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author | Minteck <contact@minteck.org> | 2022-08-21 17:31:56 +0200 |
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committer | Minteck <contact@minteck.org> | 2022-08-21 17:31:56 +0200 |
commit | a2df9a69dcc14cb70118cda2ded499055e7ee358 (patch) | |
tree | 6dd283e4e9452d38bce81ddaaae49b5335755842 /together/node_modules/readable-stream/lib/_stream_readable.js | |
parent | 84dd0735820b16b60f600284d35183d76547a71f (diff) | |
download | pluralconnect-a2df9a69dcc14cb70118cda2ded499055e7ee358.tar.gz pluralconnect-a2df9a69dcc14cb70118cda2ded499055e7ee358.tar.bz2 pluralconnect-a2df9a69dcc14cb70118cda2ded499055e7ee358.zip |
m. update
Diffstat (limited to 'together/node_modules/readable-stream/lib/_stream_readable.js')
-rw-r--r-- | together/node_modules/readable-stream/lib/_stream_readable.js | 1124 |
1 files changed, 1124 insertions, 0 deletions
diff --git a/together/node_modules/readable-stream/lib/_stream_readable.js b/together/node_modules/readable-stream/lib/_stream_readable.js new file mode 100644 index 0000000..192d451 --- /dev/null +++ b/together/node_modules/readable-stream/lib/_stream_readable.js @@ -0,0 +1,1124 @@ +// Copyright Joyent, Inc. and other Node contributors. +// +// Permission is hereby granted, free of charge, to any person obtaining a +// copy of this software and associated documentation files (the +// "Software"), to deal in the Software without restriction, including +// without limitation the rights to use, copy, modify, merge, publish, +// distribute, sublicense, and/or sell copies of the Software, and to permit +// persons to whom the Software is furnished to do so, subject to the +// following conditions: +// +// The above copyright notice and this permission notice shall be included +// in all copies or substantial portions of the Software. +// +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS +// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN +// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, +// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR +// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE +// USE OR OTHER DEALINGS IN THE SOFTWARE. +'use strict'; + +module.exports = Readable; +/*<replacement>*/ + +var Duplex; +/*</replacement>*/ + +Readable.ReadableState = ReadableState; +/*<replacement>*/ + +var EE = require('events').EventEmitter; + +var EElistenerCount = function EElistenerCount(emitter, type) { + return emitter.listeners(type).length; +}; +/*</replacement>*/ + +/*<replacement>*/ + + +var Stream = require('./internal/streams/stream'); +/*</replacement>*/ + + +var Buffer = require('buffer').Buffer; + +var OurUint8Array = global.Uint8Array || function () {}; + +function _uint8ArrayToBuffer(chunk) { + return Buffer.from(chunk); +} + +function _isUint8Array(obj) { + return Buffer.isBuffer(obj) || obj instanceof OurUint8Array; +} +/*<replacement>*/ + + +var debugUtil = require('util'); + +var debug; + +if (debugUtil && debugUtil.debuglog) { + debug = debugUtil.debuglog('stream'); +} else { + debug = function debug() {}; +} +/*</replacement>*/ + + +var BufferList = require('./internal/streams/buffer_list'); + +var destroyImpl = require('./internal/streams/destroy'); + +var _require = require('./internal/streams/state'), + getHighWaterMark = _require.getHighWaterMark; + +var _require$codes = require('../errors').codes, + ERR_INVALID_ARG_TYPE = _require$codes.ERR_INVALID_ARG_TYPE, + ERR_STREAM_PUSH_AFTER_EOF = _require$codes.ERR_STREAM_PUSH_AFTER_EOF, + ERR_METHOD_NOT_IMPLEMENTED = _require$codes.ERR_METHOD_NOT_IMPLEMENTED, + ERR_STREAM_UNSHIFT_AFTER_END_EVENT = _require$codes.ERR_STREAM_UNSHIFT_AFTER_END_EVENT; // Lazy loaded to improve the startup performance. + + +var StringDecoder; +var createReadableStreamAsyncIterator; +var from; + +require('inherits')(Readable, Stream); + +var errorOrDestroy = destroyImpl.errorOrDestroy; +var kProxyEvents = ['error', 'close', 'destroy', 'pause', 'resume']; + +function prependListener(emitter, event, fn) { + // Sadly this is not cacheable as some libraries bundle their own + // event emitter implementation with them. + if (typeof emitter.prependListener === 'function') return emitter.prependListener(event, fn); // This is a hack to make sure that our error handler is attached before any + // userland ones. NEVER DO THIS. This is here only because this code needs + // to continue to work with older versions of Node.js that do not include + // the prependListener() method. The goal is to eventually remove this hack. + + if (!emitter._events || !emitter._events[event]) emitter.on(event, fn);else if (Array.isArray(emitter._events[event])) emitter._events[event].unshift(fn);else emitter._events[event] = [fn, emitter._events[event]]; +} + +function ReadableState(options, stream, isDuplex) { + Duplex = Duplex || require('./_stream_duplex'); + options = options || {}; // Duplex streams are both readable and writable, but share + // the same options object. + // However, some cases require setting options to different + // values for the readable and the writable sides of the duplex stream. + // These options can be provided separately as readableXXX and writableXXX. + + if (typeof isDuplex !== 'boolean') isDuplex = stream instanceof Duplex; // object stream flag. Used to make read(n) ignore n and to + // make all the buffer merging and length checks go away + + this.objectMode = !!options.objectMode; + if (isDuplex) this.objectMode = this.objectMode || !!options.readableObjectMode; // the point at which it stops calling _read() to fill the buffer + // Note: 0 is a valid value, means "don't call _read preemptively ever" + + this.highWaterMark = getHighWaterMark(this, options, 'readableHighWaterMark', isDuplex); // A linked list is used to store data chunks instead of an array because the + // linked list can remove elements from the beginning faster than + // array.shift() + + this.buffer = new BufferList(); + this.length = 0; + this.pipes = null; + this.pipesCount = 0; + this.flowing = null; + this.ended = false; + this.endEmitted = false; + this.reading = false; // a flag to be able to tell if the event 'readable'/'data' is emitted + // immediately, or on a later tick. We set this to true at first, because + // any actions that shouldn't happen until "later" should generally also + // not happen before the first read call. + + this.sync = true; // whenever we return null, then we set a flag to say + // that we're awaiting a 'readable' event emission. + + this.needReadable = false; + this.emittedReadable = false; + this.readableListening = false; + this.resumeScheduled = false; + this.paused = true; // Should close be emitted on destroy. Defaults to true. + + this.emitClose = options.emitClose !== false; // Should .destroy() be called after 'end' (and potentially 'finish') + + this.autoDestroy = !!options.autoDestroy; // has it been destroyed + + this.destroyed = false; // Crypto is kind of old and crusty. Historically, its default string + // encoding is 'binary' so we have to make this configurable. + // Everything else in the universe uses 'utf8', though. + + this.defaultEncoding = options.defaultEncoding || 'utf8'; // the number of writers that are awaiting a drain event in .pipe()s + + this.awaitDrain = 0; // if true, a maybeReadMore has been scheduled + + this.readingMore = false; + this.decoder = null; + this.encoding = null; + + if (options.encoding) { + if (!StringDecoder) StringDecoder = require('string_decoder/').StringDecoder; + this.decoder = new StringDecoder(options.encoding); + this.encoding = options.encoding; + } +} + +function Readable(options) { + Duplex = Duplex || require('./_stream_duplex'); + if (!(this instanceof Readable)) return new Readable(options); // Checking for a Stream.Duplex instance is faster here instead of inside + // the ReadableState constructor, at least with V8 6.5 + + var isDuplex = this instanceof Duplex; + this._readableState = new ReadableState(options, this, isDuplex); // legacy + + this.readable = true; + + if (options) { + if (typeof options.read === 'function') this._read = options.read; + if (typeof options.destroy === 'function') this._destroy = options.destroy; + } + + Stream.call(this); +} + +Object.defineProperty(Readable.prototype, 'destroyed', { + // making it explicit this property is not enumerable + // because otherwise some prototype manipulation in + // userland will fail + enumerable: false, + get: function get() { + if (this._readableState === undefined) { + return false; + } + + return this._readableState.destroyed; + }, + set: function set(value) { + // we ignore the value if the stream + // has not been initialized yet + if (!this._readableState) { + return; + } // backward compatibility, the user is explicitly + // managing destroyed + + + this._readableState.destroyed = value; + } +}); +Readable.prototype.destroy = destroyImpl.destroy; +Readable.prototype._undestroy = destroyImpl.undestroy; + +Readable.prototype._destroy = function (err, cb) { + cb(err); +}; // Manually shove something into the read() buffer. +// This returns true if the highWaterMark has not been hit yet, +// similar to how Writable.write() returns true if you should +// write() some more. + + +Readable.prototype.push = function (chunk, encoding) { + var state = this._readableState; + var skipChunkCheck; + + if (!state.objectMode) { + if (typeof chunk === 'string') { + encoding = encoding || state.defaultEncoding; + + if (encoding !== state.encoding) { + chunk = Buffer.from(chunk, encoding); + encoding = ''; + } + + skipChunkCheck = true; + } + } else { + skipChunkCheck = true; + } + + return readableAddChunk(this, chunk, encoding, false, skipChunkCheck); +}; // Unshift should *always* be something directly out of read() + + +Readable.prototype.unshift = function (chunk) { + return readableAddChunk(this, chunk, null, true, false); +}; + +function readableAddChunk(stream, chunk, encoding, addToFront, skipChunkCheck) { + debug('readableAddChunk', chunk); + var state = stream._readableState; + + if (chunk === null) { + state.reading = false; + onEofChunk(stream, state); + } else { + var er; + if (!skipChunkCheck) er = chunkInvalid(state, chunk); + + if (er) { + errorOrDestroy(stream, er); + } else if (state.objectMode || chunk && chunk.length > 0) { + if (typeof chunk !== 'string' && !state.objectMode && Object.getPrototypeOf(chunk) !== Buffer.prototype) { + chunk = _uint8ArrayToBuffer(chunk); + } + + if (addToFront) { + if (state.endEmitted) errorOrDestroy(stream, new ERR_STREAM_UNSHIFT_AFTER_END_EVENT());else addChunk(stream, state, chunk, true); + } else if (state.ended) { + errorOrDestroy(stream, new ERR_STREAM_PUSH_AFTER_EOF()); + } else if (state.destroyed) { + return false; + } else { + state.reading = false; + + if (state.decoder && !encoding) { + chunk = state.decoder.write(chunk); + if (state.objectMode || chunk.length !== 0) addChunk(stream, state, chunk, false);else maybeReadMore(stream, state); + } else { + addChunk(stream, state, chunk, false); + } + } + } else if (!addToFront) { + state.reading = false; + maybeReadMore(stream, state); + } + } // We can push more data if we are below the highWaterMark. + // Also, if we have no data yet, we can stand some more bytes. + // This is to work around cases where hwm=0, such as the repl. + + + return !state.ended && (state.length < state.highWaterMark || state.length === 0); +} + +function addChunk(stream, state, chunk, addToFront) { + if (state.flowing && state.length === 0 && !state.sync) { + state.awaitDrain = 0; + stream.emit('data', chunk); + } else { + // update the buffer info. + state.length += state.objectMode ? 1 : chunk.length; + if (addToFront) state.buffer.unshift(chunk);else state.buffer.push(chunk); + if (state.needReadable) emitReadable(stream); + } + + maybeReadMore(stream, state); +} + +function chunkInvalid(state, chunk) { + var er; + + if (!_isUint8Array(chunk) && typeof chunk !== 'string' && chunk !== undefined && !state.objectMode) { + er = new ERR_INVALID_ARG_TYPE('chunk', ['string', 'Buffer', 'Uint8Array'], chunk); + } + + return er; +} + +Readable.prototype.isPaused = function () { + return this._readableState.flowing === false; +}; // backwards compatibility. + + +Readable.prototype.setEncoding = function (enc) { + if (!StringDecoder) StringDecoder = require('string_decoder/').StringDecoder; + var decoder = new StringDecoder(enc); + this._readableState.decoder = decoder; // If setEncoding(null), decoder.encoding equals utf8 + + this._readableState.encoding = this._readableState.decoder.encoding; // Iterate over current buffer to convert already stored Buffers: + + var p = this._readableState.buffer.head; + var content = ''; + + while (p !== null) { + content += decoder.write(p.data); + p = p.next; + } + + this._readableState.buffer.clear(); + + if (content !== '') this._readableState.buffer.push(content); + this._readableState.length = content.length; + return this; +}; // Don't raise the hwm > 1GB + + +var MAX_HWM = 0x40000000; + +function computeNewHighWaterMark(n) { + if (n >= MAX_HWM) { + // TODO(ronag): Throw ERR_VALUE_OUT_OF_RANGE. + n = MAX_HWM; + } else { + // Get the next highest power of 2 to prevent increasing hwm excessively in + // tiny amounts + n--; + n |= n >>> 1; + n |= n >>> 2; + n |= n >>> 4; + n |= n >>> 8; + n |= n >>> 16; + n++; + } + + return n; +} // This function is designed to be inlinable, so please take care when making +// changes to the function body. + + +function howMuchToRead(n, state) { + if (n <= 0 || state.length === 0 && state.ended) return 0; + if (state.objectMode) return 1; + + if (n !== n) { + // Only flow one buffer at a time + if (state.flowing && state.length) return state.buffer.head.data.length;else return state.length; + } // If we're asking for more than the current hwm, then raise the hwm. + + + if (n > state.highWaterMark) state.highWaterMark = computeNewHighWaterMark(n); + if (n <= state.length) return n; // Don't have enough + + if (!state.ended) { + state.needReadable = true; + return 0; + } + + return state.length; +} // you can override either this method, or the async _read(n) below. + + +Readable.prototype.read = function (n) { + debug('read', n); + n = parseInt(n, 10); + var state = this._readableState; + var nOrig = n; + if (n !== 0) state.emittedReadable = false; // if we're doing read(0) to trigger a readable event, but we + // already have a bunch of data in the buffer, then just trigger + // the 'readable' event and move on. + + if (n === 0 && state.needReadable && ((state.highWaterMark !== 0 ? state.length >= state.highWaterMark : state.length > 0) || state.ended)) { + debug('read: emitReadable', state.length, state.ended); + if (state.length === 0 && state.ended) endReadable(this);else emitReadable(this); + return null; + } + + n = howMuchToRead(n, state); // if we've ended, and we're now clear, then finish it up. + + if (n === 0 && state.ended) { + if (state.length === 0) endReadable(this); + return null; + } // All the actual chunk generation logic needs to be + // *below* the call to _read. The reason is that in certain + // synthetic stream cases, such as passthrough streams, _read + // may be a completely synchronous operation which may change + // the state of the read buffer, providing enough data when + // before there was *not* enough. + // + // So, the steps are: + // 1. Figure out what the state of things will be after we do + // a read from the buffer. + // + // 2. If that resulting state will trigger a _read, then call _read. + // Note that this may be asynchronous, or synchronous. Yes, it is + // deeply ugly to write APIs this way, but that still doesn't mean + // that the Readable class should behave improperly, as streams are + // designed to be sync/async agnostic. + // Take note if the _read call is sync or async (ie, if the read call + // has returned yet), so that we know whether or not it's safe to emit + // 'readable' etc. + // + // 3. Actually pull the requested chunks out of the buffer and return. + // if we need a readable event, then we need to do some reading. + + + var doRead = state.needReadable; + debug('need readable', doRead); // if we currently have less than the highWaterMark, then also read some + + if (state.length === 0 || state.length - n < state.highWaterMark) { + doRead = true; + debug('length less than watermark', doRead); + } // however, if we've ended, then there's no point, and if we're already + // reading, then it's unnecessary. + + + if (state.ended || state.reading) { + doRead = false; + debug('reading or ended', doRead); + } else if (doRead) { + debug('do read'); + state.reading = true; + state.sync = true; // if the length is currently zero, then we *need* a readable event. + + if (state.length === 0) state.needReadable = true; // call internal read method + + this._read(state.highWaterMark); + + state.sync = false; // If _read pushed data synchronously, then `reading` will be false, + // and we need to re-evaluate how much data we can return to the user. + + if (!state.reading) n = howMuchToRead(nOrig, state); + } + + var ret; + if (n > 0) ret = fromList(n, state);else ret = null; + + if (ret === null) { + state.needReadable = state.length <= state.highWaterMark; + n = 0; + } else { + state.length -= n; + state.awaitDrain = 0; + } + + if (state.length === 0) { + // If we have nothing in the buffer, then we want to know + // as soon as we *do* get something into the buffer. + if (!state.ended) state.needReadable = true; // If we tried to read() past the EOF, then emit end on the next tick. + + if (nOrig !== n && state.ended) endReadable(this); + } + + if (ret !== null) this.emit('data', ret); + return ret; +}; + +function onEofChunk(stream, state) { + debug('onEofChunk'); + if (state.ended) return; + + if (state.decoder) { + var chunk = state.decoder.end(); + + if (chunk && chunk.length) { + state.buffer.push(chunk); + state.length += state.objectMode ? 1 : chunk.length; + } + } + + state.ended = true; + + if (state.sync) { + // if we are sync, wait until next tick to emit the data. + // Otherwise we risk emitting data in the flow() + // the readable code triggers during a read() call + emitReadable(stream); + } else { + // emit 'readable' now to make sure it gets picked up. + state.needReadable = false; + + if (!state.emittedReadable) { + state.emittedReadable = true; + emitReadable_(stream); + } + } +} // Don't emit readable right away in sync mode, because this can trigger +// another read() call => stack overflow. This way, it might trigger +// a nextTick recursion warning, but that's not so bad. + + +function emitReadable(stream) { + var state = stream._readableState; + debug('emitReadable', state.needReadable, state.emittedReadable); + state.needReadable = false; + + if (!state.emittedReadable) { + debug('emitReadable', state.flowing); + state.emittedReadable = true; + process.nextTick(emitReadable_, stream); + } +} + +function emitReadable_(stream) { + var state = stream._readableState; + debug('emitReadable_', state.destroyed, state.length, state.ended); + + if (!state.destroyed && (state.length || state.ended)) { + stream.emit('readable'); + state.emittedReadable = false; + } // The stream needs another readable event if + // 1. It is not flowing, as the flow mechanism will take + // care of it. + // 2. It is not ended. + // 3. It is below the highWaterMark, so we can schedule + // another readable later. + + + state.needReadable = !state.flowing && !state.ended && state.length <= state.highWaterMark; + flow(stream); +} // at this point, the user has presumably seen the 'readable' event, +// and called read() to consume some data. that may have triggered +// in turn another _read(n) call, in which case reading = true if +// it's in progress. +// However, if we're not ended, or reading, and the length < hwm, +// then go ahead and try to read some more preemptively. + + +function maybeReadMore(stream, state) { + if (!state.readingMore) { + state.readingMore = true; + process.nextTick(maybeReadMore_, stream, state); + } +} + +function maybeReadMore_(stream, state) { + // Attempt to read more data if we should. + // + // The conditions for reading more data are (one of): + // - Not enough data buffered (state.length < state.highWaterMark). The loop + // is responsible for filling the buffer with enough data if such data + // is available. If highWaterMark is 0 and we are not in the flowing mode + // we should _not_ attempt to buffer any extra data. We'll get more data + // when the stream consumer calls read() instead. + // - No data in the buffer, and the stream is in flowing mode. In this mode + // the loop below is responsible for ensuring read() is called. Failing to + // call read here would abort the flow and there's no other mechanism for + // continuing the flow if the stream consumer has just subscribed to the + // 'data' event. + // + // In addition to the above conditions to keep reading data, the following + // conditions prevent the data from being read: + // - The stream has ended (state.ended). + // - There is already a pending 'read' operation (state.reading). This is a + // case where the the stream has called the implementation defined _read() + // method, but they are processing the call asynchronously and have _not_ + // called push() with new data. In this case we skip performing more + // read()s. The execution ends in this method again after the _read() ends + // up calling push() with more data. + while (!state.reading && !state.ended && (state.length < state.highWaterMark || state.flowing && state.length === 0)) { + var len = state.length; + debug('maybeReadMore read 0'); + stream.read(0); + if (len === state.length) // didn't get any data, stop spinning. + break; + } + + state.readingMore = false; +} // abstract method. to be overridden in specific implementation classes. +// call cb(er, data) where data is <= n in length. +// for virtual (non-string, non-buffer) streams, "length" is somewhat +// arbitrary, and perhaps not very meaningful. + + +Readable.prototype._read = function (n) { + errorOrDestroy(this, new ERR_METHOD_NOT_IMPLEMENTED('_read()')); +}; + +Readable.prototype.pipe = function (dest, pipeOpts) { + var src = this; + var state = this._readableState; + + switch (state.pipesCount) { + case 0: + state.pipes = dest; + break; + + case 1: + state.pipes = [state.pipes, dest]; + break; + + default: + state.pipes.push(dest); + break; + } + + state.pipesCount += 1; + debug('pipe count=%d opts=%j', state.pipesCount, pipeOpts); + var doEnd = (!pipeOpts || pipeOpts.end !== false) && dest !== process.stdout && dest !== process.stderr; + var endFn = doEnd ? onend : unpipe; + if (state.endEmitted) process.nextTick(endFn);else src.once('end', endFn); + dest.on('unpipe', onunpipe); + + function onunpipe(readable, unpipeInfo) { + debug('onunpipe'); + + if (readable === src) { + if (unpipeInfo && unpipeInfo.hasUnpiped === false) { + unpipeInfo.hasUnpiped = true; + cleanup(); + } + } + } + + function onend() { + debug('onend'); + dest.end(); + } // when the dest drains, it reduces the awaitDrain counter + // on the source. This would be more elegant with a .once() + // handler in flow(), but adding and removing repeatedly is + // too slow. + + + var ondrain = pipeOnDrain(src); + dest.on('drain', ondrain); + var cleanedUp = false; + + function cleanup() { + debug('cleanup'); // cleanup event handlers once the pipe is broken + + dest.removeListener('close', onclose); + dest.removeListener('finish', onfinish); + dest.removeListener('drain', ondrain); + dest.removeListener('error', onerror); + dest.removeListener('unpipe', onunpipe); + src.removeListener('end', onend); + src.removeListener('end', unpipe); + src.removeListener('data', ondata); + cleanedUp = true; // if the reader is waiting for a drain event from this + // specific writer, then it would cause it to never start + // flowing again. + // So, if this is awaiting a drain, then we just call it now. + // If we don't know, then assume that we are waiting for one. + + if (state.awaitDrain && (!dest._writableState || dest._writableState.needDrain)) ondrain(); + } + + src.on('data', ondata); + + function ondata(chunk) { + debug('ondata'); + var ret = dest.write(chunk); + debug('dest.write', ret); + + if (ret === false) { + // If the user unpiped during `dest.write()`, it is possible + // to get stuck in a permanently paused state if that write + // also returned false. + // => Check whether `dest` is still a piping destination. + if ((state.pipesCount === 1 && state.pipes === dest || state.pipesCount > 1 && indexOf(state.pipes, dest) !== -1) && !cleanedUp) { + debug('false write response, pause', state.awaitDrain); + state.awaitDrain++; + } + + src.pause(); + } + } // if the dest has an error, then stop piping into it. + // however, don't suppress the throwing behavior for this. + + + function onerror(er) { + debug('onerror', er); + unpipe(); + dest.removeListener('error', onerror); + if (EElistenerCount(dest, 'error') === 0) errorOrDestroy(dest, er); + } // Make sure our error handler is attached before userland ones. + + + prependListener(dest, 'error', onerror); // Both close and finish should trigger unpipe, but only once. + + function onclose() { + dest.removeListener('finish', onfinish); + unpipe(); + } + + dest.once('close', onclose); + + function onfinish() { + debug('onfinish'); + dest.removeListener('close', onclose); + unpipe(); + } + + dest.once('finish', onfinish); + + function unpipe() { + debug('unpipe'); + src.unpipe(dest); + } // tell the dest that it's being piped to + + + dest.emit('pipe', src); // start the flow if it hasn't been started already. + + if (!state.flowing) { + debug('pipe resume'); + src.resume(); + } + + return dest; +}; + +function pipeOnDrain(src) { + return function pipeOnDrainFunctionResult() { + var state = src._readableState; + debug('pipeOnDrain', state.awaitDrain); + if (state.awaitDrain) state.awaitDrain--; + + if (state.awaitDrain === 0 && EElistenerCount(src, 'data')) { + state.flowing = true; + flow(src); + } + }; +} + +Readable.prototype.unpipe = function (dest) { + var state = this._readableState; + var unpipeInfo = { + hasUnpiped: false + }; // if we're not piping anywhere, then do nothing. + + if (state.pipesCount === 0) return this; // just one destination. most common case. + + if (state.pipesCount === 1) { + // passed in one, but it's not the right one. + if (dest && dest !== state.pipes) return this; + if (!dest) dest = state.pipes; // got a match. + + state.pipes = null; + state.pipesCount = 0; + state.flowing = false; + if (dest) dest.emit('unpipe', this, unpipeInfo); + return this; + } // slow case. multiple pipe destinations. + + + if (!dest) { + // remove all. + var dests = state.pipes; + var len = state.pipesCount; + state.pipes = null; + state.pipesCount = 0; + state.flowing = false; + + for (var i = 0; i < len; i++) { + dests[i].emit('unpipe', this, { + hasUnpiped: false + }); + } + + return this; + } // try to find the right one. + + + var index = indexOf(state.pipes, dest); + if (index === -1) return this; + state.pipes.splice(index, 1); + state.pipesCount -= 1; + if (state.pipesCount === 1) state.pipes = state.pipes[0]; + dest.emit('unpipe', this, unpipeInfo); + return this; +}; // set up data events if they are asked for +// Ensure readable listeners eventually get something + + +Readable.prototype.on = function (ev, fn) { + var res = Stream.prototype.on.call(this, ev, fn); + var state = this._readableState; + + if (ev === 'data') { + // update readableListening so that resume() may be a no-op + // a few lines down. This is needed to support once('readable'). + state.readableListening = this.listenerCount('readable') > 0; // Try start flowing on next tick if stream isn't explicitly paused + + if (state.flowing !== false) this.resume(); + } else if (ev === 'readable') { + if (!state.endEmitted && !state.readableListening) { + state.readableListening = state.needReadable = true; + state.flowing = false; + state.emittedReadable = false; + debug('on readable', state.length, state.reading); + + if (state.length) { + emitReadable(this); + } else if (!state.reading) { + process.nextTick(nReadingNextTick, this); + } + } + } + + return res; +}; + +Readable.prototype.addListener = Readable.prototype.on; + +Readable.prototype.removeListener = function (ev, fn) { + var res = Stream.prototype.removeListener.call(this, ev, fn); + + if (ev === 'readable') { + // We need to check if there is someone still listening to + // readable and reset the state. However this needs to happen + // after readable has been emitted but before I/O (nextTick) to + // support once('readable', fn) cycles. This means that calling + // resume within the same tick will have no + // effect. + process.nextTick(updateReadableListening, this); + } + + return res; +}; + +Readable.prototype.removeAllListeners = function (ev) { + var res = Stream.prototype.removeAllListeners.apply(this, arguments); + + if (ev === 'readable' || ev === undefined) { + // We need to check if there is someone still listening to + // readable and reset the state. However this needs to happen + // after readable has been emitted but before I/O (nextTick) to + // support once('readable', fn) cycles. This means that calling + // resume within the same tick will have no + // effect. + process.nextTick(updateReadableListening, this); + } + + return res; +}; + +function updateReadableListening(self) { + var state = self._readableState; + state.readableListening = self.listenerCount('readable') > 0; + + if (state.resumeScheduled && !state.paused) { + // flowing needs to be set to true now, otherwise + // the upcoming resume will not flow. + state.flowing = true; // crude way to check if we should resume + } else if (self.listenerCount('data') > 0) { + self.resume(); + } +} + +function nReadingNextTick(self) { + debug('readable nexttick read 0'); + self.read(0); +} // pause() and resume() are remnants of the legacy readable stream API +// If the user uses them, then switch into old mode. + + +Readable.prototype.resume = function () { + var state = this._readableState; + + if (!state.flowing) { + debug('resume'); // we flow only if there is no one listening + // for readable, but we still have to call + // resume() + + state.flowing = !state.readableListening; + resume(this, state); + } + + state.paused = false; + return this; +}; + +function resume(stream, state) { + if (!state.resumeScheduled) { + state.resumeScheduled = true; + process.nextTick(resume_, stream, state); + } +} + +function resume_(stream, state) { + debug('resume', state.reading); + + if (!state.reading) { + stream.read(0); + } + + state.resumeScheduled = false; + stream.emit('resume'); + flow(stream); + if (state.flowing && !state.reading) stream.read(0); +} + +Readable.prototype.pause = function () { + debug('call pause flowing=%j', this._readableState.flowing); + + if (this._readableState.flowing !== false) { + debug('pause'); + this._readableState.flowing = false; + this.emit('pause'); + } + + this._readableState.paused = true; + return this; +}; + +function flow(stream) { + var state = stream._readableState; + debug('flow', state.flowing); + + while (state.flowing && stream.read() !== null) { + ; + } +} // wrap an old-style stream as the async data source. +// This is *not* part of the readable stream interface. +// It is an ugly unfortunate mess of history. + + +Readable.prototype.wrap = function (stream) { + var _this = this; + + var state = this._readableState; + var paused = false; + stream.on('end', function () { + debug('wrapped end'); + + if (state.decoder && !state.ended) { + var chunk = state.decoder.end(); + if (chunk && chunk.length) _this.push(chunk); + } + + _this.push(null); + }); + stream.on('data', function (chunk) { + debug('wrapped data'); + if (state.decoder) chunk = state.decoder.write(chunk); // don't skip over falsy values in objectMode + + if (state.objectMode && (chunk === null || chunk === undefined)) return;else if (!state.objectMode && (!chunk || !chunk.length)) return; + + var ret = _this.push(chunk); + + if (!ret) { + paused = true; + stream.pause(); + } + }); // proxy all the other methods. + // important when wrapping filters and duplexes. + + for (var i in stream) { + if (this[i] === undefined && typeof stream[i] === 'function') { + this[i] = function methodWrap(method) { + return function methodWrapReturnFunction() { + return stream[method].apply(stream, arguments); + }; + }(i); + } + } // proxy certain important events. + + + for (var n = 0; n < kProxyEvents.length; n++) { + stream.on(kProxyEvents[n], this.emit.bind(this, kProxyEvents[n])); + } // when we try to consume some more bytes, simply unpause the + // underlying stream. + + + this._read = function (n) { + debug('wrapped _read', n); + + if (paused) { + paused = false; + stream.resume(); + } + }; + + return this; +}; + +if (typeof Symbol === 'function') { + Readable.prototype[Symbol.asyncIterator] = function () { + if (createReadableStreamAsyncIterator === undefined) { + createReadableStreamAsyncIterator = require('./internal/streams/async_iterator'); + } + + return createReadableStreamAsyncIterator(this); + }; +} + +Object.defineProperty(Readable.prototype, 'readableHighWaterMark', { + // making it explicit this property is not enumerable + // because otherwise some prototype manipulation in + // userland will fail + enumerable: false, + get: function get() { + return this._readableState.highWaterMark; + } +}); +Object.defineProperty(Readable.prototype, 'readableBuffer', { + // making it explicit this property is not enumerable + // because otherwise some prototype manipulation in + // userland will fail + enumerable: false, + get: function get() { + return this._readableState && this._readableState.buffer; + } +}); +Object.defineProperty(Readable.prototype, 'readableFlowing', { + // making it explicit this property is not enumerable + // because otherwise some prototype manipulation in + // userland will fail + enumerable: false, + get: function get() { + return this._readableState.flowing; + }, + set: function set(state) { + if (this._readableState) { + this._readableState.flowing = state; + } + } +}); // exposed for testing purposes only. + +Readable._fromList = fromList; +Object.defineProperty(Readable.prototype, 'readableLength', { + // making it explicit this property is not enumerable + // because otherwise some prototype manipulation in + // userland will fail + enumerable: false, + get: function get() { + return this._readableState.length; + } +}); // Pluck off n bytes from an array of buffers. +// Length is the combined lengths of all the buffers in the list. +// This function is designed to be inlinable, so please take care when making +// changes to the function body. + +function fromList(n, state) { + // nothing buffered + if (state.length === 0) return null; + var ret; + if (state.objectMode) ret = state.buffer.shift();else if (!n || n >= state.length) { + // read it all, truncate the list + if (state.decoder) ret = state.buffer.join('');else if (state.buffer.length === 1) ret = state.buffer.first();else ret = state.buffer.concat(state.length); + state.buffer.clear(); + } else { + // read part of list + ret = state.buffer.consume(n, state.decoder); + } + return ret; +} + +function endReadable(stream) { + var state = stream._readableState; + debug('endReadable', state.endEmitted); + + if (!state.endEmitted) { + state.ended = true; + process.nextTick(endReadableNT, state, stream); + } +} + +function endReadableNT(state, stream) { + debug('endReadableNT', state.endEmitted, state.length); // Check that we didn't get one last unshift. + + if (!state.endEmitted && state.length === 0) { + state.endEmitted = true; + stream.readable = false; + stream.emit('end'); + + if (state.autoDestroy) { + // In case of duplex streams we need a way to detect + // if the writable side is ready for autoDestroy as well + var wState = stream._writableState; + + if (!wState || wState.autoDestroy && wState.finished) { + stream.destroy(); + } + } + } +} + +if (typeof Symbol === 'function') { + Readable.from = function (iterable, opts) { + if (from === undefined) { + from = require('./internal/streams/from'); + } + + return from(Readable, iterable, opts); + }; +} + +function indexOf(xs, x) { + for (var i = 0, l = xs.length; i < l; i++) { + if (xs[i] === x) return i; + } + + return -1; +}
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