import pygame import helper import pause import picker as picker_ui import time import save import debug opacity = 0 def draw(canvas, screen, need_update_world, world, mouse, loaded_chunks, zoom, offset, block_coordinates, paused, screen_blocks, selected_block, picker, save_data, focused, clock): blocks = [] start = time.time() timings = {} global opacity canvas.fill("red") width = screen.get_size()[0] height = width / (16/9) if width > screen.get_size()[0] or height > screen.get_size()[1]: height = screen.get_size()[1] width = height * (16/9) world_display = pygame.Surface((1280, 720)) needed_update_world = need_update_world if need_update_world: screen_blocks = [] world.fill("gray") tstart = time.time() chunks_to_display = [] print(chunks_to_display) for x in range(len(loaded_chunks)): for y in range(len(loaded_chunks[x])): if loaded_chunks[x][y] is not None: if (x, y) not in chunks_to_display: save.save_chunk(save_data, str(x) + "," + str(y) + ".bcr", loaded_chunks[x][y]) loaded_chunks[x][y] = None chunk_x = 0 for _ in range(8): chunk_y = 0 display_status = [] for _ in range(8): displayed = False coords = [] for layer in range(1): for height in range(15, -1, -1): for width in range(15, -1, -1): coords.append((offset[0] + (chunk_x * 336) - (chunk_y * 333) + 500 + (21 * width) - (21 * height), offset[1] + (chunk_x * 193) + (chunk_y * 222) + 500 - (13 * layer) - (14 * width) - (12 * height))) for coord in coords: if 0 < coord[0] < 1280 and 0 < coord[1] < 720: displayed = True display_status.append(displayed) if displayed: chunks_to_display.append((chunk_x, chunk_y)) chunk_y += 1 chunk_x += 1 print(chunks_to_display) for chunk_coords in chunks_to_display: chunk_x = chunk_coords[0] chunk_y = chunk_coords[1] chunk_is_loaded = False if len(loaded_chunks) - 1 >= chunk_x: if len(loaded_chunks[chunk_x]) - 1 >= chunk_y: if loaded_chunks[chunk_x][chunk_y] is not None: chunk_is_loaded = True if chunk_is_loaded: blocks = loaded_chunks[chunk_x][chunk_y] else: blocks = save.get_chunk(save_data, (chunk_x, chunk_y)) while len(loaded_chunks) - 1 <= chunk_x: loaded_chunks.append([]) while len(loaded_chunks[chunk_x]) - 1 <= chunk_y: loaded_chunks[chunk_x].append(None) loaded_chunks[chunk_x][chunk_y] = blocks for layer in range(len(blocks)): for height in range(len(blocks[layer]) - 1, -1, -1): if len(blocks[layer][height]) == len(list(filter(lambda i: i == "air", blocks[layer][height]))): continue for width in range(len(blocks[layer][height]) - 1, -1, -1): if blocks[layer][height][width] != "air": x = offset[0] + (chunk_x * 336) - (chunk_y * 333) + 500 + (21 * width) - (21 * height) y = offset[1] + (chunk_x * 193) + (chunk_y * 222) + 500 - (13 * layer) - (14 * width) - (12 * height) world.blit(helper.draw_texture(helper.get_block_texture(blocks[layer][height][width])), (x, y)) for layer in range(len(blocks) - 1, -1, -1): for height in range(len(blocks[layer]) - 1, -1, -1): if len(blocks[layer][height]) == len(list(filter(lambda i: i == "air", blocks[layer][height]))): continue for width in range(len(blocks[layer][height]) - 1, -1, -1): if blocks[layer][height][width] != "air": x = offset[0] + (chunk_x * 336) - (chunk_y * 333) + 500 + (21 * width) - (21 * height) y = offset[1] + (chunk_x * 193) + (chunk_y * 222) + 500 - (13 * layer) - (14 * width) - (12 * height) screen_blocks.append((x, y, blocks[layer][height][width], layer, height + (chunk_x * 16), width + (chunk_y * 16), height, width)) timings['draw_map'] = (time.time() - tstart) * 1000 tstart = time.time() need_update_world = False tstart = time.time() world_display.blit(world, (0, 0)) timings['screen_display_world'] = (time.time() - tstart) * 1000 tstart = time.time() if mouse[0] > -1 and mouse[1] > -1 and pygame.mouse.get_focused() and not paused and not picker: cursor_x = original_cursor_x = mouse[0] - 42 / 2 cursor_y = original_cursor_y = mouse[1] - 42 / 2 cursor_changed = False for block in screen_blocks: if block[0] <= mouse[0] <= block[0] + 42 and block[1] <= mouse[1] <= block[1] + 42: cursor_x = block[0] cursor_y = block[1] cursor_changed = True break if cursor_changed: world_display.blit(helper.draw_texture(5), (cursor_x, cursor_y)) block_coordinates = (cursor_x, cursor_y) else: block_coordinates = (-1, -1) world_display.blit(helper.draw_texture(2), (original_cursor_x + 42 / 2, original_cursor_y + 42 / 2)) timings['process_mouse'] = (time.time() - tstart) * 1000 tstart = time.time() x = 1280 / 2 - zoom[0] / 2 y = 720 / 2 - zoom[1] / 2 if x < 0: x = 0 if y < 0: y = 0 if x + zoom[0] > 1280: x = 0 if y + zoom[1] > 720: y = 0 canvas.blit(pygame.transform.scale(world_display.subsurface(x, y, zoom[0], zoom[1]), (1280, 720)), (0, 0)) timings['screen_display_world_zoomed'] = (time.time() - tstart) * 1000 tstart = time.time() canvas.blit(pygame.transform.scale(helper.draw_control(79), (34, 34)), (10, 10)) canvas.blit(helper.text("Pause", 20, (255, 255, 255)), (54, 20)) canvas.blit(pygame.transform.scale(pygame.Surface.convert_alpha(helper.draw_texture(0)), (84, 84)), (1191, 631)) timings['hud_static'] = (time.time() - tstart) * 1000 tstart = time.time() canvas.blit(pygame.Surface.convert_alpha(helper.draw_texture(helper.get_block_texture(selected_block))), (1228, 10)) canvas.blit(pygame.transform.scale(helper.draw_control(4), (34, 34)), (1184, 15)) timings['hud_picker'] = (time.time() - tstart) * 1000 tstart = time.time() if paused: canvas.blit(pause.show(), (0, 0)) if picker: canvas.blit(picker_ui.show(mouse), (0, 0)) timings['hud_gui'] = (time.time() - tstart) * 1000 tstart = time.time() scaled_win = pygame.transform.scale(canvas, (width, height)) if opacity >= 1: result = scaled_win else: result = helper.transparent(scaled_win, opacity) screen.blit(result, (screen.get_size()[0] / 2 - width / 2, screen.get_size()[1] / 2 - height / 2)) timings['screen_display_final'] = (time.time() - tstart) * 1000 tstart = time.time() if focused: debug.show_debug(clock) pygame.display.flip() timings['screen_display_flip'] = (time.time() - tstart) * 1000 if opacity < 1: opacity += 1/30 if opacity >= 1: opacity = 1 if needed_update_world: print((time.time() - start) * 1000) print(timings) print("-----------------------") return canvas, screen, need_update_world, world, mouse, loaded_chunks, zoom, offset, block_coordinates, paused, screen_blocks, selected_block, picker, blocks, save_data, focused, clock