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<p align="center">
  <img src="https://user-images.githubusercontent.com/46352972/120899842-f6b9c900-c631-11eb-86ae-ac8134e0a937.png" width="64px" /><br>
  <big>ยป<b> Kartik Server </b>ยซ</big>
  <br>developed with<br>
  <img src="https://user-images.githubusercontent.com/46352972/116787437-47268f80-aaa4-11eb-99c9-a771eb7dadcc.png" width="48px">
</p>

----

A low latency game proxy for Kartik. Note that it is **only** a proxy and does not control any packet sent between clients (e.g. it doesn't check for cheats)

* **Status:** ๐Ÿ’ป Actively maintained  
<!-- * **Status:** ๐Ÿ•‘ Extended maintenance -->
<!-- * **Status:** ๐Ÿ”ด Searching for mainteners -->
<!-- * **Status:** ๐Ÿšซ Archived, **DO NOT USE IN PRODUCTION** -->

## Summary
* **Language:** JavaScript
* **Started:** April 2021
* **License:** GNU General Public License 3.0
* **Website:** https://kartik.hopto.org

## Setup
* Clone the repository
* Change the `ServerPort` in **index.js**
* Start it: `node index.js`
* In your copy of the Kartik game, put your connection settings to `/online/server.json`

## Issues
Issues are reported using GitHub issues.