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import os.path
import pygame
import helper
import audio
import save
import constants
import debug
clock = pygame.time.Clock()
def show(screen):
running = True
focused = True
opacity = 0
audio.play_menu(True)
while running:
pygame.event.set_allowed([pygame.APPMOUSEFOCUS, pygame.APPINPUTFOCUS, pygame.WINDOWRESIZED, pygame.WINDOWEXPOSED, pygame.WINDOWENTER, pygame.WINDOWLEAVE, pygame.WINDOWFOCUSLOST, pygame.WINDOWFOCUSGAINED, pygame.WINDOWICCPROFCHANGED, pygame.WINDOWTAKEFOCUS, pygame.WINDOWMINIMIZED, pygame.MOUSEBUTTONDOWN, pygame.MOUSEMOTION, pygame.QUIT])
for event in pygame.event.get():
if event.type == pygame.WINDOWFOCUSLOST:
focused = False
if event.type == pygame.WINDOWFOCUSGAINED:
focused = True
if event.type == pygame.MOUSEMOTION:
pygame.mouse.set_visible(True)
if event.type == pygame.MOUSEBUTTONDOWN:
left, middle, right = pygame.mouse.get_pressed()
mouse = helper.get_real_mouse(screen)
print(mouse)
if left:
if 45 < mouse[0] < 195 and 40 < mouse[1] < 70:
audio.play_sfx("action")
print("New game")
screen.fill("black")
canvas = pygame.Surface((1280, 720))
canvas.fill("black")
width = screen.get_size()[0]
height = width / (16/9)
if width > screen.get_size()[0] or height > screen.get_size()[1]:
height = screen.get_size()[1]
width = height * (16/9)
run = True
done = False
text = ""
quit = False
while run and not done:
canvas.fill("black")
pygame.event.set_allowed([pygame.APPMOUSEFOCUS, pygame.APPINPUTFOCUS, pygame.WINDOWRESIZED, pygame.WINDOWEXPOSED, pygame.WINDOWENTER, pygame.WINDOWLEAVE, pygame.WINDOWFOCUSLOST, pygame.WINDOWFOCUSGAINED, pygame.WINDOWICCPROFCHANGED, pygame.WINDOWTAKEFOCUS, pygame.WINDOWMINIMIZED, pygame.QUIT, pygame.KEYDOWN])
for event in pygame.event.get():
if event.type == pygame.WINDOWFOCUSLOST:
focused = False
if event.type == pygame.WINDOWFOCUSGAINED:
focused = True
if event.type == pygame.QUIT:
run = False
quit = True
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_ESCAPE:
run = False
elif event.key == pygame.K_RETURN:
text = text.strip()
for i in ["con", "prn", "aux", "nul",
"com1", "com2", "com3", "com4", "com5", "com6", "com7", "com8", "com9",
"lpt1", "lpt2", "lpt3", "lpt4", "lpt5", "lpt6", "lpt7", "lpt8", "lpt9"]:
if text.lower() == i or text.startswith(i + ".") or text.endswith("." + i):
text = ""
if text.strip() != "" and not os.path.exists(helper.get_data_path() + "/saves/" + text):
done = True
elif os.path.exists(helper.get_data_path() + "/saves/" + text):
text = ""
else:
text = text.strip()
elif event.key == pygame.K_BACKSPACE:
text = text[:-1]
else:
if event.unicode not in ["/", "\\", "<", ">", ":", "\"", "'", "|", "?", "*"] and len(text) < 60:
text += event.unicode
text_surf = helper.text(text + "|", 20, (255, 255, 255))
canvas.blit(text_surf, (50, 75))
canvas.blit(helper.text("Enter world name:", 20, (255, 255, 255)), (50, 50))
scaled_win = pygame.transform.scale(canvas, (width, height))
screen.blit(scaled_win, (screen.get_size()[0] / 2 - width / 2, screen.get_size()[1] / 2 - height / 2))
if focused:
debug.show_debug(clock)
pygame.display.flip()
clock.tick(25)
if quit:
pygame.quit()
elif done:
audio.stop(1)
audio.play_sfx("menu")
canvas.fill("black")
canvas.blit(helper.text("Generating world...", 20, (255, 255, 255)), (50, 50))
scaled_win = pygame.transform.scale(canvas, (width, height))
screen.blit(scaled_win, (screen.get_size()[0] / 2 - width / 2, screen.get_size()[1] / 2 - height / 2))
debug.show_debug(clock)
pygame.display.flip()
audio.wait_for_sfx()
import game
game.run(screen, helper.get_data_path() + "/saves/" + text)
return
else:
audio.play_sfx("back")
elif 45 < mouse[0] < 205 and 40+25 < mouse[1] < 70+25:
audio.play_sfx("action")
print("Load game")
screen.fill("black")
canvas = pygame.Surface((1280, 720))
canvas.fill("black")
width = screen.get_size()[0]
height = width / (16/9)
if width > screen.get_size()[0] or height > screen.get_size()[1]:
height = screen.get_size()[1]
width = height * (16/9)
run = True
done = False
quit = False
world_name = ""
saves = list(filter(lambda x: not x.startswith(".") and os.path.exists(helper.get_data_path() + "/saves/" + x + "/level.dat"), os.listdir(helper.get_data_path() + "/saves")))
while run and not done:
canvas.fill("black")
pygame.event.set_allowed([pygame.APPMOUSEFOCUS, pygame.APPINPUTFOCUS, pygame.WINDOWRESIZED, pygame.WINDOWEXPOSED, pygame.WINDOWENTER, pygame.WINDOWLEAVE, pygame.WINDOWFOCUSLOST, pygame.WINDOWFOCUSGAINED, pygame.WINDOWICCPROFCHANGED, pygame.WINDOWTAKEFOCUS, pygame.WINDOWMINIMIZED, pygame.QUIT, pygame.MOUSEBUTTONDOWN, pygame.KEYDOWN])
for event in pygame.event.get():
if event.type == pygame.WINDOWFOCUSLOST:
focused = False
if event.type == pygame.WINDOWFOCUSGAINED:
focused = True
if event.type == pygame.QUIT:
run = False
quit = True
elif event.type == pygame.MOUSEBUTTONDOWN:
cursor = helper.get_real_mouse(screen)
for i in range(len(saves)):
save_name = saves[i]
if 45 < cursor[0] < 550 and 65+25*i < cursor[1] < 95+25*i:
print(save_name)
world_name = save_name
done = True
break
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_ESCAPE:
run = False
canvas.blit(helper.text("Select a world to load:", 20, (255, 255, 255)), (50, 50))
last_i = 0
for i in range(len(saves)):
save_name = saves[i]
canvas.blit(helper.text(save_name, 20, (255, 255, 255)), (75, 75 + (25 * i)))
last_i = i
canvas.blit(helper.text("Notice:", 20, (255, 255, 255)), (50, 75 + (25 * (last_i + 2))))
canvas.blit(helper.text("Worlds from Blocks 0.1a are not compatible and", 20, (255, 255, 255)), (75, 75 + (25 * (last_i + 3))))
canvas.blit(helper.text("do not show up here.", 20, (255, 255, 255)), (75, 75 + (25 * (last_i + 4))))
canvas.blit(helper.text("Worlds from Blocks 0.2a are not compatible and", 20, (255, 255, 255)), (75, 75 + (25 * (last_i + 5))))
canvas.blit(helper.text("will crash the game.", 20, (255, 255, 255)), (75, 75 + (25 * (last_i + 6))))
scaled_win = pygame.transform.scale(canvas, (width, height))
screen.blit(scaled_win, (screen.get_size()[0] / 2 - width / 2, screen.get_size()[1] / 2 - height / 2))
if focused:
debug.show_debug(clock)
pygame.display.flip()
clock.tick(25)
if quit:
pygame.quit()
elif done:
audio.stop(1)
audio.play_sfx("menu")
canvas.fill("black")
canvas.blit(helper.text("Loading world...", 20, (255, 255, 255)), (50, 50))
scaled_win = pygame.transform.scale(canvas, (width, height))
screen.blit(scaled_win, (screen.get_size()[0] / 2 - width / 2, screen.get_size()[1] / 2 - height / 2))
debug.show_debug(clock)
pygame.display.flip()
loaded = save.load_world(helper.get_data_path() + "/saves/" + world_name)
if loaded['version'] != constants.VERSION:
print("WARNING: World was last loaded in a different version.")
audio.wait_for_sfx()
import game
game.run(screen, helper.get_data_path() + "/saves/" + world_name)
return
else:
audio.play_sfx("back")
elif 45 < mouse[0] < 125 and 40+25*2 < mouse[1] < 70+25*2:
# audio.play_sfx("action")
# print("Settings")
#elif 45 < mouse[0] < 90 and 40+25*3 < mouse[1] < 70+25*3:
audio.play_sfx("action")
audio.wait_for_sfx()
print("Exit")
running = False
if event.type == pygame.QUIT:
running = False
screen.fill("black")
canvas = pygame.Surface((1280, 720))
canvas.fill("red")
width = screen.get_size()[0]
height = width / (16/9)
if width > screen.get_size()[0] or height > screen.get_size()[1]:
height = screen.get_size()[1]
width = height * (16/9)
canvas.blit(helper.text("Start new game", 20, (255, 255, 255)), (50, 50))
canvas.blit(helper.text("Load saved game", 20, (255, 255, 255)), (50, 75))
#canvas.blit(helper.text("Settings", 20, (255, 255, 255)), (50, 100))
#canvas.blit(helper.text("Exit", 20, (255, 255, 255)), (50, 125))
canvas.blit(helper.text("Exit", 20, (255, 255, 255)), (50, 100))
scaled_win = pygame.transform.scale(canvas, (width, height))
if opacity >= 1:
result = scaled_win
else:
result = helper.transparent(scaled_win, opacity)
screen.blit(result, (screen.get_size()[0] / 2 - width / 2, screen.get_size()[1] / 2 - height / 2))
audio.play_menu()
if focused:
debug.show_debug(clock)
pygame.display.flip()
if opacity < 1:
opacity += 1/30
if opacity >= 1:
opacity = 1
clock.tick(25)
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