiptTs() { + return this.oldestThreadedReceiptTs; + } + + /** + * Returns the most recent unthreaded receipt for a given user + * @param userId - the MxID of the User + * @returns an unthreaded Receipt. Can be undefined if receipts have been disabled + * or a user chooses to use private read receipts (or we have simply not received + * a receipt from this user yet). + */ + getLastUnthreadedReceiptFor(userId) { + return this.unthreadedReceipts.get(userId); + } + + /** + * This issue should also be addressed on synapse's side and is tracked as part + * of https://github.com/matrix-org/synapse/issues/14837 + * + * + * We consider a room fully read if the current user has sent + * the last event in the live timeline of that context and if the read receipt + * we have on record matches. + * This also detects all unread threads and applies the same logic to those + * contexts + */ + fixupNotifications(userId) { + super.fixupNotifications(userId); + const unreadThreads = this.getThreads().filter(thread => this.getThreadUnreadNotificationCount(thread.id, NotificationCountType.Total) > 0); + for (const thread of unreadThreads) { + thread.fixupNotifications(userId); + } + } +} + +// a map from current event status to a list of allowed next statuses +exports.Room = Room; +const ALLOWED_TRANSITIONS = { + [_eventStatus.EventStatus.ENCRYPTING]: [_eventStatus.EventStatus.SENDING, _eventStatus.EventStatus.NOT_SENT, _eventStatus.EventStatus.CANCELLED], + [_eventStatus.EventStatus.SENDING]: [_eventStatus.EventStatus.ENCRYPTING, _eventStatus.EventStatus.QUEUED, _eventStatus.EventStatus.NOT_SENT, _eventStatus.EventStatus.SENT], + [_eventStatus.EventStatus.QUEUED]: [_eventStatus.EventStatus.SENDING, _eventStatus.EventStatus.NOT_SENT, _eventStatus.EventStatus.CANCELLED], + [_eventStatus.EventStatus.SENT]: [], + [_eventStatus.EventStatus.NOT_SENT]: [_eventStatus.EventStatus.SENDING, _eventStatus.EventStatus.QUEUED, _eventStatus.EventStatus.CANCELLED], + [_eventStatus.EventStatus.CANCELLED]: [] +}; +let RoomNameType; +exports.RoomNameType = RoomNameType; +(function (RoomNameType) { + RoomNameType[RoomNameType["EmptyRoom"] = 0] = "EmptyRoom"; + RoomNameType[RoomNameType["Generated"] = 1] = "Generated"; + RoomNameType[RoomNameType["Actual"] = 2] = "Actual"; +})(RoomNameType || (exports.RoomNameType = RoomNameType = {})); +// Can be overriden by IMatrixClientCreateOpts::memberNamesToRoomNameFn +function memberNamesToRoomName(names, count) { + const countWithoutMe = count - 1; + if (!names.length) { + return "Empty room"; + } else if (names.length === 1 && countWithoutMe <= 1) { + return names[0]; + } else if (names.length === 2 && countWithoutMe <= 2) { + return `${names[0]} and ${names[1]}`; + } else { + const plural = countWithoutMe > 1; + if (plural) { + return `${names[0]} and ${countWithoutMe} others`; + } else { + return `${names[0]} and 1 other`; + } + } +} +//# sourceMappingURL=room.js.map
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