diff options
Diffstat (limited to 'includes/external/addressbook/node_modules/iconv-lite/encodings/utf32.js')
-rw-r--r-- | includes/external/addressbook/node_modules/iconv-lite/encodings/utf32.js | 319 |
1 files changed, 0 insertions, 319 deletions
diff --git a/includes/external/addressbook/node_modules/iconv-lite/encodings/utf32.js b/includes/external/addressbook/node_modules/iconv-lite/encodings/utf32.js deleted file mode 100644 index 2fa900a..0000000 --- a/includes/external/addressbook/node_modules/iconv-lite/encodings/utf32.js +++ /dev/null @@ -1,319 +0,0 @@ -'use strict'; - -var Buffer = require('safer-buffer').Buffer; - -// == UTF32-LE/BE codec. ========================================================== - -exports._utf32 = Utf32Codec; - -function Utf32Codec(codecOptions, iconv) { - this.iconv = iconv; - this.bomAware = true; - this.isLE = codecOptions.isLE; -} - -exports.utf32le = { type: '_utf32', isLE: true }; -exports.utf32be = { type: '_utf32', isLE: false }; - -// Aliases -exports.ucs4le = 'utf32le'; -exports.ucs4be = 'utf32be'; - -Utf32Codec.prototype.encoder = Utf32Encoder; -Utf32Codec.prototype.decoder = Utf32Decoder; - -// -- Encoding - -function Utf32Encoder(options, codec) { - this.isLE = codec.isLE; - this.highSurrogate = 0; -} - -Utf32Encoder.prototype.write = function(str) { - var src = Buffer.from(str, 'ucs2'); - var dst = Buffer.alloc(src.length * 2); - var write32 = this.isLE ? dst.writeUInt32LE : dst.writeUInt32BE; - var offset = 0; - - for (var i = 0; i < src.length; i += 2) { - var code = src.readUInt16LE(i); - var isHighSurrogate = (0xD800 <= code && code < 0xDC00); - var isLowSurrogate = (0xDC00 <= code && code < 0xE000); - - if (this.highSurrogate) { - if (isHighSurrogate || !isLowSurrogate) { - // There shouldn't be two high surrogates in a row, nor a high surrogate which isn't followed by a low - // surrogate. If this happens, keep the pending high surrogate as a stand-alone semi-invalid character - // (technically wrong, but expected by some applications, like Windows file names). - write32.call(dst, this.highSurrogate, offset); - offset += 4; - } - else { - // Create 32-bit value from high and low surrogates; - var codepoint = (((this.highSurrogate - 0xD800) << 10) | (code - 0xDC00)) + 0x10000; - - write32.call(dst, codepoint, offset); - offset += 4; - this.highSurrogate = 0; - - continue; - } - } - - if (isHighSurrogate) - this.highSurrogate = code; - else { - // Even if the current character is a low surrogate, with no previous high surrogate, we'll - // encode it as a semi-invalid stand-alone character for the same reasons expressed above for - // unpaired high surrogates. - write32.call(dst, code, offset); - offset += 4; - this.highSurrogate = 0; - } - } - - if (offset < dst.length) - dst = dst.slice(0, offset); - - return dst; -}; - -Utf32Encoder.prototype.end = function() { - // Treat any leftover high surrogate as a semi-valid independent character. - if (!this.highSurrogate) - return; - - var buf = Buffer.alloc(4); - - if (this.isLE) - buf.writeUInt32LE(this.highSurrogate, 0); - else - buf.writeUInt32BE(this.highSurrogate, 0); - - this.highSurrogate = 0; - - return buf; -}; - -// -- Decoding - -function Utf32Decoder(options, codec) { - this.isLE = codec.isLE; - this.badChar = codec.iconv.defaultCharUnicode.charCodeAt(0); - this.overflow = []; -} - -Utf32Decoder.prototype.write = function(src) { - if (src.length === 0) - return ''; - - var i = 0; - var codepoint = 0; - var dst = Buffer.alloc(src.length + 4); - var offset = 0; - var isLE = this.isLE; - var overflow = this.overflow; - var badChar = this.badChar; - - if (overflow.length > 0) { - for (; i < src.length && overflow.length < 4; i++) - overflow.push(src[i]); - - if (overflow.length === 4) { - // NOTE: codepoint is a signed int32 and can be negative. - // NOTE: We copied this block from below to help V8 optimize it (it works with array, not buffer). - if (isLE) { - codepoint = overflow[i] | (overflow[i+1] << 8) | (overflow[i+2] << 16) | (overflow[i+3] << 24); - } else { - codepoint = overflow[i+3] | (overflow[i+2] << 8) | (overflow[i+1] << 16) | (overflow[i] << 24); - } - overflow.length = 0; - - offset = _writeCodepoint(dst, offset, codepoint, badChar); - } - } - - // Main loop. Should be as optimized as possible. - for (; i < src.length - 3; i += 4) { - // NOTE: codepoint is a signed int32 and can be negative. - if (isLE) { - codepoint = src[i] | (src[i+1] << 8) | (src[i+2] << 16) | (src[i+3] << 24); - } else { - codepoint = src[i+3] | (src[i+2] << 8) | (src[i+1] << 16) | (src[i] << 24); - } - offset = _writeCodepoint(dst, offset, codepoint, badChar); - } - - // Keep overflowing bytes. - for (; i < src.length; i++) { - overflow.push(src[i]); - } - - return dst.slice(0, offset).toString('ucs2'); -}; - -function _writeCodepoint(dst, offset, codepoint, badChar) { - // NOTE: codepoint is signed int32 and can be negative. We keep it that way to help V8 with optimizations. - if (codepoint < 0 || codepoint > 0x10FFFF) { - // Not a valid Unicode codepoint - codepoint = badChar; - } - - // Ephemeral Planes: Write high surrogate. - if (codepoint >= 0x10000) { - codepoint -= 0x10000; - - var high = 0xD800 | (codepoint >> 10); - dst[offset++] = high & 0xff; - dst[offset++] = high >> 8; - - // Low surrogate is written below. - var codepoint = 0xDC00 | (codepoint & 0x3FF); - } - - // Write BMP char or low surrogate. - dst[offset++] = codepoint & 0xff; - dst[offset++] = codepoint >> 8; - - return offset; -}; - -Utf32Decoder.prototype.end = function() { - this.overflow.length = 0; -}; - -// == UTF-32 Auto codec ============================================================= -// Decoder chooses automatically from UTF-32LE and UTF-32BE using BOM and space-based heuristic. -// Defaults to UTF-32LE. http://en.wikipedia.org/wiki/UTF-32 -// Encoder/decoder default can be changed: iconv.decode(buf, 'utf32', {defaultEncoding: 'utf-32be'}); - -// Encoder prepends BOM (which can be overridden with (addBOM: false}). - -exports.utf32 = Utf32AutoCodec; -exports.ucs4 = 'utf32'; - -function Utf32AutoCodec(options, iconv) { - this.iconv = iconv; -} - -Utf32AutoCodec.prototype.encoder = Utf32AutoEncoder; -Utf32AutoCodec.prototype.decoder = Utf32AutoDecoder; - -// -- Encoding - -function Utf32AutoEncoder(options, codec) { - options = options || {}; - - if (options.addBOM === undefined) - options.addBOM = true; - - this.encoder = codec.iconv.getEncoder(options.defaultEncoding || 'utf-32le', options); -} - -Utf32AutoEncoder.prototype.write = function(str) { - return this.encoder.write(str); -}; - -Utf32AutoEncoder.prototype.end = function() { - return this.encoder.end(); -}; - -// -- Decoding - -function Utf32AutoDecoder(options, codec) { - this.decoder = null; - this.initialBufs = []; - this.initialBufsLen = 0; - this.options = options || {}; - this.iconv = codec.iconv; -} - -Utf32AutoDecoder.prototype.write = function(buf) { - if (!this.decoder) { - // Codec is not chosen yet. Accumulate initial bytes. - this.initialBufs.push(buf); - this.initialBufsLen += buf.length; - - if (this.initialBufsLen < 32) // We need more bytes to use space heuristic (see below) - return ''; - - // We have enough bytes -> detect endianness. - var encoding = detectEncoding(this.initialBufs, this.options.defaultEncoding); - this.decoder = this.iconv.getDecoder(encoding, this.options); - - var resStr = ''; - for (var i = 0; i < this.initialBufs.length; i++) - resStr += this.decoder.write(this.initialBufs[i]); - - this.initialBufs.length = this.initialBufsLen = 0; - return resStr; - } - - return this.decoder.write(buf); -}; - -Utf32AutoDecoder.prototype.end = function() { - if (!this.decoder) { - var encoding = detectEncoding(this.initialBufs, this.options.defaultEncoding); - this.decoder = this.iconv.getDecoder(encoding, this.options); - - var resStr = ''; - for (var i = 0; i < this.initialBufs.length; i++) - resStr += this.decoder.write(this.initialBufs[i]); - - var trail = this.decoder.end(); - if (trail) - resStr += trail; - - this.initialBufs.length = this.initialBufsLen = 0; - return resStr; - } - - return this.decoder.end(); -}; - -function detectEncoding(bufs, defaultEncoding) { - var b = []; - var charsProcessed = 0; - var invalidLE = 0, invalidBE = 0; // Number of invalid chars when decoded as LE or BE. - var bmpCharsLE = 0, bmpCharsBE = 0; // Number of BMP chars when decoded as LE or BE. - - outer_loop: - for (var i = 0; i < bufs.length; i++) { - var buf = bufs[i]; - for (var j = 0; j < buf.length; j++) { - b.push(buf[j]); - if (b.length === 4) { - if (charsProcessed === 0) { - // Check BOM first. - if (b[0] === 0xFF && b[1] === 0xFE && b[2] === 0 && b[3] === 0) { - return 'utf-32le'; - } - if (b[0] === 0 && b[1] === 0 && b[2] === 0xFE && b[3] === 0xFF) { - return 'utf-32be'; - } - } - - if (b[0] !== 0 || b[1] > 0x10) invalidBE++; - if (b[3] !== 0 || b[2] > 0x10) invalidLE++; - - if (b[0] === 0 && b[1] === 0 && (b[2] !== 0 || b[3] !== 0)) bmpCharsBE++; - if ((b[0] !== 0 || b[1] !== 0) && b[2] === 0 && b[3] === 0) bmpCharsLE++; - - b.length = 0; - charsProcessed++; - - if (charsProcessed >= 100) { - break outer_loop; - } - } - } - } - - // Make decisions. - if (bmpCharsBE - invalidBE > bmpCharsLE - invalidLE) return 'utf-32be'; - if (bmpCharsBE - invalidBE < bmpCharsLE - invalidLE) return 'utf-32le'; - - // Couldn't decide (likely all zeros or not enough data). - return defaultEncoding || 'utf-32le'; -} |