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author | Minteck <contact@minteck.org> | 2021-12-21 16:52:28 +0100 |
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committer | Minteck <contact@minteck.org> | 2021-12-21 16:52:28 +0100 |
commit | 46e43f4bde4a35785b4997b81e86cd19f046b69b (patch) | |
tree | c53c2f826f777f9d6b2d249dab556feb72a6c3a6 /src/node_modules/chance/docs/usage/function.md | |
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diff --git a/src/node_modules/chance/docs/usage/function.md b/src/node_modules/chance/docs/usage/function.md new file mode 100644 index 0000000..a79ccde --- /dev/null +++ b/src/node_modules/chance/docs/usage/function.md @@ -0,0 +1,22 @@ +# function + +Instead of providing a seed, which will be used to seed our [Mersenne Twister](https://en.wikipedia.org/wiki/Mersenne_twister), +you can also specify an arbitrary function to generate random numbers which the +rest of the library will utilize when generating everything else. + +A rather simple example, simply using Math.random() instead of our Mersenne Twister + +```js +// Use Math.random() instead of our Mersenne Twister +var chance = new Chance(Math.random); + +chance.address() +=> '131 Asmun Pike' +chance.address() +=> '261 Pawnaf Highway' +``` + +Chance will appear to work just the same, but have a different underlying random +generator. + +This function should return any number between 0 and 1. |