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+import { RoomMember } from "./room-member";
+import { EventType } from "../@types/event";
+import { MatrixEvent } from "./event";
+import { MatrixClient } from "../client";
+import { GuestAccess, HistoryVisibility, JoinRule } from "../@types/partials";
+import { TypedEventEmitter } from "./typed-event-emitter";
+import { Beacon, BeaconEvent, BeaconEventHandlerMap, BeaconIdentifier } from "./beacon";
+import { TypedReEmitter } from "../ReEmitter";
+export interface IMarkerFoundOptions {
+ /** Whether the timeline was empty before the marker event arrived in the
+ * room. This could be happen in a variety of cases:
+ * 1. From the initial sync
+ * 2. It's the first state we're seeing after joining the room
+ * 3. Or whether it's coming from `syncFromCache`
+ *
+ * A marker event refers to `UNSTABLE_MSC2716_MARKER` and indicates that
+ * history was imported somewhere back in time. It specifically points to an
+ * MSC2716 insertion event where the history was imported at. Marker events
+ * are sent as state events so they are easily discoverable by clients and
+ * homeservers and don't get lost in timeline gaps.
+ */
+ timelineWasEmpty?: boolean;
+}
+declare enum OobStatus {
+ NotStarted = 0,
+ InProgress = 1,
+ Finished = 2
+}
+export interface IPowerLevelsContent {
+ users?: Record<string, number>;
+ events?: Record<string, number>;
+ users_default?: number;
+ events_default?: number;
+ state_default?: number;
+ ban?: number;
+ kick?: number;
+ redact?: number;
+}
+export declare enum RoomStateEvent {
+ Events = "RoomState.events",
+ Members = "RoomState.members",
+ NewMember = "RoomState.newMember",
+ Update = "RoomState.update",
+ BeaconLiveness = "RoomState.BeaconLiveness",
+ Marker = "RoomState.Marker"
+}
+export type RoomStateEventHandlerMap = {
+ /**
+ * Fires whenever the event dictionary in room state is updated.
+ * @param event - The matrix event which caused this event to fire.
+ * @param state - The room state whose RoomState.events dictionary
+ * was updated.
+ * @param prevEvent - The event being replaced by the new state, if
+ * known. Note that this can differ from `getPrevContent()` on the new state event
+ * as this is the store's view of the last state, not the previous state provided
+ * by the server.
+ * @example
+ * ```
+ * matrixClient.on("RoomState.events", function(event, state, prevEvent){
+ * var newStateEvent = event;
+ * });
+ * ```
+ */
+ [RoomStateEvent.Events]: (event: MatrixEvent, state: RoomState, lastStateEvent: MatrixEvent | null) => void;
+ /**
+ * Fires whenever a member in the members dictionary is updated in any way.
+ * @param event - The matrix event which caused this event to fire.
+ * @param state - The room state whose RoomState.members dictionary
+ * was updated.
+ * @param member - The room member that was updated.
+ * @example
+ * ```
+ * matrixClient.on("RoomState.members", function(event, state, member){
+ * var newMembershipState = member.membership;
+ * });
+ * ```
+ */
+ [RoomStateEvent.Members]: (event: MatrixEvent, state: RoomState, member: RoomMember) => void;
+ /**
+ * Fires whenever a member is added to the members dictionary. The RoomMember
+ * will not be fully populated yet (e.g. no membership state) but will already
+ * be available in the members dictionary.
+ * @param event - The matrix event which caused this event to fire.
+ * @param state - The room state whose RoomState.members dictionary
+ * was updated with a new entry.
+ * @param member - The room member that was added.
+ * @example
+ * ```
+ * matrixClient.on("RoomState.newMember", function(event, state, member){
+ * // add event listeners on 'member'
+ * });
+ * ```
+ */
+ [RoomStateEvent.NewMember]: (event: MatrixEvent, state: RoomState, member: RoomMember) => void;
+ [RoomStateEvent.Update]: (state: RoomState) => void;
+ [RoomStateEvent.BeaconLiveness]: (state: RoomState, hasLiveBeacons: boolean) => void;
+ [RoomStateEvent.Marker]: (event: MatrixEvent, setStateOptions?: IMarkerFoundOptions) => void;
+ [BeaconEvent.New]: (event: MatrixEvent, beacon: Beacon) => void;
+};
+type EmittedEvents = RoomStateEvent | BeaconEvent;
+type EventHandlerMap = RoomStateEventHandlerMap & BeaconEventHandlerMap;
+export declare class RoomState extends TypedEventEmitter<EmittedEvents, EventHandlerMap> {
+ readonly roomId: string;
+ private oobMemberFlags;
+ readonly reEmitter: TypedReEmitter<EmittedEvents, EventHandlerMap>;
+ private sentinels;
+ private displayNameToUserIds;
+ private userIdsToDisplayNames;
+ private tokenToInvite;
+ private joinedMemberCount;
+ private summaryJoinedMemberCount;
+ private invitedMemberCount;
+ private summaryInvitedMemberCount;
+ private modified;
+ members: Record<string, RoomMember>;
+ events: Map<string, Map<string, MatrixEvent>>;
+ paginationToken: string | null;
+ readonly beacons: Map<string, Beacon>;
+ private _liveBeaconIds;
+ /**
+ * Construct room state.
+ *
+ * Room State represents the state of the room at a given point.
+ * It can be mutated by adding state events to it.
+ * There are two types of room member associated with a state event:
+ * normal member objects (accessed via getMember/getMembers) which mutate
+ * with the state to represent the current state of that room/user, e.g.
+ * the object returned by `getMember('@bob:example.com')` will mutate to
+ * get a different display name if Bob later changes his display name
+ * in the room.
+ * There are also 'sentinel' members (accessed via getSentinelMember).
+ * These also represent the state of room members at the point in time
+ * represented by the RoomState object, but unlike objects from getMember,
+ * sentinel objects will always represent the room state as at the time
+ * getSentinelMember was called, so if Bob subsequently changes his display
+ * name, a room member object previously acquired with getSentinelMember
+ * will still have his old display name. Calling getSentinelMember again
+ * after the display name change will return a new RoomMember object
+ * with Bob's new display name.
+ *
+ * @param roomId - Optional. The ID of the room which has this state.
+ * If none is specified it just tracks paginationTokens, useful for notifTimelineSet
+ * @param oobMemberFlags - Optional. The state of loading out of bound members.
+ * As the timeline might get reset while they are loading, this state needs to be inherited
+ * and shared when the room state is cloned for the new timeline.
+ * This should only be passed from clone.
+ */
+ constructor(roomId: string, oobMemberFlags?: {
+ status: OobStatus;
+ });
+ /**
+ * Returns the number of joined members in this room
+ * This method caches the result.
+ * @returns The number of members in this room whose membership is 'join'
+ */
+ getJoinedMemberCount(): number;
+ /**
+ * Set the joined member count explicitly (like from summary part of the sync response)
+ * @param count - the amount of joined members
+ */
+ setJoinedMemberCount(count: number): void;
+ /**
+ * Returns the number of invited members in this room
+ * @returns The number of members in this room whose membership is 'invite'
+ */
+ getInvitedMemberCount(): number;
+ /**
+ * Set the amount of invited members in this room
+ * @param count - the amount of invited members
+ */
+ setInvitedMemberCount(count: number): void;
+ /**
+ * Get all RoomMembers in this room.
+ * @returns A list of RoomMembers.
+ */
+ getMembers(): RoomMember[];
+ /**
+ * Get all RoomMembers in this room, excluding the user IDs provided.
+ * @param excludedIds - The user IDs to exclude.
+ * @returns A list of RoomMembers.
+ */
+ getMembersExcept(excludedIds: string[]): RoomMember[];
+ /**
+ * Get a room member by their user ID.
+ * @param userId - The room member's user ID.
+ * @returns The member or null if they do not exist.
+ */
+ getMember(userId: string): RoomMember | null;
+ /**
+ * Get a room member whose properties will not change with this room state. You
+ * typically want this if you want to attach a RoomMember to a MatrixEvent which
+ * may no longer be represented correctly by Room.currentState or Room.oldState.
+ * The term 'sentinel' refers to the fact that this RoomMember is an unchanging
+ * guardian for state at this particular point in time.
+ * @param userId - The room member's user ID.
+ * @returns The member or null if they do not exist.
+ */
+ getSentinelMember(userId: string): RoomMember | null;
+ /**
+ * Get state events from the state of the room.
+ * @param eventType - The event type of the state event.
+ * @param stateKey - Optional. The state_key of the state event. If
+ * this is `undefined` then all matching state events will be
+ * returned.
+ * @returns A list of events if state_key was
+ * `undefined`, else a single event (or null if no match found).
+ */
+ getStateEvents(eventType: EventType | string): MatrixEvent[];
+ getStateEvents(eventType: EventType | string, stateKey: string): MatrixEvent | null;
+ get hasLiveBeacons(): boolean;
+ get liveBeaconIds(): BeaconIdentifier[];
+ /**
+ * Creates a copy of this room state so that mutations to either won't affect the other.
+ * @returns the copy of the room state
+ */
+ clone(): RoomState;
+ /**
+ * Add previously unknown state events.
+ * When lazy loading members while back-paginating,
+ * the relevant room state for the timeline chunk at the end
+ * of the chunk can be set with this method.
+ * @param events - state events to prepend
+ */
+ setUnknownStateEvents(events: MatrixEvent[]): void;
+ /**
+ * Add an array of one or more state MatrixEvents, overwriting any existing
+ * state with the same `{type, stateKey}` tuple. Will fire "RoomState.events"
+ * for every event added. May fire "RoomState.members" if there are
+ * `m.room.member` events. May fire "RoomStateEvent.Marker" if there are
+ * `UNSTABLE_MSC2716_MARKER` events.
+ * @param stateEvents - a list of state events for this room.
+ *
+ * @remarks
+ * Fires {@link RoomStateEvent.Members}
+ * Fires {@link RoomStateEvent.NewMember}
+ * Fires {@link RoomStateEvent.Events}
+ * Fires {@link RoomStateEvent.Marker}
+ */
+ setStateEvents(stateEvents: MatrixEvent[], markerFoundOptions?: IMarkerFoundOptions): void;
+ processBeaconEvents(events: MatrixEvent[], matrixClient: MatrixClient): Promise<void>;
+ /**
+ * Looks up a member by the given userId, and if it doesn't exist,
+ * create it and emit the `RoomState.newMember` event.
+ * This method makes sure the member is added to the members dictionary
+ * before emitting, as this is done from setStateEvents and setOutOfBandMember.
+ * @param userId - the id of the user to look up
+ * @param event - the membership event for the (new) member. Used to emit.
+ * @returns the member, existing or newly created.
+ *
+ * @remarks
+ * Fires {@link RoomStateEvent.NewMember}
+ */
+ private getOrCreateMember;
+ private setStateEvent;
+ /**
+ * @experimental
+ */
+ private setBeacon;
+ /**
+ * @experimental
+ * Check liveness of room beacons
+ * emit RoomStateEvent.BeaconLiveness event
+ */
+ private onBeaconLivenessChange;
+ private getStateEventMatching;
+ private updateMember;
+ /**
+ * Get the out-of-band members loading state, whether loading is needed or not.
+ * Note that loading might be in progress and hence isn't needed.
+ * @returns whether or not the members of this room need to be loaded
+ */
+ needsOutOfBandMembers(): boolean;
+ /**
+ * Check if loading of out-of-band-members has completed
+ *
+ * @returns true if the full membership list of this room has been loaded. False if it is not started or is in
+ * progress.
+ */
+ outOfBandMembersReady(): boolean;
+ /**
+ * Mark this room state as waiting for out-of-band members,
+ * ensuring it doesn't ask for them to be requested again
+ * through needsOutOfBandMembers
+ */
+ markOutOfBandMembersStarted(): void;
+ /**
+ * Mark this room state as having failed to fetch out-of-band members
+ */
+ markOutOfBandMembersFailed(): void;
+ /**
+ * Clears the loaded out-of-band members
+ */
+ clearOutOfBandMembers(): void;
+ /**
+ * Sets the loaded out-of-band members.
+ * @param stateEvents - array of membership state events
+ */
+ setOutOfBandMembers(stateEvents: MatrixEvent[]): void;
+ /**
+ * Sets a single out of band member, used by both setOutOfBandMembers and clone
+ * @param stateEvent - membership state event
+ */
+ private setOutOfBandMember;
+ /**
+ * Set the current typing event for this room.
+ * @param event - The typing event
+ */
+ setTypingEvent(event: MatrixEvent): void;
+ /**
+ * Get the m.room.member event which has the given third party invite token.
+ *
+ * @param token - The token
+ * @returns The m.room.member event or null
+ */
+ getInviteForThreePidToken(token: string): MatrixEvent | null;
+ /**
+ * Update the last modified time to the current time.
+ */
+ private updateModifiedTime;
+ /**
+ * Get the timestamp when this room state was last updated. This timestamp is
+ * updated when this object has received new state events.
+ * @returns The timestamp
+ */
+ getLastModifiedTime(): number;
+ /**
+ * Get user IDs with the specified or similar display names.
+ * @param displayName - The display name to get user IDs from.
+ * @returns An array of user IDs or an empty array.
+ */
+ getUserIdsWithDisplayName(displayName: string): string[];
+ /**
+ * Returns true if userId is in room, event is not redacted and either sender of
+ * mxEvent or has power level sufficient to redact events other than their own.
+ * @param mxEvent - The event to test permission for
+ * @param userId - The user ID of the user to test permission for
+ * @returns true if the given used ID can redact given event
+ */
+ maySendRedactionForEvent(mxEvent: MatrixEvent, userId: string): boolean;
+ /**
+ * Returns true if the given power level is sufficient for action
+ * @param action - The type of power level to check
+ * @param powerLevel - The power level of the member
+ * @returns true if the given power level is sufficient
+ */
+ hasSufficientPowerLevelFor(action: "ban" | "kick" | "redact", powerLevel: number): boolean;
+ /**
+ * Short-form for maySendEvent('m.room.message', userId)
+ * @param userId - The user ID of the user to test permission for
+ * @returns true if the given user ID should be permitted to send
+ * message events into the given room.
+ */
+ maySendMessage(userId: string): boolean;
+ /**
+ * Returns true if the given user ID has permission to send a normal
+ * event of type `eventType` into this room.
+ * @param eventType - The type of event to test
+ * @param userId - The user ID of the user to test permission for
+ * @returns true if the given user ID should be permitted to send
+ * the given type of event into this room,
+ * according to the room's state.
+ */
+ maySendEvent(eventType: EventType | string, userId: string): boolean;
+ /**
+ * Returns true if the given MatrixClient has permission to send a state
+ * event of type `stateEventType` into this room.
+ * @param stateEventType - The type of state events to test
+ * @param cli - The client to test permission for
+ * @returns true if the given client should be permitted to send
+ * the given type of state event into this room,
+ * according to the room's state.
+ */
+ mayClientSendStateEvent(stateEventType: EventType | string, cli: MatrixClient): boolean;
+ /**
+ * Returns true if the given user ID has permission to send a state
+ * event of type `stateEventType` into this room.
+ * @param stateEventType - The type of state events to test
+ * @param userId - The user ID of the user to test permission for
+ * @returns true if the given user ID should be permitted to send
+ * the given type of state event into this room,
+ * according to the room's state.
+ */
+ maySendStateEvent(stateEventType: EventType | string, userId: string): boolean;
+ /**
+ * Returns true if the given user ID has permission to send a normal or state
+ * event of type `eventType` into this room.
+ * @param eventType - The type of event to test
+ * @param userId - The user ID of the user to test permission for
+ * @param state - If true, tests if the user may send a state
+ event of this type. Otherwise tests whether
+ they may send a regular event.
+ * @returns true if the given user ID should be permitted to send
+ * the given type of event into this room,
+ * according to the room's state.
+ */
+ private maySendEventOfType;
+ /**
+ * Returns true if the given user ID has permission to trigger notification
+ * of type `notifLevelKey`
+ * @param notifLevelKey - The level of notification to test (eg. 'room')
+ * @param userId - The user ID of the user to test permission for
+ * @returns true if the given user ID has permission to trigger a
+ * notification of this type.
+ */
+ mayTriggerNotifOfType(notifLevelKey: string, userId: string): boolean;
+ /**
+ * Returns the join rule based on the m.room.join_rule state event, defaulting to `invite`.
+ * @returns the join_rule applied to this room
+ */
+ getJoinRule(): JoinRule;
+ /**
+ * Returns the history visibility based on the m.room.history_visibility state event, defaulting to `shared`.
+ * @returns the history_visibility applied to this room
+ */
+ getHistoryVisibility(): HistoryVisibility;
+ /**
+ * Returns the guest access based on the m.room.guest_access state event, defaulting to `shared`.
+ * @returns the guest_access applied to this room
+ */
+ getGuestAccess(): GuestAccess;
+ /**
+ * Find the predecessor room based on this room state.
+ *
+ * @param msc3946ProcessDynamicPredecessor - if true, look for an
+ * m.room.predecessor state event and use it if found (MSC3946).
+ * @returns null if this room has no predecessor. Otherwise, returns
+ * the roomId, last eventId and viaServers of the predecessor room.
+ *
+ * If msc3946ProcessDynamicPredecessor is true, use m.predecessor events
+ * as well as m.room.create events to find predecessors.
+ *
+ * Note: if an m.predecessor event is used, eventId may be undefined
+ * since last_known_event_id is optional.
+ *
+ * Note: viaServers may be undefined, and will definitely be undefined if
+ * this predecessor comes from a RoomCreate event (rather than a
+ * RoomPredecessor, which has the optional via_servers property).
+ */
+ findPredecessor(msc3946ProcessDynamicPredecessor?: boolean): {
+ roomId: string;
+ eventId?: string;
+ viaServers?: string[];
+ } | null;
+ private updateThirdPartyTokenCache;
+ private updateDisplayNameCache;
+}
+export {};
+//# sourceMappingURL=room-state.d.ts.map \ No newline at end of file