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authorRaindropsSys <contact@minteck.org>2023-04-06 22:18:28 +0200
committerRaindropsSys <contact@minteck.org>2023-04-06 22:18:28 +0200
commit83354b2b88218090988dd6e526b0a2505b57e0f1 (patch)
treee3c73c38a122a78bb7e66fbb99056407edd9d4b9 /includes/external/addressbook/node_modules/iconv-lite/encodings/utf16.js
parent47b8f2299a483024c4a6a8876af825a010954caa (diff)
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Updated 5 files and added 1110 files (automated)
Diffstat (limited to 'includes/external/addressbook/node_modules/iconv-lite/encodings/utf16.js')
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diff --git a/includes/external/addressbook/node_modules/iconv-lite/encodings/utf16.js b/includes/external/addressbook/node_modules/iconv-lite/encodings/utf16.js
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+"use strict";
+var Buffer = require("safer-buffer").Buffer;
+
+// Note: UTF16-LE (or UCS2) codec is Node.js native. See encodings/internal.js
+
+// == UTF16-BE codec. ==========================================================
+
+exports.utf16be = Utf16BECodec;
+function Utf16BECodec() {
+}
+
+Utf16BECodec.prototype.encoder = Utf16BEEncoder;
+Utf16BECodec.prototype.decoder = Utf16BEDecoder;
+Utf16BECodec.prototype.bomAware = true;
+
+
+// -- Encoding
+
+function Utf16BEEncoder() {
+}
+
+Utf16BEEncoder.prototype.write = function(str) {
+ var buf = Buffer.from(str, 'ucs2');
+ for (var i = 0; i < buf.length; i += 2) {
+ var tmp = buf[i]; buf[i] = buf[i+1]; buf[i+1] = tmp;
+ }
+ return buf;
+}
+
+Utf16BEEncoder.prototype.end = function() {
+}
+
+
+// -- Decoding
+
+function Utf16BEDecoder() {
+ this.overflowByte = -1;
+}
+
+Utf16BEDecoder.prototype.write = function(buf) {
+ if (buf.length == 0)
+ return '';
+
+ var buf2 = Buffer.alloc(buf.length + 1),
+ i = 0, j = 0;
+
+ if (this.overflowByte !== -1) {
+ buf2[0] = buf[0];
+ buf2[1] = this.overflowByte;
+ i = 1; j = 2;
+ }
+
+ for (; i < buf.length-1; i += 2, j+= 2) {
+ buf2[j] = buf[i+1];
+ buf2[j+1] = buf[i];
+ }
+
+ this.overflowByte = (i == buf.length-1) ? buf[buf.length-1] : -1;
+
+ return buf2.slice(0, j).toString('ucs2');
+}
+
+Utf16BEDecoder.prototype.end = function() {
+ this.overflowByte = -1;
+}
+
+
+// == UTF-16 codec =============================================================
+// Decoder chooses automatically from UTF-16LE and UTF-16BE using BOM and space-based heuristic.
+// Defaults to UTF-16LE, as it's prevalent and default in Node.
+// http://en.wikipedia.org/wiki/UTF-16 and http://encoding.spec.whatwg.org/#utf-16le
+// Decoder default can be changed: iconv.decode(buf, 'utf16', {defaultEncoding: 'utf-16be'});
+
+// Encoder uses UTF-16LE and prepends BOM (which can be overridden with addBOM: false).
+
+exports.utf16 = Utf16Codec;
+function Utf16Codec(codecOptions, iconv) {
+ this.iconv = iconv;
+}
+
+Utf16Codec.prototype.encoder = Utf16Encoder;
+Utf16Codec.prototype.decoder = Utf16Decoder;
+
+
+// -- Encoding (pass-through)
+
+function Utf16Encoder(options, codec) {
+ options = options || {};
+ if (options.addBOM === undefined)
+ options.addBOM = true;
+ this.encoder = codec.iconv.getEncoder('utf-16le', options);
+}
+
+Utf16Encoder.prototype.write = function(str) {
+ return this.encoder.write(str);
+}
+
+Utf16Encoder.prototype.end = function() {
+ return this.encoder.end();
+}
+
+
+// -- Decoding
+
+function Utf16Decoder(options, codec) {
+ this.decoder = null;
+ this.initialBufs = [];
+ this.initialBufsLen = 0;
+
+ this.options = options || {};
+ this.iconv = codec.iconv;
+}
+
+Utf16Decoder.prototype.write = function(buf) {
+ if (!this.decoder) {
+ // Codec is not chosen yet. Accumulate initial bytes.
+ this.initialBufs.push(buf);
+ this.initialBufsLen += buf.length;
+
+ if (this.initialBufsLen < 16) // We need more bytes to use space heuristic (see below)
+ return '';
+
+ // We have enough bytes -> detect endianness.
+ var encoding = detectEncoding(this.initialBufs, this.options.defaultEncoding);
+ this.decoder = this.iconv.getDecoder(encoding, this.options);
+
+ var resStr = '';
+ for (var i = 0; i < this.initialBufs.length; i++)
+ resStr += this.decoder.write(this.initialBufs[i]);
+
+ this.initialBufs.length = this.initialBufsLen = 0;
+ return resStr;
+ }
+
+ return this.decoder.write(buf);
+}
+
+Utf16Decoder.prototype.end = function() {
+ if (!this.decoder) {
+ var encoding = detectEncoding(this.initialBufs, this.options.defaultEncoding);
+ this.decoder = this.iconv.getDecoder(encoding, this.options);
+
+ var resStr = '';
+ for (var i = 0; i < this.initialBufs.length; i++)
+ resStr += this.decoder.write(this.initialBufs[i]);
+
+ var trail = this.decoder.end();
+ if (trail)
+ resStr += trail;
+
+ this.initialBufs.length = this.initialBufsLen = 0;
+ return resStr;
+ }
+ return this.decoder.end();
+}
+
+function detectEncoding(bufs, defaultEncoding) {
+ var b = [];
+ var charsProcessed = 0;
+ var asciiCharsLE = 0, asciiCharsBE = 0; // Number of ASCII chars when decoded as LE or BE.
+
+ outer_loop:
+ for (var i = 0; i < bufs.length; i++) {
+ var buf = bufs[i];
+ for (var j = 0; j < buf.length; j++) {
+ b.push(buf[j]);
+ if (b.length === 2) {
+ if (charsProcessed === 0) {
+ // Check BOM first.
+ if (b[0] === 0xFF && b[1] === 0xFE) return 'utf-16le';
+ if (b[0] === 0xFE && b[1] === 0xFF) return 'utf-16be';
+ }
+
+ if (b[0] === 0 && b[1] !== 0) asciiCharsBE++;
+ if (b[0] !== 0 && b[1] === 0) asciiCharsLE++;
+
+ b.length = 0;
+ charsProcessed++;
+
+ if (charsProcessed >= 100) {
+ break outer_loop;
+ }
+ }
+ }
+ }
+
+ // Make decisions.
+ // Most of the time, the content has ASCII chars (U+00**), but the opposite (U+**00) is uncommon.
+ // So, we count ASCII as if it was LE or BE, and decide from that.
+ if (asciiCharsBE > asciiCharsLE) return 'utf-16be';
+ if (asciiCharsBE < asciiCharsLE) return 'utf-16le';
+
+ // Couldn't decide (likely all zeros or not enough data).
+ return defaultEncoding || 'utf-16le';
+}
+
+