import pygame import helper def draw(canvas, screen, need_update_world, world, mouse, blocks, zoom, offset, block_coordinates): canvas.fill("red") width = screen.get_size()[0] height = width / (16/9) if width > screen.get_size()[0] or height > screen.get_size()[1]: height = screen.get_size()[1] width = height * (16/9) world_display = pygame.Surface((1280, 720)) if need_update_world: world.fill("gray") for block in blocks: world.blit(helper.draw_texture(helper.get_block_texture(block[2])), (block[0], block[1])) need_update_world = False world_display.blit(world, (0, 0)) if mouse[0] > -1 and mouse[1] > -1 and pygame.mouse.get_focused(): cursor_x = original_cursor_x = mouse[0] - 42 / 2 cursor_y = original_cursor_y = mouse[1] - 42 / 2 cursor_changed = False for block in blocks: if abs(block[0] - mouse[0] + 42 / 2) < 21 and abs(block[1] - mouse[1] + 42 / 2) < 21: cursor_x = block[0] cursor_y = block[1] cursor_changed = True break if abs(block[0] - mouse[0] + 42 / 2) < 21 and abs(block[1] - mouse[1] + 42 / 2 + 15) < 21: cursor_x = block[0] cursor_y = block[1] + 15 cursor_changed = True break if cursor_changed: has_block_below = False for i in range(len(blocks) - 1, -1, -1): if blocks[i][0] == cursor_x and blocks[i][1] == cursor_y: has_block_below = True break if has_block_below: world_display.blit(helper.draw_texture(5), (cursor_x, cursor_y)) else: world_display.blit(helper.draw_texture(1), (cursor_x, cursor_y)) block_coordinates = (cursor_x, cursor_y) else: block_coordinates = (-1, -1) world_display.blit(helper.draw_texture(2), (original_cursor_x + 42 / 2, original_cursor_y + 42 / 2)) x = 1280 / 2 - zoom[0] / 2 + offset[0] y = 720 / 2 - zoom[1] / 2 + offset[1] if x < 0: x = 0 offset = (offset[0] - 10, offset[1]) if y < 0: y = 0 offset = (offset[0], offset[1]) if x + zoom[0] > 1280: x = 0 offset = (offset[0] - 10, offset[1]) if y + zoom[1] > 720: y = 0 offset = (offset[0], offset[1]) canvas.blit(pygame.transform.scale(world_display.subsurface(x, y, zoom[0], zoom[1]), (1280, 720)), (0, 0)) scaled_win = pygame.transform.scale(canvas, (width, height)) screen.blit(scaled_win, (screen.get_size()[0] / 2 - width / 2, screen.get_size()[1] / 2 - height / 2)) pygame.display.flip() return canvas, screen, need_update_world, world, mouse, blocks, zoom, offset, block_coordinates