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import pygame
from blocks import blocks as block_list
import audio
import zoom as zoom_util
import picker as picker_ui
import display
import pause
import save
import time
import helper
def run(screen, save_data):
first = True
canvas = pygame.Surface((1280, 720))
running = True
zoom = (1280.0, 720.0)
offset = (0, 0)
mouse = (-1, -1)
block_coordinates = (-1, -1)
need_update_world = True
world = pygame.Surface((1280, 720))
paused = False
picker = False
screen_blocks = []
selected_block = "stone"
loaded_chunks = []
save.save_world(save_data, loaded_chunks)
display.opacity = 0
last = time.time()
if time.time() - last >= 300:
save.save_world(save_data, loaded_chunks)
last = time.time()
while running:
if not paused:
audio.play_music()
for event in pygame.event.get():
if event.type == pygame.MOUSEMOTION:
pygame.mouse.set_visible(paused or picker)
mouse = pygame.mouse.get_pos()
if event.type == pygame.MOUSEBUTTONDOWN:
left, middle, right = pygame.mouse.get_pressed()
print(pygame.mouse.get_pos())
if paused:
if left:
mouse, screen, paused, keep = pause.click(mouse, screen, paused, True, save_data, loaded_chunks)
if not keep:
return
elif picker:
if left:
mouse, screen, picker, selected_block = picker_ui.click(mouse, screen, picker, selected_block)
else:
if left:
for i in range(len(screen_blocks)):
if screen_blocks[i][0] == block_coordinates[0] and screen_blocks[i][1] == block_coordinates[1]:
chunk = None
for chunk_metadata in helper.get_chunk_regions(loaded_chunks):
if chunk_metadata['range'][0] <= screen_blocks[i][4] <= chunk_metadata['range'][2] and chunk_metadata['range'][1] <= screen_blocks[i][5] <= chunk_metadata['range'][3]:
chunk_x = int(chunk_metadata['file'].split(",")[0])
chunk_y = int(chunk_metadata['file'].split(",")[1].split(".")[0])
chunk_is_loaded = False
if len(loaded_chunks) - 1 >= chunk_x:
if len(loaded_chunks[chunk_x]) - 1 >= chunk_y:
if loaded_chunks[chunk_x][chunk_y] is not None:
chunk_is_loaded = True
if chunk_is_loaded:
chunk = loaded_chunks[chunk_x][chunk_y]
else:
chunk = save.get_chunk(save_data, (chunk_x, chunk_y))
while len(loaded_chunks) - 1 <= chunk_x:
loaded_chunks.append([])
while len(loaded_chunks[chunk_x]) - 1 <= chunk_y:
loaded_chunks[chunk_x].append(None)
loaded_chunks[chunk_x][chunk_y] = chunk
break
if chunk is not None:
if len(chunk) - 1 < screen_blocks[i][3] + 1 < 65:
chunk.append([["air" for _ in range(16)] for _ in range(16)])
if len(chunk) - 1 >= screen_blocks[i][3] + 1 and chunk[screen_blocks[i][3] + 1][screen_blocks[i][7]][screen_blocks[i][6]] == "air":
audio.play_sfx(block_list[selected_block]['sounds'][0])
chunk[screen_blocks[i][3] + 1][screen_blocks[i][6]][screen_blocks[i][7]] = selected_block
need_update_world = True
break
elif right:
for i in range(len(screen_blocks)):
if screen_blocks[i][0] == block_coordinates[0] and screen_blocks[i][1] == block_coordinates[1] and screen_blocks[i][2] != "bedrock":
chunk = None
for chunk_metadata in helper.get_chunk_regions(loaded_chunks):
if chunk_metadata['range'][0] <= screen_blocks[i][4] <= chunk_metadata['range'][2] and chunk_metadata['range'][1] <= screen_blocks[i][5] <= chunk_metadata['range'][3]:
chunk_x = int(chunk_metadata['file'].split(",")[0])
chunk_y = int(chunk_metadata['file'].split(",")[1].split(".")[0])
chunk_is_loaded = False
if len(loaded_chunks) - 1 >= chunk_x:
if len(loaded_chunks[chunk_x]) - 1 >= chunk_y:
if loaded_chunks[chunk_x][chunk_y] is not None:
chunk_is_loaded = True
if chunk_is_loaded:
chunk = loaded_chunks[chunk_x][chunk_y]
else:
chunk = save.get_chunk(save_data, (chunk_x, chunk_y))
while len(loaded_chunks) - 1 <= chunk_x:
loaded_chunks.append([])
while len(loaded_chunks[chunk_x]) - 1 <= chunk_y:
loaded_chunks[chunk_x].append(None)
loaded_chunks[chunk_x][chunk_y] = chunk
break
if chunk is not None:
if block_list[screen_blocks[i][2]]:
audio.play_sfx(block_list[screen_blocks[i][2]]['sounds'][1])
chunk[screen_blocks[i][3]][screen_blocks[i][6]][screen_blocks[i][7]] = "air"
need_update_world = True
break
if not need_update_world:
audio.play_sfx("none")
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_ESCAPE:
if picker:
audio.play_sfx("back")
picker = False
else:
paused = not paused
if paused:
audio.play_sfx("menu")
audio.pause_music()
else:
audio.play_sfx("back")
audio.unpause_music()
pygame.mouse.set_visible(paused)
if event.key == pygame.K_e:
picker = not picker
if picker:
audio.play_sfx("menu")
else:
audio.play_sfx("back")
pygame.mouse.set_visible(paused)
if event.key == pygame.K_w or event.key == pygame.K_z:
offset = zoom_util.offset_up(offset)
need_update_world = True
if event.key == pygame.K_s:
offset = zoom_util.offset_down(offset)
need_update_world = True
if event.key == pygame.K_q or event.key == pygame.K_a:
offset = zoom_util.offset_left(offset)
need_update_world = True
if event.key == pygame.K_d:
offset = zoom_util.offset_right(offset)
need_update_world = True
if event.key == pygame.K_o:
zoom = zoom_util.zoom_in(zoom)
need_update_world = True
if event.key == pygame.K_l:
zoom = zoom_util.zoom_out(zoom)
need_update_world = True
if event.key == pygame.K_p:
zoom, offset = zoom_util.zoom_reset()
need_update_world = True
if event.type == pygame.QUIT:
pause.save_and_quit(screen, save_data, loaded_chunks)
running = False
canvas, screen, need_update_world, world, mouse, loaded_chunks, zoom, offset, block_coordinates, paused, screen_blocks, selected_block, picker, blocks, save_data = display.draw(canvas, screen, need_update_world, world, mouse, loaded_chunks, zoom, offset, block_coordinates, paused, screen_blocks, selected_block, picker, save_data)
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