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authorMinteck <contact@minteck.org>2022-02-25 18:08:27 +0100
committerMinteck <contact@minteck.org>2022-02-25 18:08:27 +0100
commita5c417748112e9d88d9ca522561e338eb9ba9007 (patch)
treeddab6e854fe8b50942a397a0d9fd8330ad662a97 /node_modules/nan/nan_object_wrap.h
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diff --git a/node_modules/nan/nan_object_wrap.h b/node_modules/nan/nan_object_wrap.h
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+/*********************************************************************
+ * NAN - Native Abstractions for Node.js
+ *
+ * Copyright (c) 2018 NAN contributors
+ *
+ * MIT License <https://github.com/nodejs/nan/blob/master/LICENSE.md>
+ ********************************************************************/
+
+#ifndef NAN_OBJECT_WRAP_H_
+#define NAN_OBJECT_WRAP_H_
+
+class ObjectWrap {
+ public:
+ ObjectWrap() {
+ refs_ = 0;
+ }
+
+
+ virtual ~ObjectWrap() {
+ if (persistent().IsEmpty()) {
+ return;
+ }
+
+ persistent().ClearWeak();
+ persistent().Reset();
+ }
+
+
+ template <class T>
+ static inline T* Unwrap(v8::Local<v8::Object> object) {
+ assert(!object.IsEmpty());
+ assert(object->InternalFieldCount() > 0);
+ // Cast to ObjectWrap before casting to T. A direct cast from void
+ // to T won't work right when T has more than one base class.
+ void* ptr = GetInternalFieldPointer(object, 0);
+ ObjectWrap* wrap = static_cast<ObjectWrap*>(ptr);
+ return static_cast<T*>(wrap);
+ }
+
+
+ inline v8::Local<v8::Object> handle() const {
+ return New(handle_);
+ }
+
+
+ inline Persistent<v8::Object>& persistent() {
+ return handle_;
+ }
+
+
+ protected:
+ inline void Wrap(v8::Local<v8::Object> object) {
+ assert(persistent().IsEmpty());
+ assert(object->InternalFieldCount() > 0);
+ SetInternalFieldPointer(object, 0, this);
+ persistent().Reset(object);
+ MakeWeak();
+ }
+
+#if defined(V8_MAJOR_VERSION) && (V8_MAJOR_VERSION > 4 || \
+ (V8_MAJOR_VERSION == 4 && defined(V8_MINOR_VERSION) && V8_MINOR_VERSION >= 3))
+
+ inline void MakeWeak() {
+ persistent().v8::PersistentBase<v8::Object>::SetWeak(
+ this, WeakCallback, v8::WeakCallbackType::kParameter);
+#if NODE_MAJOR_VERSION < 10
+ // FIXME(bnoordhuis) Probably superfluous in older Node.js versions too.
+ persistent().MarkIndependent();
+#endif
+ }
+
+#elif NODE_MODULE_VERSION > NODE_0_10_MODULE_VERSION
+
+ inline void MakeWeak() {
+ persistent().v8::PersistentBase<v8::Object>::SetWeak(this, WeakCallback);
+ persistent().MarkIndependent();
+ }
+
+#else
+
+ inline void MakeWeak() {
+ persistent().persistent.MakeWeak(this, WeakCallback);
+ persistent().MarkIndependent();
+ }
+
+#endif
+
+ /* Ref() marks the object as being attached to an event loop.
+ * Refed objects will not be garbage collected, even if
+ * all references are lost.
+ */
+ virtual void Ref() {
+ assert(!persistent().IsEmpty());
+ persistent().ClearWeak();
+ refs_++;
+ }
+
+ /* Unref() marks an object as detached from the event loop. This is its
+ * default state. When an object with a "weak" reference changes from
+ * attached to detached state it will be freed. Be careful not to access
+ * the object after making this call as it might be gone!
+ * (A "weak reference" means an object that only has a
+ * persistent handle.)
+ *
+ * DO NOT CALL THIS FROM DESTRUCTOR
+ */
+ virtual void Unref() {
+ assert(!persistent().IsEmpty());
+ assert(!persistent().IsWeak());
+ assert(refs_ > 0);
+ if (--refs_ == 0)
+ MakeWeak();
+ }
+
+ int refs_; // ro
+
+ private:
+ NAN_DISALLOW_ASSIGN_COPY_MOVE(ObjectWrap)
+#if defined(V8_MAJOR_VERSION) && (V8_MAJOR_VERSION > 4 || \
+ (V8_MAJOR_VERSION == 4 && defined(V8_MINOR_VERSION) && V8_MINOR_VERSION >= 3))
+
+ static void
+ WeakCallback(v8::WeakCallbackInfo<ObjectWrap> const& info) {
+ ObjectWrap* wrap = info.GetParameter();
+ assert(wrap->refs_ == 0);
+ wrap->handle_.Reset();
+ delete wrap;
+ }
+
+#elif NODE_MODULE_VERSION > NODE_0_10_MODULE_VERSION
+
+ static void
+ WeakCallback(v8::WeakCallbackData<v8::Object, ObjectWrap> const& data) {
+ ObjectWrap* wrap = data.GetParameter();
+ assert(wrap->refs_ == 0);
+ assert(wrap->handle_.IsNearDeath());
+ wrap->handle_.Reset();
+ delete wrap;
+ }
+
+#else
+
+ static void WeakCallback(v8::Persistent<v8::Value> value, void *data) {
+ ObjectWrap *wrap = static_cast<ObjectWrap*>(data);
+ assert(wrap->refs_ == 0);
+ assert(wrap->handle_.IsNearDeath());
+ wrap->handle_.Reset();
+ delete wrap;
+ }
+
+#endif
+ Persistent<v8::Object> handle_;
+};
+
+
+#endif // NAN_OBJECT_WRAP_H_