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authorRaindropsSys <contact@minteck.org>2023-04-24 14:03:36 +0200
committerRaindropsSys <contact@minteck.org>2023-04-24 14:03:36 +0200
commit633c92eae865e957121e08de634aeee11a8b3992 (patch)
tree09d881bee1dae0b6eee49db1dfaf0f500240606c /includes/external/matrix/node_modules/matrix-js-sdk/src/models/room-state.ts
parentc4657e4509733699c0f26a3c900bab47e915d5a0 (diff)
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Updated 18 files, added 1692 files and deleted includes/system/compare.inc (automated)
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+/*
+Copyright 2015 - 2021 The Matrix.org Foundation C.I.C.
+
+Licensed under the Apache License, Version 2.0 (the "License");
+you may not use this file except in compliance with the License.
+You may obtain a copy of the License at
+
+ http://www.apache.org/licenses/LICENSE-2.0
+
+Unless required by applicable law or agreed to in writing, software
+distributed under the License is distributed on an "AS IS" BASIS,
+WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+See the License for the specific language governing permissions and
+limitations under the License.
+*/
+
+import { RoomMember } from "./room-member";
+import { logger } from "../logger";
+import * as utils from "../utils";
+import { EventType, UNSTABLE_MSC2716_MARKER } from "../@types/event";
+import { IEvent, MatrixEvent, MatrixEventEvent } from "./event";
+import { MatrixClient } from "../client";
+import { GuestAccess, HistoryVisibility, IJoinRuleEventContent, JoinRule } from "../@types/partials";
+import { TypedEventEmitter } from "./typed-event-emitter";
+import { Beacon, BeaconEvent, BeaconEventHandlerMap, getBeaconInfoIdentifier, BeaconIdentifier } from "./beacon";
+import { TypedReEmitter } from "../ReEmitter";
+import { M_BEACON, M_BEACON_INFO } from "../@types/beacon";
+
+export interface IMarkerFoundOptions {
+ /** Whether the timeline was empty before the marker event arrived in the
+ * room. This could be happen in a variety of cases:
+ * 1. From the initial sync
+ * 2. It's the first state we're seeing after joining the room
+ * 3. Or whether it's coming from `syncFromCache`
+ *
+ * A marker event refers to `UNSTABLE_MSC2716_MARKER` and indicates that
+ * history was imported somewhere back in time. It specifically points to an
+ * MSC2716 insertion event where the history was imported at. Marker events
+ * are sent as state events so they are easily discoverable by clients and
+ * homeservers and don't get lost in timeline gaps.
+ */
+ timelineWasEmpty?: boolean;
+}
+
+// possible statuses for out-of-band member loading
+enum OobStatus {
+ NotStarted,
+ InProgress,
+ Finished,
+}
+
+export interface IPowerLevelsContent {
+ users?: Record<string, number>;
+ events?: Record<string, number>;
+ // eslint-disable-next-line camelcase
+ users_default?: number;
+ // eslint-disable-next-line camelcase
+ events_default?: number;
+ // eslint-disable-next-line camelcase
+ state_default?: number;
+ ban?: number;
+ kick?: number;
+ redact?: number;
+}
+
+export enum RoomStateEvent {
+ Events = "RoomState.events",
+ Members = "RoomState.members",
+ NewMember = "RoomState.newMember",
+ Update = "RoomState.update", // signals batches of updates without specificity
+ BeaconLiveness = "RoomState.BeaconLiveness",
+ Marker = "RoomState.Marker",
+}
+
+export type RoomStateEventHandlerMap = {
+ /**
+ * Fires whenever the event dictionary in room state is updated.
+ * @param event - The matrix event which caused this event to fire.
+ * @param state - The room state whose RoomState.events dictionary
+ * was updated.
+ * @param prevEvent - The event being replaced by the new state, if
+ * known. Note that this can differ from `getPrevContent()` on the new state event
+ * as this is the store's view of the last state, not the previous state provided
+ * by the server.
+ * @example
+ * ```
+ * matrixClient.on("RoomState.events", function(event, state, prevEvent){
+ * var newStateEvent = event;
+ * });
+ * ```
+ */
+ [RoomStateEvent.Events]: (event: MatrixEvent, state: RoomState, lastStateEvent: MatrixEvent | null) => void;
+ /**
+ * Fires whenever a member in the members dictionary is updated in any way.
+ * @param event - The matrix event which caused this event to fire.
+ * @param state - The room state whose RoomState.members dictionary
+ * was updated.
+ * @param member - The room member that was updated.
+ * @example
+ * ```
+ * matrixClient.on("RoomState.members", function(event, state, member){
+ * var newMembershipState = member.membership;
+ * });
+ * ```
+ */
+ [RoomStateEvent.Members]: (event: MatrixEvent, state: RoomState, member: RoomMember) => void;
+ /**
+ * Fires whenever a member is added to the members dictionary. The RoomMember
+ * will not be fully populated yet (e.g. no membership state) but will already
+ * be available in the members dictionary.
+ * @param event - The matrix event which caused this event to fire.
+ * @param state - The room state whose RoomState.members dictionary
+ * was updated with a new entry.
+ * @param member - The room member that was added.
+ * @example
+ * ```
+ * matrixClient.on("RoomState.newMember", function(event, state, member){
+ * // add event listeners on 'member'
+ * });
+ * ```
+ */
+ [RoomStateEvent.NewMember]: (event: MatrixEvent, state: RoomState, member: RoomMember) => void;
+ [RoomStateEvent.Update]: (state: RoomState) => void;
+ [RoomStateEvent.BeaconLiveness]: (state: RoomState, hasLiveBeacons: boolean) => void;
+ [RoomStateEvent.Marker]: (event: MatrixEvent, setStateOptions?: IMarkerFoundOptions) => void;
+ [BeaconEvent.New]: (event: MatrixEvent, beacon: Beacon) => void;
+};
+
+type EmittedEvents = RoomStateEvent | BeaconEvent;
+type EventHandlerMap = RoomStateEventHandlerMap & BeaconEventHandlerMap;
+
+export class RoomState extends TypedEventEmitter<EmittedEvents, EventHandlerMap> {
+ public readonly reEmitter = new TypedReEmitter<EmittedEvents, EventHandlerMap>(this);
+ private sentinels: Record<string, RoomMember> = {}; // userId: RoomMember
+ // stores fuzzy matches to a list of userIDs (applies utils.removeHiddenChars to keys)
+ private displayNameToUserIds = new Map<string, string[]>();
+ private userIdsToDisplayNames: Record<string, string> = {};
+ private tokenToInvite: Record<string, MatrixEvent> = {}; // 3pid invite state_key to m.room.member invite
+ private joinedMemberCount: number | null = null; // cache of the number of joined members
+ // joined members count from summary api
+ // once set, we know the server supports the summary api
+ // and we should only trust that
+ // we could also only trust that before OOB members
+ // are loaded but doesn't seem worth the hassle atm
+ private summaryJoinedMemberCount: number | null = null;
+ // same for invited member count
+ private invitedMemberCount: number | null = null;
+ private summaryInvitedMemberCount: number | null = null;
+ private modified = -1;
+
+ // XXX: Should be read-only
+ // The room member dictionary, keyed on the user's ID.
+ public members: Record<string, RoomMember> = {}; // userId: RoomMember
+ // The state events dictionary, keyed on the event type and then the state_key value.
+ public events = new Map<string, Map<string, MatrixEvent>>(); // Map<eventType, Map<stateKey, MatrixEvent>>
+ // The pagination token for this state.
+ public paginationToken: string | null = null;
+
+ public readonly beacons = new Map<BeaconIdentifier, Beacon>();
+ private _liveBeaconIds: BeaconIdentifier[] = [];
+
+ /**
+ * Construct room state.
+ *
+ * Room State represents the state of the room at a given point.
+ * It can be mutated by adding state events to it.
+ * There are two types of room member associated with a state event:
+ * normal member objects (accessed via getMember/getMembers) which mutate
+ * with the state to represent the current state of that room/user, e.g.
+ * the object returned by `getMember('@bob:example.com')` will mutate to
+ * get a different display name if Bob later changes his display name
+ * in the room.
+ * There are also 'sentinel' members (accessed via getSentinelMember).
+ * These also represent the state of room members at the point in time
+ * represented by the RoomState object, but unlike objects from getMember,
+ * sentinel objects will always represent the room state as at the time
+ * getSentinelMember was called, so if Bob subsequently changes his display
+ * name, a room member object previously acquired with getSentinelMember
+ * will still have his old display name. Calling getSentinelMember again
+ * after the display name change will return a new RoomMember object
+ * with Bob's new display name.
+ *
+ * @param roomId - Optional. The ID of the room which has this state.
+ * If none is specified it just tracks paginationTokens, useful for notifTimelineSet
+ * @param oobMemberFlags - Optional. The state of loading out of bound members.
+ * As the timeline might get reset while they are loading, this state needs to be inherited
+ * and shared when the room state is cloned for the new timeline.
+ * This should only be passed from clone.
+ */
+ public constructor(public readonly roomId: string, private oobMemberFlags = { status: OobStatus.NotStarted }) {
+ super();
+ this.updateModifiedTime();
+ }
+
+ /**
+ * Returns the number of joined members in this room
+ * This method caches the result.
+ * @returns The number of members in this room whose membership is 'join'
+ */
+ public getJoinedMemberCount(): number {
+ if (this.summaryJoinedMemberCount !== null) {
+ return this.summaryJoinedMemberCount;
+ }
+ if (this.joinedMemberCount === null) {
+ this.joinedMemberCount = this.getMembers().reduce((count, m) => {
+ return m.membership === "join" ? count + 1 : count;
+ }, 0);
+ }
+ return this.joinedMemberCount;
+ }
+
+ /**
+ * Set the joined member count explicitly (like from summary part of the sync response)
+ * @param count - the amount of joined members
+ */
+ public setJoinedMemberCount(count: number): void {
+ this.summaryJoinedMemberCount = count;
+ }
+
+ /**
+ * Returns the number of invited members in this room
+ * @returns The number of members in this room whose membership is 'invite'
+ */
+ public getInvitedMemberCount(): number {
+ if (this.summaryInvitedMemberCount !== null) {
+ return this.summaryInvitedMemberCount;
+ }
+ if (this.invitedMemberCount === null) {
+ this.invitedMemberCount = this.getMembers().reduce((count, m) => {
+ return m.membership === "invite" ? count + 1 : count;
+ }, 0);
+ }
+ return this.invitedMemberCount;
+ }
+
+ /**
+ * Set the amount of invited members in this room
+ * @param count - the amount of invited members
+ */
+ public setInvitedMemberCount(count: number): void {
+ this.summaryInvitedMemberCount = count;
+ }
+
+ /**
+ * Get all RoomMembers in this room.
+ * @returns A list of RoomMembers.
+ */
+ public getMembers(): RoomMember[] {
+ return Object.values(this.members);
+ }
+
+ /**
+ * Get all RoomMembers in this room, excluding the user IDs provided.
+ * @param excludedIds - The user IDs to exclude.
+ * @returns A list of RoomMembers.
+ */
+ public getMembersExcept(excludedIds: string[]): RoomMember[] {
+ return this.getMembers().filter((m) => !excludedIds.includes(m.userId));
+ }
+
+ /**
+ * Get a room member by their user ID.
+ * @param userId - The room member's user ID.
+ * @returns The member or null if they do not exist.
+ */
+ public getMember(userId: string): RoomMember | null {
+ return this.members[userId] || null;
+ }
+
+ /**
+ * Get a room member whose properties will not change with this room state. You
+ * typically want this if you want to attach a RoomMember to a MatrixEvent which
+ * may no longer be represented correctly by Room.currentState or Room.oldState.
+ * The term 'sentinel' refers to the fact that this RoomMember is an unchanging
+ * guardian for state at this particular point in time.
+ * @param userId - The room member's user ID.
+ * @returns The member or null if they do not exist.
+ */
+ public getSentinelMember(userId: string): RoomMember | null {
+ if (!userId) return null;
+ let sentinel = this.sentinels[userId];
+
+ if (sentinel === undefined) {
+ sentinel = new RoomMember(this.roomId, userId);
+ const member = this.members[userId];
+ if (member?.events.member) {
+ sentinel.setMembershipEvent(member.events.member, this);
+ }
+ this.sentinels[userId] = sentinel;
+ }
+ return sentinel;
+ }
+
+ /**
+ * Get state events from the state of the room.
+ * @param eventType - The event type of the state event.
+ * @param stateKey - Optional. The state_key of the state event. If
+ * this is `undefined` then all matching state events will be
+ * returned.
+ * @returns A list of events if state_key was
+ * `undefined`, else a single event (or null if no match found).
+ */
+ public getStateEvents(eventType: EventType | string): MatrixEvent[];
+ public getStateEvents(eventType: EventType | string, stateKey: string): MatrixEvent | null;
+ public getStateEvents(eventType: EventType | string, stateKey?: string): MatrixEvent[] | MatrixEvent | null {
+ if (!this.events.has(eventType)) {
+ // no match
+ return stateKey === undefined ? [] : null;
+ }
+ if (stateKey === undefined) {
+ // return all values
+ return Array.from(this.events.get(eventType)!.values());
+ }
+ const event = this.events.get(eventType)!.get(stateKey);
+ return event ? event : null;
+ }
+
+ public get hasLiveBeacons(): boolean {
+ return !!this.liveBeaconIds?.length;
+ }
+
+ public get liveBeaconIds(): BeaconIdentifier[] {
+ return this._liveBeaconIds;
+ }
+
+ /**
+ * Creates a copy of this room state so that mutations to either won't affect the other.
+ * @returns the copy of the room state
+ */
+ public clone(): RoomState {
+ const copy = new RoomState(this.roomId, this.oobMemberFlags);
+
+ // Ugly hack: because setStateEvents will mark
+ // members as susperseding future out of bound members
+ // if loading is in progress (through oobMemberFlags)
+ // since these are not new members, we're merely copying them
+ // set the status to not started
+ // after copying, we set back the status
+ const status = this.oobMemberFlags.status;
+ this.oobMemberFlags.status = OobStatus.NotStarted;
+
+ Array.from(this.events.values()).forEach((eventsByStateKey) => {
+ copy.setStateEvents(Array.from(eventsByStateKey.values()));
+ });
+
+ // Ugly hack: see above
+ this.oobMemberFlags.status = status;
+
+ if (this.summaryInvitedMemberCount !== null) {
+ copy.setInvitedMemberCount(this.getInvitedMemberCount());
+ }
+ if (this.summaryJoinedMemberCount !== null) {
+ copy.setJoinedMemberCount(this.getJoinedMemberCount());
+ }
+
+ // copy out of band flags if needed
+ if (this.oobMemberFlags.status == OobStatus.Finished) {
+ // copy markOutOfBand flags
+ this.getMembers().forEach((member) => {
+ if (member.isOutOfBand()) {
+ copy.getMember(member.userId)?.markOutOfBand();
+ }
+ });
+ }
+
+ return copy;
+ }
+
+ /**
+ * Add previously unknown state events.
+ * When lazy loading members while back-paginating,
+ * the relevant room state for the timeline chunk at the end
+ * of the chunk can be set with this method.
+ * @param events - state events to prepend
+ */
+ public setUnknownStateEvents(events: MatrixEvent[]): void {
+ const unknownStateEvents = events.filter((event) => {
+ return !this.events.has(event.getType()) || !this.events.get(event.getType())!.has(event.getStateKey()!);
+ });
+
+ this.setStateEvents(unknownStateEvents);
+ }
+
+ /**
+ * Add an array of one or more state MatrixEvents, overwriting any existing
+ * state with the same `{type, stateKey}` tuple. Will fire "RoomState.events"
+ * for every event added. May fire "RoomState.members" if there are
+ * `m.room.member` events. May fire "RoomStateEvent.Marker" if there are
+ * `UNSTABLE_MSC2716_MARKER` events.
+ * @param stateEvents - a list of state events for this room.
+ *
+ * @remarks
+ * Fires {@link RoomStateEvent.Members}
+ * Fires {@link RoomStateEvent.NewMember}
+ * Fires {@link RoomStateEvent.Events}
+ * Fires {@link RoomStateEvent.Marker}
+ */
+ public setStateEvents(stateEvents: MatrixEvent[], markerFoundOptions?: IMarkerFoundOptions): void {
+ this.updateModifiedTime();
+
+ // update the core event dict
+ stateEvents.forEach((event) => {
+ if (event.getRoomId() !== this.roomId || !event.isState()) return;
+
+ if (M_BEACON_INFO.matches(event.getType())) {
+ this.setBeacon(event);
+ }
+
+ const lastStateEvent = this.getStateEventMatching(event);
+ this.setStateEvent(event);
+ if (event.getType() === EventType.RoomMember) {
+ this.updateDisplayNameCache(event.getStateKey()!, event.getContent().displayname ?? "");
+ this.updateThirdPartyTokenCache(event);
+ }
+ this.emit(RoomStateEvent.Events, event, this, lastStateEvent);
+ });
+
+ this.onBeaconLivenessChange();
+ // update higher level data structures. This needs to be done AFTER the
+ // core event dict as these structures may depend on other state events in
+ // the given array (e.g. disambiguating display names in one go to do both
+ // clashing names rather than progressively which only catches 1 of them).
+ stateEvents.forEach((event) => {
+ if (event.getRoomId() !== this.roomId || !event.isState()) return;
+
+ if (event.getType() === EventType.RoomMember) {
+ const userId = event.getStateKey()!;
+
+ // leave events apparently elide the displayname or avatar_url,
+ // so let's fake one up so that we don't leak user ids
+ // into the timeline
+ if (event.getContent().membership === "leave" || event.getContent().membership === "ban") {
+ event.getContent().avatar_url = event.getContent().avatar_url || event.getPrevContent().avatar_url;
+ event.getContent().displayname =
+ event.getContent().displayname || event.getPrevContent().displayname;
+ }
+
+ const member = this.getOrCreateMember(userId, event);
+ member.setMembershipEvent(event, this);
+ this.updateMember(member);
+ this.emit(RoomStateEvent.Members, event, this, member);
+ } else if (event.getType() === EventType.RoomPowerLevels) {
+ // events with unknown state keys should be ignored
+ // and should not aggregate onto members power levels
+ if (event.getStateKey() !== "") {
+ return;
+ }
+ const members = Object.values(this.members);
+ members.forEach((member) => {
+ // We only propagate `RoomState.members` event if the
+ // power levels has been changed
+ // large room suffer from large re-rendering especially when not needed
+ const oldLastModified = member.getLastModifiedTime();
+ member.setPowerLevelEvent(event);
+ if (oldLastModified !== member.getLastModifiedTime()) {
+ this.emit(RoomStateEvent.Members, event, this, member);
+ }
+ });
+
+ // assume all our sentinels are now out-of-date
+ this.sentinels = {};
+ } else if (UNSTABLE_MSC2716_MARKER.matches(event.getType())) {
+ this.emit(RoomStateEvent.Marker, event, markerFoundOptions);
+ }
+ });
+
+ this.emit(RoomStateEvent.Update, this);
+ }
+
+ public async processBeaconEvents(events: MatrixEvent[], matrixClient: MatrixClient): Promise<void> {
+ if (
+ !events.length ||
+ // discard locations if we have no beacons
+ !this.beacons.size
+ ) {
+ return;
+ }
+
+ const beaconByEventIdDict = [...this.beacons.values()].reduce<Record<string, Beacon>>((dict, beacon) => {
+ dict[beacon.beaconInfoId] = beacon;
+ return dict;
+ }, {});
+
+ const processBeaconRelation = (beaconInfoEventId: string, event: MatrixEvent): void => {
+ if (!M_BEACON.matches(event.getType())) {
+ return;
+ }
+
+ const beacon = beaconByEventIdDict[beaconInfoEventId];
+
+ if (beacon) {
+ beacon.addLocations([event]);
+ }
+ };
+
+ for (const event of events) {
+ const relatedToEventId = event.getRelation()?.event_id;
+ // not related to a beacon we know about; discard
+ if (!relatedToEventId || !beaconByEventIdDict[relatedToEventId]) return;
+ if (!M_BEACON.matches(event.getType()) && !event.isEncrypted()) return;
+
+ try {
+ await matrixClient.decryptEventIfNeeded(event);
+ processBeaconRelation(relatedToEventId, event);
+ } catch {
+ if (event.isDecryptionFailure()) {
+ // add an event listener for once the event is decrypted.
+ event.once(MatrixEventEvent.Decrypted, async () => {
+ processBeaconRelation(relatedToEventId, event);
+ });
+ }
+ }
+ }
+ }
+
+ /**
+ * Looks up a member by the given userId, and if it doesn't exist,
+ * create it and emit the `RoomState.newMember` event.
+ * This method makes sure the member is added to the members dictionary
+ * before emitting, as this is done from setStateEvents and setOutOfBandMember.
+ * @param userId - the id of the user to look up
+ * @param event - the membership event for the (new) member. Used to emit.
+ * @returns the member, existing or newly created.
+ *
+ * @remarks
+ * Fires {@link RoomStateEvent.NewMember}
+ */
+ private getOrCreateMember(userId: string, event: MatrixEvent): RoomMember {
+ let member = this.members[userId];
+ if (!member) {
+ member = new RoomMember(this.roomId, userId);
+ // add member to members before emitting any events,
+ // as event handlers often lookup the member
+ this.members[userId] = member;
+ this.emit(RoomStateEvent.NewMember, event, this, member);
+ }
+ return member;
+ }
+
+ private setStateEvent(event: MatrixEvent): void {
+ if (!this.events.has(event.getType())) {
+ this.events.set(event.getType(), new Map());
+ }
+ this.events.get(event.getType())!.set(event.getStateKey()!, event);
+ }
+
+ /**
+ * @experimental
+ */
+ private setBeacon(event: MatrixEvent): void {
+ const beaconIdentifier = getBeaconInfoIdentifier(event);
+
+ if (this.beacons.has(beaconIdentifier)) {
+ const beacon = this.beacons.get(beaconIdentifier)!;
+
+ if (event.isRedacted()) {
+ if (beacon.beaconInfoId === (<IEvent>event.getRedactionEvent())?.redacts) {
+ beacon.destroy();
+ this.beacons.delete(beaconIdentifier);
+ }
+ return;
+ }
+
+ return beacon.update(event);
+ }
+
+ if (event.isRedacted()) {
+ return;
+ }
+
+ const beacon = new Beacon(event);
+
+ this.reEmitter.reEmit<BeaconEvent, BeaconEvent>(beacon, [
+ BeaconEvent.New,
+ BeaconEvent.Update,
+ BeaconEvent.Destroy,
+ BeaconEvent.LivenessChange,
+ ]);
+
+ this.emit(BeaconEvent.New, event, beacon);
+ beacon.on(BeaconEvent.LivenessChange, this.onBeaconLivenessChange.bind(this));
+ beacon.on(BeaconEvent.Destroy, this.onBeaconLivenessChange.bind(this));
+
+ this.beacons.set(beacon.identifier, beacon);
+ }
+
+ /**
+ * @experimental
+ * Check liveness of room beacons
+ * emit RoomStateEvent.BeaconLiveness event
+ */
+ private onBeaconLivenessChange(): void {
+ this._liveBeaconIds = Array.from(this.beacons.values())
+ .filter((beacon) => beacon.isLive)
+ .map((beacon) => beacon.identifier);
+
+ this.emit(RoomStateEvent.BeaconLiveness, this, this.hasLiveBeacons);
+ }
+
+ private getStateEventMatching(event: MatrixEvent): MatrixEvent | null {
+ return this.events.get(event.getType())?.get(event.getStateKey()!) ?? null;
+ }
+
+ private updateMember(member: RoomMember): void {
+ // this member may have a power level already, so set it.
+ const pwrLvlEvent = this.getStateEvents(EventType.RoomPowerLevels, "");
+ if (pwrLvlEvent) {
+ member.setPowerLevelEvent(pwrLvlEvent);
+ }
+
+ // blow away the sentinel which is now outdated
+ delete this.sentinels[member.userId];
+
+ this.members[member.userId] = member;
+ this.joinedMemberCount = null;
+ this.invitedMemberCount = null;
+ }
+
+ /**
+ * Get the out-of-band members loading state, whether loading is needed or not.
+ * Note that loading might be in progress and hence isn't needed.
+ * @returns whether or not the members of this room need to be loaded
+ */
+ public needsOutOfBandMembers(): boolean {
+ return this.oobMemberFlags.status === OobStatus.NotStarted;
+ }
+
+ /**
+ * Check if loading of out-of-band-members has completed
+ *
+ * @returns true if the full membership list of this room has been loaded. False if it is not started or is in
+ * progress.
+ */
+ public outOfBandMembersReady(): boolean {
+ return this.oobMemberFlags.status === OobStatus.Finished;
+ }
+
+ /**
+ * Mark this room state as waiting for out-of-band members,
+ * ensuring it doesn't ask for them to be requested again
+ * through needsOutOfBandMembers
+ */
+ public markOutOfBandMembersStarted(): void {
+ if (this.oobMemberFlags.status !== OobStatus.NotStarted) {
+ return;
+ }
+ this.oobMemberFlags.status = OobStatus.InProgress;
+ }
+
+ /**
+ * Mark this room state as having failed to fetch out-of-band members
+ */
+ public markOutOfBandMembersFailed(): void {
+ if (this.oobMemberFlags.status !== OobStatus.InProgress) {
+ return;
+ }
+ this.oobMemberFlags.status = OobStatus.NotStarted;
+ }
+
+ /**
+ * Clears the loaded out-of-band members
+ */
+ public clearOutOfBandMembers(): void {
+ let count = 0;
+ Object.keys(this.members).forEach((userId) => {
+ const member = this.members[userId];
+ if (member.isOutOfBand()) {
+ ++count;
+ delete this.members[userId];
+ }
+ });
+ logger.log(`LL: RoomState removed ${count} members...`);
+ this.oobMemberFlags.status = OobStatus.NotStarted;
+ }
+
+ /**
+ * Sets the loaded out-of-band members.
+ * @param stateEvents - array of membership state events
+ */
+ public setOutOfBandMembers(stateEvents: MatrixEvent[]): void {
+ logger.log(`LL: RoomState about to set ${stateEvents.length} OOB members ...`);
+ if (this.oobMemberFlags.status !== OobStatus.InProgress) {
+ return;
+ }
+ logger.log(`LL: RoomState put in finished state ...`);
+ this.oobMemberFlags.status = OobStatus.Finished;
+ stateEvents.forEach((e) => this.setOutOfBandMember(e));
+ this.emit(RoomStateEvent.Update, this);
+ }
+
+ /**
+ * Sets a single out of band member, used by both setOutOfBandMembers and clone
+ * @param stateEvent - membership state event
+ */
+ private setOutOfBandMember(stateEvent: MatrixEvent): void {
+ if (stateEvent.getType() !== EventType.RoomMember) {
+ return;
+ }
+ const userId = stateEvent.getStateKey()!;
+ const existingMember = this.getMember(userId);
+ // never replace members received as part of the sync
+ if (existingMember && !existingMember.isOutOfBand()) {
+ return;
+ }
+
+ const member = this.getOrCreateMember(userId, stateEvent);
+ member.setMembershipEvent(stateEvent, this);
+ // needed to know which members need to be stored seperately
+ // as they are not part of the sync accumulator
+ // this is cleared by setMembershipEvent so when it's updated through /sync
+ member.markOutOfBand();
+
+ this.updateDisplayNameCache(member.userId, member.name);
+
+ this.setStateEvent(stateEvent);
+ this.updateMember(member);
+ this.emit(RoomStateEvent.Members, stateEvent, this, member);
+ }
+
+ /**
+ * Set the current typing event for this room.
+ * @param event - The typing event
+ */
+ public setTypingEvent(event: MatrixEvent): void {
+ Object.values(this.members).forEach(function (member) {
+ member.setTypingEvent(event);
+ });
+ }
+
+ /**
+ * Get the m.room.member event which has the given third party invite token.
+ *
+ * @param token - The token
+ * @returns The m.room.member event or null
+ */
+ public getInviteForThreePidToken(token: string): MatrixEvent | null {
+ return this.tokenToInvite[token] || null;
+ }
+
+ /**
+ * Update the last modified time to the current time.
+ */
+ private updateModifiedTime(): void {
+ this.modified = Date.now();
+ }
+
+ /**
+ * Get the timestamp when this room state was last updated. This timestamp is
+ * updated when this object has received new state events.
+ * @returns The timestamp
+ */
+ public getLastModifiedTime(): number {
+ return this.modified;
+ }
+
+ /**
+ * Get user IDs with the specified or similar display names.
+ * @param displayName - The display name to get user IDs from.
+ * @returns An array of user IDs or an empty array.
+ */
+ public getUserIdsWithDisplayName(displayName: string): string[] {
+ return this.displayNameToUserIds.get(utils.removeHiddenChars(displayName)) ?? [];
+ }
+
+ /**
+ * Returns true if userId is in room, event is not redacted and either sender of
+ * mxEvent or has power level sufficient to redact events other than their own.
+ * @param mxEvent - The event to test permission for
+ * @param userId - The user ID of the user to test permission for
+ * @returns true if the given used ID can redact given event
+ */
+ public maySendRedactionForEvent(mxEvent: MatrixEvent, userId: string): boolean {
+ const member = this.getMember(userId);
+ if (!member || member.membership === "leave") return false;
+
+ if (mxEvent.status || mxEvent.isRedacted()) return false;
+
+ // The user may have been the sender, but they can't redact their own message
+ // if redactions are blocked.
+ const canRedact = this.maySendEvent(EventType.RoomRedaction, userId);
+ if (mxEvent.getSender() === userId) return canRedact;
+
+ return this.hasSufficientPowerLevelFor("redact", member.powerLevel);
+ }
+
+ /**
+ * Returns true if the given power level is sufficient for action
+ * @param action - The type of power level to check
+ * @param powerLevel - The power level of the member
+ * @returns true if the given power level is sufficient
+ */
+ public hasSufficientPowerLevelFor(action: "ban" | "kick" | "redact", powerLevel: number): boolean {
+ const powerLevelsEvent = this.getStateEvents(EventType.RoomPowerLevels, "");
+
+ let powerLevels: IPowerLevelsContent = {};
+ if (powerLevelsEvent) {
+ powerLevels = powerLevelsEvent.getContent();
+ }
+
+ let requiredLevel = 50;
+ if (utils.isNumber(powerLevels[action])) {
+ requiredLevel = powerLevels[action]!;
+ }
+
+ return powerLevel >= requiredLevel;
+ }
+
+ /**
+ * Short-form for maySendEvent('m.room.message', userId)
+ * @param userId - The user ID of the user to test permission for
+ * @returns true if the given user ID should be permitted to send
+ * message events into the given room.
+ */
+ public maySendMessage(userId: string): boolean {
+ return this.maySendEventOfType(EventType.RoomMessage, userId, false);
+ }
+
+ /**
+ * Returns true if the given user ID has permission to send a normal
+ * event of type `eventType` into this room.
+ * @param eventType - The type of event to test
+ * @param userId - The user ID of the user to test permission for
+ * @returns true if the given user ID should be permitted to send
+ * the given type of event into this room,
+ * according to the room's state.
+ */
+ public maySendEvent(eventType: EventType | string, userId: string): boolean {
+ return this.maySendEventOfType(eventType, userId, false);
+ }
+
+ /**
+ * Returns true if the given MatrixClient has permission to send a state
+ * event of type `stateEventType` into this room.
+ * @param stateEventType - The type of state events to test
+ * @param cli - The client to test permission for
+ * @returns true if the given client should be permitted to send
+ * the given type of state event into this room,
+ * according to the room's state.
+ */
+ public mayClientSendStateEvent(stateEventType: EventType | string, cli: MatrixClient): boolean {
+ if (cli.isGuest() || !cli.credentials.userId) {
+ return false;
+ }
+ return this.maySendStateEvent(stateEventType, cli.credentials.userId);
+ }
+
+ /**
+ * Returns true if the given user ID has permission to send a state
+ * event of type `stateEventType` into this room.
+ * @param stateEventType - The type of state events to test
+ * @param userId - The user ID of the user to test permission for
+ * @returns true if the given user ID should be permitted to send
+ * the given type of state event into this room,
+ * according to the room's state.
+ */
+ public maySendStateEvent(stateEventType: EventType | string, userId: string): boolean {
+ return this.maySendEventOfType(stateEventType, userId, true);
+ }
+
+ /**
+ * Returns true if the given user ID has permission to send a normal or state
+ * event of type `eventType` into this room.
+ * @param eventType - The type of event to test
+ * @param userId - The user ID of the user to test permission for
+ * @param state - If true, tests if the user may send a state
+ event of this type. Otherwise tests whether
+ they may send a regular event.
+ * @returns true if the given user ID should be permitted to send
+ * the given type of event into this room,
+ * according to the room's state.
+ */
+ private maySendEventOfType(eventType: EventType | string, userId: string, state: boolean): boolean {
+ const powerLevelsEvent = this.getStateEvents(EventType.RoomPowerLevels, "");
+
+ let powerLevels: IPowerLevelsContent;
+ let eventsLevels: Record<EventType | string, number> = {};
+
+ let stateDefault = 0;
+ let eventsDefault = 0;
+ let powerLevel = 0;
+ if (powerLevelsEvent) {
+ powerLevels = powerLevelsEvent.getContent();
+ eventsLevels = powerLevels.events || {};
+
+ if (Number.isSafeInteger(powerLevels.state_default)) {
+ stateDefault = powerLevels.state_default!;
+ } else {
+ stateDefault = 50;
+ }
+
+ const userPowerLevel = powerLevels.users && powerLevels.users[userId];
+ if (Number.isSafeInteger(userPowerLevel)) {
+ powerLevel = userPowerLevel!;
+ } else if (Number.isSafeInteger(powerLevels.users_default)) {
+ powerLevel = powerLevels.users_default!;
+ }
+
+ if (Number.isSafeInteger(powerLevels.events_default)) {
+ eventsDefault = powerLevels.events_default!;
+ }
+ }
+
+ let requiredLevel = state ? stateDefault : eventsDefault;
+ if (Number.isSafeInteger(eventsLevels[eventType])) {
+ requiredLevel = eventsLevels[eventType];
+ }
+ return powerLevel >= requiredLevel;
+ }
+
+ /**
+ * Returns true if the given user ID has permission to trigger notification
+ * of type `notifLevelKey`
+ * @param notifLevelKey - The level of notification to test (eg. 'room')
+ * @param userId - The user ID of the user to test permission for
+ * @returns true if the given user ID has permission to trigger a
+ * notification of this type.
+ */
+ public mayTriggerNotifOfType(notifLevelKey: string, userId: string): boolean {
+ const member = this.getMember(userId);
+ if (!member) {
+ return false;
+ }
+
+ const powerLevelsEvent = this.getStateEvents(EventType.RoomPowerLevels, "");
+
+ let notifLevel = 50;
+ if (
+ powerLevelsEvent &&
+ powerLevelsEvent.getContent() &&
+ powerLevelsEvent.getContent().notifications &&
+ utils.isNumber(powerLevelsEvent.getContent().notifications[notifLevelKey])
+ ) {
+ notifLevel = powerLevelsEvent.getContent().notifications[notifLevelKey];
+ }
+
+ return member.powerLevel >= notifLevel;
+ }
+
+ /**
+ * Returns the join rule based on the m.room.join_rule state event, defaulting to `invite`.
+ * @returns the join_rule applied to this room
+ */
+ public getJoinRule(): JoinRule {
+ const joinRuleEvent = this.getStateEvents(EventType.RoomJoinRules, "");
+ const joinRuleContent: Partial<IJoinRuleEventContent> = joinRuleEvent?.getContent() ?? {};
+ return joinRuleContent["join_rule"] || JoinRule.Invite;
+ }
+
+ /**
+ * Returns the history visibility based on the m.room.history_visibility state event, defaulting to `shared`.
+ * @returns the history_visibility applied to this room
+ */
+ public getHistoryVisibility(): HistoryVisibility {
+ const historyVisibilityEvent = this.getStateEvents(EventType.RoomHistoryVisibility, "");
+ const historyVisibilityContent = historyVisibilityEvent?.getContent() ?? {};
+ return historyVisibilityContent["history_visibility"] || HistoryVisibility.Shared;
+ }
+
+ /**
+ * Returns the guest access based on the m.room.guest_access state event, defaulting to `shared`.
+ * @returns the guest_access applied to this room
+ */
+ public getGuestAccess(): GuestAccess {
+ const guestAccessEvent = this.getStateEvents(EventType.RoomGuestAccess, "");
+ const guestAccessContent = guestAccessEvent?.getContent() ?? {};
+ return guestAccessContent["guest_access"] || GuestAccess.Forbidden;
+ }
+
+ /**
+ * Find the predecessor room based on this room state.
+ *
+ * @param msc3946ProcessDynamicPredecessor - if true, look for an
+ * m.room.predecessor state event and use it if found (MSC3946).
+ * @returns null if this room has no predecessor. Otherwise, returns
+ * the roomId, last eventId and viaServers of the predecessor room.
+ *
+ * If msc3946ProcessDynamicPredecessor is true, use m.predecessor events
+ * as well as m.room.create events to find predecessors.
+ *
+ * Note: if an m.predecessor event is used, eventId may be undefined
+ * since last_known_event_id is optional.
+ *
+ * Note: viaServers may be undefined, and will definitely be undefined if
+ * this predecessor comes from a RoomCreate event (rather than a
+ * RoomPredecessor, which has the optional via_servers property).
+ */
+ public findPredecessor(
+ msc3946ProcessDynamicPredecessor = false,
+ ): { roomId: string; eventId?: string; viaServers?: string[] } | null {
+ // Note: the tests for this function are against Room.findPredecessor,
+ // which just calls through to here.
+
+ if (msc3946ProcessDynamicPredecessor) {
+ const predecessorEvent = this.getStateEvents(EventType.RoomPredecessor, "");
+ if (predecessorEvent) {
+ const content = predecessorEvent.getContent<{
+ predecessor_room_id: string;
+ last_known_event_id?: string;
+ via_servers?: string[];
+ }>();
+ const roomId = content.predecessor_room_id;
+ let eventId = content.last_known_event_id;
+ if (typeof eventId !== "string") {
+ eventId = undefined;
+ }
+ let viaServers = content.via_servers;
+ if (!Array.isArray(viaServers)) {
+ viaServers = undefined;
+ }
+ if (typeof roomId === "string") {
+ return { roomId, eventId, viaServers };
+ }
+ }
+ }
+
+ const createEvent = this.getStateEvents(EventType.RoomCreate, "");
+ if (createEvent) {
+ const predecessor = createEvent.getContent<{
+ predecessor?: Partial<{
+ room_id: string;
+ event_id: string;
+ }>;
+ }>()["predecessor"];
+ if (predecessor) {
+ const roomId = predecessor["room_id"];
+ if (typeof roomId === "string") {
+ let eventId = predecessor["event_id"];
+ if (typeof eventId !== "string" || eventId === "") {
+ eventId = undefined;
+ }
+ return { roomId, eventId };
+ }
+ }
+ }
+ return null;
+ }
+
+ private updateThirdPartyTokenCache(memberEvent: MatrixEvent): void {
+ if (!memberEvent.getContent().third_party_invite) {
+ return;
+ }
+ const token = (memberEvent.getContent().third_party_invite.signed || {}).token;
+ if (!token) {
+ return;
+ }
+ const threePidInvite = this.getStateEvents(EventType.RoomThirdPartyInvite, token);
+ if (!threePidInvite) {
+ return;
+ }
+ this.tokenToInvite[token] = memberEvent;
+ }
+
+ private updateDisplayNameCache(userId: string, displayName: string): void {
+ const oldName = this.userIdsToDisplayNames[userId];
+ delete this.userIdsToDisplayNames[userId];
+ if (oldName) {
+ // Remove the old name from the cache.
+ // We clobber the user_id > name lookup but the name -> [user_id] lookup
+ // means we need to remove that user ID from that array rather than nuking
+ // the lot.
+ const strippedOldName = utils.removeHiddenChars(oldName);
+
+ const existingUserIds = this.displayNameToUserIds.get(strippedOldName);
+ if (existingUserIds) {
+ // remove this user ID from this array
+ const filteredUserIDs = existingUserIds.filter((id) => id !== userId);
+ this.displayNameToUserIds.set(strippedOldName, filteredUserIDs);
+ }
+ }
+
+ this.userIdsToDisplayNames[userId] = displayName;
+
+ const strippedDisplayname = displayName && utils.removeHiddenChars(displayName);
+ // an empty stripped displayname (undefined/'') will be set to MXID in room-member.js
+ if (strippedDisplayname) {
+ const arr = this.displayNameToUserIds.get(strippedDisplayname) ?? [];
+ arr.push(userId);
+ this.displayNameToUserIds.set(strippedDisplayname, arr);
+ }
+ }
+}