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authorMinteck <contact@minteck.org>2023-02-23 19:34:56 +0100
committerMinteck <contact@minteck.org>2023-02-23 19:34:56 +0100
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+'use strict';
+
+
+var zlib_deflate = require('./zlib/deflate');
+var utils = require('./utils/common');
+var strings = require('./utils/strings');
+var msg = require('./zlib/messages');
+var ZStream = require('./zlib/zstream');
+
+var toString = Object.prototype.toString;
+
+/* Public constants ==========================================================*/
+/* ===========================================================================*/
+
+var Z_NO_FLUSH = 0;
+var Z_FINISH = 4;
+
+var Z_OK = 0;
+var Z_STREAM_END = 1;
+var Z_SYNC_FLUSH = 2;
+
+var Z_DEFAULT_COMPRESSION = -1;
+
+var Z_DEFAULT_STRATEGY = 0;
+
+var Z_DEFLATED = 8;
+
+/* ===========================================================================*/
+
+
+/**
+ * class Deflate
+ *
+ * Generic JS-style wrapper for zlib calls. If you don't need
+ * streaming behaviour - use more simple functions: [[deflate]],
+ * [[deflateRaw]] and [[gzip]].
+ **/
+
+/* internal
+ * Deflate.chunks -> Array
+ *
+ * Chunks of output data, if [[Deflate#onData]] not overridden.
+ **/
+
+/**
+ * Deflate.result -> Uint8Array|Array
+ *
+ * Compressed result, generated by default [[Deflate#onData]]
+ * and [[Deflate#onEnd]] handlers. Filled after you push last chunk
+ * (call [[Deflate#push]] with `Z_FINISH` / `true` param) or if you
+ * push a chunk with explicit flush (call [[Deflate#push]] with
+ * `Z_SYNC_FLUSH` param).
+ **/
+
+/**
+ * Deflate.err -> Number
+ *
+ * Error code after deflate finished. 0 (Z_OK) on success.
+ * You will not need it in real life, because deflate errors
+ * are possible only on wrong options or bad `onData` / `onEnd`
+ * custom handlers.
+ **/
+
+/**
+ * Deflate.msg -> String
+ *
+ * Error message, if [[Deflate.err]] != 0
+ **/
+
+
+/**
+ * new Deflate(options)
+ * - options (Object): zlib deflate options.
+ *
+ * Creates new deflator instance with specified params. Throws exception
+ * on bad params. Supported options:
+ *
+ * - `level`
+ * - `windowBits`
+ * - `memLevel`
+ * - `strategy`
+ * - `dictionary`
+ *
+ * [http://zlib.net/manual.html#Advanced](http://zlib.net/manual.html#Advanced)
+ * for more information on these.
+ *
+ * Additional options, for internal needs:
+ *
+ * - `chunkSize` - size of generated data chunks (16K by default)
+ * - `raw` (Boolean) - do raw deflate
+ * - `gzip` (Boolean) - create gzip wrapper
+ * - `to` (String) - if equal to 'string', then result will be "binary string"
+ * (each char code [0..255])
+ * - `header` (Object) - custom header for gzip
+ * - `text` (Boolean) - true if compressed data believed to be text
+ * - `time` (Number) - modification time, unix timestamp
+ * - `os` (Number) - operation system code
+ * - `extra` (Array) - array of bytes with extra data (max 65536)
+ * - `name` (String) - file name (binary string)
+ * - `comment` (String) - comment (binary string)
+ * - `hcrc` (Boolean) - true if header crc should be added
+ *
+ * ##### Example:
+ *
+ * ```javascript
+ * var pako = require('pako')
+ * , chunk1 = Uint8Array([1,2,3,4,5,6,7,8,9])
+ * , chunk2 = Uint8Array([10,11,12,13,14,15,16,17,18,19]);
+ *
+ * var deflate = new pako.Deflate({ level: 3});
+ *
+ * deflate.push(chunk1, false);
+ * deflate.push(chunk2, true); // true -> last chunk
+ *
+ * if (deflate.err) { throw new Error(deflate.err); }
+ *
+ * console.log(deflate.result);
+ * ```
+ **/
+function Deflate(options) {
+ if (!(this instanceof Deflate)) return new Deflate(options);
+
+ this.options = utils.assign({
+ level: Z_DEFAULT_COMPRESSION,
+ method: Z_DEFLATED,
+ chunkSize: 16384,
+ windowBits: 15,
+ memLevel: 8,
+ strategy: Z_DEFAULT_STRATEGY,
+ to: ''
+ }, options || {});
+
+ var opt = this.options;
+
+ if (opt.raw && (opt.windowBits > 0)) {
+ opt.windowBits = -opt.windowBits;
+ }
+
+ else if (opt.gzip && (opt.windowBits > 0) && (opt.windowBits < 16)) {
+ opt.windowBits += 16;
+ }
+
+ this.err = 0; // error code, if happens (0 = Z_OK)
+ this.msg = ''; // error message
+ this.ended = false; // used to avoid multiple onEnd() calls
+ this.chunks = []; // chunks of compressed data
+
+ this.strm = new ZStream();
+ this.strm.avail_out = 0;
+
+ var status = zlib_deflate.deflateInit2(
+ this.strm,
+ opt.level,
+ opt.method,
+ opt.windowBits,
+ opt.memLevel,
+ opt.strategy
+ );
+
+ if (status !== Z_OK) {
+ throw new Error(msg[status]);
+ }
+
+ if (opt.header) {
+ zlib_deflate.deflateSetHeader(this.strm, opt.header);
+ }
+
+ if (opt.dictionary) {
+ var dict;
+ // Convert data if needed
+ if (typeof opt.dictionary === 'string') {
+ // If we need to compress text, change encoding to utf8.
+ dict = strings.string2buf(opt.dictionary);
+ } else if (toString.call(opt.dictionary) === '[object ArrayBuffer]') {
+ dict = new Uint8Array(opt.dictionary);
+ } else {
+ dict = opt.dictionary;
+ }
+
+ status = zlib_deflate.deflateSetDictionary(this.strm, dict);
+
+ if (status !== Z_OK) {
+ throw new Error(msg[status]);
+ }
+
+ this._dict_set = true;
+ }
+}
+
+/**
+ * Deflate#push(data[, mode]) -> Boolean
+ * - data (Uint8Array|Array|ArrayBuffer|String): input data. Strings will be
+ * converted to utf8 byte sequence.
+ * - mode (Number|Boolean): 0..6 for corresponding Z_NO_FLUSH..Z_TREE modes.
+ * See constants. Skipped or `false` means Z_NO_FLUSH, `true` means Z_FINISH.
+ *
+ * Sends input data to deflate pipe, generating [[Deflate#onData]] calls with
+ * new compressed chunks. Returns `true` on success. The last data block must have
+ * mode Z_FINISH (or `true`). That will flush internal pending buffers and call
+ * [[Deflate#onEnd]]. For interim explicit flushes (without ending the stream) you
+ * can use mode Z_SYNC_FLUSH, keeping the compression context.
+ *
+ * On fail call [[Deflate#onEnd]] with error code and return false.
+ *
+ * We strongly recommend to use `Uint8Array` on input for best speed (output
+ * array format is detected automatically). Also, don't skip last param and always
+ * use the same type in your code (boolean or number). That will improve JS speed.
+ *
+ * For regular `Array`-s make sure all elements are [0..255].
+ *
+ * ##### Example
+ *
+ * ```javascript
+ * push(chunk, false); // push one of data chunks
+ * ...
+ * push(chunk, true); // push last chunk
+ * ```
+ **/
+Deflate.prototype.push = function (data, mode) {
+ var strm = this.strm;
+ var chunkSize = this.options.chunkSize;
+ var status, _mode;
+
+ if (this.ended) { return false; }
+
+ _mode = (mode === ~~mode) ? mode : ((mode === true) ? Z_FINISH : Z_NO_FLUSH);
+
+ // Convert data if needed
+ if (typeof data === 'string') {
+ // If we need to compress text, change encoding to utf8.
+ strm.input = strings.string2buf(data);
+ } else if (toString.call(data) === '[object ArrayBuffer]') {
+ strm.input = new Uint8Array(data);
+ } else {
+ strm.input = data;
+ }
+
+ strm.next_in = 0;
+ strm.avail_in = strm.input.length;
+
+ do {
+ if (strm.avail_out === 0) {
+ strm.output = new utils.Buf8(chunkSize);
+ strm.next_out = 0;
+ strm.avail_out = chunkSize;
+ }
+ status = zlib_deflate.deflate(strm, _mode); /* no bad return value */
+
+ if (status !== Z_STREAM_END && status !== Z_OK) {
+ this.onEnd(status);
+ this.ended = true;
+ return false;
+ }
+ if (strm.avail_out === 0 || (strm.avail_in === 0 && (_mode === Z_FINISH || _mode === Z_SYNC_FLUSH))) {
+ if (this.options.to === 'string') {
+ this.onData(strings.buf2binstring(utils.shrinkBuf(strm.output, strm.next_out)));
+ } else {
+ this.onData(utils.shrinkBuf(strm.output, strm.next_out));
+ }
+ }
+ } while ((strm.avail_in > 0 || strm.avail_out === 0) && status !== Z_STREAM_END);
+
+ // Finalize on the last chunk.
+ if (_mode === Z_FINISH) {
+ status = zlib_deflate.deflateEnd(this.strm);
+ this.onEnd(status);
+ this.ended = true;
+ return status === Z_OK;
+ }
+
+ // callback interim results if Z_SYNC_FLUSH.
+ if (_mode === Z_SYNC_FLUSH) {
+ this.onEnd(Z_OK);
+ strm.avail_out = 0;
+ return true;
+ }
+
+ return true;
+};
+
+
+/**
+ * Deflate#onData(chunk) -> Void
+ * - chunk (Uint8Array|Array|String): output data. Type of array depends
+ * on js engine support. When string output requested, each chunk
+ * will be string.
+ *
+ * By default, stores data blocks in `chunks[]` property and glue
+ * those in `onEnd`. Override this handler, if you need another behaviour.
+ **/
+Deflate.prototype.onData = function (chunk) {
+ this.chunks.push(chunk);
+};
+
+
+/**
+ * Deflate#onEnd(status) -> Void
+ * - status (Number): deflate status. 0 (Z_OK) on success,
+ * other if not.
+ *
+ * Called once after you tell deflate that the input stream is
+ * complete (Z_FINISH) or should be flushed (Z_SYNC_FLUSH)
+ * or if an error happened. By default - join collected chunks,
+ * free memory and fill `results` / `err` properties.
+ **/
+Deflate.prototype.onEnd = function (status) {
+ // On success - join
+ if (status === Z_OK) {
+ if (this.options.to === 'string') {
+ this.result = this.chunks.join('');
+ } else {
+ this.result = utils.flattenChunks(this.chunks);
+ }
+ }
+ this.chunks = [];
+ this.err = status;
+ this.msg = this.strm.msg;
+};
+
+
+/**
+ * deflate(data[, options]) -> Uint8Array|Array|String
+ * - data (Uint8Array|Array|String): input data to compress.
+ * - options (Object): zlib deflate options.
+ *
+ * Compress `data` with deflate algorithm and `options`.
+ *
+ * Supported options are:
+ *
+ * - level
+ * - windowBits
+ * - memLevel
+ * - strategy
+ * - dictionary
+ *
+ * [http://zlib.net/manual.html#Advanced](http://zlib.net/manual.html#Advanced)
+ * for more information on these.
+ *
+ * Sugar (options):
+ *
+ * - `raw` (Boolean) - say that we work with raw stream, if you don't wish to specify
+ * negative windowBits implicitly.
+ * - `to` (String) - if equal to 'string', then result will be "binary string"
+ * (each char code [0..255])
+ *
+ * ##### Example:
+ *
+ * ```javascript
+ * var pako = require('pako')
+ * , data = Uint8Array([1,2,3,4,5,6,7,8,9]);
+ *
+ * console.log(pako.deflate(data));
+ * ```
+ **/
+function deflate(input, options) {
+ var deflator = new Deflate(options);
+
+ deflator.push(input, true);
+
+ // That will never happens, if you don't cheat with options :)
+ if (deflator.err) { throw deflator.msg || msg[deflator.err]; }
+
+ return deflator.result;
+}
+
+
+/**
+ * deflateRaw(data[, options]) -> Uint8Array|Array|String
+ * - data (Uint8Array|Array|String): input data to compress.
+ * - options (Object): zlib deflate options.
+ *
+ * The same as [[deflate]], but creates raw data, without wrapper
+ * (header and adler32 crc).
+ **/
+function deflateRaw(input, options) {
+ options = options || {};
+ options.raw = true;
+ return deflate(input, options);
+}
+
+
+/**
+ * gzip(data[, options]) -> Uint8Array|Array|String
+ * - data (Uint8Array|Array|String): input data to compress.
+ * - options (Object): zlib deflate options.
+ *
+ * The same as [[deflate]], but create gzip wrapper instead of
+ * deflate one.
+ **/
+function gzip(input, options) {
+ options = options || {};
+ options.gzip = true;
+ return deflate(input, options);
+}
+
+
+exports.Deflate = Deflate;
+exports.deflate = deflate;
+exports.deflateRaw = deflateRaw;
+exports.gzip = gzip;