import { EventTimelineSet, DuplicateStrategy, IAddLiveEventOptions, EventTimelineSetHandlerMap } from "./event-timeline-set"; import { EventTimeline } from "./event-timeline"; import { MatrixEvent, MatrixEventEvent, MatrixEventHandlerMap } from "./event"; import { EventStatus } from "./event-status"; import { RoomMember } from "./room-member"; import { IRoomSummary, RoomSummary } from "./room-summary"; import { TypedReEmitter } from "../ReEmitter"; import { EventType, RoomType } from "../@types/event"; import { MatrixClient, PendingEventOrdering } from "../client"; import { GuestAccess, HistoryVisibility, JoinRule, ResizeMethod } from "../@types/partials"; import { Filter } from "../filter"; import { RoomState, RoomStateEvent, RoomStateEventHandlerMap } from "./room-state"; import { BeaconEvent, BeaconEventHandlerMap } from "./beacon"; import { Thread, ThreadEvent, EventHandlerMap as ThreadHandlerMap } from "./thread"; import { CachedReceiptStructure, Receipt } from "../@types/read_receipts"; import { RelationsContainer } from "./relations-container"; import { ReadReceipt } from "./read-receipt"; import { Poll, PollEvent } from "./poll"; export declare const KNOWN_SAFE_ROOM_VERSION = "9"; interface IOpts { /** * Controls where pending messages appear in a room's timeline. * If "chronological", messages will appear in the timeline when the call to `sendEvent` was made. * If "detached", pending messages will appear in a separate list, * accessible via {@link Room#getPendingEvents}. * Default: "chronological". */ pendingEventOrdering?: PendingEventOrdering; /** * Set to true to enable improved timeline support. */ timelineSupport?: boolean; lazyLoadMembers?: boolean; } export interface IRecommendedVersion { version: string; needsUpgrade: boolean; urgent: boolean; } export type NotificationCount = Partial>; export declare enum NotificationCountType { Highlight = "highlight", Total = "total" } export interface ICreateFilterOpts { prepopulateTimeline?: boolean; useSyncEvents?: boolean; pendingEvents?: boolean; } export declare enum RoomEvent { MyMembership = "Room.myMembership", Tags = "Room.tags", AccountData = "Room.accountData", Receipt = "Room.receipt", Name = "Room.name", Redaction = "Room.redaction", RedactionCancelled = "Room.redactionCancelled", LocalEchoUpdated = "Room.localEchoUpdated", Timeline = "Room.timeline", TimelineReset = "Room.timelineReset", TimelineRefresh = "Room.TimelineRefresh", OldStateUpdated = "Room.OldStateUpdated", CurrentStateUpdated = "Room.CurrentStateUpdated", HistoryImportedWithinTimeline = "Room.historyImportedWithinTimeline", UnreadNotifications = "Room.UnreadNotifications" } export type RoomEmittedEvents = RoomEvent | RoomStateEvent.Events | RoomStateEvent.Members | RoomStateEvent.NewMember | RoomStateEvent.Update | RoomStateEvent.Marker | ThreadEvent.New | ThreadEvent.Update | ThreadEvent.NewReply | ThreadEvent.Delete | MatrixEventEvent.BeforeRedaction | BeaconEvent.New | BeaconEvent.Update | BeaconEvent.Destroy | BeaconEvent.LivenessChange | PollEvent.New; export type RoomEventHandlerMap = { /** * Fires when the logged in user's membership in the room is updated. * * @param room - The room in which the membership has been updated * @param membership - The new membership value * @param prevMembership - The previous membership value */ [RoomEvent.MyMembership]: (room: Room, membership: string, prevMembership?: string) => void; /** * Fires whenever a room's tags are updated. * @param event - The tags event * @param room - The room whose Room.tags was updated. * @example * ``` * matrixClient.on("Room.tags", function(event, room){ * var newTags = event.getContent().tags; * if (newTags["favourite"]) showStar(room); * }); * ``` */ [RoomEvent.Tags]: (event: MatrixEvent, room: Room) => void; /** * Fires whenever a room's account_data is updated. * @param event - The account_data event * @param room - The room whose account_data was updated. * @param prevEvent - The event being replaced by * the new account data, if known. * @example * ``` * matrixClient.on("Room.accountData", function(event, room, oldEvent){ * if (event.getType() === "m.room.colorscheme") { * applyColorScheme(event.getContents()); * } * }); * ``` */ [RoomEvent.AccountData]: (event: MatrixEvent, room: Room, lastEvent?: MatrixEvent) => void; /** * Fires whenever a receipt is received for a room * @param event - The receipt event * @param room - The room whose receipts was updated. * @example * ``` * matrixClient.on("Room.receipt", function(event, room){ * var receiptContent = event.getContent(); * }); * ``` */ [RoomEvent.Receipt]: (event: MatrixEvent, room: Room) => void; /** * Fires whenever the name of a room is updated. * @param room - The room whose Room.name was updated. * @example * ``` * matrixClient.on("Room.name", function(room){ * var newName = room.name; * }); * ``` */ [RoomEvent.Name]: (room: Room) => void; /** * Fires when an event we had previously received is redacted. * * (Note this is *not* fired when the redaction happens before we receive the * event). * * @param event - The matrix redaction event * @param room - The room containing the redacted event */ [RoomEvent.Redaction]: (event: MatrixEvent, room: Room) => void; /** * Fires when an event that was previously redacted isn't anymore. * This happens when the redaction couldn't be sent and * was subsequently cancelled by the user. Redactions have a local echo * which is undone in this scenario. * * @param event - The matrix redaction event that was cancelled. * @param room - The room containing the unredacted event */ [RoomEvent.RedactionCancelled]: (event: MatrixEvent, room: Room) => void; /** * Fires when the status of a transmitted event is updated. * *

When an event is first transmitted, a temporary copy of the event is * inserted into the timeline, with a temporary event id, and a status of * 'SENDING'. * *

Once the echo comes back from the server, the content of the event * (MatrixEvent.event) is replaced by the complete event from the homeserver, * thus updating its event id, as well as server-generated fields such as the * timestamp. Its status is set to null. * *

Once the /send request completes, if the remote echo has not already * arrived, the event is updated with a new event id and the status is set to * 'SENT'. The server-generated fields are of course not updated yet. * *

If the /send fails, In this case, the event's status is set to * 'NOT_SENT'. If it is later resent, the process starts again, setting the * status to 'SENDING'. Alternatively, the message may be cancelled, which * removes the event from the room, and sets the status to 'CANCELLED'. * *

This event is raised to reflect each of the transitions above. * * @param event - The matrix event which has been updated * * @param room - The room containing the redacted event * * @param oldEventId - The previous event id (the temporary event id, * except when updating a successfully-sent event when its echo arrives) * * @param oldStatus - The previous event status. */ [RoomEvent.LocalEchoUpdated]: (event: MatrixEvent, room: Room, oldEventId?: string, oldStatus?: EventStatus | null) => void; [RoomEvent.OldStateUpdated]: (room: Room, previousRoomState: RoomState, roomState: RoomState) => void; [RoomEvent.CurrentStateUpdated]: (room: Room, previousRoomState: RoomState, roomState: RoomState) => void; [RoomEvent.HistoryImportedWithinTimeline]: (markerEvent: MatrixEvent, room: Room) => void; [RoomEvent.UnreadNotifications]: (unreadNotifications?: NotificationCount, threadId?: string) => void; [RoomEvent.TimelineRefresh]: (room: Room, eventTimelineSet: EventTimelineSet) => void; [ThreadEvent.New]: (thread: Thread, toStartOfTimeline: boolean) => void; /** * Fires when a new poll instance is added to the room state * @param poll - the new poll */ [PollEvent.New]: (poll: Poll) => void; } & Pick & EventTimelineSetHandlerMap & Pick & Pick & Pick; export declare class Room extends ReadReceipt { readonly roomId: string; readonly client: MatrixClient; readonly myUserId: string; private readonly opts; readonly reEmitter: TypedReEmitter; private txnToEvent; private notificationCounts; private readonly threadNotifications; readonly cachedThreadReadReceipts: Map; private oldestThreadedReceiptTs; /** * A record of the latest unthread receipts per user * This is useful in determining whether a user has read a thread or not */ private unthreadedReceipts; private readonly timelineSets; readonly polls: Map; readonly threadsTimelineSets: EventTimelineSet[]; private readonly filteredTimelineSets; private timelineNeedsRefresh; private readonly pendingEventList?; private blacklistUnverifiedDevices?; private selfMembership?; private summaryHeroes; private getTypeWarning; private getVersionWarning; private membersPromise?; /** * The human-readable display name for this room. */ name: string; /** * The un-homoglyphed name for this room. */ normalizedName: string; /** * Dict of room tags; the keys are the tag name and the values * are any metadata associated with the tag - e.g. `{ "fav" : { order: 1 } }` */ tags: Record>; /** * accountData Dict of per-room account_data events; the keys are the * event type and the values are the events. */ accountData: Map; /** * The room summary. */ summary: RoomSummary | null; /** * The live event timeline for this room, with the oldest event at index 0. * Present for backwards compatibility - prefer getLiveTimeline().getEvents() */ timeline: MatrixEvent[]; /** * oldState The state of the room at the time of the oldest * event in the live timeline. Present for backwards compatibility - * prefer getLiveTimeline().getState(EventTimeline.BACKWARDS). */ oldState: RoomState; /** * currentState The state of the room at the time of the * newest event in the timeline. Present for backwards compatibility - * prefer getLiveTimeline().getState(EventTimeline.FORWARDS). */ currentState: RoomState; readonly relations: RelationsContainer; /** * A collection of events known by the client * This is not a comprehensive list of the threads that exist in this room */ private threads; lastThread?: Thread; /** * A mapping of eventId to all visibility changes to apply * to the event, by chronological order, as per * https://github.com/matrix-org/matrix-doc/pull/3531 * * # Invariants * * - within each list, all events are classed by * chronological order; * - all events are events such that * `asVisibilityEvent()` returns a non-null `IVisibilityChange`; * - within each list with key `eventId`, all events * are in relation to `eventId`. * * @experimental */ private visibilityEvents; /** * Construct a new Room. * *

For a room, we store an ordered sequence of timelines, which may or may not * be continuous. Each timeline lists a series of events, as well as tracking * the room state at the start and the end of the timeline. It also tracks * forward and backward pagination tokens, as well as containing links to the * next timeline in the sequence. * *

There is one special timeline - the 'live' timeline, which represents the * timeline to which events are being added in real-time as they are received * from the /sync API. Note that you should not retain references to this * timeline - even if it is the current timeline right now, it may not remain * so if the server gives us a timeline gap in /sync. * *

In order that we can find events from their ids later, we also maintain a * map from event_id to timeline and index. * * @param roomId - Required. The ID of this room. * @param client - Required. The client, used to lazy load members. * @param myUserId - Required. The ID of the syncing user. * @param opts - Configuration options */ constructor(roomId: string, client: MatrixClient, myUserId: string, opts?: IOpts); private threadTimelineSetsPromise; createThreadsTimelineSets(): Promise<[EventTimelineSet, EventTimelineSet] | null>; /** * Bulk decrypt critical events in a room * * Critical events represents the minimal set of events to decrypt * for a typical UI to function properly * * - Last event of every room (to generate likely message preview) * - All events up to the read receipt (to calculate an accurate notification count) * * @returns Signals when all events have been decrypted */ decryptCriticalEvents(): Promise; /** * Bulk decrypt events in a room * * @returns Signals when all events have been decrypted */ decryptAllEvents(): Promise; /** * Gets the creator of the room * @returns The creator of the room, or null if it could not be determined */ getCreator(): string | null; /** * Gets the version of the room * @returns The version of the room, or null if it could not be determined */ getVersion(): string; /** * Determines whether this room needs to be upgraded to a new version * @returns What version the room should be upgraded to, or null if * the room does not require upgrading at this time. * @deprecated Use #getRecommendedVersion() instead */ shouldUpgradeToVersion(): string | null; /** * Determines the recommended room version for the room. This returns an * object with 3 properties: `version` as the new version the * room should be upgraded to (may be the same as the current version); * `needsUpgrade` to indicate if the room actually can be * upgraded (ie: does the current version not match?); and `urgent` * to indicate if the new version patches a vulnerability in a previous * version. * @returns * Resolves to the version the room should be upgraded to. */ getRecommendedVersion(): Promise; private checkVersionAgainstCapability; /** * Determines whether the given user is permitted to perform a room upgrade * @param userId - The ID of the user to test against * @returns True if the given user is permitted to upgrade the room */ userMayUpgradeRoom(userId: string): boolean; /** * Get the list of pending sent events for this room * * @returns A list of the sent events * waiting for remote echo. * * @throws If `opts.pendingEventOrdering` was not 'detached' */ getPendingEvents(): MatrixEvent[]; /** * Removes a pending event for this room * * @returns True if an element was removed. */ removePendingEvent(eventId: string): boolean; /** * Check whether the pending event list contains a given event by ID. * If pending event ordering is not "detached" then this returns false. * * @param eventId - The event ID to check for. */ hasPendingEvent(eventId: string): boolean; /** * Get a specific event from the pending event list, if configured, null otherwise. * * @param eventId - The event ID to check for. */ getPendingEvent(eventId: string): MatrixEvent | null; /** * Get the live unfiltered timeline for this room. * * @returns live timeline */ getLiveTimeline(): EventTimeline; /** * Get the timestamp of the last message in the room * * @returns the timestamp of the last message in the room */ getLastActiveTimestamp(): number; /** * @returns the membership type (join | leave | invite) for the logged in user */ getMyMembership(): string; /** * If this room is a DM we're invited to, * try to find out who invited us * @returns user id of the inviter */ getDMInviter(): string | undefined; /** * Assuming this room is a DM room, tries to guess with which user. * @returns user id of the other member (could be syncing user) */ guessDMUserId(): string; getAvatarFallbackMember(): RoomMember | undefined; /** * Sets the membership this room was received as during sync * @param membership - join | leave | invite */ updateMyMembership(membership: string): void; private loadMembersFromServer; private loadMembers; /** * Check if loading of out-of-band-members has completed * * @returns true if the full membership list of this room has been loaded (including if lazy-loading is disabled). * False if the load is not started or is in progress. */ membersLoaded(): boolean; /** * Preloads the member list in case lazy loading * of memberships is in use. Can be called multiple times, * it will only preload once. * @returns when preloading is done and * accessing the members on the room will take * all members in the room into account */ loadMembersIfNeeded(): Promise; /** * Removes the lazily loaded members from storage if needed */ clearLoadedMembersIfNeeded(): Promise; /** * called when sync receives this room in the leave section * to do cleanup after leaving a room. Possibly called multiple times. */ private cleanupAfterLeaving; /** * Empty out the current live timeline and re-request it. This is used when * historical messages are imported into the room via MSC2716 `/batch_send` * because the client may already have that section of the timeline loaded. * We need to force the client to throw away their current timeline so that * when they back paginate over the area again with the historical messages * in between, it grabs the newly imported messages. We can listen for * `UNSTABLE_MSC2716_MARKER`, in order to tell when historical messages are ready * to be discovered in the room and the timeline needs a refresh. The SDK * emits a `RoomEvent.HistoryImportedWithinTimeline` event when we detect a * valid marker and can check the needs refresh status via * `room.getTimelineNeedsRefresh()`. */ refreshLiveTimeline(): Promise; /** * Reset the live timeline of all timelineSets, and start new ones. * *

This is used when /sync returns a 'limited' timeline. * * @param backPaginationToken - token for back-paginating the new timeline * @param forwardPaginationToken - token for forward-paginating the old live timeline, * if absent or null, all timelines are reset, removing old ones (including the previous live * timeline which would otherwise be unable to paginate forwards without this token). * Removing just the old live timeline whilst preserving previous ones is not supported. */ resetLiveTimeline(backPaginationToken?: string | null, forwardPaginationToken?: string | null): void; /** * Fix up this.timeline, this.oldState and this.currentState * * @internal */ private fixUpLegacyTimelineFields; /** * Returns whether there are any devices in the room that are unverified * * Note: Callers should first check if crypto is enabled on this device. If it is * disabled, then we aren't tracking room devices at all, so we can't answer this, and an * error will be thrown. * * @returns the result */ hasUnverifiedDevices(): Promise; /** * Return the timeline sets for this room. * @returns array of timeline sets for this room */ getTimelineSets(): EventTimelineSet[]; /** * Helper to return the main unfiltered timeline set for this room * @returns room's unfiltered timeline set */ getUnfilteredTimelineSet(): EventTimelineSet; /** * Get the timeline which contains the given event from the unfiltered set, if any * * @param eventId - event ID to look for * @returns timeline containing * the given event, or null if unknown */ getTimelineForEvent(eventId: string): EventTimeline | null; /** * Add a new timeline to this room's unfiltered timeline set * * @returns newly-created timeline */ addTimeline(): EventTimeline; /** * Whether the timeline needs to be refreshed in order to pull in new * historical messages that were imported. * @param value - The value to set */ setTimelineNeedsRefresh(value: boolean): void; /** * Whether the timeline needs to be refreshed in order to pull in new * historical messages that were imported. * @returns . */ getTimelineNeedsRefresh(): boolean; /** * Get an event which is stored in our unfiltered timeline set, or in a thread * * @param eventId - event ID to look for * @returns the given event, or undefined if unknown */ findEventById(eventId: string): MatrixEvent | undefined; /** * Get one of the notification counts for this room * @param type - The type of notification count to get. default: 'total' * @returns The notification count, or undefined if there is no count * for this type. */ getUnreadNotificationCount(type?: NotificationCountType): number; /** * Get the notification for the event context (room or thread timeline) */ getUnreadCountForEventContext(type: NotificationCountType | undefined, event: MatrixEvent): number; /** * Get one of the notification counts for this room * @param type - The type of notification count to get. default: 'total' * @returns The notification count, or undefined if there is no count * for this type. */ getRoomUnreadNotificationCount(type?: NotificationCountType): number; /** * Get one of the notification counts for a thread * @param threadId - the root event ID * @param type - The type of notification count to get. default: 'total' * @returns The notification count, or undefined if there is no count * for this type. */ getThreadUnreadNotificationCount(threadId: string, type?: NotificationCountType): number; /** * Checks if the current room has unread thread notifications * @returns */ hasThreadUnreadNotification(): boolean; /** * Swet one of the notification count for a thread * @param threadId - the root event ID * @param type - The type of notification count to get. default: 'total' * @returns */ setThreadUnreadNotificationCount(threadId: string, type: NotificationCountType, count: number): void; /** * @returns the notification count type for all the threads in the room */ get threadsAggregateNotificationType(): NotificationCountType | null; /** * Resets the thread notifications for this room */ resetThreadUnreadNotificationCount(notificationsToKeep?: string[]): void; /** * Set one of the notification counts for this room * @param type - The type of notification count to set. * @param count - The new count */ setUnreadNotificationCount(type: NotificationCountType, count: number): void; setUnread(type: NotificationCountType, count: number): void; setSummary(summary: IRoomSummary): void; /** * Whether to send encrypted messages to devices within this room. * @param value - true to blacklist unverified devices, null * to use the global value for this room. */ setBlacklistUnverifiedDevices(value: boolean): void; /** * Whether to send encrypted messages to devices within this room. * @returns true if blacklisting unverified devices, null * if the global value should be used for this room. */ getBlacklistUnverifiedDevices(): boolean | null; /** * Get the avatar URL for a room if one was set. * @param baseUrl - The homeserver base URL. See * {@link MatrixClient#getHomeserverUrl}. * @param width - The desired width of the thumbnail. * @param height - The desired height of the thumbnail. * @param resizeMethod - The thumbnail resize method to use, either * "crop" or "scale". * @param allowDefault - True to allow an identicon for this room if an * avatar URL wasn't explicitly set. Default: true. (Deprecated) * @returns the avatar URL or null. */ getAvatarUrl(baseUrl: string, width: number, height: number, resizeMethod: ResizeMethod, allowDefault?: boolean): string | null; /** * Get the mxc avatar url for the room, if one was set. * @returns the mxc avatar url or falsy */ getMxcAvatarUrl(): string | null; /** * Get this room's canonical alias * The alias returned by this function may not necessarily * still point to this room. * @returns The room's canonical alias, or null if there is none */ getCanonicalAlias(): string | null; /** * Get this room's alternative aliases * @returns The room's alternative aliases, or an empty array */ getAltAliases(): string[]; /** * Add events to a timeline * *

Will fire "Room.timeline" for each event added. * * @param events - A list of events to add. * * @param toStartOfTimeline - True to add these events to the start * (oldest) instead of the end (newest) of the timeline. If true, the oldest * event will be the last element of 'events'. * * @param timeline - timeline to * add events to. * * @param paginationToken - token for the next batch of events * * @remarks * Fires {@link RoomEvent.Timeline} */ addEventsToTimeline(events: MatrixEvent[], toStartOfTimeline: boolean, timeline: EventTimeline, paginationToken?: string): void; /** * Get the instance of the thread associated with the current event * @param eventId - the ID of the current event * @returns a thread instance if known */ getThread(eventId: string): Thread | null; /** * Get all the known threads in the room */ getThreads(): Thread[]; /** * Get a member from the current room state. * @param userId - The user ID of the member. * @returns The member or `null`. */ getMember(userId: string): RoomMember | null; /** * Get all currently loaded members from the current * room state. * @returns Room members */ getMembers(): RoomMember[]; /** * Get a list of members whose membership state is "join". * @returns A list of currently joined members. */ getJoinedMembers(): RoomMember[]; /** * Returns the number of joined members in this room * This method caches the result. * This is a wrapper around the method of the same name in roomState, returning * its result for the room's current state. * @returns The number of members in this room whose membership is 'join' */ getJoinedMemberCount(): number; /** * Returns the number of invited members in this room * @returns The number of members in this room whose membership is 'invite' */ getInvitedMemberCount(): number; /** * Returns the number of invited + joined members in this room * @returns The number of members in this room whose membership is 'invite' or 'join' */ getInvitedAndJoinedMemberCount(): number; /** * Get a list of members with given membership state. * @param membership - The membership state. * @returns A list of members with the given membership state. */ getMembersWithMembership(membership: string): RoomMember[]; /** * Get a list of members we should be encrypting for in this room * @returns A list of members who * we should encrypt messages for in this room. */ getEncryptionTargetMembers(): Promise; /** * Determine whether we should encrypt messages for invited users in this room * @returns if we should encrypt messages for invited users */ shouldEncryptForInvitedMembers(): boolean; /** * Get the default room name (i.e. what a given user would see if the * room had no m.room.name) * @param userId - The userId from whose perspective we want * to calculate the default name * @returns The default room name */ getDefaultRoomName(userId: string): string; /** * Check if the given user_id has the given membership state. * @param userId - The user ID to check. * @param membership - The membership e.g. `'join'` * @returns True if this user_id has the given membership state. */ hasMembershipState(userId: string, membership: string): boolean; /** * Add a timelineSet for this room with the given filter * @param filter - The filter to be applied to this timelineSet * @param opts - Configuration options * @returns The timelineSet */ getOrCreateFilteredTimelineSet(filter: Filter, { prepopulateTimeline, useSyncEvents, pendingEvents }?: ICreateFilterOpts): EventTimelineSet; private getThreadListFilter; private createThreadTimelineSet; private threadsReady; /** * Takes the given thread root events and creates threads for them. */ processThreadRoots(events: MatrixEvent[], toStartOfTimeline: boolean): void; /** * Fetch the bare minimum of room threads required for the thread list to work reliably. * With server support that means fetching one page. * Without server support that means fetching as much at once as the server allows us to. */ fetchRoomThreads(): Promise; processPollEvents(events: MatrixEvent[]): Promise; /** * Fetch a single page of threadlist messages for the specific thread filter * @internal */ private fetchRoomThreadList; private onThreadNewReply; private onThreadDelete; /** * Forget the timelineSet for this room with the given filter * * @param filter - the filter whose timelineSet is to be forgotten */ removeFilteredTimelineSet(filter: Filter): void; eventShouldLiveIn(event: MatrixEvent, events?: MatrixEvent[], roots?: Set): { shouldLiveInRoom: boolean; shouldLiveInThread: boolean; threadId?: string; }; findThreadForEvent(event?: MatrixEvent): Thread | null; private addThreadedEvents; /** * Adds events to a thread's timeline. Will fire "Thread.update" */ processThreadedEvents(events: MatrixEvent[], toStartOfTimeline: boolean): void; private updateThreadRootEvents; private updateThreadRootEvent; createThread(threadId: string, rootEvent: MatrixEvent | undefined, events: MatrixEvent[] | undefined, toStartOfTimeline: boolean): Thread; private applyRedaction; private processLiveEvent; /** * Add an event to the end of this room's live timelines. Will fire * "Room.timeline". * * @param event - Event to be added * @param addLiveEventOptions - addLiveEvent options * @internal * * @remarks * Fires {@link RoomEvent.Timeline} */ private addLiveEvent; /** * Add a pending outgoing event to this room. * *

The event is added to either the pendingEventList, or the live timeline, * depending on the setting of opts.pendingEventOrdering. * *

This is an internal method, intended for use by MatrixClient. * * @param event - The event to add. * * @param txnId - Transaction id for this outgoing event * * @throws if the event doesn't have status SENDING, or we aren't given a * unique transaction id. * * @remarks * Fires {@link RoomEvent.LocalEchoUpdated} */ addPendingEvent(event: MatrixEvent, txnId: string): void; /** * Persists all pending events to local storage * * If the current room is encrypted only encrypted events will be persisted * all messages that are not yet encrypted will be discarded * * This is because the flow of EVENT_STATUS transition is * `queued => sending => encrypting => sending => sent` * * Steps 3 and 4 are skipped for unencrypted room. * It is better to discard an unencrypted message rather than persisting * it locally for everyone to read */ private savePendingEvents; /** * Used to aggregate the local echo for a relation, and also * for re-applying a relation after it's redaction has been cancelled, * as the local echo for the redaction of the relation would have * un-aggregated the relation. Note that this is different from regular messages, * which are just kept detached for their local echo. * * Also note that live events are aggregated in the live EventTimelineSet. * @param event - the relation event that needs to be aggregated. */ private aggregateNonLiveRelation; getEventForTxnId(txnId: string): MatrixEvent | undefined; /** * Deal with the echo of a message we sent. * *

We move the event to the live timeline if it isn't there already, and * update it. * * @param remoteEvent - The event received from * /sync * @param localEvent - The local echo, which * should be either in the pendingEventList or the timeline. * * @internal * * @remarks * Fires {@link RoomEvent.LocalEchoUpdated} */ handleRemoteEcho(remoteEvent: MatrixEvent, localEvent: MatrixEvent): void; /** * Update the status / event id on a pending event, to reflect its transmission * progress. * *

This is an internal method. * * @param event - local echo event * @param newStatus - status to assign * @param newEventId - new event id to assign. Ignored unless newStatus == EventStatus.SENT. * * @remarks * Fires {@link RoomEvent.LocalEchoUpdated} */ updatePendingEvent(event: MatrixEvent, newStatus: EventStatus, newEventId?: string): void; private revertRedactionLocalEcho; /** * Add some events to this room. This can include state events, message * events and typing notifications. These events are treated as "live" so * they will go to the end of the timeline. * * @param events - A list of events to add. * @param addLiveEventOptions - addLiveEvent options * @throws If `duplicateStrategy` is not falsey, 'replace' or 'ignore'. */ addLiveEvents(events: MatrixEvent[], addLiveEventOptions?: IAddLiveEventOptions): void; /** * @deprecated In favor of the overload with `IAddLiveEventOptions` */ addLiveEvents(events: MatrixEvent[], duplicateStrategy?: DuplicateStrategy, fromCache?: boolean): void; partitionThreadedEvents(events: MatrixEvent[]): [timelineEvents: MatrixEvent[], threadedEvents: MatrixEvent[]]; /** * Given some events, find the IDs of all the thread roots that are referred to by them. */ private findThreadRoots; /** * Add a receipt event to the room. * @param event - The m.receipt event. * @param synthetic - True if this event is implicit. */ addReceipt(event: MatrixEvent, synthetic?: boolean): void; /** * Adds/handles ephemeral events such as typing notifications and read receipts. * @param events - A list of events to process */ addEphemeralEvents(events: MatrixEvent[]): void; /** * Removes events from this room. * @param eventIds - A list of eventIds to remove. */ removeEvents(eventIds: string[]): void; /** * Removes a single event from this room. * * @param eventId - The id of the event to remove * * @returns true if the event was removed from any of the room's timeline sets */ removeEvent(eventId: string): boolean; /** * Recalculate various aspects of the room, including the room name and * room summary. Call this any time the room's current state is modified. * May fire "Room.name" if the room name is updated. * * @remarks * Fires {@link RoomEvent.Name} */ recalculate(): void; /** * Update the room-tag event for the room. The previous one is overwritten. * @param event - the m.tag event */ addTags(event: MatrixEvent): void; /** * Update the account_data events for this room, overwriting events of the same type. * @param events - an array of account_data events to add */ addAccountData(events: MatrixEvent[]): void; /** * Access account_data event of given event type for this room * @param type - the type of account_data event to be accessed * @returns the account_data event in question */ getAccountData(type: EventType | string): MatrixEvent | undefined; /** * Returns whether the syncing user has permission to send a message in the room * @returns true if the user should be permitted to send * message events into the room. */ maySendMessage(): boolean; /** * Returns whether the given user has permissions to issue an invite for this room. * @param userId - the ID of the Matrix user to check permissions for * @returns true if the user should be permitted to issue invites for this room. */ canInvite(userId: string): boolean; /** * Returns the join rule based on the m.room.join_rule state event, defaulting to `invite`. * @returns the join_rule applied to this room */ getJoinRule(): JoinRule; /** * Returns the history visibility based on the m.room.history_visibility state event, defaulting to `shared`. * @returns the history_visibility applied to this room */ getHistoryVisibility(): HistoryVisibility; /** * Returns the history visibility based on the m.room.history_visibility state event, defaulting to `shared`. * @returns the history_visibility applied to this room */ getGuestAccess(): GuestAccess; /** * Returns the type of the room from the `m.room.create` event content or undefined if none is set * @returns the type of the room. */ getType(): RoomType | string | undefined; /** * Returns whether the room is a space-room as defined by MSC1772. * @returns true if the room's type is RoomType.Space */ isSpaceRoom(): boolean; /** * Returns whether the room is a call-room as defined by MSC3417. * @returns true if the room's type is RoomType.UnstableCall */ isCallRoom(): boolean; /** * Returns whether the room is a video room. * @returns true if the room's type is RoomType.ElementVideo */ isElementVideoRoom(): boolean; /** * Find the predecessor of this room. * * @param msc3946ProcessDynamicPredecessor - if true, look for an * m.room.predecessor state event and use it if found (MSC3946). * @returns null if this room has no predecessor. Otherwise, returns * the roomId, last eventId and viaServers of the predecessor room. * * If msc3946ProcessDynamicPredecessor is true, use m.predecessor events * as well as m.room.create events to find predecessors. * * Note: if an m.predecessor event is used, eventId may be undefined * since last_known_event_id is optional. * * Note: viaServers may be undefined, and will definitely be undefined if * this predecessor comes from a RoomCreate event (rather than a * RoomPredecessor, which has the optional via_servers property). */ findPredecessor(msc3946ProcessDynamicPredecessor?: boolean): { roomId: string; eventId?: string; viaServers?: string[]; } | null; private roomNameGenerator; /** * This is an internal method. Calculates the name of the room from the current * room state. * @param userId - The client's user ID. Used to filter room members * correctly. * @param ignoreRoomNameEvent - Return the implicit room name that we'd see if there * was no m.room.name event. * @returns The calculated room name. */ private calculateRoomName; /** * When we receive a new visibility change event: * * - store this visibility change alongside the timeline, in case we * later need to apply it to an event that we haven't received yet; * - if we have already received the event whose visibility has changed, * patch it to reflect the visibility change and inform listeners. */ private applyNewVisibilityEvent; private redactVisibilityChangeEvent; /** * When we receive an event whose visibility has been altered by * a (more recent) visibility change event, patch the event in * place so that clients now not to display it. * * @param event - Any matrix event. If this event has at least one a * pending visibility change event, apply the latest visibility * change event. */ private applyPendingVisibilityEvents; /** * Find when a client has gained thread capabilities by inspecting the oldest * threaded receipt * @returns the timestamp of the oldest threaded receipt */ getOldestThreadedReceiptTs(): number; /** * Returns the most recent unthreaded receipt for a given user * @param userId - the MxID of the User * @returns an unthreaded Receipt. Can be undefined if receipts have been disabled * or a user chooses to use private read receipts (or we have simply not received * a receipt from this user yet). */ getLastUnthreadedReceiptFor(userId: string): Receipt | undefined; /** * This issue should also be addressed on synapse's side and is tracked as part * of https://github.com/matrix-org/synapse/issues/14837 * * * We consider a room fully read if the current user has sent * the last event in the live timeline of that context and if the read receipt * we have on record matches. * This also detects all unread threads and applies the same logic to those * contexts */ fixupNotifications(userId: string): void; } export declare enum RoomNameType { EmptyRoom = 0, Generated = 1, Actual = 2 } export interface EmptyRoomNameState { type: RoomNameType.EmptyRoom; oldName?: string; } export interface GeneratedRoomNameState { type: RoomNameType.Generated; subtype?: "Inviting"; names: string[]; count: number; } export interface ActualRoomNameState { type: RoomNameType.Actual; name: string; } export type RoomNameState = EmptyRoomNameState | GeneratedRoomNameState | ActualRoomNameState; export {}; //# sourceMappingURL=room.d.ts.map