diff options
Diffstat (limited to 'alarm/node_modules/xxhashjs/build/xxhash.js')
-rw-r--r-- | alarm/node_modules/xxhashjs/build/xxhash.js | 4101 |
1 files changed, 4101 insertions, 0 deletions
diff --git a/alarm/node_modules/xxhashjs/build/xxhash.js b/alarm/node_modules/xxhashjs/build/xxhash.js new file mode 100644 index 0000000..a46c0e0 --- /dev/null +++ b/alarm/node_modules/xxhashjs/build/xxhash.js @@ -0,0 +1,4101 @@ +(function webpackUniversalModuleDefinition(root, factory) { + if(typeof exports === 'object' && typeof module === 'object') + module.exports = factory(); + else if(typeof define === 'function' && define.amd) + define([], factory); + else if(typeof exports === 'object') + exports["XXH"] = factory(); + else + root["XXH"] = factory(); +})(typeof self !== 'undefined' ? self : this, function() { +return /******/ (function(modules) { // webpackBootstrap +/******/ // The module cache +/******/ var installedModules = {}; +/******/ +/******/ // The require function +/******/ function __webpack_require__(moduleId) { +/******/ +/******/ // Check if module is in cache +/******/ if(installedModules[moduleId]) { +/******/ return installedModules[moduleId].exports; +/******/ } +/******/ // Create a new module (and put it into the cache) +/******/ var module = installedModules[moduleId] = { +/******/ i: moduleId, +/******/ l: false, +/******/ exports: {} +/******/ }; +/******/ +/******/ // Execute the module function +/******/ modules[moduleId].call(module.exports, module, module.exports, __webpack_require__); +/******/ +/******/ // Flag the module as loaded +/******/ module.l = true; +/******/ +/******/ // Return the exports of the module +/******/ return module.exports; +/******/ } +/******/ +/******/ +/******/ // expose the modules object (__webpack_modules__) +/******/ __webpack_require__.m = modules; +/******/ +/******/ // expose the module cache +/******/ __webpack_require__.c = installedModules; +/******/ +/******/ // define getter function for harmony exports +/******/ __webpack_require__.d = function(exports, name, getter) { +/******/ if(!__webpack_require__.o(exports, name)) { +/******/ Object.defineProperty(exports, name, { +/******/ configurable: false, +/******/ enumerable: true, +/******/ get: getter +/******/ }); +/******/ } +/******/ }; +/******/ +/******/ // getDefaultExport function for compatibility with non-harmony modules +/******/ __webpack_require__.n = function(module) { +/******/ var getter = module && module.__esModule ? +/******/ function getDefault() { return module['default']; } : +/******/ function getModuleExports() { return module; }; +/******/ __webpack_require__.d(getter, 'a', getter); +/******/ return getter; +/******/ }; +/******/ +/******/ // Object.prototype.hasOwnProperty.call +/******/ __webpack_require__.o = function(object, property) { return Object.prototype.hasOwnProperty.call(object, property); }; +/******/ +/******/ // __webpack_public_path__ +/******/ __webpack_require__.p = ""; +/******/ +/******/ // Load entry module and return exports +/******/ return __webpack_require__(__webpack_require__.s = 2); +/******/ }) +/************************************************************************/ +/******/ ([ +/* 0 */ +/***/ (function(module, exports, __webpack_require__) { + +"use strict"; +/* WEBPACK VAR INJECTION */(function(global) {/*! + * The buffer module from node.js, for the browser. + * + * @author Feross Aboukhadijeh <feross@feross.org> <http://feross.org> + * @license MIT + */ +/* eslint-disable no-proto */ + + + +var base64 = __webpack_require__(5) +var ieee754 = __webpack_require__(6) +var isArray = __webpack_require__(7) + +exports.Buffer = Buffer +exports.SlowBuffer = SlowBuffer +exports.INSPECT_MAX_BYTES = 50 + +/** + * If `Buffer.TYPED_ARRAY_SUPPORT`: + * === true Use Uint8Array implementation (fastest) + * === false Use Object implementation (most compatible, even IE6) + * + * Browsers that support typed arrays are IE 10+, Firefox 4+, Chrome 7+, Safari 5.1+, + * Opera 11.6+, iOS 4.2+. + * + * Due to various browser bugs, sometimes the Object implementation will be used even + * when the browser supports typed arrays. + * + * Note: + * + * - Firefox 4-29 lacks support for adding new properties to `Uint8Array` instances, + * See: https://bugzilla.mozilla.org/show_bug.cgi?id=695438. + * + * - Chrome 9-10 is missing the `TypedArray.prototype.subarray` function. + * + * - IE10 has a broken `TypedArray.prototype.subarray` function which returns arrays of + * incorrect length in some situations. + + * We detect these buggy browsers and set `Buffer.TYPED_ARRAY_SUPPORT` to `false` so they + * get the Object implementation, which is slower but behaves correctly. + */ +Buffer.TYPED_ARRAY_SUPPORT = global.TYPED_ARRAY_SUPPORT !== undefined + ? global.TYPED_ARRAY_SUPPORT + : typedArraySupport() + +/* + * Export kMaxLength after typed array support is determined. + */ +exports.kMaxLength = kMaxLength() + +function typedArraySupport () { + try { + var arr = new Uint8Array(1) + arr.__proto__ = {__proto__: Uint8Array.prototype, foo: function () { return 42 }} + return arr.foo() === 42 && // typed array instances can be augmented + typeof arr.subarray === 'function' && // chrome 9-10 lack `subarray` + arr.subarray(1, 1).byteLength === 0 // ie10 has broken `subarray` + } catch (e) { + return false + } +} + +function kMaxLength () { + return Buffer.TYPED_ARRAY_SUPPORT + ? 0x7fffffff + : 0x3fffffff +} + +function createBuffer (that, length) { + if (kMaxLength() < length) { + throw new RangeError('Invalid typed array length') + } + if (Buffer.TYPED_ARRAY_SUPPORT) { + // Return an augmented `Uint8Array` instance, for best performance + that = new Uint8Array(length) + that.__proto__ = Buffer.prototype + } else { + // Fallback: Return an object instance of the Buffer class + if (that === null) { + that = new Buffer(length) + } + that.length = length + } + + return that +} + +/** + * The Buffer constructor returns instances of `Uint8Array` that have their + * prototype changed to `Buffer.prototype`. Furthermore, `Buffer` is a subclass of + * `Uint8Array`, so the returned instances will have all the node `Buffer` methods + * and the `Uint8Array` methods. Square bracket notation works as expected -- it + * returns a single octet. + * + * The `Uint8Array` prototype remains unmodified. + */ + +function Buffer (arg, encodingOrOffset, length) { + if (!Buffer.TYPED_ARRAY_SUPPORT && !(this instanceof Buffer)) { + return new Buffer(arg, encodingOrOffset, length) + } + + // Common case. + if (typeof arg === 'number') { + if (typeof encodingOrOffset === 'string') { + throw new Error( + 'If encoding is specified then the first argument must be a string' + ) + } + return allocUnsafe(this, arg) + } + return from(this, arg, encodingOrOffset, length) +} + +Buffer.poolSize = 8192 // not used by this implementation + +// TODO: Legacy, not needed anymore. Remove in next major version. +Buffer._augment = function (arr) { + arr.__proto__ = Buffer.prototype + return arr +} + +function from (that, value, encodingOrOffset, length) { + if (typeof value === 'number') { + throw new TypeError('"value" argument must not be a number') + } + + if (typeof ArrayBuffer !== 'undefined' && value instanceof ArrayBuffer) { + return fromArrayBuffer(that, value, encodingOrOffset, length) + } + + if (typeof value === 'string') { + return fromString(that, value, encodingOrOffset) + } + + return fromObject(that, value) +} + +/** + * Functionally equivalent to Buffer(arg, encoding) but throws a TypeError + * if value is a number. + * Buffer.from(str[, encoding]) + * Buffer.from(array) + * Buffer.from(buffer) + * Buffer.from(arrayBuffer[, byteOffset[, length]]) + **/ +Buffer.from = function (value, encodingOrOffset, length) { + return from(null, value, encodingOrOffset, length) +} + +if (Buffer.TYPED_ARRAY_SUPPORT) { + Buffer.prototype.__proto__ = Uint8Array.prototype + Buffer.__proto__ = Uint8Array + if (typeof Symbol !== 'undefined' && Symbol.species && + Buffer[Symbol.species] === Buffer) { + // Fix subarray() in ES2016. See: https://github.com/feross/buffer/pull/97 + Object.defineProperty(Buffer, Symbol.species, { + value: null, + configurable: true + }) + } +} + +function assertSize (size) { + if (typeof size !== 'number') { + throw new TypeError('"size" argument must be a number') + } else if (size < 0) { + throw new RangeError('"size" argument must not be negative') + } +} + +function alloc (that, size, fill, encoding) { + assertSize(size) + if (size <= 0) { + return createBuffer(that, size) + } + if (fill !== undefined) { + // Only pay attention to encoding if it's a string. This + // prevents accidentally sending in a number that would + // be interpretted as a start offset. + return typeof encoding === 'string' + ? createBuffer(that, size).fill(fill, encoding) + : createBuffer(that, size).fill(fill) + } + return createBuffer(that, size) +} + +/** + * Creates a new filled Buffer instance. + * alloc(size[, fill[, encoding]]) + **/ +Buffer.alloc = function (size, fill, encoding) { + return alloc(null, size, fill, encoding) +} + +function allocUnsafe (that, size) { + assertSize(size) + that = createBuffer(that, size < 0 ? 0 : checked(size) | 0) + if (!Buffer.TYPED_ARRAY_SUPPORT) { + for (var i = 0; i < size; ++i) { + that[i] = 0 + } + } + return that +} + +/** + * Equivalent to Buffer(num), by default creates a non-zero-filled Buffer instance. + * */ +Buffer.allocUnsafe = function (size) { + return allocUnsafe(null, size) +} +/** + * Equivalent to SlowBuffer(num), by default creates a non-zero-filled Buffer instance. + */ +Buffer.allocUnsafeSlow = function (size) { + return allocUnsafe(null, size) +} + +function fromString (that, string, encoding) { + if (typeof encoding !== 'string' || encoding === '') { + encoding = 'utf8' + } + + if (!Buffer.isEncoding(encoding)) { + throw new TypeError('"encoding" must be a valid string encoding') + } + + var length = byteLength(string, encoding) | 0 + that = createBuffer(that, length) + + var actual = that.write(string, encoding) + + if (actual !== length) { + // Writing a hex string, for example, that contains invalid characters will + // cause everything after the first invalid character to be ignored. (e.g. + // 'abxxcd' will be treated as 'ab') + that = that.slice(0, actual) + } + + return that +} + +function fromArrayLike (that, array) { + var length = array.length < 0 ? 0 : checked(array.length) | 0 + that = createBuffer(that, length) + for (var i = 0; i < length; i += 1) { + that[i] = array[i] & 255 + } + return that +} + +function fromArrayBuffer (that, array, byteOffset, length) { + array.byteLength // this throws if `array` is not a valid ArrayBuffer + + if (byteOffset < 0 || array.byteLength < byteOffset) { + throw new RangeError('\'offset\' is out of bounds') + } + + if (array.byteLength < byteOffset + (length || 0)) { + throw new RangeError('\'length\' is out of bounds') + } + + if (byteOffset === undefined && length === undefined) { + array = new Uint8Array(array) + } else if (length === undefined) { + array = new Uint8Array(array, byteOffset) + } else { + array = new Uint8Array(array, byteOffset, length) + } + + if (Buffer.TYPED_ARRAY_SUPPORT) { + // Return an augmented `Uint8Array` instance, for best performance + that = array + that.__proto__ = Buffer.prototype + } else { + // Fallback: Return an object instance of the Buffer class + that = fromArrayLike(that, array) + } + return that +} + +function fromObject (that, obj) { + if (Buffer.isBuffer(obj)) { + var len = checked(obj.length) | 0 + that = createBuffer(that, len) + + if (that.length === 0) { + return that + } + + obj.copy(that, 0, 0, len) + return that + } + + if (obj) { + if ((typeof ArrayBuffer !== 'undefined' && + obj.buffer instanceof ArrayBuffer) || 'length' in obj) { + if (typeof obj.length !== 'number' || isnan(obj.length)) { + return createBuffer(that, 0) + } + return fromArrayLike(that, obj) + } + + if (obj.type === 'Buffer' && isArray(obj.data)) { + return fromArrayLike(that, obj.data) + } + } + + throw new TypeError('First argument must be a string, Buffer, ArrayBuffer, Array, or array-like object.') +} + +function checked (length) { + // Note: cannot use `length < kMaxLength()` here because that fails when + // length is NaN (which is otherwise coerced to zero.) + if (length >= kMaxLength()) { + throw new RangeError('Attempt to allocate Buffer larger than maximum ' + + 'size: 0x' + kMaxLength().toString(16) + ' bytes') + } + return length | 0 +} + +function SlowBuffer (length) { + if (+length != length) { // eslint-disable-line eqeqeq + length = 0 + } + return Buffer.alloc(+length) +} + +Buffer.isBuffer = function isBuffer (b) { + return !!(b != null && b._isBuffer) +} + +Buffer.compare = function compare (a, b) { + if (!Buffer.isBuffer(a) || !Buffer.isBuffer(b)) { + throw new TypeError('Arguments must be Buffers') + } + + if (a === b) return 0 + + var x = a.length + var y = b.length + + for (var i = 0, len = Math.min(x, y); i < len; ++i) { + if (a[i] !== b[i]) { + x = a[i] + y = b[i] + break + } + } + + if (x < y) return -1 + if (y < x) return 1 + return 0 +} + +Buffer.isEncoding = function isEncoding (encoding) { + switch (String(encoding).toLowerCase()) { + case 'hex': + case 'utf8': + case 'utf-8': + case 'ascii': + case 'latin1': + case 'binary': + case 'base64': + case 'ucs2': + case 'ucs-2': + case 'utf16le': + case 'utf-16le': + return true + default: + return false + } +} + +Buffer.concat = function concat (list, length) { + if (!isArray(list)) { + throw new TypeError('"list" argument must be an Array of Buffers') + } + + if (list.length === 0) { + return Buffer.alloc(0) + } + + var i + if (length === undefined) { + length = 0 + for (i = 0; i < list.length; ++i) { + length += list[i].length + } + } + + var buffer = Buffer.allocUnsafe(length) + var pos = 0 + for (i = 0; i < list.length; ++i) { + var buf = list[i] + if (!Buffer.isBuffer(buf)) { + throw new TypeError('"list" argument must be an Array of Buffers') + } + buf.copy(buffer, pos) + pos += buf.length + } + return buffer +} + +function byteLength (string, encoding) { + if (Buffer.isBuffer(string)) { + return string.length + } + if (typeof ArrayBuffer !== 'undefined' && typeof ArrayBuffer.isView === 'function' && + (ArrayBuffer.isView(string) || string instanceof ArrayBuffer)) { + return string.byteLength + } + if (typeof string !== 'string') { + string = '' + string + } + + var len = string.length + if (len === 0) return 0 + + // Use a for loop to avoid recursion + var loweredCase = false + for (;;) { + switch (encoding) { + case 'ascii': + case 'latin1': + case 'binary': + return len + case 'utf8': + case 'utf-8': + case undefined: + return utf8ToBytes(string).length + case 'ucs2': + case 'ucs-2': + case 'utf16le': + case 'utf-16le': + return len * 2 + case 'hex': + return len >>> 1 + case 'base64': + return base64ToBytes(string).length + default: + if (loweredCase) return utf8ToBytes(string).length // assume utf8 + encoding = ('' + encoding).toLowerCase() + loweredCase = true + } + } +} +Buffer.byteLength = byteLength + +function slowToString (encoding, start, end) { + var loweredCase = false + + // No need to verify that "this.length <= MAX_UINT32" since it's a read-only + // property of a typed array. + + // This behaves neither like String nor Uint8Array in that we set start/end + // to their upper/lower bounds if the value passed is out of range. + // undefined is handled specially as per ECMA-262 6th Edition, + // Section 13.3.3.7 Runtime Semantics: KeyedBindingInitialization. + if (start === undefined || start < 0) { + start = 0 + } + // Return early if start > this.length. Done here to prevent potential uint32 + // coercion fail below. + if (start > this.length) { + return '' + } + + if (end === undefined || end > this.length) { + end = this.length + } + + if (end <= 0) { + return '' + } + + // Force coersion to uint32. This will also coerce falsey/NaN values to 0. + end >>>= 0 + start >>>= 0 + + if (end <= start) { + return '' + } + + if (!encoding) encoding = 'utf8' + + while (true) { + switch (encoding) { + case 'hex': + return hexSlice(this, start, end) + + case 'utf8': + case 'utf-8': + return utf8Slice(this, start, end) + + case 'ascii': + return asciiSlice(this, start, end) + + case 'latin1': + case 'binary': + return latin1Slice(this, start, end) + + case 'base64': + return base64Slice(this, start, end) + + case 'ucs2': + case 'ucs-2': + case 'utf16le': + case 'utf-16le': + return utf16leSlice(this, start, end) + + default: + if (loweredCase) throw new TypeError('Unknown encoding: ' + encoding) + encoding = (encoding + '').toLowerCase() + loweredCase = true + } + } +} + +// The property is used by `Buffer.isBuffer` and `is-buffer` (in Safari 5-7) to detect +// Buffer instances. +Buffer.prototype._isBuffer = true + +function swap (b, n, m) { + var i = b[n] + b[n] = b[m] + b[m] = i +} + +Buffer.prototype.swap16 = function swap16 () { + var len = this.length + if (len % 2 !== 0) { + throw new RangeError('Buffer size must be a multiple of 16-bits') + } + for (var i = 0; i < len; i += 2) { + swap(this, i, i + 1) + } + return this +} + +Buffer.prototype.swap32 = function swap32 () { + var len = this.length + if (len % 4 !== 0) { + throw new RangeError('Buffer size must be a multiple of 32-bits') + } + for (var i = 0; i < len; i += 4) { + swap(this, i, i + 3) + swap(this, i + 1, i + 2) + } + return this +} + +Buffer.prototype.swap64 = function swap64 () { + var len = this.length + if (len % 8 !== 0) { + throw new RangeError('Buffer size must be a multiple of 64-bits') + } + for (var i = 0; i < len; i += 8) { + swap(this, i, i + 7) + swap(this, i + 1, i + 6) + swap(this, i + 2, i + 5) + swap(this, i + 3, i + 4) + } + return this +} + +Buffer.prototype.toString = function toString () { + var length = this.length | 0 + if (length === 0) return '' + if (arguments.length === 0) return utf8Slice(this, 0, length) + return slowToString.apply(this, arguments) +} + +Buffer.prototype.equals = function equals (b) { + if (!Buffer.isBuffer(b)) throw new TypeError('Argument must be a Buffer') + if (this === b) return true + return Buffer.compare(this, b) === 0 +} + +Buffer.prototype.inspect = function inspect () { + var str = '' + var max = exports.INSPECT_MAX_BYTES + if (this.length > 0) { + str = this.toString('hex', 0, max).match(/.{2}/g).join(' ') + if (this.length > max) str += ' ... ' + } + return '<Buffer ' + str + '>' +} + +Buffer.prototype.compare = function compare (target, start, end, thisStart, thisEnd) { + if (!Buffer.isBuffer(target)) { + throw new TypeError('Argument must be a Buffer') + } + + if (start === undefined) { + start = 0 + } + if (end === undefined) { + end = target ? target.length : 0 + } + if (thisStart === undefined) { + thisStart = 0 + } + if (thisEnd === undefined) { + thisEnd = this.length + } + + if (start < 0 || end > target.length || thisStart < 0 || thisEnd > this.length) { + throw new RangeError('out of range index') + } + + if (thisStart >= thisEnd && start >= end) { + return 0 + } + if (thisStart >= thisEnd) { + return -1 + } + if (start >= end) { + return 1 + } + + start >>>= 0 + end >>>= 0 + thisStart >>>= 0 + thisEnd >>>= 0 + + if (this === target) return 0 + + var x = thisEnd - thisStart + var y = end - start + var len = Math.min(x, y) + + var thisCopy = this.slice(thisStart, thisEnd) + var targetCopy = target.slice(start, end) + + for (var i = 0; i < len; ++i) { + if (thisCopy[i] !== targetCopy[i]) { + x = thisCopy[i] + y = targetCopy[i] + break + } + } + + if (x < y) return -1 + if (y < x) return 1 + return 0 +} + +// Finds either the first index of `val` in `buffer` at offset >= `byteOffset`, +// OR the last index of `val` in `buffer` at offset <= `byteOffset`. +// +// Arguments: +// - buffer - a Buffer to search +// - val - a string, Buffer, or number +// - byteOffset - an index into `buffer`; will be clamped to an int32 +// - encoding - an optional encoding, relevant is val is a string +// - dir - true for indexOf, false for lastIndexOf +function bidirectionalIndexOf (buffer, val, byteOffset, encoding, dir) { + // Empty buffer means no match + if (buffer.length === 0) return -1 + + // Normalize byteOffset + if (typeof byteOffset === 'string') { + encoding = byteOffset + byteOffset = 0 + } else if (byteOffset > 0x7fffffff) { + byteOffset = 0x7fffffff + } else if (byteOffset < -0x80000000) { + byteOffset = -0x80000000 + } + byteOffset = +byteOffset // Coerce to Number. + if (isNaN(byteOffset)) { + // byteOffset: it it's undefined, null, NaN, "foo", etc, search whole buffer + byteOffset = dir ? 0 : (buffer.length - 1) + } + + // Normalize byteOffset: negative offsets start from the end of the buffer + if (byteOffset < 0) byteOffset = buffer.length + byteOffset + if (byteOffset >= buffer.length) { + if (dir) return -1 + else byteOffset = buffer.length - 1 + } else if (byteOffset < 0) { + if (dir) byteOffset = 0 + else return -1 + } + + // Normalize val + if (typeof val === 'string') { + val = Buffer.from(val, encoding) + } + + // Finally, search either indexOf (if dir is true) or lastIndexOf + if (Buffer.isBuffer(val)) { + // Special case: looking for empty string/buffer always fails + if (val.length === 0) { + return -1 + } + return arrayIndexOf(buffer, val, byteOffset, encoding, dir) + } else if (typeof val === 'number') { + val = val & 0xFF // Search for a byte value [0-255] + if (Buffer.TYPED_ARRAY_SUPPORT && + typeof Uint8Array.prototype.indexOf === 'function') { + if (dir) { + return Uint8Array.prototype.indexOf.call(buffer, val, byteOffset) + } else { + return Uint8Array.prototype.lastIndexOf.call(buffer, val, byteOffset) + } + } + return arrayIndexOf(buffer, [ val ], byteOffset, encoding, dir) + } + + throw new TypeError('val must be string, number or Buffer') +} + +function arrayIndexOf (arr, val, byteOffset, encoding, dir) { + var indexSize = 1 + var arrLength = arr.length + var valLength = val.length + + if (encoding !== undefined) { + encoding = String(encoding).toLowerCase() + if (encoding === 'ucs2' || encoding === 'ucs-2' || + encoding === 'utf16le' || encoding === 'utf-16le') { + if (arr.length < 2 || val.length < 2) { + return -1 + } + indexSize = 2 + arrLength /= 2 + valLength /= 2 + byteOffset /= 2 + } + } + + function read (buf, i) { + if (indexSize === 1) { + return buf[i] + } else { + return buf.readUInt16BE(i * indexSize) + } + } + + var i + if (dir) { + var foundIndex = -1 + for (i = byteOffset; i < arrLength; i++) { + if (read(arr, i) === read(val, foundIndex === -1 ? 0 : i - foundIndex)) { + if (foundIndex === -1) foundIndex = i + if (i - foundIndex + 1 === valLength) return foundIndex * indexSize + } else { + if (foundIndex !== -1) i -= i - foundIndex + foundIndex = -1 + } + } + } else { + if (byteOffset + valLength > arrLength) byteOffset = arrLength - valLength + for (i = byteOffset; i >= 0; i--) { + var found = true + for (var j = 0; j < valLength; j++) { + if (read(arr, i + j) !== read(val, j)) { + found = false + break + } + } + if (found) return i + } + } + + return -1 +} + +Buffer.prototype.includes = function includes (val, byteOffset, encoding) { + return this.indexOf(val, byteOffset, encoding) !== -1 +} + +Buffer.prototype.indexOf = function indexOf (val, byteOffset, encoding) { + return bidirectionalIndexOf(this, val, byteOffset, encoding, true) +} + +Buffer.prototype.lastIndexOf = function lastIndexOf (val, byteOffset, encoding) { + return bidirectionalIndexOf(this, val, byteOffset, encoding, false) +} + +function hexWrite (buf, string, offset, length) { + offset = Number(offset) || 0 + var remaining = buf.length - offset + if (!length) { + length = remaining + } else { + length = Number(length) + if (length > remaining) { + length = remaining + } + } + + // must be an even number of digits + var strLen = string.length + if (strLen % 2 !== 0) throw new TypeError('Invalid hex string') + + if (length > strLen / 2) { + length = strLen / 2 + } + for (var i = 0; i < length; ++i) { + var parsed = parseInt(string.substr(i * 2, 2), 16) + if (isNaN(parsed)) return i + buf[offset + i] = parsed + } + return i +} + +function utf8Write (buf, string, offset, length) { + return blitBuffer(utf8ToBytes(string, buf.length - offset), buf, offset, length) +} + +function asciiWrite (buf, string, offset, length) { + return blitBuffer(asciiToBytes(string), buf, offset, length) +} + +function latin1Write (buf, string, offset, length) { + return asciiWrite(buf, string, offset, length) +} + +function base64Write (buf, string, offset, length) { + return blitBuffer(base64ToBytes(string), buf, offset, length) +} + +function ucs2Write (buf, string, offset, length) { + return blitBuffer(utf16leToBytes(string, buf.length - offset), buf, offset, length) +} + +Buffer.prototype.write = function write (string, offset, length, encoding) { + // Buffer#write(string) + if (offset === undefined) { + encoding = 'utf8' + length = this.length + offset = 0 + // Buffer#write(string, encoding) + } else if (length === undefined && typeof offset === 'string') { + encoding = offset + length = this.length + offset = 0 + // Buffer#write(string, offset[, length][, encoding]) + } else if (isFinite(offset)) { + offset = offset | 0 + if (isFinite(length)) { + length = length | 0 + if (encoding === undefined) encoding = 'utf8' + } else { + encoding = length + length = undefined + } + // legacy write(string, encoding, offset, length) - remove in v0.13 + } else { + throw new Error( + 'Buffer.write(string, encoding, offset[, length]) is no longer supported' + ) + } + + var remaining = this.length - offset + if (length === undefined || length > remaining) length = remaining + + if ((string.length > 0 && (length < 0 || offset < 0)) || offset > this.length) { + throw new RangeError('Attempt to write outside buffer bounds') + } + + if (!encoding) encoding = 'utf8' + + var loweredCase = false + for (;;) { + switch (encoding) { + case 'hex': + return hexWrite(this, string, offset, length) + + case 'utf8': + case 'utf-8': + return utf8Write(this, string, offset, length) + + case 'ascii': + return asciiWrite(this, string, offset, length) + + case 'latin1': + case 'binary': + return latin1Write(this, string, offset, length) + + case 'base64': + // Warning: maxLength not taken into account in base64Write + return base64Write(this, string, offset, length) + + case 'ucs2': + case 'ucs-2': + case 'utf16le': + case 'utf-16le': + return ucs2Write(this, string, offset, length) + + default: + if (loweredCase) throw new TypeError('Unknown encoding: ' + encoding) + encoding = ('' + encoding).toLowerCase() + loweredCase = true + } + } +} + +Buffer.prototype.toJSON = function toJSON () { + return { + type: 'Buffer', + data: Array.prototype.slice.call(this._arr || this, 0) + } +} + +function base64Slice (buf, start, end) { + if (start === 0 && end === buf.length) { + return base64.fromByteArray(buf) + } else { + return base64.fromByteArray(buf.slice(start, end)) + } +} + +function utf8Slice (buf, start, end) { + end = Math.min(buf.length, end) + var res = [] + + var i = start + while (i < end) { + var firstByte = buf[i] + var codePoint = null + var bytesPerSequence = (firstByte > 0xEF) ? 4 + : (firstByte > 0xDF) ? 3 + : (firstByte > 0xBF) ? 2 + : 1 + + if (i + bytesPerSequence <= end) { + var secondByte, thirdByte, fourthByte, tempCodePoint + + switch (bytesPerSequence) { + case 1: + if (firstByte < 0x80) { + codePoint = firstByte + } + break + case 2: + secondByte = buf[i + 1] + if ((secondByte & 0xC0) === 0x80) { + tempCodePoint = (firstByte & 0x1F) << 0x6 | (secondByte & 0x3F) + if (tempCodePoint > 0x7F) { + codePoint = tempCodePoint + } + } + break + case 3: + secondByte = buf[i + 1] + thirdByte = buf[i + 2] + if ((secondByte & 0xC0) === 0x80 && (thirdByte & 0xC0) === 0x80) { + tempCodePoint = (firstByte & 0xF) << 0xC | (secondByte & 0x3F) << 0x6 | (thirdByte & 0x3F) + if (tempCodePoint > 0x7FF && (tempCodePoint < 0xD800 || tempCodePoint > 0xDFFF)) { + codePoint = tempCodePoint + } + } + break + case 4: + secondByte = buf[i + 1] + thirdByte = buf[i + 2] + fourthByte = buf[i + 3] + if ((secondByte & 0xC0) === 0x80 && (thirdByte & 0xC0) === 0x80 && (fourthByte & 0xC0) === 0x80) { + tempCodePoint = (firstByte & 0xF) << 0x12 | (secondByte & 0x3F) << 0xC | (thirdByte & 0x3F) << 0x6 | (fourthByte & 0x3F) + if (tempCodePoint > 0xFFFF && tempCodePoint < 0x110000) { + codePoint = tempCodePoint + } + } + } + } + + if (codePoint === null) { + // we did not generate a valid codePoint so insert a + // replacement char (U+FFFD) and advance only 1 byte + codePoint = 0xFFFD + bytesPerSequence = 1 + } else if (codePoint > 0xFFFF) { + // encode to utf16 (surrogate pair dance) + codePoint -= 0x10000 + res.push(codePoint >>> 10 & 0x3FF | 0xD800) + codePoint = 0xDC00 | codePoint & 0x3FF + } + + res.push(codePoint) + i += bytesPerSequence + } + + return decodeCodePointsArray(res) +} + +// Based on http://stackoverflow.com/a/22747272/680742, the browser with +// the lowest limit is Chrome, with 0x10000 args. +// We go 1 magnitude less, for safety +var MAX_ARGUMENTS_LENGTH = 0x1000 + +function decodeCodePointsArray (codePoints) { + var len = codePoints.length + if (len <= MAX_ARGUMENTS_LENGTH) { + return String.fromCharCode.apply(String, codePoints) // avoid extra slice() + } + + // Decode in chunks to avoid "call stack size exceeded". + var res = '' + var i = 0 + while (i < len) { + res += String.fromCharCode.apply( + String, + codePoints.slice(i, i += MAX_ARGUMENTS_LENGTH) + ) + } + return res +} + +function asciiSlice (buf, start, end) { + var ret = '' + end = Math.min(buf.length, end) + + for (var i = start; i < end; ++i) { + ret += String.fromCharCode(buf[i] & 0x7F) + } + return ret +} + +function latin1Slice (buf, start, end) { + var ret = '' + end = Math.min(buf.length, end) + + for (var i = start; i < end; ++i) { + ret += String.fromCharCode(buf[i]) + } + return ret +} + +function hexSlice (buf, start, end) { + var len = buf.length + + if (!start || start < 0) start = 0 + if (!end || end < 0 || end > len) end = len + + var out = '' + for (var i = start; i < end; ++i) { + out += toHex(buf[i]) + } + return out +} + +function utf16leSlice (buf, start, end) { + var bytes = buf.slice(start, end) + var res = '' + for (var i = 0; i < bytes.length; i += 2) { + res += String.fromCharCode(bytes[i] + bytes[i + 1] * 256) + } + return res +} + +Buffer.prototype.slice = function slice (start, end) { + var len = this.length + start = ~~start + end = end === undefined ? len : ~~end + + if (start < 0) { + start += len + if (start < 0) start = 0 + } else if (start > len) { + start = len + } + + if (end < 0) { + end += len + if (end < 0) end = 0 + } else if (end > len) { + end = len + } + + if (end < start) end = start + + var newBuf + if (Buffer.TYPED_ARRAY_SUPPORT) { + newBuf = this.subarray(start, end) + newBuf.__proto__ = Buffer.prototype + } else { + var sliceLen = end - start + newBuf = new Buffer(sliceLen, undefined) + for (var i = 0; i < sliceLen; ++i) { + newBuf[i] = this[i + start] + } + } + + return newBuf +} + +/* + * Need to make sure that buffer isn't trying to write out of bounds. + */ +function checkOffset (offset, ext, length) { + if ((offset % 1) !== 0 || offset < 0) throw new RangeError('offset is not uint') + if (offset + ext > length) throw new RangeError('Trying to access beyond buffer length') +} + +Buffer.prototype.readUIntLE = function readUIntLE (offset, byteLength, noAssert) { + offset = offset | 0 + byteLength = byteLength | 0 + if (!noAssert) checkOffset(offset, byteLength, this.length) + + var val = this[offset] + var mul = 1 + var i = 0 + while (++i < byteLength && (mul *= 0x100)) { + val += this[offset + i] * mul + } + + return val +} + +Buffer.prototype.readUIntBE = function readUIntBE (offset, byteLength, noAssert) { + offset = offset | 0 + byteLength = byteLength | 0 + if (!noAssert) { + checkOffset(offset, byteLength, this.length) + } + + var val = this[offset + --byteLength] + var mul = 1 + while (byteLength > 0 && (mul *= 0x100)) { + val += this[offset + --byteLength] * mul + } + + return val +} + +Buffer.prototype.readUInt8 = function readUInt8 (offset, noAssert) { + if (!noAssert) checkOffset(offset, 1, this.length) + return this[offset] +} + +Buffer.prototype.readUInt16LE = function readUInt16LE (offset, noAssert) { + if (!noAssert) checkOffset(offset, 2, this.length) + return this[offset] | (this[offset + 1] << 8) +} + +Buffer.prototype.readUInt16BE = function readUInt16BE (offset, noAssert) { + if (!noAssert) checkOffset(offset, 2, this.length) + return (this[offset] << 8) | this[offset + 1] +} + +Buffer.prototype.readUInt32LE = function readUInt32LE (offset, noAssert) { + if (!noAssert) checkOffset(offset, 4, this.length) + + return ((this[offset]) | + (this[offset + 1] << 8) | + (this[offset + 2] << 16)) + + (this[offset + 3] * 0x1000000) +} + +Buffer.prototype.readUInt32BE = function readUInt32BE (offset, noAssert) { + if (!noAssert) checkOffset(offset, 4, this.length) + + return (this[offset] * 0x1000000) + + ((this[offset + 1] << 16) | + (this[offset + 2] << 8) | + this[offset + 3]) +} + +Buffer.prototype.readIntLE = function readIntLE (offset, byteLength, noAssert) { + offset = offset | 0 + byteLength = byteLength | 0 + if (!noAssert) checkOffset(offset, byteLength, this.length) + + var val = this[offset] + var mul = 1 + var i = 0 + while (++i < byteLength && (mul *= 0x100)) { + val += this[offset + i] * mul + } + mul *= 0x80 + + if (val >= mul) val -= Math.pow(2, 8 * byteLength) + + return val +} + +Buffer.prototype.readIntBE = function readIntBE (offset, byteLength, noAssert) { + offset = offset | 0 + byteLength = byteLength | 0 + if (!noAssert) checkOffset(offset, byteLength, this.length) + + var i = byteLength + var mul = 1 + var val = this[offset + --i] + while (i > 0 && (mul *= 0x100)) { + val += this[offset + --i] * mul + } + mul *= 0x80 + + if (val >= mul) val -= Math.pow(2, 8 * byteLength) + + return val +} + +Buffer.prototype.readInt8 = function readInt8 (offset, noAssert) { + if (!noAssert) checkOffset(offset, 1, this.length) + if (!(this[offset] & 0x80)) return (this[offset]) + return ((0xff - this[offset] + 1) * -1) +} + +Buffer.prototype.readInt16LE = function readInt16LE (offset, noAssert) { + if (!noAssert) checkOffset(offset, 2, this.length) + var val = this[offset] | (this[offset + 1] << 8) + return (val & 0x8000) ? val | 0xFFFF0000 : val +} + +Buffer.prototype.readInt16BE = function readInt16BE (offset, noAssert) { + if (!noAssert) checkOffset(offset, 2, this.length) + var val = this[offset + 1] | (this[offset] << 8) + return (val & 0x8000) ? val | 0xFFFF0000 : val +} + +Buffer.prototype.readInt32LE = function readInt32LE (offset, noAssert) { + if (!noAssert) checkOffset(offset, 4, this.length) + + return (this[offset]) | + (this[offset + 1] << 8) | + (this[offset + 2] << 16) | + (this[offset + 3] << 24) +} + +Buffer.prototype.readInt32BE = function readInt32BE (offset, noAssert) { + if (!noAssert) checkOffset(offset, 4, this.length) + + return (this[offset] << 24) | + (this[offset + 1] << 16) | + (this[offset + 2] << 8) | + (this[offset + 3]) +} + +Buffer.prototype.readFloatLE = function readFloatLE (offset, noAssert) { + if (!noAssert) checkOffset(offset, 4, this.length) + return ieee754.read(this, offset, true, 23, 4) +} + +Buffer.prototype.readFloatBE = function readFloatBE (offset, noAssert) { + if (!noAssert) checkOffset(offset, 4, this.length) + return ieee754.read(this, offset, false, 23, 4) +} + +Buffer.prototype.readDoubleLE = function readDoubleLE (offset, noAssert) { + if (!noAssert) checkOffset(offset, 8, this.length) + return ieee754.read(this, offset, true, 52, 8) +} + +Buffer.prototype.readDoubleBE = function readDoubleBE (offset, noAssert) { + if (!noAssert) checkOffset(offset, 8, this.length) + return ieee754.read(this, offset, false, 52, 8) +} + +function checkInt (buf, value, offset, ext, max, min) { + if (!Buffer.isBuffer(buf)) throw new TypeError('"buffer" argument must be a Buffer instance') + if (value > max || value < min) throw new RangeError('"value" argument is out of bounds') + if (offset + ext > buf.length) throw new RangeError('Index out of range') +} + +Buffer.prototype.writeUIntLE = function writeUIntLE (value, offset, byteLength, noAssert) { + value = +value + offset = offset | 0 + byteLength = byteLength | 0 + if (!noAssert) { + var maxBytes = Math.pow(2, 8 * byteLength) - 1 + checkInt(this, value, offset, byteLength, maxBytes, 0) + } + + var mul = 1 + var i = 0 + this[offset] = value & 0xFF + while (++i < byteLength && (mul *= 0x100)) { + this[offset + i] = (value / mul) & 0xFF + } + + return offset + byteLength +} + +Buffer.prototype.writeUIntBE = function writeUIntBE (value, offset, byteLength, noAssert) { + value = +value + offset = offset | 0 + byteLength = byteLength | 0 + if (!noAssert) { + var maxBytes = Math.pow(2, 8 * byteLength) - 1 + checkInt(this, value, offset, byteLength, maxBytes, 0) + } + + var i = byteLength - 1 + var mul = 1 + this[offset + i] = value & 0xFF + while (--i >= 0 && (mul *= 0x100)) { + this[offset + i] = (value / mul) & 0xFF + } + + return offset + byteLength +} + +Buffer.prototype.writeUInt8 = function writeUInt8 (value, offset, noAssert) { + value = +value + offset = offset | 0 + if (!noAssert) checkInt(this, value, offset, 1, 0xff, 0) + if (!Buffer.TYPED_ARRAY_SUPPORT) value = Math.floor(value) + this[offset] = (value & 0xff) + return offset + 1 +} + +function objectWriteUInt16 (buf, value, offset, littleEndian) { + if (value < 0) value = 0xffff + value + 1 + for (var i = 0, j = Math.min(buf.length - offset, 2); i < j; ++i) { + buf[offset + i] = (value & (0xff << (8 * (littleEndian ? i : 1 - i)))) >>> + (littleEndian ? i : 1 - i) * 8 + } +} + +Buffer.prototype.writeUInt16LE = function writeUInt16LE (value, offset, noAssert) { + value = +value + offset = offset | 0 + if (!noAssert) checkInt(this, value, offset, 2, 0xffff, 0) + if (Buffer.TYPED_ARRAY_SUPPORT) { + this[offset] = (value & 0xff) + this[offset + 1] = (value >>> 8) + } else { + objectWriteUInt16(this, value, offset, true) + } + return offset + 2 +} + +Buffer.prototype.writeUInt16BE = function writeUInt16BE (value, offset, noAssert) { + value = +value + offset = offset | 0 + if (!noAssert) checkInt(this, value, offset, 2, 0xffff, 0) + if (Buffer.TYPED_ARRAY_SUPPORT) { + this[offset] = (value >>> 8) + this[offset + 1] = (value & 0xff) + } else { + objectWriteUInt16(this, value, offset, false) + } + return offset + 2 +} + +function objectWriteUInt32 (buf, value, offset, littleEndian) { + if (value < 0) value = 0xffffffff + value + 1 + for (var i = 0, j = Math.min(buf.length - offset, 4); i < j; ++i) { + buf[offset + i] = (value >>> (littleEndian ? i : 3 - i) * 8) & 0xff + } +} + +Buffer.prototype.writeUInt32LE = function writeUInt32LE (value, offset, noAssert) { + value = +value + offset = offset | 0 + if (!noAssert) checkInt(this, value, offset, 4, 0xffffffff, 0) + if (Buffer.TYPED_ARRAY_SUPPORT) { + this[offset + 3] = (value >>> 24) + this[offset + 2] = (value >>> 16) + this[offset + 1] = (value >>> 8) + this[offset] = (value & 0xff) + } else { + objectWriteUInt32(this, value, offset, true) + } + return offset + 4 +} + +Buffer.prototype.writeUInt32BE = function writeUInt32BE (value, offset, noAssert) { + value = +value + offset = offset | 0 + if (!noAssert) checkInt(this, value, offset, 4, 0xffffffff, 0) + if (Buffer.TYPED_ARRAY_SUPPORT) { + this[offset] = (value >>> 24) + this[offset + 1] = (value >>> 16) + this[offset + 2] = (value >>> 8) + this[offset + 3] = (value & 0xff) + } else { + objectWriteUInt32(this, value, offset, false) + } + return offset + 4 +} + +Buffer.prototype.writeIntLE = function writeIntLE (value, offset, byteLength, noAssert) { + value = +value + offset = offset | 0 + if (!noAssert) { + var limit = Math.pow(2, 8 * byteLength - 1) + + checkInt(this, value, offset, byteLength, limit - 1, -limit) + } + + var i = 0 + var mul = 1 + var sub = 0 + this[offset] = value & 0xFF + while (++i < byteLength && (mul *= 0x100)) { + if (value < 0 && sub === 0 && this[offset + i - 1] !== 0) { + sub = 1 + } + this[offset + i] = ((value / mul) >> 0) - sub & 0xFF + } + + return offset + byteLength +} + +Buffer.prototype.writeIntBE = function writeIntBE (value, offset, byteLength, noAssert) { + value = +value + offset = offset | 0 + if (!noAssert) { + var limit = Math.pow(2, 8 * byteLength - 1) + + checkInt(this, value, offset, byteLength, limit - 1, -limit) + } + + var i = byteLength - 1 + var mul = 1 + var sub = 0 + this[offset + i] = value & 0xFF + while (--i >= 0 && (mul *= 0x100)) { + if (value < 0 && sub === 0 && this[offset + i + 1] !== 0) { + sub = 1 + } + this[offset + i] = ((value / mul) >> 0) - sub & 0xFF + } + + return offset + byteLength +} + +Buffer.prototype.writeInt8 = function writeInt8 (value, offset, noAssert) { + value = +value + offset = offset | 0 + if (!noAssert) checkInt(this, value, offset, 1, 0x7f, -0x80) + if (!Buffer.TYPED_ARRAY_SUPPORT) value = Math.floor(value) + if (value < 0) value = 0xff + value + 1 + this[offset] = (value & 0xff) + return offset + 1 +} + +Buffer.prototype.writeInt16LE = function writeInt16LE (value, offset, noAssert) { + value = +value + offset = offset | 0 + if (!noAssert) checkInt(this, value, offset, 2, 0x7fff, -0x8000) + if (Buffer.TYPED_ARRAY_SUPPORT) { + this[offset] = (value & 0xff) + this[offset + 1] = (value >>> 8) + } else { + objectWriteUInt16(this, value, offset, true) + } + return offset + 2 +} + +Buffer.prototype.writeInt16BE = function writeInt16BE (value, offset, noAssert) { + value = +value + offset = offset | 0 + if (!noAssert) checkInt(this, value, offset, 2, 0x7fff, -0x8000) + if (Buffer.TYPED_ARRAY_SUPPORT) { + this[offset] = (value >>> 8) + this[offset + 1] = (value & 0xff) + } else { + objectWriteUInt16(this, value, offset, false) + } + return offset + 2 +} + +Buffer.prototype.writeInt32LE = function writeInt32LE (value, offset, noAssert) { + value = +value + offset = offset | 0 + if (!noAssert) checkInt(this, value, offset, 4, 0x7fffffff, -0x80000000) + if (Buffer.TYPED_ARRAY_SUPPORT) { + this[offset] = (value & 0xff) + this[offset + 1] = (value >>> 8) + this[offset + 2] = (value >>> 16) + this[offset + 3] = (value >>> 24) + } else { + objectWriteUInt32(this, value, offset, true) + } + return offset + 4 +} + +Buffer.prototype.writeInt32BE = function writeInt32BE (value, offset, noAssert) { + value = +value + offset = offset | 0 + if (!noAssert) checkInt(this, value, offset, 4, 0x7fffffff, -0x80000000) + if (value < 0) value = 0xffffffff + value + 1 + if (Buffer.TYPED_ARRAY_SUPPORT) { + this[offset] = (value >>> 24) + this[offset + 1] = (value >>> 16) + this[offset + 2] = (value >>> 8) + this[offset + 3] = (value & 0xff) + } else { + objectWriteUInt32(this, value, offset, false) + } + return offset + 4 +} + +function checkIEEE754 (buf, value, offset, ext, max, min) { + if (offset + ext > buf.length) throw new RangeError('Index out of range') + if (offset < 0) throw new RangeError('Index out of range') +} + +function writeFloat (buf, value, offset, littleEndian, noAssert) { + if (!noAssert) { + checkIEEE754(buf, value, offset, 4, 3.4028234663852886e+38, -3.4028234663852886e+38) + } + ieee754.write(buf, value, offset, littleEndian, 23, 4) + return offset + 4 +} + +Buffer.prototype.writeFloatLE = function writeFloatLE (value, offset, noAssert) { + return writeFloat(this, value, offset, true, noAssert) +} + +Buffer.prototype.writeFloatBE = function writeFloatBE (value, offset, noAssert) { + return writeFloat(this, value, offset, false, noAssert) +} + +function writeDouble (buf, value, offset, littleEndian, noAssert) { + if (!noAssert) { + checkIEEE754(buf, value, offset, 8, 1.7976931348623157E+308, -1.7976931348623157E+308) + } + ieee754.write(buf, value, offset, littleEndian, 52, 8) + return offset + 8 +} + +Buffer.prototype.writeDoubleLE = function writeDoubleLE (value, offset, noAssert) { + return writeDouble(this, value, offset, true, noAssert) +} + +Buffer.prototype.writeDoubleBE = function writeDoubleBE (value, offset, noAssert) { + return writeDouble(this, value, offset, false, noAssert) +} + +// copy(targetBuffer, targetStart=0, sourceStart=0, sourceEnd=buffer.length) +Buffer.prototype.copy = function copy (target, targetStart, start, end) { + if (!start) start = 0 + if (!end && end !== 0) end = this.length + if (targetStart >= target.length) targetStart = target.length + if (!targetStart) targetStart = 0 + if (end > 0 && end < start) end = start + + // Copy 0 bytes; we're done + if (end === start) return 0 + if (target.length === 0 || this.length === 0) return 0 + + // Fatal error conditions + if (targetStart < 0) { + throw new RangeError('targetStart out of bounds') + } + if (start < 0 || start >= this.length) throw new RangeError('sourceStart out of bounds') + if (end < 0) throw new RangeError('sourceEnd out of bounds') + + // Are we oob? + if (end > this.length) end = this.length + if (target.length - targetStart < end - start) { + end = target.length - targetStart + start + } + + var len = end - start + var i + + if (this === target && start < targetStart && targetStart < end) { + // descending copy from end + for (i = len - 1; i >= 0; --i) { + target[i + targetStart] = this[i + start] + } + } else if (len < 1000 || !Buffer.TYPED_ARRAY_SUPPORT) { + // ascending copy from start + for (i = 0; i < len; ++i) { + target[i + targetStart] = this[i + start] + } + } else { + Uint8Array.prototype.set.call( + target, + this.subarray(start, start + len), + targetStart + ) + } + + return len +} + +// Usage: +// buffer.fill(number[, offset[, end]]) +// buffer.fill(buffer[, offset[, end]]) +// buffer.fill(string[, offset[, end]][, encoding]) +Buffer.prototype.fill = function fill (val, start, end, encoding) { + // Handle string cases: + if (typeof val === 'string') { + if (typeof start === 'string') { + encoding = start + start = 0 + end = this.length + } else if (typeof end === 'string') { + encoding = end + end = this.length + } + if (val.length === 1) { + var code = val.charCodeAt(0) + if (code < 256) { + val = code + } + } + if (encoding !== undefined && typeof encoding !== 'string') { + throw new TypeError('encoding must be a string') + } + if (typeof encoding === 'string' && !Buffer.isEncoding(encoding)) { + throw new TypeError('Unknown encoding: ' + encoding) + } + } else if (typeof val === 'number') { + val = val & 255 + } + + // Invalid ranges are not set to a default, so can range check early. + if (start < 0 || this.length < start || this.length < end) { + throw new RangeError('Out of range index') + } + + if (end <= start) { + return this + } + + start = start >>> 0 + end = end === undefined ? this.length : end >>> 0 + + if (!val) val = 0 + + var i + if (typeof val === 'number') { + for (i = start; i < end; ++i) { + this[i] = val + } + } else { + var bytes = Buffer.isBuffer(val) + ? val + : utf8ToBytes(new Buffer(val, encoding).toString()) + var len = bytes.length + for (i = 0; i < end - start; ++i) { + this[i + start] = bytes[i % len] + } + } + + return this +} + +// HELPER FUNCTIONS +// ================ + +var INVALID_BASE64_RE = /[^+\/0-9A-Za-z-_]/g + +function base64clean (str) { + // Node strips out invalid characters like \n and \t from the string, base64-js does not + str = stringtrim(str).replace(INVALID_BASE64_RE, '') + // Node converts strings with length < 2 to '' + if (str.length < 2) return '' + // Node allows for non-padded base64 strings (missing trailing ===), base64-js does not + while (str.length % 4 !== 0) { + str = str + '=' + } + return str +} + +function stringtrim (str) { + if (str.trim) return str.trim() + return str.replace(/^\s+|\s+$/g, '') +} + +function toHex (n) { + if (n < 16) return '0' + n.toString(16) + return n.toString(16) +} + +function utf8ToBytes (string, units) { + units = units || Infinity + var codePoint + var length = string.length + var leadSurrogate = null + var bytes = [] + + for (var i = 0; i < length; ++i) { + codePoint = string.charCodeAt(i) + + // is surrogate component + if (codePoint > 0xD7FF && codePoint < 0xE000) { + // last char was a lead + if (!leadSurrogate) { + // no lead yet + if (codePoint > 0xDBFF) { + // unexpected trail + if ((units -= 3) > -1) bytes.push(0xEF, 0xBF, 0xBD) + continue + } else if (i + 1 === length) { + // unpaired lead + if ((units -= 3) > -1) bytes.push(0xEF, 0xBF, 0xBD) + continue + } + + // valid lead + leadSurrogate = codePoint + + continue + } + + // 2 leads in a row + if (codePoint < 0xDC00) { + if ((units -= 3) > -1) bytes.push(0xEF, 0xBF, 0xBD) + leadSurrogate = codePoint + continue + } + + // valid surrogate pair + codePoint = (leadSurrogate - 0xD800 << 10 | codePoint - 0xDC00) + 0x10000 + } else if (leadSurrogate) { + // valid bmp char, but last char was a lead + if ((units -= 3) > -1) bytes.push(0xEF, 0xBF, 0xBD) + } + + leadSurrogate = null + + // encode utf8 + if (codePoint < 0x80) { + if ((units -= 1) < 0) break + bytes.push(codePoint) + } else if (codePoint < 0x800) { + if ((units -= 2) < 0) break + bytes.push( + codePoint >> 0x6 | 0xC0, + codePoint & 0x3F | 0x80 + ) + } else if (codePoint < 0x10000) { + if ((units -= 3) < 0) break + bytes.push( + codePoint >> 0xC | 0xE0, + codePoint >> 0x6 & 0x3F | 0x80, + codePoint & 0x3F | 0x80 + ) + } else if (codePoint < 0x110000) { + if ((units -= 4) < 0) break + bytes.push( + codePoint >> 0x12 | 0xF0, + codePoint >> 0xC & 0x3F | 0x80, + codePoint >> 0x6 & 0x3F | 0x80, + codePoint & 0x3F | 0x80 + ) + } else { + throw new Error('Invalid code point') + } + } + + return bytes +} + +function asciiToBytes (str) { + var byteArray = [] + for (var i = 0; i < str.length; ++i) { + // Node's code seems to be doing this and not & 0x7F.. + byteArray.push(str.charCodeAt(i) & 0xFF) + } + return byteArray +} + +function utf16leToBytes (str, units) { + var c, hi, lo + var byteArray = [] + for (var i = 0; i < str.length; ++i) { + if ((units -= 2) < 0) break + + c = str.charCodeAt(i) + hi = c >> 8 + lo = c % 256 + byteArray.push(lo) + byteArray.push(hi) + } + + return byteArray +} + +function base64ToBytes (str) { + return base64.toByteArray(base64clean(str)) +} + +function blitBuffer (src, dst, offset, length) { + for (var i = 0; i < length; ++i) { + if ((i + offset >= dst.length) || (i >= src.length)) break + dst[i + offset] = src[i] + } + return i +} + +function isnan (val) { + return val !== val // eslint-disable-line no-self-compare +} + +/* WEBPACK VAR INJECTION */}.call(exports, __webpack_require__(4))) + +/***/ }), +/* 1 */ +/***/ (function(module, exports, __webpack_require__) { + +exports.UINT32 = __webpack_require__(8) +exports.UINT64 = __webpack_require__(9) + +/***/ }), +/* 2 */ +/***/ (function(module, exports, __webpack_require__) { + +module.exports = { + h32: __webpack_require__(3) +, h64: __webpack_require__(10) +} + + +/***/ }), +/* 3 */ +/***/ (function(module, exports, __webpack_require__) { + +/* WEBPACK VAR INJECTION */(function(Buffer) {/** +xxHash implementation in pure Javascript + +Copyright (C) 2013, Pierre Curto +MIT license +*/ +var UINT32 = __webpack_require__(1).UINT32 + +/* + Merged this sequence of method calls as it speeds up + the calculations by a factor of 2 + */ +// this.v1.add( other.multiply(PRIME32_2) ).rotl(13).multiply(PRIME32_1); +UINT32.prototype.xxh_update = function (low, high) { + var b00 = PRIME32_2._low + var b16 = PRIME32_2._high + + var c16, c00 + c00 = low * b00 + c16 = c00 >>> 16 + + c16 += high * b00 + c16 &= 0xFFFF // Not required but improves performance + c16 += low * b16 + + var a00 = this._low + (c00 & 0xFFFF) + var a16 = a00 >>> 16 + + a16 += this._high + (c16 & 0xFFFF) + + var v = (a16 << 16) | (a00 & 0xFFFF) + v = (v << 13) | (v >>> 19) + + a00 = v & 0xFFFF + a16 = v >>> 16 + + b00 = PRIME32_1._low + b16 = PRIME32_1._high + + c00 = a00 * b00 + c16 = c00 >>> 16 + + c16 += a16 * b00 + c16 &= 0xFFFF // Not required but improves performance + c16 += a00 * b16 + + this._low = c00 & 0xFFFF + this._high = c16 & 0xFFFF +} + +/* + * Constants + */ +var PRIME32_1 = UINT32( '2654435761' ) +var PRIME32_2 = UINT32( '2246822519' ) +var PRIME32_3 = UINT32( '3266489917' ) +var PRIME32_4 = UINT32( '668265263' ) +var PRIME32_5 = UINT32( '374761393' ) + +/** +* Convert string to proper UTF-8 array +* @param str Input string +* @returns {Uint8Array} UTF8 array is returned as uint8 array +*/ +function toUTF8Array (str) { + var utf8 = [] + for (var i=0, n=str.length; i < n; i++) { + var charcode = str.charCodeAt(i) + if (charcode < 0x80) utf8.push(charcode) + else if (charcode < 0x800) { + utf8.push(0xc0 | (charcode >> 6), + 0x80 | (charcode & 0x3f)) + } + else if (charcode < 0xd800 || charcode >= 0xe000) { + utf8.push(0xe0 | (charcode >> 12), + 0x80 | ((charcode>>6) & 0x3f), + 0x80 | (charcode & 0x3f)) + } + // surrogate pair + else { + i++; + // UTF-16 encodes 0x10000-0x10FFFF by + // subtracting 0x10000 and splitting the + // 20 bits of 0x0-0xFFFFF into two halves + charcode = 0x10000 + (((charcode & 0x3ff)<<10) + | (str.charCodeAt(i) & 0x3ff)) + utf8.push(0xf0 | (charcode >>18), + 0x80 | ((charcode>>12) & 0x3f), + 0x80 | ((charcode>>6) & 0x3f), + 0x80 | (charcode & 0x3f)) + } + } + + return new Uint8Array(utf8) +} + +/** + * XXH object used as a constructor or a function + * @constructor + * or + * @param {Object|String} input data + * @param {Number|UINT32} seed + * @return ThisExpression + * or + * @return {UINT32} xxHash + */ +function XXH () { + if (arguments.length == 2) + return new XXH( arguments[1] ).update( arguments[0] ).digest() + + if (!(this instanceof XXH)) + return new XXH( arguments[0] ) + + init.call(this, arguments[0]) +} + +/** + * Initialize the XXH instance with the given seed + * @method init + * @param {Number|Object} seed as a number or an unsigned 32 bits integer + * @return ThisExpression + */ + function init (seed) { + this.seed = seed instanceof UINT32 ? seed.clone() : UINT32(seed) + this.v1 = this.seed.clone().add(PRIME32_1).add(PRIME32_2) + this.v2 = this.seed.clone().add(PRIME32_2) + this.v3 = this.seed.clone() + this.v4 = this.seed.clone().subtract(PRIME32_1) + this.total_len = 0 + this.memsize = 0 + this.memory = null + + return this +} +XXH.prototype.init = init + +/** + * Add data to be computed for the XXH hash + * @method update + * @param {String|Buffer|ArrayBuffer} input as a string or nodejs Buffer or ArrayBuffer + * @return ThisExpression + */ +XXH.prototype.update = function (input) { + var isString = typeof input == 'string' + var isArrayBuffer + + // Convert all strings to utf-8 first (issue #5) + if (isString) { + input = toUTF8Array(input) + isString = false + isArrayBuffer = true + } + + if (typeof ArrayBuffer !== "undefined" && input instanceof ArrayBuffer) + { + isArrayBuffer = true + input = new Uint8Array(input); + } + + var p = 0 + var len = input.length + var bEnd = p + len + + if (len == 0) return this + + this.total_len += len + + if (this.memsize == 0) + { + if (isString) { + this.memory = '' + } else if (isArrayBuffer) { + this.memory = new Uint8Array(16) + } else { + this.memory = new Buffer(16) + } + } + + if (this.memsize + len < 16) // fill in tmp buffer + { + // XXH_memcpy(this.memory + this.memsize, input, len) + if (isString) { + this.memory += input + } else if (isArrayBuffer) { + this.memory.set( input.subarray(0, len), this.memsize ) + } else { + input.copy( this.memory, this.memsize, 0, len ) + } + + this.memsize += len + return this + } + + if (this.memsize > 0) // some data left from previous update + { + // XXH_memcpy(this.memory + this.memsize, input, 16-this.memsize); + if (isString) { + this.memory += input.slice(0, 16 - this.memsize) + } else if (isArrayBuffer) { + this.memory.set( input.subarray(0, 16 - this.memsize), this.memsize ) + } else { + input.copy( this.memory, this.memsize, 0, 16 - this.memsize ) + } + + var p32 = 0 + if (isString) { + this.v1.xxh_update( + (this.memory.charCodeAt(p32+1) << 8) | this.memory.charCodeAt(p32) + , (this.memory.charCodeAt(p32+3) << 8) | this.memory.charCodeAt(p32+2) + ) + p32 += 4 + this.v2.xxh_update( + (this.memory.charCodeAt(p32+1) << 8) | this.memory.charCodeAt(p32) + , (this.memory.charCodeAt(p32+3) << 8) | this.memory.charCodeAt(p32+2) + ) + p32 += 4 + this.v3.xxh_update( + (this.memory.charCodeAt(p32+1) << 8) | this.memory.charCodeAt(p32) + , (this.memory.charCodeAt(p32+3) << 8) | this.memory.charCodeAt(p32+2) + ) + p32 += 4 + this.v4.xxh_update( + (this.memory.charCodeAt(p32+1) << 8) | this.memory.charCodeAt(p32) + , (this.memory.charCodeAt(p32+3) << 8) | this.memory.charCodeAt(p32+2) + ) + } else { + this.v1.xxh_update( + (this.memory[p32+1] << 8) | this.memory[p32] + , (this.memory[p32+3] << 8) | this.memory[p32+2] + ) + p32 += 4 + this.v2.xxh_update( + (this.memory[p32+1] << 8) | this.memory[p32] + , (this.memory[p32+3] << 8) | this.memory[p32+2] + ) + p32 += 4 + this.v3.xxh_update( + (this.memory[p32+1] << 8) | this.memory[p32] + , (this.memory[p32+3] << 8) | this.memory[p32+2] + ) + p32 += 4 + this.v4.xxh_update( + (this.memory[p32+1] << 8) | this.memory[p32] + , (this.memory[p32+3] << 8) | this.memory[p32+2] + ) + } + + p += 16 - this.memsize + this.memsize = 0 + if (isString) this.memory = '' + } + + if (p <= bEnd - 16) + { + var limit = bEnd - 16 + + do + { + if (isString) { + this.v1.xxh_update( + (input.charCodeAt(p+1) << 8) | input.charCodeAt(p) + , (input.charCodeAt(p+3) << 8) | input.charCodeAt(p+2) + ) + p += 4 + this.v2.xxh_update( + (input.charCodeAt(p+1) << 8) | input.charCodeAt(p) + , (input.charCodeAt(p+3) << 8) | input.charCodeAt(p+2) + ) + p += 4 + this.v3.xxh_update( + (input.charCodeAt(p+1) << 8) | input.charCodeAt(p) + , (input.charCodeAt(p+3) << 8) | input.charCodeAt(p+2) + ) + p += 4 + this.v4.xxh_update( + (input.charCodeAt(p+1) << 8) | input.charCodeAt(p) + , (input.charCodeAt(p+3) << 8) | input.charCodeAt(p+2) + ) + } else { + this.v1.xxh_update( + (input[p+1] << 8) | input[p] + , (input[p+3] << 8) | input[p+2] + ) + p += 4 + this.v2.xxh_update( + (input[p+1] << 8) | input[p] + , (input[p+3] << 8) | input[p+2] + ) + p += 4 + this.v3.xxh_update( + (input[p+1] << 8) | input[p] + , (input[p+3] << 8) | input[p+2] + ) + p += 4 + this.v4.xxh_update( + (input[p+1] << 8) | input[p] + , (input[p+3] << 8) | input[p+2] + ) + } + p += 4 + } while (p <= limit) + } + + if (p < bEnd) + { + // XXH_memcpy(this.memory, p, bEnd-p); + if (isString) { + this.memory += input.slice(p) + } else if (isArrayBuffer) { + this.memory.set( input.subarray(p, bEnd), this.memsize ) + } else { + input.copy( this.memory, this.memsize, p, bEnd ) + } + + this.memsize = bEnd - p + } + + return this +} + +/** + * Finalize the XXH computation. The XXH instance is ready for reuse for the given seed + * @method digest + * @return {UINT32} xxHash + */ +XXH.prototype.digest = function () { + var input = this.memory + var isString = typeof input == 'string' + var p = 0 + var bEnd = this.memsize + var h32, h + var u = new UINT32 + + if (this.total_len >= 16) + { + h32 = this.v1.rotl(1).add( this.v2.rotl(7).add( this.v3.rotl(12).add( this.v4.rotl(18) ) ) ) + } + else + { + h32 = this.seed.clone().add( PRIME32_5 ) + } + + h32.add( u.fromNumber(this.total_len) ) + + while (p <= bEnd - 4) + { + if (isString) { + u.fromBits( + (input.charCodeAt(p+1) << 8) | input.charCodeAt(p) + , (input.charCodeAt(p+3) << 8) | input.charCodeAt(p+2) + ) + } else { + u.fromBits( + (input[p+1] << 8) | input[p] + , (input[p+3] << 8) | input[p+2] + ) + } + h32 + .add( u.multiply(PRIME32_3) ) + .rotl(17) + .multiply( PRIME32_4 ) + p += 4 + } + + while (p < bEnd) + { + u.fromBits( isString ? input.charCodeAt(p++) : input[p++], 0 ) + h32 + .add( u.multiply(PRIME32_5) ) + .rotl(11) + .multiply(PRIME32_1) + } + + h = h32.clone().shiftRight(15) + h32.xor(h).multiply(PRIME32_2) + + h = h32.clone().shiftRight(13) + h32.xor(h).multiply(PRIME32_3) + + h = h32.clone().shiftRight(16) + h32.xor(h) + + // Reset the state + this.init( this.seed ) + + return h32 +} + +module.exports = XXH + +/* WEBPACK VAR INJECTION */}.call(exports, __webpack_require__(0).Buffer)) + +/***/ }), +/* 4 */ +/***/ (function(module, exports) { + +var g;
+
+// This works in non-strict mode
+g = (function() {
+ return this;
+})();
+
+try {
+ // This works if eval is allowed (see CSP)
+ g = g || Function("return this")() || (1,eval)("this");
+} catch(e) {
+ // This works if the window reference is available
+ if(typeof window === "object")
+ g = window;
+}
+
+// g can still be undefined, but nothing to do about it...
+// We return undefined, instead of nothing here, so it's
+// easier to handle this case. if(!global) { ...}
+
+module.exports = g;
+ + +/***/ }), +/* 5 */ +/***/ (function(module, exports, __webpack_require__) { + +"use strict"; + + +exports.byteLength = byteLength +exports.toByteArray = toByteArray +exports.fromByteArray = fromByteArray + +var lookup = [] +var revLookup = [] +var Arr = typeof Uint8Array !== 'undefined' ? Uint8Array : Array + +var code = 'ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/' +for (var i = 0, len = code.length; i < len; ++i) { + lookup[i] = code[i] + revLookup[code.charCodeAt(i)] = i +} + +revLookup['-'.charCodeAt(0)] = 62 +revLookup['_'.charCodeAt(0)] = 63 + +function placeHoldersCount (b64) { + var len = b64.length + if (len % 4 > 0) { + throw new Error('Invalid string. Length must be a multiple of 4') + } + + // the number of equal signs (place holders) + // if there are two placeholders, than the two characters before it + // represent one byte + // if there is only one, then the three characters before it represent 2 bytes + // this is just a cheap hack to not do indexOf twice + return b64[len - 2] === '=' ? 2 : b64[len - 1] === '=' ? 1 : 0 +} + +function byteLength (b64) { + // base64 is 4/3 + up to two characters of the original data + return (b64.length * 3 / 4) - placeHoldersCount(b64) +} + +function toByteArray (b64) { + var i, l, tmp, placeHolders, arr + var len = b64.length + placeHolders = placeHoldersCount(b64) + + arr = new Arr((len * 3 / 4) - placeHolders) + + // if there are placeholders, only get up to the last complete 4 chars + l = placeHolders > 0 ? len - 4 : len + + var L = 0 + + for (i = 0; i < l; i += 4) { + tmp = (revLookup[b64.charCodeAt(i)] << 18) | (revLookup[b64.charCodeAt(i + 1)] << 12) | (revLookup[b64.charCodeAt(i + 2)] << 6) | revLookup[b64.charCodeAt(i + 3)] + arr[L++] = (tmp >> 16) & 0xFF + arr[L++] = (tmp >> 8) & 0xFF + arr[L++] = tmp & 0xFF + } + + if (placeHolders === 2) { + tmp = (revLookup[b64.charCodeAt(i)] << 2) | (revLookup[b64.charCodeAt(i + 1)] >> 4) + arr[L++] = tmp & 0xFF + } else if (placeHolders === 1) { + tmp = (revLookup[b64.charCodeAt(i)] << 10) | (revLookup[b64.charCodeAt(i + 1)] << 4) | (revLookup[b64.charCodeAt(i + 2)] >> 2) + arr[L++] = (tmp >> 8) & 0xFF + arr[L++] = tmp & 0xFF + } + + return arr +} + +function tripletToBase64 (num) { + return lookup[num >> 18 & 0x3F] + lookup[num >> 12 & 0x3F] + lookup[num >> 6 & 0x3F] + lookup[num & 0x3F] +} + +function encodeChunk (uint8, start, end) { + var tmp + var output = [] + for (var i = start; i < end; i += 3) { + tmp = (uint8[i] << 16) + (uint8[i + 1] << 8) + (uint8[i + 2]) + output.push(tripletToBase64(tmp)) + } + return output.join('') +} + +function fromByteArray (uint8) { + var tmp + var len = uint8.length + var extraBytes = len % 3 // if we have 1 byte left, pad 2 bytes + var output = '' + var parts = [] + var maxChunkLength = 16383 // must be multiple of 3 + + // go through the array every three bytes, we'll deal with trailing stuff later + for (var i = 0, len2 = len - extraBytes; i < len2; i += maxChunkLength) { + parts.push(encodeChunk(uint8, i, (i + maxChunkLength) > len2 ? len2 : (i + maxChunkLength))) + } + + // pad the end with zeros, but make sure to not forget the extra bytes + if (extraBytes === 1) { + tmp = uint8[len - 1] + output += lookup[tmp >> 2] + output += lookup[(tmp << 4) & 0x3F] + output += '==' + } else if (extraBytes === 2) { + tmp = (uint8[len - 2] << 8) + (uint8[len - 1]) + output += lookup[tmp >> 10] + output += lookup[(tmp >> 4) & 0x3F] + output += lookup[(tmp << 2) & 0x3F] + output += '=' + } + + parts.push(output) + + return parts.join('') +} + + +/***/ }), +/* 6 */ +/***/ (function(module, exports) { + +exports.read = function (buffer, offset, isLE, mLen, nBytes) { + var e, m + var eLen = nBytes * 8 - mLen - 1 + var eMax = (1 << eLen) - 1 + var eBias = eMax >> 1 + var nBits = -7 + var i = isLE ? (nBytes - 1) : 0 + var d = isLE ? -1 : 1 + var s = buffer[offset + i] + + i += d + + e = s & ((1 << (-nBits)) - 1) + s >>= (-nBits) + nBits += eLen + for (; nBits > 0; e = e * 256 + buffer[offset + i], i += d, nBits -= 8) {} + + m = e & ((1 << (-nBits)) - 1) + e >>= (-nBits) + nBits += mLen + for (; nBits > 0; m = m * 256 + buffer[offset + i], i += d, nBits -= 8) {} + + if (e === 0) { + e = 1 - eBias + } else if (e === eMax) { + return m ? NaN : ((s ? -1 : 1) * Infinity) + } else { + m = m + Math.pow(2, mLen) + e = e - eBias + } + return (s ? -1 : 1) * m * Math.pow(2, e - mLen) +} + +exports.write = function (buffer, value, offset, isLE, mLen, nBytes) { + var e, m, c + var eLen = nBytes * 8 - mLen - 1 + var eMax = (1 << eLen) - 1 + var eBias = eMax >> 1 + var rt = (mLen === 23 ? Math.pow(2, -24) - Math.pow(2, -77) : 0) + var i = isLE ? 0 : (nBytes - 1) + var d = isLE ? 1 : -1 + var s = value < 0 || (value === 0 && 1 / value < 0) ? 1 : 0 + + value = Math.abs(value) + + if (isNaN(value) || value === Infinity) { + m = isNaN(value) ? 1 : 0 + e = eMax + } else { + e = Math.floor(Math.log(value) / Math.LN2) + if (value * (c = Math.pow(2, -e)) < 1) { + e-- + c *= 2 + } + if (e + eBias >= 1) { + value += rt / c + } else { + value += rt * Math.pow(2, 1 - eBias) + } + if (value * c >= 2) { + e++ + c /= 2 + } + + if (e + eBias >= eMax) { + m = 0 + e = eMax + } else if (e + eBias >= 1) { + m = (value * c - 1) * Math.pow(2, mLen) + e = e + eBias + } else { + m = value * Math.pow(2, eBias - 1) * Math.pow(2, mLen) + e = 0 + } + } + + for (; mLen >= 8; buffer[offset + i] = m & 0xff, i += d, m /= 256, mLen -= 8) {} + + e = (e << mLen) | m + eLen += mLen + for (; eLen > 0; buffer[offset + i] = e & 0xff, i += d, e /= 256, eLen -= 8) {} + + buffer[offset + i - d] |= s * 128 +} + + +/***/ }), +/* 7 */ +/***/ (function(module, exports) { + +var toString = {}.toString; + +module.exports = Array.isArray || function (arr) { + return toString.call(arr) == '[object Array]'; +}; + + +/***/ }), +/* 8 */ +/***/ (function(module, exports, __webpack_require__) { + +var __WEBPACK_AMD_DEFINE_ARRAY__, __WEBPACK_AMD_DEFINE_RESULT__;/** + C-like unsigned 32 bits integers in Javascript + Copyright (C) 2013, Pierre Curto + MIT license + */ +;(function (root) { + + // Local cache for typical radices + var radixPowerCache = { + 36: UINT32( Math.pow(36, 5) ) + , 16: UINT32( Math.pow(16, 7) ) + , 10: UINT32( Math.pow(10, 9) ) + , 2: UINT32( Math.pow(2, 30) ) + } + var radixCache = { + 36: UINT32(36) + , 16: UINT32(16) + , 10: UINT32(10) + , 2: UINT32(2) + } + + /** + * Represents an unsigned 32 bits integer + * @constructor + * @param {Number|String|Number} low bits | integer as a string | integer as a number + * @param {Number|Number|Undefined} high bits | radix (optional, default=10) + * @return + */ + function UINT32 (l, h) { + if ( !(this instanceof UINT32) ) + return new UINT32(l, h) + + this._low = 0 + this._high = 0 + this.remainder = null + if (typeof h == 'undefined') + return fromNumber.call(this, l) + + if (typeof l == 'string') + return fromString.call(this, l, h) + + fromBits.call(this, l, h) + } + + /** + * Set the current _UINT32_ object with its low and high bits + * @method fromBits + * @param {Number} low bits + * @param {Number} high bits + * @return ThisExpression + */ + function fromBits (l, h) { + this._low = l | 0 + this._high = h | 0 + + return this + } + UINT32.prototype.fromBits = fromBits + + /** + * Set the current _UINT32_ object from a number + * @method fromNumber + * @param {Number} number + * @return ThisExpression + */ + function fromNumber (value) { + this._low = value & 0xFFFF + this._high = value >>> 16 + + return this + } + UINT32.prototype.fromNumber = fromNumber + + /** + * Set the current _UINT32_ object from a string + * @method fromString + * @param {String} integer as a string + * @param {Number} radix (optional, default=10) + * @return ThisExpression + */ + function fromString (s, radix) { + var value = parseInt(s, radix || 10) + + this._low = value & 0xFFFF + this._high = value >>> 16 + + return this + } + UINT32.prototype.fromString = fromString + + /** + * Convert this _UINT32_ to a number + * @method toNumber + * @return {Number} the converted UINT32 + */ + UINT32.prototype.toNumber = function () { + return (this._high * 65536) + this._low + } + + /** + * Convert this _UINT32_ to a string + * @method toString + * @param {Number} radix (optional, default=10) + * @return {String} the converted UINT32 + */ + UINT32.prototype.toString = function (radix) { + return this.toNumber().toString(radix || 10) + } + + /** + * Add two _UINT32_. The current _UINT32_ stores the result + * @method add + * @param {Object} other UINT32 + * @return ThisExpression + */ + UINT32.prototype.add = function (other) { + var a00 = this._low + other._low + var a16 = a00 >>> 16 + + a16 += this._high + other._high + + this._low = a00 & 0xFFFF + this._high = a16 & 0xFFFF + + return this + } + + /** + * Subtract two _UINT32_. The current _UINT32_ stores the result + * @method subtract + * @param {Object} other UINT32 + * @return ThisExpression + */ + UINT32.prototype.subtract = function (other) { + //TODO inline + return this.add( other.clone().negate() ) + } + + /** + * Multiply two _UINT32_. The current _UINT32_ stores the result + * @method multiply + * @param {Object} other UINT32 + * @return ThisExpression + */ + UINT32.prototype.multiply = function (other) { + /* + a = a00 + a16 + b = b00 + b16 + a*b = (a00 + a16)(b00 + b16) + = a00b00 + a00b16 + a16b00 + a16b16 + + a16b16 overflows the 32bits + */ + var a16 = this._high + var a00 = this._low + var b16 = other._high + var b00 = other._low + +/* Removed to increase speed under normal circumstances (i.e. not multiplying by 0 or 1) + // this == 0 or other == 1: nothing to do + if ((a00 == 0 && a16 == 0) || (b00 == 1 && b16 == 0)) return this + + // other == 0 or this == 1: this = other + if ((b00 == 0 && b16 == 0) || (a00 == 1 && a16 == 0)) { + this._low = other._low + this._high = other._high + return this + } +*/ + + var c16, c00 + c00 = a00 * b00 + c16 = c00 >>> 16 + + c16 += a16 * b00 + c16 &= 0xFFFF // Not required but improves performance + c16 += a00 * b16 + + this._low = c00 & 0xFFFF + this._high = c16 & 0xFFFF + + return this + } + + /** + * Divide two _UINT32_. The current _UINT32_ stores the result. + * The remainder is made available as the _remainder_ property on + * the _UINT32_ object. It can be null, meaning there are no remainder. + * @method div + * @param {Object} other UINT32 + * @return ThisExpression + */ + UINT32.prototype.div = function (other) { + if ( (other._low == 0) && (other._high == 0) ) throw Error('division by zero') + + // other == 1 + if (other._high == 0 && other._low == 1) { + this.remainder = new UINT32(0) + return this + } + + // other > this: 0 + if ( other.gt(this) ) { + this.remainder = this.clone() + this._low = 0 + this._high = 0 + return this + } + // other == this: 1 + if ( this.eq(other) ) { + this.remainder = new UINT32(0) + this._low = 1 + this._high = 0 + return this + } + + // Shift the divisor left until it is higher than the dividend + var _other = other.clone() + var i = -1 + while ( !this.lt(_other) ) { + // High bit can overflow the default 16bits + // Its ok since we right shift after this loop + // The overflown bit must be kept though + _other.shiftLeft(1, true) + i++ + } + + // Set the remainder + this.remainder = this.clone() + // Initialize the current result to 0 + this._low = 0 + this._high = 0 + for (; i >= 0; i--) { + _other.shiftRight(1) + // If shifted divisor is smaller than the dividend + // then subtract it from the dividend + if ( !this.remainder.lt(_other) ) { + this.remainder.subtract(_other) + // Update the current result + if (i >= 16) { + this._high |= 1 << (i - 16) + } else { + this._low |= 1 << i + } + } + } + + return this + } + + /** + * Negate the current _UINT32_ + * @method negate + * @return ThisExpression + */ + UINT32.prototype.negate = function () { + var v = ( ~this._low & 0xFFFF ) + 1 + this._low = v & 0xFFFF + this._high = (~this._high + (v >>> 16)) & 0xFFFF + + return this + } + + /** + * Equals + * @method eq + * @param {Object} other UINT32 + * @return {Boolean} + */ + UINT32.prototype.equals = UINT32.prototype.eq = function (other) { + return (this._low == other._low) && (this._high == other._high) + } + + /** + * Greater than (strict) + * @method gt + * @param {Object} other UINT32 + * @return {Boolean} + */ + UINT32.prototype.greaterThan = UINT32.prototype.gt = function (other) { + if (this._high > other._high) return true + if (this._high < other._high) return false + return this._low > other._low + } + + /** + * Less than (strict) + * @method lt + * @param {Object} other UINT32 + * @return {Boolean} + */ + UINT32.prototype.lessThan = UINT32.prototype.lt = function (other) { + if (this._high < other._high) return true + if (this._high > other._high) return false + return this._low < other._low + } + + /** + * Bitwise OR + * @method or + * @param {Object} other UINT32 + * @return ThisExpression + */ + UINT32.prototype.or = function (other) { + this._low |= other._low + this._high |= other._high + + return this + } + + /** + * Bitwise AND + * @method and + * @param {Object} other UINT32 + * @return ThisExpression + */ + UINT32.prototype.and = function (other) { + this._low &= other._low + this._high &= other._high + + return this + } + + /** + * Bitwise NOT + * @method not + * @return ThisExpression + */ + UINT32.prototype.not = function() { + this._low = ~this._low & 0xFFFF + this._high = ~this._high & 0xFFFF + + return this + } + + /** + * Bitwise XOR + * @method xor + * @param {Object} other UINT32 + * @return ThisExpression + */ + UINT32.prototype.xor = function (other) { + this._low ^= other._low + this._high ^= other._high + + return this + } + + /** + * Bitwise shift right + * @method shiftRight + * @param {Number} number of bits to shift + * @return ThisExpression + */ + UINT32.prototype.shiftRight = UINT32.prototype.shiftr = function (n) { + if (n > 16) { + this._low = this._high >> (n - 16) + this._high = 0 + } else if (n == 16) { + this._low = this._high + this._high = 0 + } else { + this._low = (this._low >> n) | ( (this._high << (16-n)) & 0xFFFF ) + this._high >>= n + } + + return this + } + + /** + * Bitwise shift left + * @method shiftLeft + * @param {Number} number of bits to shift + * @param {Boolean} allow overflow + * @return ThisExpression + */ + UINT32.prototype.shiftLeft = UINT32.prototype.shiftl = function (n, allowOverflow) { + if (n > 16) { + this._high = this._low << (n - 16) + this._low = 0 + if (!allowOverflow) { + this._high &= 0xFFFF + } + } else if (n == 16) { + this._high = this._low + this._low = 0 + } else { + this._high = (this._high << n) | (this._low >> (16-n)) + this._low = (this._low << n) & 0xFFFF + if (!allowOverflow) { + // Overflow only allowed on the high bits... + this._high &= 0xFFFF + } + } + + return this + } + + /** + * Bitwise rotate left + * @method rotl + * @param {Number} number of bits to rotate + * @return ThisExpression + */ + UINT32.prototype.rotateLeft = UINT32.prototype.rotl = function (n) { + var v = (this._high << 16) | this._low + v = (v << n) | (v >>> (32 - n)) + this._low = v & 0xFFFF + this._high = v >>> 16 + + return this + } + + /** + * Bitwise rotate right + * @method rotr + * @param {Number} number of bits to rotate + * @return ThisExpression + */ + UINT32.prototype.rotateRight = UINT32.prototype.rotr = function (n) { + var v = (this._high << 16) | this._low + v = (v >>> n) | (v << (32 - n)) + this._low = v & 0xFFFF + this._high = v >>> 16 + + return this + } + + /** + * Clone the current _UINT32_ + * @method clone + * @return {Object} cloned UINT32 + */ + UINT32.prototype.clone = function () { + return new UINT32(this._low, this._high) + } + + if (true) { + // AMD / RequireJS + !(__WEBPACK_AMD_DEFINE_ARRAY__ = [], __WEBPACK_AMD_DEFINE_RESULT__ = (function () { + return UINT32 + }).apply(exports, __WEBPACK_AMD_DEFINE_ARRAY__), + __WEBPACK_AMD_DEFINE_RESULT__ !== undefined && (module.exports = __WEBPACK_AMD_DEFINE_RESULT__)) + } else if (typeof module != 'undefined' && module.exports) { + // Node.js + module.exports = UINT32 + } else { + // Browser + root['UINT32'] = UINT32 + } + +})(this) + + +/***/ }), +/* 9 */ +/***/ (function(module, exports, __webpack_require__) { + +var __WEBPACK_AMD_DEFINE_ARRAY__, __WEBPACK_AMD_DEFINE_RESULT__;/** + C-like unsigned 64 bits integers in Javascript + Copyright (C) 2013, Pierre Curto + MIT license + */ +;(function (root) { + + // Local cache for typical radices + var radixPowerCache = { + 16: UINT64( Math.pow(16, 5) ) + , 10: UINT64( Math.pow(10, 5) ) + , 2: UINT64( Math.pow(2, 5) ) + } + var radixCache = { + 16: UINT64(16) + , 10: UINT64(10) + , 2: UINT64(2) + } + + /** + * Represents an unsigned 64 bits integer + * @constructor + * @param {Number} first low bits (8) + * @param {Number} second low bits (8) + * @param {Number} first high bits (8) + * @param {Number} second high bits (8) + * or + * @param {Number} low bits (32) + * @param {Number} high bits (32) + * or + * @param {String|Number} integer as a string | integer as a number + * @param {Number|Undefined} radix (optional, default=10) + * @return + */ + function UINT64 (a00, a16, a32, a48) { + if ( !(this instanceof UINT64) ) + return new UINT64(a00, a16, a32, a48) + + this.remainder = null + if (typeof a00 == 'string') + return fromString.call(this, a00, a16) + + if (typeof a16 == 'undefined') + return fromNumber.call(this, a00) + + fromBits.apply(this, arguments) + } + + /** + * Set the current _UINT64_ object with its low and high bits + * @method fromBits + * @param {Number} first low bits (8) + * @param {Number} second low bits (8) + * @param {Number} first high bits (8) + * @param {Number} second high bits (8) + * or + * @param {Number} low bits (32) + * @param {Number} high bits (32) + * @return ThisExpression + */ + function fromBits (a00, a16, a32, a48) { + if (typeof a32 == 'undefined') { + this._a00 = a00 & 0xFFFF + this._a16 = a00 >>> 16 + this._a32 = a16 & 0xFFFF + this._a48 = a16 >>> 16 + return this + } + + this._a00 = a00 | 0 + this._a16 = a16 | 0 + this._a32 = a32 | 0 + this._a48 = a48 | 0 + + return this + } + UINT64.prototype.fromBits = fromBits + + /** + * Set the current _UINT64_ object from a number + * @method fromNumber + * @param {Number} number + * @return ThisExpression + */ + function fromNumber (value) { + this._a00 = value & 0xFFFF + this._a16 = value >>> 16 + this._a32 = 0 + this._a48 = 0 + + return this + } + UINT64.prototype.fromNumber = fromNumber + + /** + * Set the current _UINT64_ object from a string + * @method fromString + * @param {String} integer as a string + * @param {Number} radix (optional, default=10) + * @return ThisExpression + */ + function fromString (s, radix) { + radix = radix || 10 + + this._a00 = 0 + this._a16 = 0 + this._a32 = 0 + this._a48 = 0 + + /* + In Javascript, bitwise operators only operate on the first 32 bits + of a number, even though parseInt() encodes numbers with a 53 bits + mantissa. + Therefore UINT64(<Number>) can only work on 32 bits. + The radix maximum value is 36 (as per ECMA specs) (26 letters + 10 digits) + maximum input value is m = 32bits as 1 = 2^32 - 1 + So the maximum substring length n is: + 36^(n+1) - 1 = 2^32 - 1 + 36^(n+1) = 2^32 + (n+1)ln(36) = 32ln(2) + n = 32ln(2)/ln(36) - 1 + n = 5.189644915687692 + n = 5 + */ + var radixUint = radixPowerCache[radix] || new UINT64( Math.pow(radix, 5) ) + + for (var i = 0, len = s.length; i < len; i += 5) { + var size = Math.min(5, len - i) + var value = parseInt( s.slice(i, i + size), radix ) + this.multiply( + size < 5 + ? new UINT64( Math.pow(radix, size) ) + : radixUint + ) + .add( new UINT64(value) ) + } + + return this + } + UINT64.prototype.fromString = fromString + + /** + * Convert this _UINT64_ to a number (last 32 bits are dropped) + * @method toNumber + * @return {Number} the converted UINT64 + */ + UINT64.prototype.toNumber = function () { + return (this._a16 * 65536) + this._a00 + } + + /** + * Convert this _UINT64_ to a string + * @method toString + * @param {Number} radix (optional, default=10) + * @return {String} the converted UINT64 + */ + UINT64.prototype.toString = function (radix) { + radix = radix || 10 + var radixUint = radixCache[radix] || new UINT64(radix) + + if ( !this.gt(radixUint) ) return this.toNumber().toString(radix) + + var self = this.clone() + var res = new Array(64) + for (var i = 63; i >= 0; i--) { + self.div(radixUint) + res[i] = self.remainder.toNumber().toString(radix) + if ( !self.gt(radixUint) ) break + } + res[i-1] = self.toNumber().toString(radix) + + return res.join('') + } + + /** + * Add two _UINT64_. The current _UINT64_ stores the result + * @method add + * @param {Object} other UINT64 + * @return ThisExpression + */ + UINT64.prototype.add = function (other) { + var a00 = this._a00 + other._a00 + + var a16 = a00 >>> 16 + a16 += this._a16 + other._a16 + + var a32 = a16 >>> 16 + a32 += this._a32 + other._a32 + + var a48 = a32 >>> 16 + a48 += this._a48 + other._a48 + + this._a00 = a00 & 0xFFFF + this._a16 = a16 & 0xFFFF + this._a32 = a32 & 0xFFFF + this._a48 = a48 & 0xFFFF + + return this + } + + /** + * Subtract two _UINT64_. The current _UINT64_ stores the result + * @method subtract + * @param {Object} other UINT64 + * @return ThisExpression + */ + UINT64.prototype.subtract = function (other) { + return this.add( other.clone().negate() ) + } + + /** + * Multiply two _UINT64_. The current _UINT64_ stores the result + * @method multiply + * @param {Object} other UINT64 + * @return ThisExpression + */ + UINT64.prototype.multiply = function (other) { + /* + a = a00 + a16 + a32 + a48 + b = b00 + b16 + b32 + b48 + a*b = (a00 + a16 + a32 + a48)(b00 + b16 + b32 + b48) + = a00b00 + a00b16 + a00b32 + a00b48 + + a16b00 + a16b16 + a16b32 + a16b48 + + a32b00 + a32b16 + a32b32 + a32b48 + + a48b00 + a48b16 + a48b32 + a48b48 + + a16b48, a32b32, a48b16, a48b32 and a48b48 overflow the 64 bits + so it comes down to: + a*b = a00b00 + a00b16 + a00b32 + a00b48 + + a16b00 + a16b16 + a16b32 + + a32b00 + a32b16 + + a48b00 + = a00b00 + + a00b16 + a16b00 + + a00b32 + a16b16 + a32b00 + + a00b48 + a16b32 + a32b16 + a48b00 + */ + var a00 = this._a00 + var a16 = this._a16 + var a32 = this._a32 + var a48 = this._a48 + var b00 = other._a00 + var b16 = other._a16 + var b32 = other._a32 + var b48 = other._a48 + + var c00 = a00 * b00 + + var c16 = c00 >>> 16 + c16 += a00 * b16 + var c32 = c16 >>> 16 + c16 &= 0xFFFF + c16 += a16 * b00 + + c32 += c16 >>> 16 + c32 += a00 * b32 + var c48 = c32 >>> 16 + c32 &= 0xFFFF + c32 += a16 * b16 + c48 += c32 >>> 16 + c32 &= 0xFFFF + c32 += a32 * b00 + + c48 += c32 >>> 16 + c48 += a00 * b48 + c48 &= 0xFFFF + c48 += a16 * b32 + c48 &= 0xFFFF + c48 += a32 * b16 + c48 &= 0xFFFF + c48 += a48 * b00 + + this._a00 = c00 & 0xFFFF + this._a16 = c16 & 0xFFFF + this._a32 = c32 & 0xFFFF + this._a48 = c48 & 0xFFFF + + return this + } + + /** + * Divide two _UINT64_. The current _UINT64_ stores the result. + * The remainder is made available as the _remainder_ property on + * the _UINT64_ object. It can be null, meaning there are no remainder. + * @method div + * @param {Object} other UINT64 + * @return ThisExpression + */ + UINT64.prototype.div = function (other) { + if ( (other._a16 == 0) && (other._a32 == 0) && (other._a48 == 0) ) { + if (other._a00 == 0) throw Error('division by zero') + + // other == 1: this + if (other._a00 == 1) { + this.remainder = new UINT64(0) + return this + } + } + + // other > this: 0 + if ( other.gt(this) ) { + this.remainder = this.clone() + this._a00 = 0 + this._a16 = 0 + this._a32 = 0 + this._a48 = 0 + return this + } + // other == this: 1 + if ( this.eq(other) ) { + this.remainder = new UINT64(0) + this._a00 = 1 + this._a16 = 0 + this._a32 = 0 + this._a48 = 0 + return this + } + + // Shift the divisor left until it is higher than the dividend + var _other = other.clone() + var i = -1 + while ( !this.lt(_other) ) { + // High bit can overflow the default 16bits + // Its ok since we right shift after this loop + // The overflown bit must be kept though + _other.shiftLeft(1, true) + i++ + } + + // Set the remainder + this.remainder = this.clone() + // Initialize the current result to 0 + this._a00 = 0 + this._a16 = 0 + this._a32 = 0 + this._a48 = 0 + for (; i >= 0; i--) { + _other.shiftRight(1) + // If shifted divisor is smaller than the dividend + // then subtract it from the dividend + if ( !this.remainder.lt(_other) ) { + this.remainder.subtract(_other) + // Update the current result + if (i >= 48) { + this._a48 |= 1 << (i - 48) + } else if (i >= 32) { + this._a32 |= 1 << (i - 32) + } else if (i >= 16) { + this._a16 |= 1 << (i - 16) + } else { + this._a00 |= 1 << i + } + } + } + + return this + } + + /** + * Negate the current _UINT64_ + * @method negate + * @return ThisExpression + */ + UINT64.prototype.negate = function () { + var v = ( ~this._a00 & 0xFFFF ) + 1 + this._a00 = v & 0xFFFF + v = (~this._a16 & 0xFFFF) + (v >>> 16) + this._a16 = v & 0xFFFF + v = (~this._a32 & 0xFFFF) + (v >>> 16) + this._a32 = v & 0xFFFF + this._a48 = (~this._a48 + (v >>> 16)) & 0xFFFF + + return this + } + + /** + + * @method eq + * @param {Object} other UINT64 + * @return {Boolean} + */ + UINT64.prototype.equals = UINT64.prototype.eq = function (other) { + return (this._a48 == other._a48) && (this._a00 == other._a00) + && (this._a32 == other._a32) && (this._a16 == other._a16) + } + + /** + * Greater than (strict) + * @method gt + * @param {Object} other UINT64 + * @return {Boolean} + */ + UINT64.prototype.greaterThan = UINT64.prototype.gt = function (other) { + if (this._a48 > other._a48) return true + if (this._a48 < other._a48) return false + if (this._a32 > other._a32) return true + if (this._a32 < other._a32) return false + if (this._a16 > other._a16) return true + if (this._a16 < other._a16) return false + return this._a00 > other._a00 + } + + /** + * Less than (strict) + * @method lt + * @param {Object} other UINT64 + * @return {Boolean} + */ + UINT64.prototype.lessThan = UINT64.prototype.lt = function (other) { + if (this._a48 < other._a48) return true + if (this._a48 > other._a48) return false + if (this._a32 < other._a32) return true + if (this._a32 > other._a32) return false + if (this._a16 < other._a16) return true + if (this._a16 > other._a16) return false + return this._a00 < other._a00 + } + + /** + * Bitwise OR + * @method or + * @param {Object} other UINT64 + * @return ThisExpression + */ + UINT64.prototype.or = function (other) { + this._a00 |= other._a00 + this._a16 |= other._a16 + this._a32 |= other._a32 + this._a48 |= other._a48 + + return this + } + + /** + * Bitwise AND + * @method and + * @param {Object} other UINT64 + * @return ThisExpression + */ + UINT64.prototype.and = function (other) { + this._a00 &= other._a00 + this._a16 &= other._a16 + this._a32 &= other._a32 + this._a48 &= other._a48 + + return this + } + + /** + * Bitwise XOR + * @method xor + * @param {Object} other UINT64 + * @return ThisExpression + */ + UINT64.prototype.xor = function (other) { + this._a00 ^= other._a00 + this._a16 ^= other._a16 + this._a32 ^= other._a32 + this._a48 ^= other._a48 + + return this + } + + /** + * Bitwise NOT + * @method not + * @return ThisExpression + */ + UINT64.prototype.not = function() { + this._a00 = ~this._a00 & 0xFFFF + this._a16 = ~this._a16 & 0xFFFF + this._a32 = ~this._a32 & 0xFFFF + this._a48 = ~this._a48 & 0xFFFF + + return this + } + + /** + * Bitwise shift right + * @method shiftRight + * @param {Number} number of bits to shift + * @return ThisExpression + */ + UINT64.prototype.shiftRight = UINT64.prototype.shiftr = function (n) { + n %= 64 + if (n >= 48) { + this._a00 = this._a48 >> (n - 48) + this._a16 = 0 + this._a32 = 0 + this._a48 = 0 + } else if (n >= 32) { + n -= 32 + this._a00 = ( (this._a32 >> n) | (this._a48 << (16-n)) ) & 0xFFFF + this._a16 = (this._a48 >> n) & 0xFFFF + this._a32 = 0 + this._a48 = 0 + } else if (n >= 16) { + n -= 16 + this._a00 = ( (this._a16 >> n) | (this._a32 << (16-n)) ) & 0xFFFF + this._a16 = ( (this._a32 >> n) | (this._a48 << (16-n)) ) & 0xFFFF + this._a32 = (this._a48 >> n) & 0xFFFF + this._a48 = 0 + } else { + this._a00 = ( (this._a00 >> n) | (this._a16 << (16-n)) ) & 0xFFFF + this._a16 = ( (this._a16 >> n) | (this._a32 << (16-n)) ) & 0xFFFF + this._a32 = ( (this._a32 >> n) | (this._a48 << (16-n)) ) & 0xFFFF + this._a48 = (this._a48 >> n) & 0xFFFF + } + + return this + } + + /** + * Bitwise shift left + * @method shiftLeft + * @param {Number} number of bits to shift + * @param {Boolean} allow overflow + * @return ThisExpression + */ + UINT64.prototype.shiftLeft = UINT64.prototype.shiftl = function (n, allowOverflow) { + n %= 64 + if (n >= 48) { + this._a48 = this._a00 << (n - 48) + this._a32 = 0 + this._a16 = 0 + this._a00 = 0 + } else if (n >= 32) { + n -= 32 + this._a48 = (this._a16 << n) | (this._a00 >> (16-n)) + this._a32 = (this._a00 << n) & 0xFFFF + this._a16 = 0 + this._a00 = 0 + } else if (n >= 16) { + n -= 16 + this._a48 = (this._a32 << n) | (this._a16 >> (16-n)) + this._a32 = ( (this._a16 << n) | (this._a00 >> (16-n)) ) & 0xFFFF + this._a16 = (this._a00 << n) & 0xFFFF + this._a00 = 0 + } else { + this._a48 = (this._a48 << n) | (this._a32 >> (16-n)) + this._a32 = ( (this._a32 << n) | (this._a16 >> (16-n)) ) & 0xFFFF + this._a16 = ( (this._a16 << n) | (this._a00 >> (16-n)) ) & 0xFFFF + this._a00 = (this._a00 << n) & 0xFFFF + } + if (!allowOverflow) { + this._a48 &= 0xFFFF + } + + return this + } + + /** + * Bitwise rotate left + * @method rotl + * @param {Number} number of bits to rotate + * @return ThisExpression + */ + UINT64.prototype.rotateLeft = UINT64.prototype.rotl = function (n) { + n %= 64 + if (n == 0) return this + if (n >= 32) { + // A.B.C.D + // B.C.D.A rotl(16) + // C.D.A.B rotl(32) + var v = this._a00 + this._a00 = this._a32 + this._a32 = v + v = this._a48 + this._a48 = this._a16 + this._a16 = v + if (n == 32) return this + n -= 32 + } + + var high = (this._a48 << 16) | this._a32 + var low = (this._a16 << 16) | this._a00 + + var _high = (high << n) | (low >>> (32 - n)) + var _low = (low << n) | (high >>> (32 - n)) + + this._a00 = _low & 0xFFFF + this._a16 = _low >>> 16 + this._a32 = _high & 0xFFFF + this._a48 = _high >>> 16 + + return this + } + + /** + * Bitwise rotate right + * @method rotr + * @param {Number} number of bits to rotate + * @return ThisExpression + */ + UINT64.prototype.rotateRight = UINT64.prototype.rotr = function (n) { + n %= 64 + if (n == 0) return this + if (n >= 32) { + // A.B.C.D + // D.A.B.C rotr(16) + // C.D.A.B rotr(32) + var v = this._a00 + this._a00 = this._a32 + this._a32 = v + v = this._a48 + this._a48 = this._a16 + this._a16 = v + if (n == 32) return this + n -= 32 + } + + var high = (this._a48 << 16) | this._a32 + var low = (this._a16 << 16) | this._a00 + + var _high = (high >>> n) | (low << (32 - n)) + var _low = (low >>> n) | (high << (32 - n)) + + this._a00 = _low & 0xFFFF + this._a16 = _low >>> 16 + this._a32 = _high & 0xFFFF + this._a48 = _high >>> 16 + + return this + } + + /** + * Clone the current _UINT64_ + * @method clone + * @return {Object} cloned UINT64 + */ + UINT64.prototype.clone = function () { + return new UINT64(this._a00, this._a16, this._a32, this._a48) + } + + if (true) { + // AMD / RequireJS + !(__WEBPACK_AMD_DEFINE_ARRAY__ = [], __WEBPACK_AMD_DEFINE_RESULT__ = (function () { + return UINT64 + }).apply(exports, __WEBPACK_AMD_DEFINE_ARRAY__), + __WEBPACK_AMD_DEFINE_RESULT__ !== undefined && (module.exports = __WEBPACK_AMD_DEFINE_RESULT__)) + } else if (typeof module != 'undefined' && module.exports) { + // Node.js + module.exports = UINT64 + } else { + // Browser + root['UINT64'] = UINT64 + } + +})(this) + + +/***/ }), +/* 10 */ +/***/ (function(module, exports, __webpack_require__) { + +/* WEBPACK VAR INJECTION */(function(Buffer) {/** +xxHash64 implementation in pure Javascript + +Copyright (C) 2016, Pierre Curto +MIT license +*/ +var UINT64 = __webpack_require__(1).UINT64 + +/* + * Constants + */ +var PRIME64_1 = UINT64( '11400714785074694791' ) +var PRIME64_2 = UINT64( '14029467366897019727' ) +var PRIME64_3 = UINT64( '1609587929392839161' ) +var PRIME64_4 = UINT64( '9650029242287828579' ) +var PRIME64_5 = UINT64( '2870177450012600261' ) + +/** +* Convert string to proper UTF-8 array +* @param str Input string +* @returns {Uint8Array} UTF8 array is returned as uint8 array +*/ +function toUTF8Array (str) { + var utf8 = [] + for (var i=0, n=str.length; i < n; i++) { + var charcode = str.charCodeAt(i) + if (charcode < 0x80) utf8.push(charcode) + else if (charcode < 0x800) { + utf8.push(0xc0 | (charcode >> 6), + 0x80 | (charcode & 0x3f)) + } + else if (charcode < 0xd800 || charcode >= 0xe000) { + utf8.push(0xe0 | (charcode >> 12), + 0x80 | ((charcode>>6) & 0x3f), + 0x80 | (charcode & 0x3f)) + } + // surrogate pair + else { + i++; + // UTF-16 encodes 0x10000-0x10FFFF by + // subtracting 0x10000 and splitting the + // 20 bits of 0x0-0xFFFFF into two halves + charcode = 0x10000 + (((charcode & 0x3ff)<<10) + | (str.charCodeAt(i) & 0x3ff)) + utf8.push(0xf0 | (charcode >>18), + 0x80 | ((charcode>>12) & 0x3f), + 0x80 | ((charcode>>6) & 0x3f), + 0x80 | (charcode & 0x3f)) + } + } + + return new Uint8Array(utf8) +} + +/** + * XXH64 object used as a constructor or a function + * @constructor + * or + * @param {Object|String} input data + * @param {Number|UINT64} seed + * @return ThisExpression + * or + * @return {UINT64} xxHash + */ +function XXH64 () { + if (arguments.length == 2) + return new XXH64( arguments[1] ).update( arguments[0] ).digest() + + if (!(this instanceof XXH64)) + return new XXH64( arguments[0] ) + + init.call(this, arguments[0]) +} + +/** + * Initialize the XXH64 instance with the given seed + * @method init + * @param {Number|Object} seed as a number or an unsigned 32 bits integer + * @return ThisExpression + */ + function init (seed) { + this.seed = seed instanceof UINT64 ? seed.clone() : UINT64(seed) + this.v1 = this.seed.clone().add(PRIME64_1).add(PRIME64_2) + this.v2 = this.seed.clone().add(PRIME64_2) + this.v3 = this.seed.clone() + this.v4 = this.seed.clone().subtract(PRIME64_1) + this.total_len = 0 + this.memsize = 0 + this.memory = null + + return this +} +XXH64.prototype.init = init + +/** + * Add data to be computed for the XXH64 hash + * @method update + * @param {String|Buffer|ArrayBuffer} input as a string or nodejs Buffer or ArrayBuffer + * @return ThisExpression + */ +XXH64.prototype.update = function (input) { + var isString = typeof input == 'string' + var isArrayBuffer + + // Convert all strings to utf-8 first (issue #5) + if (isString) { + input = toUTF8Array(input) + isString = false + isArrayBuffer = true + } + + if (typeof ArrayBuffer !== "undefined" && input instanceof ArrayBuffer) + { + isArrayBuffer = true + input = new Uint8Array(input); + } + + var p = 0 + var len = input.length + var bEnd = p + len + + if (len == 0) return this + + this.total_len += len + + if (this.memsize == 0) + { + if (isString) { + this.memory = '' + } else if (isArrayBuffer) { + this.memory = new Uint8Array(32) + } else { + this.memory = new Buffer(32) + } + } + + if (this.memsize + len < 32) // fill in tmp buffer + { + // XXH64_memcpy(this.memory + this.memsize, input, len) + if (isString) { + this.memory += input + } else if (isArrayBuffer) { + this.memory.set( input.subarray(0, len), this.memsize ) + } else { + input.copy( this.memory, this.memsize, 0, len ) + } + + this.memsize += len + return this + } + + if (this.memsize > 0) // some data left from previous update + { + // XXH64_memcpy(this.memory + this.memsize, input, 16-this.memsize); + if (isString) { + this.memory += input.slice(0, 32 - this.memsize) + } else if (isArrayBuffer) { + this.memory.set( input.subarray(0, 32 - this.memsize), this.memsize ) + } else { + input.copy( this.memory, this.memsize, 0, 32 - this.memsize ) + } + + var p64 = 0 + if (isString) { + var other + other = UINT64( + (this.memory.charCodeAt(p64+1) << 8) | this.memory.charCodeAt(p64) + , (this.memory.charCodeAt(p64+3) << 8) | this.memory.charCodeAt(p64+2) + , (this.memory.charCodeAt(p64+5) << 8) | this.memory.charCodeAt(p64+4) + , (this.memory.charCodeAt(p64+7) << 8) | this.memory.charCodeAt(p64+6) + ) + this.v1.add( other.multiply(PRIME64_2) ).rotl(31).multiply(PRIME64_1); + p64 += 8 + other = UINT64( + (this.memory.charCodeAt(p64+1) << 8) | this.memory.charCodeAt(p64) + , (this.memory.charCodeAt(p64+3) << 8) | this.memory.charCodeAt(p64+2) + , (this.memory.charCodeAt(p64+5) << 8) | this.memory.charCodeAt(p64+4) + , (this.memory.charCodeAt(p64+7) << 8) | this.memory.charCodeAt(p64+6) + ) + this.v2.add( other.multiply(PRIME64_2) ).rotl(31).multiply(PRIME64_1); + p64 += 8 + other = UINT64( + (this.memory.charCodeAt(p64+1) << 8) | this.memory.charCodeAt(p64) + , (this.memory.charCodeAt(p64+3) << 8) | this.memory.charCodeAt(p64+2) + , (this.memory.charCodeAt(p64+5) << 8) | this.memory.charCodeAt(p64+4) + , (this.memory.charCodeAt(p64+7) << 8) | this.memory.charCodeAt(p64+6) + ) + this.v3.add( other.multiply(PRIME64_2) ).rotl(31).multiply(PRIME64_1); + p64 += 8 + other = UINT64( + (this.memory.charCodeAt(p64+1) << 8) | this.memory.charCodeAt(p64) + , (this.memory.charCodeAt(p64+3) << 8) | this.memory.charCodeAt(p64+2) + , (this.memory.charCodeAt(p64+5) << 8) | this.memory.charCodeAt(p64+4) + , (this.memory.charCodeAt(p64+7) << 8) | this.memory.charCodeAt(p64+6) + ) + this.v4.add( other.multiply(PRIME64_2) ).rotl(31).multiply(PRIME64_1); + } else { + var other + other = UINT64( + (this.memory[p64+1] << 8) | this.memory[p64] + , (this.memory[p64+3] << 8) | this.memory[p64+2] + , (this.memory[p64+5] << 8) | this.memory[p64+4] + , (this.memory[p64+7] << 8) | this.memory[p64+6] + ) + this.v1.add( other.multiply(PRIME64_2) ).rotl(31).multiply(PRIME64_1); + p64 += 8 + other = UINT64( + (this.memory[p64+1] << 8) | this.memory[p64] + , (this.memory[p64+3] << 8) | this.memory[p64+2] + , (this.memory[p64+5] << 8) | this.memory[p64+4] + , (this.memory[p64+7] << 8) | this.memory[p64+6] + ) + this.v2.add( other.multiply(PRIME64_2) ).rotl(31).multiply(PRIME64_1); + p64 += 8 + other = UINT64( + (this.memory[p64+1] << 8) | this.memory[p64] + , (this.memory[p64+3] << 8) | this.memory[p64+2] + , (this.memory[p64+5] << 8) | this.memory[p64+4] + , (this.memory[p64+7] << 8) | this.memory[p64+6] + ) + this.v3.add( other.multiply(PRIME64_2) ).rotl(31).multiply(PRIME64_1); + p64 += 8 + other = UINT64( + (this.memory[p64+1] << 8) | this.memory[p64] + , (this.memory[p64+3] << 8) | this.memory[p64+2] + , (this.memory[p64+5] << 8) | this.memory[p64+4] + , (this.memory[p64+7] << 8) | this.memory[p64+6] + ) + this.v4.add( other.multiply(PRIME64_2) ).rotl(31).multiply(PRIME64_1); + } + + p += 32 - this.memsize + this.memsize = 0 + if (isString) this.memory = '' + } + + if (p <= bEnd - 32) + { + var limit = bEnd - 32 + + do + { + if (isString) { + var other + other = UINT64( + (input.charCodeAt(p+1) << 8) | input.charCodeAt(p) + , (input.charCodeAt(p+3) << 8) | input.charCodeAt(p+2) + , (input.charCodeAt(p+5) << 8) | input.charCodeAt(p+4) + , (input.charCodeAt(p+7) << 8) | input.charCodeAt(p+6) + ) + this.v1.add( other.multiply(PRIME64_2) ).rotl(31).multiply(PRIME64_1); + p += 8 + other = UINT64( + (input.charCodeAt(p+1) << 8) | input.charCodeAt(p) + , (input.charCodeAt(p+3) << 8) | input.charCodeAt(p+2) + , (input.charCodeAt(p+5) << 8) | input.charCodeAt(p+4) + , (input.charCodeAt(p+7) << 8) | input.charCodeAt(p+6) + ) + this.v2.add( other.multiply(PRIME64_2) ).rotl(31).multiply(PRIME64_1); + p += 8 + other = UINT64( + (input.charCodeAt(p+1) << 8) | input.charCodeAt(p) + , (input.charCodeAt(p+3) << 8) | input.charCodeAt(p+2) + , (input.charCodeAt(p+5) << 8) | input.charCodeAt(p+4) + , (input.charCodeAt(p+7) << 8) | input.charCodeAt(p+6) + ) + this.v3.add( other.multiply(PRIME64_2) ).rotl(31).multiply(PRIME64_1); + p += 8 + other = UINT64( + (input.charCodeAt(p+1) << 8) | input.charCodeAt(p) + , (input.charCodeAt(p+3) << 8) | input.charCodeAt(p+2) + , (input.charCodeAt(p+5) << 8) | input.charCodeAt(p+4) + , (input.charCodeAt(p+7) << 8) | input.charCodeAt(p+6) + ) + this.v4.add( other.multiply(PRIME64_2) ).rotl(31).multiply(PRIME64_1); + } else { + var other + other = UINT64( + (input[p+1] << 8) | input[p] + , (input[p+3] << 8) | input[p+2] + , (input[p+5] << 8) | input[p+4] + , (input[p+7] << 8) | input[p+6] + ) + this.v1.add( other.multiply(PRIME64_2) ).rotl(31).multiply(PRIME64_1); + p += 8 + other = UINT64( + (input[p+1] << 8) | input[p] + , (input[p+3] << 8) | input[p+2] + , (input[p+5] << 8) | input[p+4] + , (input[p+7] << 8) | input[p+6] + ) + this.v2.add( other.multiply(PRIME64_2) ).rotl(31).multiply(PRIME64_1); + p += 8 + other = UINT64( + (input[p+1] << 8) | input[p] + , (input[p+3] << 8) | input[p+2] + , (input[p+5] << 8) | input[p+4] + , (input[p+7] << 8) | input[p+6] + ) + this.v3.add( other.multiply(PRIME64_2) ).rotl(31).multiply(PRIME64_1); + p += 8 + other = UINT64( + (input[p+1] << 8) | input[p] + , (input[p+3] << 8) | input[p+2] + , (input[p+5] << 8) | input[p+4] + , (input[p+7] << 8) | input[p+6] + ) + this.v4.add( other.multiply(PRIME64_2) ).rotl(31).multiply(PRIME64_1); + } + p += 8 + } while (p <= limit) + } + + if (p < bEnd) + { + // XXH64_memcpy(this.memory, p, bEnd-p); + if (isString) { + this.memory += input.slice(p) + } else if (isArrayBuffer) { + this.memory.set( input.subarray(p, bEnd), this.memsize ) + } else { + input.copy( this.memory, this.memsize, p, bEnd ) + } + + this.memsize = bEnd - p + } + + return this +} + +/** + * Finalize the XXH64 computation. The XXH64 instance is ready for reuse for the given seed + * @method digest + * @return {UINT64} xxHash + */ +XXH64.prototype.digest = function () { + var input = this.memory + var isString = typeof input == 'string' + var p = 0 + var bEnd = this.memsize + var h64, h + var u = new UINT64 + + if (this.total_len >= 32) + { + h64 = this.v1.clone().rotl(1) + h64.add( this.v2.clone().rotl(7) ) + h64.add( this.v3.clone().rotl(12) ) + h64.add( this.v4.clone().rotl(18) ) + + h64.xor( this.v1.multiply(PRIME64_2).rotl(31).multiply(PRIME64_1) ) + h64.multiply(PRIME64_1).add(PRIME64_4) + + h64.xor( this.v2.multiply(PRIME64_2).rotl(31).multiply(PRIME64_1) ) + h64.multiply(PRIME64_1).add(PRIME64_4) + + h64.xor( this.v3.multiply(PRIME64_2).rotl(31).multiply(PRIME64_1) ) + h64.multiply(PRIME64_1).add(PRIME64_4) + + h64.xor( this.v4.multiply(PRIME64_2).rotl(31).multiply(PRIME64_1) ) + h64.multiply(PRIME64_1).add(PRIME64_4) + } + else + { + h64 = this.seed.clone().add( PRIME64_5 ) + } + + h64.add( u.fromNumber(this.total_len) ) + + while (p <= bEnd - 8) + { + if (isString) { + u.fromBits( + (input.charCodeAt(p+1) << 8) | input.charCodeAt(p) + , (input.charCodeAt(p+3) << 8) | input.charCodeAt(p+2) + , (input.charCodeAt(p+5) << 8) | input.charCodeAt(p+4) + , (input.charCodeAt(p+7) << 8) | input.charCodeAt(p+6) + ) + } else { + u.fromBits( + (input[p+1] << 8) | input[p] + , (input[p+3] << 8) | input[p+2] + , (input[p+5] << 8) | input[p+4] + , (input[p+7] << 8) | input[p+6] + ) + } + u.multiply(PRIME64_2).rotl(31).multiply(PRIME64_1) + h64 + .xor(u) + .rotl(27) + .multiply( PRIME64_1 ) + .add( PRIME64_4 ) + p += 8 + } + + if (p + 4 <= bEnd) { + if (isString) { + u.fromBits( + (input.charCodeAt(p+1) << 8) | input.charCodeAt(p) + , (input.charCodeAt(p+3) << 8) | input.charCodeAt(p+2) + , 0 + , 0 + ) + } else { + u.fromBits( + (input[p+1] << 8) | input[p] + , (input[p+3] << 8) | input[p+2] + , 0 + , 0 + ) + } + h64 + .xor( u.multiply(PRIME64_1) ) + .rotl(23) + .multiply( PRIME64_2 ) + .add( PRIME64_3 ) + p += 4 + } + + while (p < bEnd) + { + u.fromBits( isString ? input.charCodeAt(p++) : input[p++], 0, 0, 0 ) + h64 + .xor( u.multiply(PRIME64_5) ) + .rotl(11) + .multiply(PRIME64_1) + } + + h = h64.clone().shiftRight(33) + h64.xor(h).multiply(PRIME64_2) + + h = h64.clone().shiftRight(29) + h64.xor(h).multiply(PRIME64_3) + + h = h64.clone().shiftRight(32) + h64.xor(h) + + // Reset the state + this.init( this.seed ) + + return h64 +} + +module.exports = XXH64 + +/* WEBPACK VAR INJECTION */}.call(exports, __webpack_require__(0).Buffer)) + +/***/ }) +/******/ ]); +});
\ No newline at end of file |