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import pygame
import helper
import pause
import picker as picker_ui
import time
import save
import debug
opacity = 0
def draw(canvas, screen, need_update_world, world, mouse, loaded_chunks, zoom, offset, block_coordinates, paused, screen_blocks, selected_block, picker, save_data, focused, clock):
blocks = []
start = time.time()
timings = {}
global opacity
canvas.fill("red")
width = screen.get_size()[0]
height = width / (16/9)
if width > screen.get_size()[0] or height > screen.get_size()[1]:
height = screen.get_size()[1]
width = height * (16/9)
world_display = pygame.Surface((1280, 720))
needed_update_world = need_update_world
if need_update_world:
screen_blocks = []
world.fill("gray")
tstart = time.time()
chunks_to_display = []
print(chunks_to_display)
for x in range(len(loaded_chunks)):
for y in range(len(loaded_chunks[x])):
if loaded_chunks[x][y] is not None:
if (x, y) not in chunks_to_display:
save.save_chunk(save_data, str(x) + "," + str(y) + ".bcr", loaded_chunks[x][y])
loaded_chunks[x][y] = None
chunk_x = 0
for _ in range(8):
chunk_y = 0
display_status = []
for _ in range(8):
displayed = False
coords = []
for layer in range(1):
for height in range(15, -1, -1):
for width in range(15, -1, -1):
coords.append((offset[0] + (chunk_x * 336) - (chunk_y * 333) + 500 + (21 * width) - (21 * height), offset[1] + (chunk_x * 193) + (chunk_y * 222) + 500 - (13 * layer) - (14 * width) - (12 * height)))
for coord in coords:
if 0 < coord[0] < 1280 and 0 < coord[1] < 720:
displayed = True
display_status.append(displayed)
if displayed:
chunks_to_display.append((chunk_x, chunk_y))
chunk_y += 1
chunk_x += 1
print(chunks_to_display)
for chunk_coords in chunks_to_display:
chunk_x = chunk_coords[0]
chunk_y = chunk_coords[1]
chunk_is_loaded = False
if len(loaded_chunks) - 1 >= chunk_x:
if len(loaded_chunks[chunk_x]) - 1 >= chunk_y:
if loaded_chunks[chunk_x][chunk_y] is not None:
chunk_is_loaded = True
if chunk_is_loaded:
blocks = loaded_chunks[chunk_x][chunk_y]
else:
blocks = save.get_chunk(save_data, (chunk_x, chunk_y))
while len(loaded_chunks) - 1 <= chunk_x:
loaded_chunks.append([])
while len(loaded_chunks[chunk_x]) - 1 <= chunk_y:
loaded_chunks[chunk_x].append(None)
loaded_chunks[chunk_x][chunk_y] = blocks
for layer in range(len(blocks)):
for height in range(len(blocks[layer]) - 1, -1, -1):
if len(blocks[layer][height]) == len(list(filter(lambda i: i == "air", blocks[layer][height]))):
continue
for width in range(len(blocks[layer][height]) - 1, -1, -1):
if blocks[layer][height][width] != "air":
x = offset[0] + (chunk_x * 336) - (chunk_y * 333) + 500 + (21 * width) - (21 * height)
y = offset[1] + (chunk_x * 193) + (chunk_y * 222) + 500 - (13 * layer) - (14 * width) - (12 * height)
world.blit(helper.draw_texture(helper.get_block_texture(blocks[layer][height][width])), (x, y))
for layer in range(len(blocks) - 1, -1, -1):
for height in range(len(blocks[layer]) - 1, -1, -1):
if len(blocks[layer][height]) == len(list(filter(lambda i: i == "air", blocks[layer][height]))):
continue
for width in range(len(blocks[layer][height]) - 1, -1, -1):
if blocks[layer][height][width] != "air":
x = offset[0] + (chunk_x * 336) - (chunk_y * 333) + 500 + (21 * width) - (21 * height)
y = offset[1] + (chunk_x * 193) + (chunk_y * 222) + 500 - (13 * layer) - (14 * width) - (12 * height)
screen_blocks.append((x, y, blocks[layer][height][width], layer, height + (chunk_x * 16), width + (chunk_y * 16), height, width))
timings['draw_map'] = (time.time() - tstart) * 1000
tstart = time.time()
need_update_world = False
tstart = time.time()
world_display.blit(world, (0, 0))
timings['screen_display_world'] = (time.time() - tstart) * 1000
screen_blocks = list(sorted(screen_blocks, key=lambda k: -k[3]))
tstart = time.time()
if mouse[0] > -1 and mouse[1] > -1 and pygame.mouse.get_focused() and not paused and not picker:
cursor_x = original_cursor_x = mouse[0] - 42 / 2
cursor_y = original_cursor_y = mouse[1] - 42 / 2
cursor_changed = False
for i in range(len(screen_blocks)):
block = screen_blocks[i]
if block[0] <= mouse[0] <= block[0] + 42 and block[1] <= mouse[1] <= block[1] + 42 and block[2] != "bedrock" and block[2] != "air":
cursor_x = block[0]
cursor_y = block[1]
cursor_changed = True
break
if cursor_changed:
world_display.blit(helper.draw_texture(5), (cursor_x, cursor_y))
block_coordinates = (cursor_x, cursor_y)
else:
block_coordinates = (-1, -1)
world_display.blit(helper.draw_texture(2), (original_cursor_x + 42 / 2, original_cursor_y + 42 / 2))
timings['process_mouse'] = (time.time() - tstart) * 1000
tstart = time.time()
x = 1280 / 2 - zoom[0] / 2
y = 720 / 2 - zoom[1] / 2
if x < 0:
x = 0
if y < 0:
y = 0
if x + zoom[0] > 1280:
x = 0
if y + zoom[1] > 720:
y = 0
canvas.blit(pygame.transform.scale(world_display.subsurface(x, y, zoom[0], zoom[1]), (1280, 720)), (0, 0))
timings['screen_display_world_zoomed'] = (time.time() - tstart) * 1000
tstart = time.time()
canvas.blit(pygame.transform.scale(helper.draw_control(79), (34, 34)), (10, 10))
canvas.blit(helper.text("Pause", 20, (255, 255, 255)), (54, 20))
canvas.blit(pygame.transform.scale(pygame.Surface.convert_alpha(helper.draw_texture(0)), (84, 84)), (1191, 631))
timings['hud_static'] = (time.time() - tstart) * 1000
tstart = time.time()
canvas.blit(pygame.Surface.convert_alpha(helper.draw_texture(helper.get_block_texture(selected_block))), (1228, 10))
canvas.blit(pygame.transform.scale(helper.draw_control(4), (34, 34)), (1184, 15))
timings['hud_picker'] = (time.time() - tstart) * 1000
tstart = time.time()
if paused:
canvas.blit(pause.show(), (0, 0))
if picker:
canvas.blit(picker_ui.show(mouse), (0, 0))
timings['hud_gui'] = (time.time() - tstart) * 1000
tstart = time.time()
scaled_win = pygame.transform.scale(canvas, (width, height))
if opacity >= 1:
result = scaled_win
else:
result = helper.transparent(scaled_win, opacity)
screen.blit(result, (screen.get_size()[0] / 2 - width / 2, screen.get_size()[1] / 2 - height / 2))
timings['screen_display_final'] = (time.time() - tstart) * 1000
tstart = time.time()
if focused:
debug.show_debug(clock)
pygame.display.flip()
timings['screen_display_flip'] = (time.time() - tstart) * 1000
if opacity < 1:
opacity += 1/30
if opacity >= 1:
opacity = 1
if needed_update_world:
print((time.time() - start) * 1000)
print(timings)
print("-----------------------")
return canvas, screen, need_update_world, world, mouse, loaded_chunks, zoom, offset, block_coordinates, paused, screen_blocks, selected_block, picker, blocks, save_data, focused, clock
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