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Diffstat (limited to 'alarm/node_modules/node-forge/js/task.js')
-rw-r--r-- | alarm/node_modules/node-forge/js/task.js | 778 |
1 files changed, 778 insertions, 0 deletions
diff --git a/alarm/node_modules/node-forge/js/task.js b/alarm/node_modules/node-forge/js/task.js new file mode 100644 index 0000000..f49bbf7 --- /dev/null +++ b/alarm/node_modules/node-forge/js/task.js @@ -0,0 +1,778 @@ +/** + * Support for concurrent task management and synchronization in web + * applications. + * + * @author Dave Longley + * @author David I. Lehn <dlehn@digitalbazaar.com> + * + * Copyright (c) 2009-2013 Digital Bazaar, Inc. + */ +(function() { +/* ########## Begin module implementation ########## */ +function initModule(forge) { + +// logging category +var cat = 'forge.task'; + +// verbose level +// 0: off, 1: a little, 2: a whole lot +// Verbose debug logging is surrounded by a level check to avoid the +// performance issues with even calling the logging code regardless if it +// is actually logged. For performance reasons this should not be set to 2 +// for production use. +// ex: if(sVL >= 2) forge.log.verbose(....) +var sVL = 0; + +// track tasks for debugging +var sTasks = {}; +var sNextTaskId = 0; +// debug access +forge.debug.set(cat, 'tasks', sTasks); + +// a map of task type to task queue +var sTaskQueues = {}; +// debug access +forge.debug.set(cat, 'queues', sTaskQueues); + +// name for unnamed tasks +var sNoTaskName = '?'; + +// maximum number of doNext() recursions before a context swap occurs +// FIXME: might need to tweak this based on the browser +var sMaxRecursions = 30; + +// time slice for doing tasks before a context swap occurs +// FIXME: might need to tweak this based on the browser +var sTimeSlice = 20; + +/** + * Task states. + * + * READY: ready to start processing + * RUNNING: task or a subtask is running + * BLOCKED: task is waiting to acquire N permits to continue + * SLEEPING: task is sleeping for a period of time + * DONE: task is done + * ERROR: task has an error + */ +var READY = 'ready'; +var RUNNING = 'running'; +var BLOCKED = 'blocked'; +var SLEEPING = 'sleeping'; +var DONE = 'done'; +var ERROR = 'error'; + +/** + * Task actions. Used to control state transitions. + * + * STOP: stop processing + * START: start processing tasks + * BLOCK: block task from continuing until 1 or more permits are released + * UNBLOCK: release one or more permits + * SLEEP: sleep for a period of time + * WAKEUP: wakeup early from SLEEPING state + * CANCEL: cancel further tasks + * FAIL: a failure occured + */ +var STOP = 'stop'; +var START = 'start'; +var BLOCK = 'block'; +var UNBLOCK = 'unblock'; +var SLEEP = 'sleep'; +var WAKEUP = 'wakeup'; +var CANCEL = 'cancel'; +var FAIL = 'fail'; + +/** + * State transition table. + * + * nextState = sStateTable[currentState][action] + */ +var sStateTable = {}; + +sStateTable[READY] = {}; +sStateTable[READY][STOP] = READY; +sStateTable[READY][START] = RUNNING; +sStateTable[READY][CANCEL] = DONE; +sStateTable[READY][FAIL] = ERROR; + +sStateTable[RUNNING] = {}; +sStateTable[RUNNING][STOP] = READY; +sStateTable[RUNNING][START] = RUNNING; +sStateTable[RUNNING][BLOCK] = BLOCKED; +sStateTable[RUNNING][UNBLOCK] = RUNNING; +sStateTable[RUNNING][SLEEP] = SLEEPING; +sStateTable[RUNNING][WAKEUP] = RUNNING; +sStateTable[RUNNING][CANCEL] = DONE; +sStateTable[RUNNING][FAIL] = ERROR; + +sStateTable[BLOCKED] = {}; +sStateTable[BLOCKED][STOP] = BLOCKED; +sStateTable[BLOCKED][START] = BLOCKED; +sStateTable[BLOCKED][BLOCK] = BLOCKED; +sStateTable[BLOCKED][UNBLOCK] = BLOCKED; +sStateTable[BLOCKED][SLEEP] = BLOCKED; +sStateTable[BLOCKED][WAKEUP] = BLOCKED; +sStateTable[BLOCKED][CANCEL] = DONE; +sStateTable[BLOCKED][FAIL] = ERROR; + +sStateTable[SLEEPING] = {}; +sStateTable[SLEEPING][STOP] = SLEEPING; +sStateTable[SLEEPING][START] = SLEEPING; +sStateTable[SLEEPING][BLOCK] = SLEEPING; +sStateTable[SLEEPING][UNBLOCK] = SLEEPING; +sStateTable[SLEEPING][SLEEP] = SLEEPING; +sStateTable[SLEEPING][WAKEUP] = SLEEPING; +sStateTable[SLEEPING][CANCEL] = DONE; +sStateTable[SLEEPING][FAIL] = ERROR; + +sStateTable[DONE] = {}; +sStateTable[DONE][STOP] = DONE; +sStateTable[DONE][START] = DONE; +sStateTable[DONE][BLOCK] = DONE; +sStateTable[DONE][UNBLOCK] = DONE; +sStateTable[DONE][SLEEP] = DONE; +sStateTable[DONE][WAKEUP] = DONE; +sStateTable[DONE][CANCEL] = DONE; +sStateTable[DONE][FAIL] = ERROR; + +sStateTable[ERROR] = {}; +sStateTable[ERROR][STOP] = ERROR; +sStateTable[ERROR][START] = ERROR; +sStateTable[ERROR][BLOCK] = ERROR; +sStateTable[ERROR][UNBLOCK] = ERROR; +sStateTable[ERROR][SLEEP] = ERROR; +sStateTable[ERROR][WAKEUP] = ERROR; +sStateTable[ERROR][CANCEL] = ERROR; +sStateTable[ERROR][FAIL] = ERROR; + +/** + * Creates a new task. + * + * @param options options for this task + * run: the run function for the task (required) + * name: the run function for the task (optional) + * parent: parent of this task (optional) + * + * @return the empty task. + */ +var Task = function(options) { + // task id + this.id = -1; + + // task name + this.name = options.name || sNoTaskName; + + // task has no parent + this.parent = options.parent || null; + + // save run function + this.run = options.run; + + // create a queue of subtasks to run + this.subtasks = []; + + // error flag + this.error = false; + + // state of the task + this.state = READY; + + // number of times the task has been blocked (also the number + // of permits needed to be released to continue running) + this.blocks = 0; + + // timeout id when sleeping + this.timeoutId = null; + + // no swap time yet + this.swapTime = null; + + // no user data + this.userData = null; + + // initialize task + // FIXME: deal with overflow + this.id = sNextTaskId++; + sTasks[this.id] = this; + if(sVL >= 1) { + forge.log.verbose(cat, '[%s][%s] init', this.id, this.name, this); + } +}; + +/** + * Logs debug information on this task and the system state. + */ +Task.prototype.debug = function(msg) { + msg = msg || ''; + forge.log.debug(cat, msg, + '[%s][%s] task:', this.id, this.name, this, + 'subtasks:', this.subtasks.length, + 'queue:', sTaskQueues); +}; + +/** + * Adds a subtask to run after task.doNext() or task.fail() is called. + * + * @param name human readable name for this task (optional). + * @param subrun a function to run that takes the current task as + * its first parameter. + * + * @return the current task (useful for chaining next() calls). + */ +Task.prototype.next = function(name, subrun) { + // juggle parameters if it looks like no name is given + if(typeof(name) === 'function') { + subrun = name; + + // inherit parent's name + name = this.name; + } + // create subtask, set parent to this task, propagate callbacks + var subtask = new Task({ + run: subrun, + name: name, + parent: this + }); + // start subtasks running + subtask.state = RUNNING; + subtask.type = this.type; + subtask.successCallback = this.successCallback || null; + subtask.failureCallback = this.failureCallback || null; + + // queue a new subtask + this.subtasks.push(subtask); + + return this; +}; + +/** + * Adds subtasks to run in parallel after task.doNext() or task.fail() + * is called. + * + * @param name human readable name for this task (optional). + * @param subrun functions to run that take the current task as + * their first parameter. + * + * @return the current task (useful for chaining next() calls). + */ +Task.prototype.parallel = function(name, subrun) { + // juggle parameters if it looks like no name is given + if(forge.util.isArray(name)) { + subrun = name; + + // inherit parent's name + name = this.name; + } + // Wrap parallel tasks in a regular task so they are started at the + // proper time. + return this.next(name, function(task) { + // block waiting for subtasks + var ptask = task; + ptask.block(subrun.length); + + // we pass the iterator from the loop below as a parameter + // to a function because it is otherwise included in the + // closure and changes as the loop changes -- causing i + // to always be set to its highest value + var startParallelTask = function(pname, pi) { + forge.task.start({ + type: pname, + run: function(task) { + subrun[pi](task); + }, + success: function(task) { + ptask.unblock(); + }, + failure: function(task) { + ptask.unblock(); + } + }); + }; + + for(var i = 0; i < subrun.length; i++) { + // Type must be unique so task starts in parallel: + // name + private string + task id + sub-task index + // start tasks in parallel and unblock when the finish + var pname = name + '__parallel-' + task.id + '-' + i; + var pi = i; + startParallelTask(pname, pi); + } + }); +}; + +/** + * Stops a running task. + */ +Task.prototype.stop = function() { + this.state = sStateTable[this.state][STOP]; +}; + +/** + * Starts running a task. + */ +Task.prototype.start = function() { + this.error = false; + this.state = sStateTable[this.state][START]; + + // try to restart + if(this.state === RUNNING) { + this.start = new Date(); + this.run(this); + runNext(this, 0); + } +}; + +/** + * Blocks a task until it one or more permits have been released. The + * task will not resume until the requested number of permits have + * been released with call(s) to unblock(). + * + * @param n number of permits to wait for(default: 1). + */ +Task.prototype.block = function(n) { + n = typeof(n) === 'undefined' ? 1 : n; + this.blocks += n; + if(this.blocks > 0) { + this.state = sStateTable[this.state][BLOCK]; + } +}; + +/** + * Releases a permit to unblock a task. If a task was blocked by + * requesting N permits via block(), then it will only continue + * running once enough permits have been released via unblock() calls. + * + * If multiple processes need to synchronize with a single task then + * use a condition variable (see forge.task.createCondition). It is + * an error to unblock a task more times than it has been blocked. + * + * @param n number of permits to release (default: 1). + * + * @return the current block count (task is unblocked when count is 0) + */ +Task.prototype.unblock = function(n) { + n = typeof(n) === 'undefined' ? 1 : n; + this.blocks -= n; + if(this.blocks === 0 && this.state !== DONE) { + this.state = RUNNING; + runNext(this, 0); + } + return this.blocks; +}; + +/** + * Sleep for a period of time before resuming tasks. + * + * @param n number of milliseconds to sleep (default: 0). + */ +Task.prototype.sleep = function(n) { + n = typeof(n) === 'undefined' ? 0 : n; + this.state = sStateTable[this.state][SLEEP]; + var self = this; + this.timeoutId = setTimeout(function() { + self.timeoutId = null; + self.state = RUNNING; + runNext(self, 0); + }, n); +}; + +/** + * Waits on a condition variable until notified. The next task will + * not be scheduled until notification. A condition variable can be + * created with forge.task.createCondition(). + * + * Once cond.notify() is called, the task will continue. + * + * @param cond the condition variable to wait on. + */ +Task.prototype.wait = function(cond) { + cond.wait(this); +}; + +/** + * If sleeping, wakeup and continue running tasks. + */ +Task.prototype.wakeup = function() { + if(this.state === SLEEPING) { + cancelTimeout(this.timeoutId); + this.timeoutId = null; + this.state = RUNNING; + runNext(this, 0); + } +}; + +/** + * Cancel all remaining subtasks of this task. + */ +Task.prototype.cancel = function() { + this.state = sStateTable[this.state][CANCEL]; + // remove permits needed + this.permitsNeeded = 0; + // cancel timeouts + if(this.timeoutId !== null) { + cancelTimeout(this.timeoutId); + this.timeoutId = null; + } + // remove subtasks + this.subtasks = []; +}; + +/** + * Finishes this task with failure and sets error flag. The entire + * task will be aborted unless the next task that should execute + * is passed as a parameter. This allows levels of subtasks to be + * skipped. For instance, to abort only this tasks's subtasks, then + * call fail(task.parent). To abort this task's subtasks and its + * parent's subtasks, call fail(task.parent.parent). To abort + * all tasks and simply call the task callback, call fail() or + * fail(null). + * + * The task callback (success or failure) will always, eventually, be + * called. + * + * @param next the task to continue at, or null to abort entirely. + */ +Task.prototype.fail = function(next) { + // set error flag + this.error = true; + + // finish task + finish(this, true); + + if(next) { + // propagate task info + next.error = this.error; + next.swapTime = this.swapTime; + next.userData = this.userData; + + // do next task as specified + runNext(next, 0); + } else { + if(this.parent !== null) { + // finish root task (ensures it is removed from task queue) + var parent = this.parent; + while(parent.parent !== null) { + // propagate task info + parent.error = this.error; + parent.swapTime = this.swapTime; + parent.userData = this.userData; + parent = parent.parent; + } + finish(parent, true); + } + + // call failure callback if one exists + if(this.failureCallback) { + this.failureCallback(this); + } + } +}; + +/** + * Asynchronously start a task. + * + * @param task the task to start. + */ +var start = function(task) { + task.error = false; + task.state = sStateTable[task.state][START]; + setTimeout(function() { + if(task.state === RUNNING) { + task.swapTime = +new Date(); + task.run(task); + runNext(task, 0); + } + }, 0); +}; + +/** + * Run the next subtask or finish this task. + * + * @param task the task to process. + * @param recurse the recursion count. + */ +var runNext = function(task, recurse) { + // get time since last context swap (ms), if enough time has passed set + // swap to true to indicate that doNext was performed asynchronously + // also, if recurse is too high do asynchronously + var swap = + (recurse > sMaxRecursions) || + (+new Date() - task.swapTime) > sTimeSlice; + + var doNext = function(recurse) { + recurse++; + if(task.state === RUNNING) { + if(swap) { + // update swap time + task.swapTime = +new Date(); + } + + if(task.subtasks.length > 0) { + // run next subtask + var subtask = task.subtasks.shift(); + subtask.error = task.error; + subtask.swapTime = task.swapTime; + subtask.userData = task.userData; + subtask.run(subtask); + if(!subtask.error) { + runNext(subtask, recurse); + } + } else { + finish(task); + + if(!task.error) { + // chain back up and run parent + if(task.parent !== null) { + // propagate task info + task.parent.error = task.error; + task.parent.swapTime = task.swapTime; + task.parent.userData = task.userData; + + // no subtasks left, call run next subtask on parent + runNext(task.parent, recurse); + } + } + } + } + }; + + if(swap) { + // we're swapping, so run asynchronously + setTimeout(doNext, 0); + } else { + // not swapping, so run synchronously + doNext(recurse); + } +}; + +/** + * Finishes a task and looks for the next task in the queue to start. + * + * @param task the task to finish. + * @param suppressCallbacks true to suppress callbacks. + */ +var finish = function(task, suppressCallbacks) { + // subtask is now done + task.state = DONE; + + delete sTasks[task.id]; + if(sVL >= 1) { + forge.log.verbose(cat, '[%s][%s] finish', + task.id, task.name, task); + } + + // only do queue processing for root tasks + if(task.parent === null) { + // report error if queue is missing + if(!(task.type in sTaskQueues)) { + forge.log.error(cat, + '[%s][%s] task queue missing [%s]', + task.id, task.name, task.type); + } else if(sTaskQueues[task.type].length === 0) { + // report error if queue is empty + forge.log.error(cat, + '[%s][%s] task queue empty [%s]', + task.id, task.name, task.type); + } else if(sTaskQueues[task.type][0] !== task) { + // report error if this task isn't the first in the queue + forge.log.error(cat, + '[%s][%s] task not first in queue [%s]', + task.id, task.name, task.type); + } else { + // remove ourselves from the queue + sTaskQueues[task.type].shift(); + // clean up queue if it is empty + if(sTaskQueues[task.type].length === 0) { + if(sVL >= 1) { + forge.log.verbose(cat, '[%s][%s] delete queue [%s]', + task.id, task.name, task.type); + } + /* Note: Only a task can delete a queue of its own type. This + is used as a way to synchronize tasks. If a queue for a certain + task type exists, then a task of that type is running. + */ + delete sTaskQueues[task.type]; + } else { + // dequeue the next task and start it + if(sVL >= 1) { + forge.log.verbose(cat, + '[%s][%s] queue start next [%s] remain:%s', + task.id, task.name, task.type, + sTaskQueues[task.type].length); + } + sTaskQueues[task.type][0].start(); + } + } + + if(!suppressCallbacks) { + // call final callback if one exists + if(task.error && task.failureCallback) { + task.failureCallback(task); + } else if(!task.error && task.successCallback) { + task.successCallback(task); + } + } + } +}; + +/* Tasks API */ +forge.task = forge.task || {}; + +/** + * Starts a new task that will run the passed function asynchronously. + * + * In order to finish the task, either task.doNext() or task.fail() + * *must* be called. + * + * The task must have a type (a string identifier) that can be used to + * synchronize it with other tasks of the same type. That type can also + * be used to cancel tasks that haven't started yet. + * + * To start a task, the following object must be provided as a parameter + * (each function takes a task object as its first parameter): + * + * { + * type: the type of task. + * run: the function to run to execute the task. + * success: a callback to call when the task succeeds (optional). + * failure: a callback to call when the task fails (optional). + * } + * + * @param options the object as described above. + */ +forge.task.start = function(options) { + // create a new task + var task = new Task({ + run: options.run, + name: options.name || sNoTaskName + }); + task.type = options.type; + task.successCallback = options.success || null; + task.failureCallback = options.failure || null; + + // append the task onto the appropriate queue + if(!(task.type in sTaskQueues)) { + if(sVL >= 1) { + forge.log.verbose(cat, '[%s][%s] create queue [%s]', + task.id, task.name, task.type); + } + // create the queue with the new task + sTaskQueues[task.type] = [task]; + start(task); + } else { + // push the task onto the queue, it will be run after a task + // with the same type completes + sTaskQueues[options.type].push(task); + } +}; + +/** + * Cancels all tasks of the given type that haven't started yet. + * + * @param type the type of task to cancel. + */ +forge.task.cancel = function(type) { + // find the task queue + if(type in sTaskQueues) { + // empty all but the current task from the queue + sTaskQueues[type] = [sTaskQueues[type][0]]; + } +}; + +/** + * Creates a condition variable to synchronize tasks. To make a task wait + * on the condition variable, call task.wait(condition). To notify all + * tasks that are waiting, call condition.notify(). + * + * @return the condition variable. + */ +forge.task.createCondition = function() { + var cond = { + // all tasks that are blocked + tasks: {} + }; + + /** + * Causes the given task to block until notify is called. If the task + * is already waiting on this condition then this is a no-op. + * + * @param task the task to cause to wait. + */ + cond.wait = function(task) { + // only block once + if(!(task.id in cond.tasks)) { + task.block(); + cond.tasks[task.id] = task; + } + }; + + /** + * Notifies all waiting tasks to wake up. + */ + cond.notify = function() { + // since unblock() will run the next task from here, make sure to + // clear the condition's blocked task list before unblocking + var tmp = cond.tasks; + cond.tasks = {}; + for(var id in tmp) { + tmp[id].unblock(); + } + }; + + return cond; +}; + +} // end module implementation + +/* ########## Begin module wrapper ########## */ +var name = 'task'; +if(typeof define !== 'function') { + // NodeJS -> AMD + if(typeof module === 'object' && module.exports) { + var nodeJS = true; + define = function(ids, factory) { + factory(require, module); + }; + } else { + // <script> + if(typeof forge === 'undefined') { + forge = {}; + } + return initModule(forge); + } +} +// AMD +var deps; +var defineFunc = function(require, module) { + module.exports = function(forge) { + var mods = deps.map(function(dep) { + return require(dep); + }).concat(initModule); + // handle circular dependencies + forge = forge || {}; + forge.defined = forge.defined || {}; + if(forge.defined[name]) { + return forge[name]; + } + forge.defined[name] = true; + for(var i = 0; i < mods.length; ++i) { + mods[i](forge); + } + return forge[name]; + }; +}; +var tmpDefine = define; +define = function(ids, factory) { + deps = (typeof ids === 'string') ? factory.slice(2) : ids.slice(2); + if(nodeJS) { + delete define; + return tmpDefine.apply(null, Array.prototype.slice.call(arguments, 0)); + } + define = tmpDefine; + return define.apply(null, Array.prototype.slice.call(arguments, 0)); +}; +define(['require', 'module', './debug', './log', './util'], function() { + defineFunc.apply(null, Array.prototype.slice.call(arguments, 0)); +}); +})(); |