summaryrefslogtreecommitdiff
path: root/includes/external/matrix/node_modules/matrix-js-sdk/lib/models/room-state.js
diff options
context:
space:
mode:
Diffstat (limited to 'includes/external/matrix/node_modules/matrix-js-sdk/lib/models/room-state.js')
-rw-r--r--includes/external/matrix/node_modules/matrix-js-sdk/lib/models/room-state.js949
1 files changed, 0 insertions, 949 deletions
diff --git a/includes/external/matrix/node_modules/matrix-js-sdk/lib/models/room-state.js b/includes/external/matrix/node_modules/matrix-js-sdk/lib/models/room-state.js
deleted file mode 100644
index a99ea32..0000000
--- a/includes/external/matrix/node_modules/matrix-js-sdk/lib/models/room-state.js
+++ /dev/null
@@ -1,949 +0,0 @@
-"use strict";
-
-var _interopRequireDefault = require("@babel/runtime/helpers/interopRequireDefault");
-Object.defineProperty(exports, "__esModule", {
- value: true
-});
-exports.RoomStateEvent = exports.RoomState = void 0;
-var _defineProperty2 = _interopRequireDefault(require("@babel/runtime/helpers/defineProperty"));
-var _roomMember = require("./room-member");
-var _logger = require("../logger");
-var utils = _interopRequireWildcard(require("../utils"));
-var _event = require("../@types/event");
-var _event2 = require("./event");
-var _partials = require("../@types/partials");
-var _typedEventEmitter = require("./typed-event-emitter");
-var _beacon = require("./beacon");
-var _ReEmitter = require("../ReEmitter");
-var _beacon2 = require("../@types/beacon");
-function _getRequireWildcardCache(nodeInterop) { if (typeof WeakMap !== "function") return null; var cacheBabelInterop = new WeakMap(); var cacheNodeInterop = new WeakMap(); return (_getRequireWildcardCache = function (nodeInterop) { return nodeInterop ? cacheNodeInterop : cacheBabelInterop; })(nodeInterop); }
-function _interopRequireWildcard(obj, nodeInterop) { if (!nodeInterop && obj && obj.__esModule) { return obj; } if (obj === null || typeof obj !== "object" && typeof obj !== "function") { return { default: obj }; } var cache = _getRequireWildcardCache(nodeInterop); if (cache && cache.has(obj)) { return cache.get(obj); } var newObj = {}; var hasPropertyDescriptor = Object.defineProperty && Object.getOwnPropertyDescriptor; for (var key in obj) { if (key !== "default" && Object.prototype.hasOwnProperty.call(obj, key)) { var desc = hasPropertyDescriptor ? Object.getOwnPropertyDescriptor(obj, key) : null; if (desc && (desc.get || desc.set)) { Object.defineProperty(newObj, key, desc); } else { newObj[key] = obj[key]; } } } newObj.default = obj; if (cache) { cache.set(obj, newObj); } return newObj; }
-/*
-Copyright 2015 - 2021 The Matrix.org Foundation C.I.C.
-
-Licensed under the Apache License, Version 2.0 (the "License");
-you may not use this file except in compliance with the License.
-You may obtain a copy of the License at
-
- http://www.apache.org/licenses/LICENSE-2.0
-
-Unless required by applicable law or agreed to in writing, software
-distributed under the License is distributed on an "AS IS" BASIS,
-WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-See the License for the specific language governing permissions and
-limitations under the License.
-*/
-// possible statuses for out-of-band member loading
-var OobStatus;
-(function (OobStatus) {
- OobStatus[OobStatus["NotStarted"] = 0] = "NotStarted";
- OobStatus[OobStatus["InProgress"] = 1] = "InProgress";
- OobStatus[OobStatus["Finished"] = 2] = "Finished";
-})(OobStatus || (OobStatus = {}));
-let RoomStateEvent;
-exports.RoomStateEvent = RoomStateEvent;
-(function (RoomStateEvent) {
- RoomStateEvent["Events"] = "RoomState.events";
- RoomStateEvent["Members"] = "RoomState.members";
- RoomStateEvent["NewMember"] = "RoomState.newMember";
- RoomStateEvent["Update"] = "RoomState.update";
- RoomStateEvent["BeaconLiveness"] = "RoomState.BeaconLiveness";
- RoomStateEvent["Marker"] = "RoomState.Marker";
-})(RoomStateEvent || (exports.RoomStateEvent = RoomStateEvent = {}));
-class RoomState extends _typedEventEmitter.TypedEventEmitter {
- // userId: RoomMember
- // stores fuzzy matches to a list of userIDs (applies utils.removeHiddenChars to keys)
-
- // 3pid invite state_key to m.room.member invite
- // cache of the number of joined members
- // joined members count from summary api
- // once set, we know the server supports the summary api
- // and we should only trust that
- // we could also only trust that before OOB members
- // are loaded but doesn't seem worth the hassle atm
-
- // same for invited member count
-
- // XXX: Should be read-only
- // The room member dictionary, keyed on the user's ID.
- // userId: RoomMember
- // The state events dictionary, keyed on the event type and then the state_key value.
- // Map<eventType, Map<stateKey, MatrixEvent>>
- // The pagination token for this state.
-
- /**
- * Construct room state.
- *
- * Room State represents the state of the room at a given point.
- * It can be mutated by adding state events to it.
- * There are two types of room member associated with a state event:
- * normal member objects (accessed via getMember/getMembers) which mutate
- * with the state to represent the current state of that room/user, e.g.
- * the object returned by `getMember('@bob:example.com')` will mutate to
- * get a different display name if Bob later changes his display name
- * in the room.
- * There are also 'sentinel' members (accessed via getSentinelMember).
- * These also represent the state of room members at the point in time
- * represented by the RoomState object, but unlike objects from getMember,
- * sentinel objects will always represent the room state as at the time
- * getSentinelMember was called, so if Bob subsequently changes his display
- * name, a room member object previously acquired with getSentinelMember
- * will still have his old display name. Calling getSentinelMember again
- * after the display name change will return a new RoomMember object
- * with Bob's new display name.
- *
- * @param roomId - Optional. The ID of the room which has this state.
- * If none is specified it just tracks paginationTokens, useful for notifTimelineSet
- * @param oobMemberFlags - Optional. The state of loading out of bound members.
- * As the timeline might get reset while they are loading, this state needs to be inherited
- * and shared when the room state is cloned for the new timeline.
- * This should only be passed from clone.
- */
- constructor(roomId, oobMemberFlags = {
- status: OobStatus.NotStarted
- }) {
- super();
- this.roomId = roomId;
- this.oobMemberFlags = oobMemberFlags;
- (0, _defineProperty2.default)(this, "reEmitter", new _ReEmitter.TypedReEmitter(this));
- (0, _defineProperty2.default)(this, "sentinels", {});
- (0, _defineProperty2.default)(this, "displayNameToUserIds", new Map());
- (0, _defineProperty2.default)(this, "userIdsToDisplayNames", {});
- (0, _defineProperty2.default)(this, "tokenToInvite", {});
- (0, _defineProperty2.default)(this, "joinedMemberCount", null);
- (0, _defineProperty2.default)(this, "summaryJoinedMemberCount", null);
- (0, _defineProperty2.default)(this, "invitedMemberCount", null);
- (0, _defineProperty2.default)(this, "summaryInvitedMemberCount", null);
- (0, _defineProperty2.default)(this, "modified", -1);
- (0, _defineProperty2.default)(this, "members", {});
- (0, _defineProperty2.default)(this, "events", new Map());
- (0, _defineProperty2.default)(this, "paginationToken", null);
- (0, _defineProperty2.default)(this, "beacons", new Map());
- (0, _defineProperty2.default)(this, "_liveBeaconIds", []);
- this.updateModifiedTime();
- }
-
- /**
- * Returns the number of joined members in this room
- * This method caches the result.
- * @returns The number of members in this room whose membership is 'join'
- */
- getJoinedMemberCount() {
- if (this.summaryJoinedMemberCount !== null) {
- return this.summaryJoinedMemberCount;
- }
- if (this.joinedMemberCount === null) {
- this.joinedMemberCount = this.getMembers().reduce((count, m) => {
- return m.membership === "join" ? count + 1 : count;
- }, 0);
- }
- return this.joinedMemberCount;
- }
-
- /**
- * Set the joined member count explicitly (like from summary part of the sync response)
- * @param count - the amount of joined members
- */
- setJoinedMemberCount(count) {
- this.summaryJoinedMemberCount = count;
- }
-
- /**
- * Returns the number of invited members in this room
- * @returns The number of members in this room whose membership is 'invite'
- */
- getInvitedMemberCount() {
- if (this.summaryInvitedMemberCount !== null) {
- return this.summaryInvitedMemberCount;
- }
- if (this.invitedMemberCount === null) {
- this.invitedMemberCount = this.getMembers().reduce((count, m) => {
- return m.membership === "invite" ? count + 1 : count;
- }, 0);
- }
- return this.invitedMemberCount;
- }
-
- /**
- * Set the amount of invited members in this room
- * @param count - the amount of invited members
- */
- setInvitedMemberCount(count) {
- this.summaryInvitedMemberCount = count;
- }
-
- /**
- * Get all RoomMembers in this room.
- * @returns A list of RoomMembers.
- */
- getMembers() {
- return Object.values(this.members);
- }
-
- /**
- * Get all RoomMembers in this room, excluding the user IDs provided.
- * @param excludedIds - The user IDs to exclude.
- * @returns A list of RoomMembers.
- */
- getMembersExcept(excludedIds) {
- return this.getMembers().filter(m => !excludedIds.includes(m.userId));
- }
-
- /**
- * Get a room member by their user ID.
- * @param userId - The room member's user ID.
- * @returns The member or null if they do not exist.
- */
- getMember(userId) {
- return this.members[userId] || null;
- }
-
- /**
- * Get a room member whose properties will not change with this room state. You
- * typically want this if you want to attach a RoomMember to a MatrixEvent which
- * may no longer be represented correctly by Room.currentState or Room.oldState.
- * The term 'sentinel' refers to the fact that this RoomMember is an unchanging
- * guardian for state at this particular point in time.
- * @param userId - The room member's user ID.
- * @returns The member or null if they do not exist.
- */
- getSentinelMember(userId) {
- if (!userId) return null;
- let sentinel = this.sentinels[userId];
- if (sentinel === undefined) {
- sentinel = new _roomMember.RoomMember(this.roomId, userId);
- const member = this.members[userId];
- if (member !== null && member !== void 0 && member.events.member) {
- sentinel.setMembershipEvent(member.events.member, this);
- }
- this.sentinels[userId] = sentinel;
- }
- return sentinel;
- }
-
- /**
- * Get state events from the state of the room.
- * @param eventType - The event type of the state event.
- * @param stateKey - Optional. The state_key of the state event. If
- * this is `undefined` then all matching state events will be
- * returned.
- * @returns A list of events if state_key was
- * `undefined`, else a single event (or null if no match found).
- */
-
- getStateEvents(eventType, stateKey) {
- if (!this.events.has(eventType)) {
- // no match
- return stateKey === undefined ? [] : null;
- }
- if (stateKey === undefined) {
- // return all values
- return Array.from(this.events.get(eventType).values());
- }
- const event = this.events.get(eventType).get(stateKey);
- return event ? event : null;
- }
- get hasLiveBeacons() {
- var _this$liveBeaconIds;
- return !!((_this$liveBeaconIds = this.liveBeaconIds) !== null && _this$liveBeaconIds !== void 0 && _this$liveBeaconIds.length);
- }
- get liveBeaconIds() {
- return this._liveBeaconIds;
- }
-
- /**
- * Creates a copy of this room state so that mutations to either won't affect the other.
- * @returns the copy of the room state
- */
- clone() {
- const copy = new RoomState(this.roomId, this.oobMemberFlags);
-
- // Ugly hack: because setStateEvents will mark
- // members as susperseding future out of bound members
- // if loading is in progress (through oobMemberFlags)
- // since these are not new members, we're merely copying them
- // set the status to not started
- // after copying, we set back the status
- const status = this.oobMemberFlags.status;
- this.oobMemberFlags.status = OobStatus.NotStarted;
- Array.from(this.events.values()).forEach(eventsByStateKey => {
- copy.setStateEvents(Array.from(eventsByStateKey.values()));
- });
-
- // Ugly hack: see above
- this.oobMemberFlags.status = status;
- if (this.summaryInvitedMemberCount !== null) {
- copy.setInvitedMemberCount(this.getInvitedMemberCount());
- }
- if (this.summaryJoinedMemberCount !== null) {
- copy.setJoinedMemberCount(this.getJoinedMemberCount());
- }
-
- // copy out of band flags if needed
- if (this.oobMemberFlags.status == OobStatus.Finished) {
- // copy markOutOfBand flags
- this.getMembers().forEach(member => {
- if (member.isOutOfBand()) {
- var _copy$getMember;
- (_copy$getMember = copy.getMember(member.userId)) === null || _copy$getMember === void 0 ? void 0 : _copy$getMember.markOutOfBand();
- }
- });
- }
- return copy;
- }
-
- /**
- * Add previously unknown state events.
- * When lazy loading members while back-paginating,
- * the relevant room state for the timeline chunk at the end
- * of the chunk can be set with this method.
- * @param events - state events to prepend
- */
- setUnknownStateEvents(events) {
- const unknownStateEvents = events.filter(event => {
- return !this.events.has(event.getType()) || !this.events.get(event.getType()).has(event.getStateKey());
- });
- this.setStateEvents(unknownStateEvents);
- }
-
- /**
- * Add an array of one or more state MatrixEvents, overwriting any existing
- * state with the same `{type, stateKey}` tuple. Will fire "RoomState.events"
- * for every event added. May fire "RoomState.members" if there are
- * `m.room.member` events. May fire "RoomStateEvent.Marker" if there are
- * `UNSTABLE_MSC2716_MARKER` events.
- * @param stateEvents - a list of state events for this room.
- *
- * @remarks
- * Fires {@link RoomStateEvent.Members}
- * Fires {@link RoomStateEvent.NewMember}
- * Fires {@link RoomStateEvent.Events}
- * Fires {@link RoomStateEvent.Marker}
- */
- setStateEvents(stateEvents, markerFoundOptions) {
- this.updateModifiedTime();
-
- // update the core event dict
- stateEvents.forEach(event => {
- if (event.getRoomId() !== this.roomId || !event.isState()) return;
- if (_beacon2.M_BEACON_INFO.matches(event.getType())) {
- this.setBeacon(event);
- }
- const lastStateEvent = this.getStateEventMatching(event);
- this.setStateEvent(event);
- if (event.getType() === _event.EventType.RoomMember) {
- var _event$getContent$dis;
- this.updateDisplayNameCache(event.getStateKey(), (_event$getContent$dis = event.getContent().displayname) !== null && _event$getContent$dis !== void 0 ? _event$getContent$dis : "");
- this.updateThirdPartyTokenCache(event);
- }
- this.emit(RoomStateEvent.Events, event, this, lastStateEvent);
- });
- this.onBeaconLivenessChange();
- // update higher level data structures. This needs to be done AFTER the
- // core event dict as these structures may depend on other state events in
- // the given array (e.g. disambiguating display names in one go to do both
- // clashing names rather than progressively which only catches 1 of them).
- stateEvents.forEach(event => {
- if (event.getRoomId() !== this.roomId || !event.isState()) return;
- if (event.getType() === _event.EventType.RoomMember) {
- const userId = event.getStateKey();
-
- // leave events apparently elide the displayname or avatar_url,
- // so let's fake one up so that we don't leak user ids
- // into the timeline
- if (event.getContent().membership === "leave" || event.getContent().membership === "ban") {
- event.getContent().avatar_url = event.getContent().avatar_url || event.getPrevContent().avatar_url;
- event.getContent().displayname = event.getContent().displayname || event.getPrevContent().displayname;
- }
- const member = this.getOrCreateMember(userId, event);
- member.setMembershipEvent(event, this);
- this.updateMember(member);
- this.emit(RoomStateEvent.Members, event, this, member);
- } else if (event.getType() === _event.EventType.RoomPowerLevels) {
- // events with unknown state keys should be ignored
- // and should not aggregate onto members power levels
- if (event.getStateKey() !== "") {
- return;
- }
- const members = Object.values(this.members);
- members.forEach(member => {
- // We only propagate `RoomState.members` event if the
- // power levels has been changed
- // large room suffer from large re-rendering especially when not needed
- const oldLastModified = member.getLastModifiedTime();
- member.setPowerLevelEvent(event);
- if (oldLastModified !== member.getLastModifiedTime()) {
- this.emit(RoomStateEvent.Members, event, this, member);
- }
- });
-
- // assume all our sentinels are now out-of-date
- this.sentinels = {};
- } else if (_event.UNSTABLE_MSC2716_MARKER.matches(event.getType())) {
- this.emit(RoomStateEvent.Marker, event, markerFoundOptions);
- }
- });
- this.emit(RoomStateEvent.Update, this);
- }
- async processBeaconEvents(events, matrixClient) {
- if (!events.length ||
- // discard locations if we have no beacons
- !this.beacons.size) {
- return;
- }
- const beaconByEventIdDict = [...this.beacons.values()].reduce((dict, beacon) => {
- dict[beacon.beaconInfoId] = beacon;
- return dict;
- }, {});
- const processBeaconRelation = (beaconInfoEventId, event) => {
- if (!_beacon2.M_BEACON.matches(event.getType())) {
- return;
- }
- const beacon = beaconByEventIdDict[beaconInfoEventId];
- if (beacon) {
- beacon.addLocations([event]);
- }
- };
- for (const event of events) {
- var _event$getRelation;
- const relatedToEventId = (_event$getRelation = event.getRelation()) === null || _event$getRelation === void 0 ? void 0 : _event$getRelation.event_id;
- // not related to a beacon we know about; discard
- if (!relatedToEventId || !beaconByEventIdDict[relatedToEventId]) return;
- if (!_beacon2.M_BEACON.matches(event.getType()) && !event.isEncrypted()) return;
- try {
- await matrixClient.decryptEventIfNeeded(event);
- processBeaconRelation(relatedToEventId, event);
- } catch {
- if (event.isDecryptionFailure()) {
- // add an event listener for once the event is decrypted.
- event.once(_event2.MatrixEventEvent.Decrypted, async () => {
- processBeaconRelation(relatedToEventId, event);
- });
- }
- }
- }
- }
-
- /**
- * Looks up a member by the given userId, and if it doesn't exist,
- * create it and emit the `RoomState.newMember` event.
- * This method makes sure the member is added to the members dictionary
- * before emitting, as this is done from setStateEvents and setOutOfBandMember.
- * @param userId - the id of the user to look up
- * @param event - the membership event for the (new) member. Used to emit.
- * @returns the member, existing or newly created.
- *
- * @remarks
- * Fires {@link RoomStateEvent.NewMember}
- */
- getOrCreateMember(userId, event) {
- let member = this.members[userId];
- if (!member) {
- member = new _roomMember.RoomMember(this.roomId, userId);
- // add member to members before emitting any events,
- // as event handlers often lookup the member
- this.members[userId] = member;
- this.emit(RoomStateEvent.NewMember, event, this, member);
- }
- return member;
- }
- setStateEvent(event) {
- if (!this.events.has(event.getType())) {
- this.events.set(event.getType(), new Map());
- }
- this.events.get(event.getType()).set(event.getStateKey(), event);
- }
-
- /**
- * @experimental
- */
- setBeacon(event) {
- const beaconIdentifier = (0, _beacon.getBeaconInfoIdentifier)(event);
- if (this.beacons.has(beaconIdentifier)) {
- const beacon = this.beacons.get(beaconIdentifier);
- if (event.isRedacted()) {
- var _event$getRedactionEv;
- if (beacon.beaconInfoId === ((_event$getRedactionEv = event.getRedactionEvent()) === null || _event$getRedactionEv === void 0 ? void 0 : _event$getRedactionEv.redacts)) {
- beacon.destroy();
- this.beacons.delete(beaconIdentifier);
- }
- return;
- }
- return beacon.update(event);
- }
- if (event.isRedacted()) {
- return;
- }
- const beacon = new _beacon.Beacon(event);
- this.reEmitter.reEmit(beacon, [_beacon.BeaconEvent.New, _beacon.BeaconEvent.Update, _beacon.BeaconEvent.Destroy, _beacon.BeaconEvent.LivenessChange]);
- this.emit(_beacon.BeaconEvent.New, event, beacon);
- beacon.on(_beacon.BeaconEvent.LivenessChange, this.onBeaconLivenessChange.bind(this));
- beacon.on(_beacon.BeaconEvent.Destroy, this.onBeaconLivenessChange.bind(this));
- this.beacons.set(beacon.identifier, beacon);
- }
-
- /**
- * @experimental
- * Check liveness of room beacons
- * emit RoomStateEvent.BeaconLiveness event
- */
- onBeaconLivenessChange() {
- this._liveBeaconIds = Array.from(this.beacons.values()).filter(beacon => beacon.isLive).map(beacon => beacon.identifier);
- this.emit(RoomStateEvent.BeaconLiveness, this, this.hasLiveBeacons);
- }
- getStateEventMatching(event) {
- var _this$events$get$get, _this$events$get;
- return (_this$events$get$get = (_this$events$get = this.events.get(event.getType())) === null || _this$events$get === void 0 ? void 0 : _this$events$get.get(event.getStateKey())) !== null && _this$events$get$get !== void 0 ? _this$events$get$get : null;
- }
- updateMember(member) {
- // this member may have a power level already, so set it.
- const pwrLvlEvent = this.getStateEvents(_event.EventType.RoomPowerLevels, "");
- if (pwrLvlEvent) {
- member.setPowerLevelEvent(pwrLvlEvent);
- }
-
- // blow away the sentinel which is now outdated
- delete this.sentinels[member.userId];
- this.members[member.userId] = member;
- this.joinedMemberCount = null;
- this.invitedMemberCount = null;
- }
-
- /**
- * Get the out-of-band members loading state, whether loading is needed or not.
- * Note that loading might be in progress and hence isn't needed.
- * @returns whether or not the members of this room need to be loaded
- */
- needsOutOfBandMembers() {
- return this.oobMemberFlags.status === OobStatus.NotStarted;
- }
-
- /**
- * Check if loading of out-of-band-members has completed
- *
- * @returns true if the full membership list of this room has been loaded. False if it is not started or is in
- * progress.
- */
- outOfBandMembersReady() {
- return this.oobMemberFlags.status === OobStatus.Finished;
- }
-
- /**
- * Mark this room state as waiting for out-of-band members,
- * ensuring it doesn't ask for them to be requested again
- * through needsOutOfBandMembers
- */
- markOutOfBandMembersStarted() {
- if (this.oobMemberFlags.status !== OobStatus.NotStarted) {
- return;
- }
- this.oobMemberFlags.status = OobStatus.InProgress;
- }
-
- /**
- * Mark this room state as having failed to fetch out-of-band members
- */
- markOutOfBandMembersFailed() {
- if (this.oobMemberFlags.status !== OobStatus.InProgress) {
- return;
- }
- this.oobMemberFlags.status = OobStatus.NotStarted;
- }
-
- /**
- * Clears the loaded out-of-band members
- */
- clearOutOfBandMembers() {
- let count = 0;
- Object.keys(this.members).forEach(userId => {
- const member = this.members[userId];
- if (member.isOutOfBand()) {
- ++count;
- delete this.members[userId];
- }
- });
- _logger.logger.log(`LL: RoomState removed ${count} members...`);
- this.oobMemberFlags.status = OobStatus.NotStarted;
- }
-
- /**
- * Sets the loaded out-of-band members.
- * @param stateEvents - array of membership state events
- */
- setOutOfBandMembers(stateEvents) {
- _logger.logger.log(`LL: RoomState about to set ${stateEvents.length} OOB members ...`);
- if (this.oobMemberFlags.status !== OobStatus.InProgress) {
- return;
- }
- _logger.logger.log(`LL: RoomState put in finished state ...`);
- this.oobMemberFlags.status = OobStatus.Finished;
- stateEvents.forEach(e => this.setOutOfBandMember(e));
- this.emit(RoomStateEvent.Update, this);
- }
-
- /**
- * Sets a single out of band member, used by both setOutOfBandMembers and clone
- * @param stateEvent - membership state event
- */
- setOutOfBandMember(stateEvent) {
- if (stateEvent.getType() !== _event.EventType.RoomMember) {
- return;
- }
- const userId = stateEvent.getStateKey();
- const existingMember = this.getMember(userId);
- // never replace members received as part of the sync
- if (existingMember && !existingMember.isOutOfBand()) {
- return;
- }
- const member = this.getOrCreateMember(userId, stateEvent);
- member.setMembershipEvent(stateEvent, this);
- // needed to know which members need to be stored seperately
- // as they are not part of the sync accumulator
- // this is cleared by setMembershipEvent so when it's updated through /sync
- member.markOutOfBand();
- this.updateDisplayNameCache(member.userId, member.name);
- this.setStateEvent(stateEvent);
- this.updateMember(member);
- this.emit(RoomStateEvent.Members, stateEvent, this, member);
- }
-
- /**
- * Set the current typing event for this room.
- * @param event - The typing event
- */
- setTypingEvent(event) {
- Object.values(this.members).forEach(function (member) {
- member.setTypingEvent(event);
- });
- }
-
- /**
- * Get the m.room.member event which has the given third party invite token.
- *
- * @param token - The token
- * @returns The m.room.member event or null
- */
- getInviteForThreePidToken(token) {
- return this.tokenToInvite[token] || null;
- }
-
- /**
- * Update the last modified time to the current time.
- */
- updateModifiedTime() {
- this.modified = Date.now();
- }
-
- /**
- * Get the timestamp when this room state was last updated. This timestamp is
- * updated when this object has received new state events.
- * @returns The timestamp
- */
- getLastModifiedTime() {
- return this.modified;
- }
-
- /**
- * Get user IDs with the specified or similar display names.
- * @param displayName - The display name to get user IDs from.
- * @returns An array of user IDs or an empty array.
- */
- getUserIdsWithDisplayName(displayName) {
- var _this$displayNameToUs;
- return (_this$displayNameToUs = this.displayNameToUserIds.get(utils.removeHiddenChars(displayName))) !== null && _this$displayNameToUs !== void 0 ? _this$displayNameToUs : [];
- }
-
- /**
- * Returns true if userId is in room, event is not redacted and either sender of
- * mxEvent or has power level sufficient to redact events other than their own.
- * @param mxEvent - The event to test permission for
- * @param userId - The user ID of the user to test permission for
- * @returns true if the given used ID can redact given event
- */
- maySendRedactionForEvent(mxEvent, userId) {
- const member = this.getMember(userId);
- if (!member || member.membership === "leave") return false;
- if (mxEvent.status || mxEvent.isRedacted()) return false;
-
- // The user may have been the sender, but they can't redact their own message
- // if redactions are blocked.
- const canRedact = this.maySendEvent(_event.EventType.RoomRedaction, userId);
- if (mxEvent.getSender() === userId) return canRedact;
- return this.hasSufficientPowerLevelFor("redact", member.powerLevel);
- }
-
- /**
- * Returns true if the given power level is sufficient for action
- * @param action - The type of power level to check
- * @param powerLevel - The power level of the member
- * @returns true if the given power level is sufficient
- */
- hasSufficientPowerLevelFor(action, powerLevel) {
- const powerLevelsEvent = this.getStateEvents(_event.EventType.RoomPowerLevels, "");
- let powerLevels = {};
- if (powerLevelsEvent) {
- powerLevels = powerLevelsEvent.getContent();
- }
- let requiredLevel = 50;
- if (utils.isNumber(powerLevels[action])) {
- requiredLevel = powerLevels[action];
- }
- return powerLevel >= requiredLevel;
- }
-
- /**
- * Short-form for maySendEvent('m.room.message', userId)
- * @param userId - The user ID of the user to test permission for
- * @returns true if the given user ID should be permitted to send
- * message events into the given room.
- */
- maySendMessage(userId) {
- return this.maySendEventOfType(_event.EventType.RoomMessage, userId, false);
- }
-
- /**
- * Returns true if the given user ID has permission to send a normal
- * event of type `eventType` into this room.
- * @param eventType - The type of event to test
- * @param userId - The user ID of the user to test permission for
- * @returns true if the given user ID should be permitted to send
- * the given type of event into this room,
- * according to the room's state.
- */
- maySendEvent(eventType, userId) {
- return this.maySendEventOfType(eventType, userId, false);
- }
-
- /**
- * Returns true if the given MatrixClient has permission to send a state
- * event of type `stateEventType` into this room.
- * @param stateEventType - The type of state events to test
- * @param cli - The client to test permission for
- * @returns true if the given client should be permitted to send
- * the given type of state event into this room,
- * according to the room's state.
- */
- mayClientSendStateEvent(stateEventType, cli) {
- if (cli.isGuest() || !cli.credentials.userId) {
- return false;
- }
- return this.maySendStateEvent(stateEventType, cli.credentials.userId);
- }
-
- /**
- * Returns true if the given user ID has permission to send a state
- * event of type `stateEventType` into this room.
- * @param stateEventType - The type of state events to test
- * @param userId - The user ID of the user to test permission for
- * @returns true if the given user ID should be permitted to send
- * the given type of state event into this room,
- * according to the room's state.
- */
- maySendStateEvent(stateEventType, userId) {
- return this.maySendEventOfType(stateEventType, userId, true);
- }
-
- /**
- * Returns true if the given user ID has permission to send a normal or state
- * event of type `eventType` into this room.
- * @param eventType - The type of event to test
- * @param userId - The user ID of the user to test permission for
- * @param state - If true, tests if the user may send a state
- event of this type. Otherwise tests whether
- they may send a regular event.
- * @returns true if the given user ID should be permitted to send
- * the given type of event into this room,
- * according to the room's state.
- */
- maySendEventOfType(eventType, userId, state) {
- const powerLevelsEvent = this.getStateEvents(_event.EventType.RoomPowerLevels, "");
- let powerLevels;
- let eventsLevels = {};
- let stateDefault = 0;
- let eventsDefault = 0;
- let powerLevel = 0;
- if (powerLevelsEvent) {
- powerLevels = powerLevelsEvent.getContent();
- eventsLevels = powerLevels.events || {};
- if (Number.isSafeInteger(powerLevels.state_default)) {
- stateDefault = powerLevels.state_default;
- } else {
- stateDefault = 50;
- }
- const userPowerLevel = powerLevels.users && powerLevels.users[userId];
- if (Number.isSafeInteger(userPowerLevel)) {
- powerLevel = userPowerLevel;
- } else if (Number.isSafeInteger(powerLevels.users_default)) {
- powerLevel = powerLevels.users_default;
- }
- if (Number.isSafeInteger(powerLevels.events_default)) {
- eventsDefault = powerLevels.events_default;
- }
- }
- let requiredLevel = state ? stateDefault : eventsDefault;
- if (Number.isSafeInteger(eventsLevels[eventType])) {
- requiredLevel = eventsLevels[eventType];
- }
- return powerLevel >= requiredLevel;
- }
-
- /**
- * Returns true if the given user ID has permission to trigger notification
- * of type `notifLevelKey`
- * @param notifLevelKey - The level of notification to test (eg. 'room')
- * @param userId - The user ID of the user to test permission for
- * @returns true if the given user ID has permission to trigger a
- * notification of this type.
- */
- mayTriggerNotifOfType(notifLevelKey, userId) {
- const member = this.getMember(userId);
- if (!member) {
- return false;
- }
- const powerLevelsEvent = this.getStateEvents(_event.EventType.RoomPowerLevels, "");
- let notifLevel = 50;
- if (powerLevelsEvent && powerLevelsEvent.getContent() && powerLevelsEvent.getContent().notifications && utils.isNumber(powerLevelsEvent.getContent().notifications[notifLevelKey])) {
- notifLevel = powerLevelsEvent.getContent().notifications[notifLevelKey];
- }
- return member.powerLevel >= notifLevel;
- }
-
- /**
- * Returns the join rule based on the m.room.join_rule state event, defaulting to `invite`.
- * @returns the join_rule applied to this room
- */
- getJoinRule() {
- var _joinRuleEvent$getCon;
- const joinRuleEvent = this.getStateEvents(_event.EventType.RoomJoinRules, "");
- const joinRuleContent = (_joinRuleEvent$getCon = joinRuleEvent === null || joinRuleEvent === void 0 ? void 0 : joinRuleEvent.getContent()) !== null && _joinRuleEvent$getCon !== void 0 ? _joinRuleEvent$getCon : {};
- return joinRuleContent["join_rule"] || _partials.JoinRule.Invite;
- }
-
- /**
- * Returns the history visibility based on the m.room.history_visibility state event, defaulting to `shared`.
- * @returns the history_visibility applied to this room
- */
- getHistoryVisibility() {
- var _historyVisibilityEve;
- const historyVisibilityEvent = this.getStateEvents(_event.EventType.RoomHistoryVisibility, "");
- const historyVisibilityContent = (_historyVisibilityEve = historyVisibilityEvent === null || historyVisibilityEvent === void 0 ? void 0 : historyVisibilityEvent.getContent()) !== null && _historyVisibilityEve !== void 0 ? _historyVisibilityEve : {};
- return historyVisibilityContent["history_visibility"] || _partials.HistoryVisibility.Shared;
- }
-
- /**
- * Returns the guest access based on the m.room.guest_access state event, defaulting to `shared`.
- * @returns the guest_access applied to this room
- */
- getGuestAccess() {
- var _guestAccessEvent$get;
- const guestAccessEvent = this.getStateEvents(_event.EventType.RoomGuestAccess, "");
- const guestAccessContent = (_guestAccessEvent$get = guestAccessEvent === null || guestAccessEvent === void 0 ? void 0 : guestAccessEvent.getContent()) !== null && _guestAccessEvent$get !== void 0 ? _guestAccessEvent$get : {};
- return guestAccessContent["guest_access"] || _partials.GuestAccess.Forbidden;
- }
-
- /**
- * Find the predecessor room based on this room state.
- *
- * @param msc3946ProcessDynamicPredecessor - if true, look for an
- * m.room.predecessor state event and use it if found (MSC3946).
- * @returns null if this room has no predecessor. Otherwise, returns
- * the roomId, last eventId and viaServers of the predecessor room.
- *
- * If msc3946ProcessDynamicPredecessor is true, use m.predecessor events
- * as well as m.room.create events to find predecessors.
- *
- * Note: if an m.predecessor event is used, eventId may be undefined
- * since last_known_event_id is optional.
- *
- * Note: viaServers may be undefined, and will definitely be undefined if
- * this predecessor comes from a RoomCreate event (rather than a
- * RoomPredecessor, which has the optional via_servers property).
- */
- findPredecessor(msc3946ProcessDynamicPredecessor = false) {
- // Note: the tests for this function are against Room.findPredecessor,
- // which just calls through to here.
-
- if (msc3946ProcessDynamicPredecessor) {
- const predecessorEvent = this.getStateEvents(_event.EventType.RoomPredecessor, "");
- if (predecessorEvent) {
- const content = predecessorEvent.getContent();
- const roomId = content.predecessor_room_id;
- let eventId = content.last_known_event_id;
- if (typeof eventId !== "string") {
- eventId = undefined;
- }
- let viaServers = content.via_servers;
- if (!Array.isArray(viaServers)) {
- viaServers = undefined;
- }
- if (typeof roomId === "string") {
- return {
- roomId,
- eventId,
- viaServers
- };
- }
- }
- }
- const createEvent = this.getStateEvents(_event.EventType.RoomCreate, "");
- if (createEvent) {
- const predecessor = createEvent.getContent()["predecessor"];
- if (predecessor) {
- const roomId = predecessor["room_id"];
- if (typeof roomId === "string") {
- let eventId = predecessor["event_id"];
- if (typeof eventId !== "string" || eventId === "") {
- eventId = undefined;
- }
- return {
- roomId,
- eventId
- };
- }
- }
- }
- return null;
- }
- updateThirdPartyTokenCache(memberEvent) {
- if (!memberEvent.getContent().third_party_invite) {
- return;
- }
- const token = (memberEvent.getContent().third_party_invite.signed || {}).token;
- if (!token) {
- return;
- }
- const threePidInvite = this.getStateEvents(_event.EventType.RoomThirdPartyInvite, token);
- if (!threePidInvite) {
- return;
- }
- this.tokenToInvite[token] = memberEvent;
- }
- updateDisplayNameCache(userId, displayName) {
- const oldName = this.userIdsToDisplayNames[userId];
- delete this.userIdsToDisplayNames[userId];
- if (oldName) {
- // Remove the old name from the cache.
- // We clobber the user_id > name lookup but the name -> [user_id] lookup
- // means we need to remove that user ID from that array rather than nuking
- // the lot.
- const strippedOldName = utils.removeHiddenChars(oldName);
- const existingUserIds = this.displayNameToUserIds.get(strippedOldName);
- if (existingUserIds) {
- // remove this user ID from this array
- const filteredUserIDs = existingUserIds.filter(id => id !== userId);
- this.displayNameToUserIds.set(strippedOldName, filteredUserIDs);
- }
- }
- this.userIdsToDisplayNames[userId] = displayName;
- const strippedDisplayname = displayName && utils.removeHiddenChars(displayName);
- // an empty stripped displayname (undefined/'') will be set to MXID in room-member.js
- if (strippedDisplayname) {
- var _this$displayNameToUs2;
- const arr = (_this$displayNameToUs2 = this.displayNameToUserIds.get(strippedDisplayname)) !== null && _this$displayNameToUs2 !== void 0 ? _this$displayNameToUs2 : [];
- arr.push(userId);
- this.displayNameToUserIds.set(strippedDisplayname, arr);
- }
- }
-}
-exports.RoomState = RoomState;
-//# sourceMappingURL=room-state.js.map \ No newline at end of file