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import pygame
import helper
import audio
import save
def show():
surface = pygame.Surface((1280, 720))
surface.fill((0, 0, 0, 128))
surface.blit(helper.text("Back to game", 20, (255, 255, 255)), (50, 50))
surface.blit(helper.text("Save and quit", 20, (255, 255, 255)), (50, 75))
return surface
def click(mouse, screen, paused, keep, save_data, regions):
if 45 < mouse[0] < 195 and 40 < mouse[1] < 70:
audio.play_sfx("action")
print("Back")
audio.play_sfx("back")
audio.unpause_music()
pygame.mouse.set_visible(True)
paused = False
elif 45 < mouse[0] < 205 and 40+25 < mouse[1] < 70+25:
audio.play_sfx("action")
print("Save game")
save_and_quit(screen, save_data, regions)
keep = False
import menu
menu.show(screen)
return mouse, screen, paused, keep
def save_and_quit(screen, path, regions, sfx=True):
if sfx:
audio.play_sfx("save")
canvas = pygame.Surface((1280, 720))
canvas.fill("black")
width = screen.get_size()[0]
height = width / (16/9)
if width > screen.get_size()[0] or height > screen.get_size()[1]:
height = screen.get_size()[1]
width = height * (16/9)
canvas.blit(helper.text("Saving world...", 20, (255, 255, 255)), (50, 50))
scaled_win = pygame.transform.scale(canvas, (width, height))
screen.blit(scaled_win, (screen.get_size()[0] / 2 - width / 2, screen.get_size()[1] / 2 - height / 2))
pygame.display.flip()
audio.stop(1)
if sfx:
audio.wait_for_sfx()
save.save_world(path, regions)
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