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authorRaindropsSys <raindrops@equestria.dev>2023-11-17 23:25:29 +0100
committerRaindropsSys <raindrops@equestria.dev>2023-11-17 23:25:29 +0100
commit953ddd82e48dd206cef5ac94456549aed13b3ad5 (patch)
tree8f003106ee2e7f422e5a22d2ee04d0db302e66c0 /includes/external/matrix/node_modules/matrix-events-sdk/lib/events/MessageEvent.d.ts
parent62a9199846b0c07c03218703b33e8385764f42d9 (diff)
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-import { ExtensibleEvent } from "./ExtensibleEvent";
-import { IPartialEvent } from "../IPartialEvent";
-import { Optional } from "../types";
-import { IMessageRendering, M_MESSAGE_EVENT_CONTENT } from "./message_types";
-import { EventType } from "../utility/events";
-/**
- * Represents a message event. Message events are the simplest form of event with
- * just text (optionally of different mimetypes, like HTML).
- *
- * Message events can additionally be an Emote or Notice, though typically those
- * are represented as EmoteEvent and NoticeEvent respectively.
- */
-export declare class MessageEvent extends ExtensibleEvent<M_MESSAGE_EVENT_CONTENT> {
- /**
- * The default text for the event.
- */
- readonly text: string;
- /**
- * The default HTML for the event, if provided.
- */
- readonly html: Optional<string>;
- /**
- * All the different renderings of the message. Note that this is the same
- * format as an m.message body but may contain elements not found directly
- * in the event content: this is because this is interpreted based off the
- * other information available in the event.
- */
- readonly renderings: IMessageRendering[];
- /**
- * Creates a new MessageEvent from a pure format. Note that the event is
- * *not* parsed here: it will be treated as a literal m.message primary
- * typed event.
- * @param {IPartialEvent<M_MESSAGE_EVENT_CONTENT>} wireFormat The event.
- */
- constructor(wireFormat: IPartialEvent<M_MESSAGE_EVENT_CONTENT>);
- /**
- * Gets whether this message is considered an "emote". Note that a message
- * might be an emote and notice at the same time: while technically possible,
- * the event should be interpreted as one or the other.
- */
- get isEmote(): boolean;
- /**
- * Gets whether this message is considered a "notice". Note that a message
- * might be an emote and notice at the same time: while technically possible,
- * the event should be interpreted as one or the other.
- */
- get isNotice(): boolean;
- isEquivalentTo(primaryEventType: EventType): boolean;
- protected serializeMMessageOnly(): M_MESSAGE_EVENT_CONTENT;
- serialize(): IPartialEvent<object>;
- /**
- * Creates a new MessageEvent from text and HTML.
- * @param {string} text The text.
- * @param {string} html Optional HTML.
- * @returns {MessageEvent} The representative message event.
- */
- static from(text: string, html?: string): MessageEvent;
-}